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authorAaron <51387595+AzureAaron@users.noreply.github.com>2023-12-23 16:47:32 -0500
committerGitHub <noreply@github.com>2023-12-23 16:47:32 -0500
commitf690b55477a7ee617c09bdc44de7d5410c07b587 (patch)
tree1134fe22ab8732381df6f09d2ec2641fc34c9afa /src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets
parente2a13ec7171f6dd21641650a30604e4d3b3361c2 (diff)
parenta04ba10ad3a43fd4c5624e192f488ac7c77a633d (diff)
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Merge pull request #454 from kevinthegreat1/dungeon-puzzle
Update Dungeon Puzzles
Diffstat (limited to 'src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets')
-rw-r--r--src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonRoomsDFU.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonRoomsDFU.java b/src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonRoomsDFU.java
index 3d2993cf..d45a2172 100644
--- a/src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonRoomsDFU.java
+++ b/src/test/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonRoomsDFU.java
@@ -21,7 +21,7 @@ import java.util.zip.InflaterInputStream;
* Utility class to convert the old dungeon rooms data from Dungeon Rooms Mod to a new format.
* The new format is similar to <a href="https://quantizr.github.io/posts/how-it-works/">DRM's format</a>, but uses ints instead of longs and a custom numeric block id to store the block states.
* The first byte is the x position, the second byte is the y position, the third byte is the z position, and the fourth byte is the custom numeric block id.
- * Use {@link DungeonSecrets#NUMERIC_ID} to get the custom numeric block id of a block.
+ * Use {@link DungeonManager#NUMERIC_ID} to get the custom numeric block id of a block.
* Run this manually when updating dungeon rooms data with DRM's data in {@code src/test/resources/assets/skyblocker/dungeons/dungeonrooms}.
*/
public class DungeonRoomsDFU {
@@ -131,7 +131,7 @@ public class DungeonRoomsDFU {
if (newId == null) {
newId = ItemIdFix.fromId(oldId / 100);
}
- return x << 24 | y << 16 | z << 8 | DungeonSecrets.NUMERIC_ID.getByte(newId);
+ return x << 24 | y << 16 | z << 8 | DungeonManager.NUMERIC_ID.getByte(newId);
}
private static CompletableFuture<Void> save() {