diff options
-rw-r--r-- | src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java | 58 | ||||
-rw-r--r-- | src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java | 58 |
2 files changed, 86 insertions, 30 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java index 5ab698a7..14e6d103 100644 --- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java +++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java @@ -22,7 +22,6 @@ import net.minecraft.util.math.Box; import net.minecraft.util.math.Vec3d; import org.joml.Matrix3f; import org.joml.Matrix4f; -import org.joml.Vector3f; import org.lwjgl.opengl.GL11; import java.awt.*; @@ -111,6 +110,8 @@ public class RenderHelper { * Draws lines from point to point.<br><br> * <p> * Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5 + * <p> + * Note: This is super messed up when drawing long lines. Tried different normals and {@link DrawMode#LINES} but nothing worked. * * @param context The WorldRenderContext which supplies the matrices and tick delta * @param points The points from which to draw lines between @@ -127,7 +128,7 @@ public class RenderHelper { Tessellator tessellator = RenderSystem.renderThreadTesselator(); BufferBuilder buffer = tessellator.getBuffer(); - Matrix4f projectionMatrix = matrices.peek().getPositionMatrix(); + Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); Matrix3f normalMatrix = matrices.peek().getNormalMatrix(); GL11.glEnable(GL11.GL_LINE_SMOOTH); @@ -144,14 +145,11 @@ public class RenderHelper { buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); for (int i = 0; i < points.length; i++) { - Vec3d point = points[i]; - Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1]; - Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize(); - + Vec3d normalVec = points[(i + 1) % points.length].subtract(points[i]).normalize(); buffer - .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ()) + .vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()) .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) - .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z) + .normal(normalMatrix, (float) normalVec.x, (float) normalVec.y, (float) normalVec.z) .next(); } @@ -166,24 +164,50 @@ public class RenderHelper { RenderSystem.disableDepthTest(); } - public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean seeThrough) { - renderText(context, text, pos, 1, seeThrough); + public static void renderQuad(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, boolean throughWalls) { + Vec3d camera = context.camera().getPos(); + MatrixStack matrices = context.matrixStack(); + + matrices.push(); + matrices.translate(-camera.x, -camera.y, -camera.z); + + Tessellator tessellator = RenderSystem.renderThreadTesselator(); + BufferBuilder buffer = tessellator.getBuffer(); + Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); + + RenderSystem.setShader(GameRenderer::getPositionColorProgram); + RenderSystem.setShaderColor(1f, 1f, 1f, 1f); + RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); + + buffer.begin(DrawMode.QUADS, VertexFormats.POSITION_COLOR); + for (int i = 0; i < 4; i++) { + buffer.vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha).next(); + } + tessellator.draw(); + + RenderSystem.depthFunc(GL11.GL_LEQUAL); + + matrices.pop(); + } + + public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean throughWalls) { + renderText(context, text, pos, 1, throughWalls); } - public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean seeThrough) { - renderText(context, text, pos, scale, 0, seeThrough); + public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean throughWalls) { + renderText(context, text, pos, scale, 0, throughWalls); } - public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean seeThrough) { - renderText(context, text.asOrderedText(), pos, scale, yOffset, seeThrough); + public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean throughWalls) { + renderText(context, text.asOrderedText(), pos, scale, yOffset, throughWalls); } /** * Renders text in the world space. * - * @param seeThrough Whether the text should be able to be seen through walls or not. + * @param throughWalls whether the text should be able to be seen through walls or not. */ - public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean seeThrough) { + public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean throughWalls) { MatrixStack matrices = context.matrixStack(); Vec3d camera = context.camera().getPos(); TextRenderer textRenderer = client.textRenderer; @@ -203,7 +227,7 @@ public class RenderHelper { BufferBuilder buffer = tessellator.getBuffer(); VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(buffer); - RenderSystem.depthFunc(seeThrough ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); + RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); textRenderer.draw(text, xOffset, yOffset, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE); consumers.draw(); diff --git a/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java b/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java index ba27845a..62462f56 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java +++ b/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java @@ -40,11 +40,11 @@ import static net.fabricmc.fabric.api.client.command.v2.ClientCommandManager.lit public class MythologicalRitual { private static final Pattern GRIFFIN_BURROW_DUG = Pattern.compile("(?<message>You dug out a Griffin Burrow!|You finished the Griffin burrow chain!) \\((?<index>\\d)/4\\)"); - private static final float[] WHITE_COLOR_COMPONENTS = {1.0f, 1.0f, 1.0f}; + private static final float[] ORANGE_COLOR_COMPONENTS = DyeColor.ORANGE.getColorComponents(); private static final Map<BlockPos, GriffinBurrow> griffinBurrows = new HashMap<>(); @Nullable private static BlockPos lastDugBurrowPos; - private static GriffinBurrow previousBurrow; + private static GriffinBurrow previousBurrow = new GriffinBurrow(); public static void init() { WorldRenderEvents.AFTER_TRANSLUCENT.register(MythologicalRitual::render); @@ -63,6 +63,10 @@ public class MythologicalRitual { })) ) ))); + + // Put a root burrow so echo detection works without a previous burrow + previousBurrow.confirmed = TriState.DEFAULT; + griffinBurrows.put(BlockPos.ORIGIN, previousBurrow); } public static void onParticle(ParticleS2CPacket packet) { @@ -89,24 +93,51 @@ public class MythologicalRitual { if (Double.isNaN(slope)) { return; } - Vec3d nextBurrowDirection = new Vec3d(100, 2, slope * 100).normalize().multiply(500); - burrow.nextBurrowPlane = new Vec3d[]{ - Vec3d.of(pos).add(nextBurrowDirection), - Vec3d.of(pos).subtract(nextBurrowDirection) - }; + Vec3d nextBurrowDirection = new Vec3d(100, 0, slope * 100).normalize().multiply(100); + if (burrow.nextBurrowPlane == null) { + burrow.nextBurrowPlane = new Vec3d[4]; + } + burrow.nextBurrowPlane[0] = Vec3d.of(pos).add(nextBurrowDirection).subtract(0, 50, 0); + burrow.nextBurrowPlane[1] = Vec3d.of(pos).subtract(nextBurrowDirection).subtract(0, 50, 0); + burrow.nextBurrowPlane[2] = burrow.nextBurrowPlane[1].add(0, 100, 0); + burrow.nextBurrowPlane[3] = burrow.nextBurrowPlane[0].add(0, 100, 0); + } else if (ParticleTypes.DRIPPING_LAVA.equals(packet.getParameters().getType())) { + if (previousBurrow.echoBurrowDirection == null) { + previousBurrow.echoBurrowDirection = new Vec3d[2]; + } + previousBurrow.echoBurrowDirection[0] = previousBurrow.echoBurrowDirection[1]; + previousBurrow.echoBurrowDirection[1] = new Vec3d(packet.getX(), packet.getY(), packet.getZ()); + if (previousBurrow.echoBurrowDirection[0] == null || previousBurrow.echoBurrowDirection[1] == null) { + return; + } + Vec3d echoBurrowDirection = previousBurrow.echoBurrowDirection[1].subtract(previousBurrow.echoBurrowDirection[0]).normalize().multiply(100); + if (previousBurrow.echoBurrowPlane == null) { + previousBurrow.echoBurrowPlane = new Vec3d[4]; + } + previousBurrow.echoBurrowPlane[0] = previousBurrow.echoBurrowDirection[0].add(echoBurrowDirection).subtract(0, 50, 0); + previousBurrow.echoBurrowPlane[1] = previousBurrow.echoBurrowDirection[0].subtract(echoBurrowDirection).subtract(0, 50, 0); + previousBurrow.echoBurrowPlane[2] = previousBurrow.echoBurrowPlane[0].add(0, 100, 0); + previousBurrow.echoBurrowPlane[3] = previousBurrow.echoBurrowPlane[1].add(0, 100, 0); } } } public static void render(WorldRenderContext context) { + RenderHelper.renderLinesFromPoints(context, new Vec3d[]{new Vec3d(0, 96, -100), new Vec3d(0, 96, 100)}, ORANGE_COLOR_COMPONENTS, 0.25F, 5); // TODO debug + RenderHelper.renderQuad(context, new Vec3d[]{new Vec3d(0, 100, -100), new Vec3d(0, 100, 100), new Vec3d(0, 200, 100), new Vec3d(0, 200, -100)}, ORANGE_COLOR_COMPONENTS, 0.25F, true); // TODO debug if (isActive()) { for (Map.Entry<BlockPos, GriffinBurrow> burrowEntry : griffinBurrows.entrySet()) { GriffinBurrow burrow = burrowEntry.getValue(); if (burrow.confirmed == TriState.TRUE) { - RenderHelper.renderFilledThroughWallsWithBeaconBeam(context, burrowEntry.getKey(), DyeColor.GREEN.getColorComponents(), 0.5F); + RenderHelper.renderFilledThroughWallsWithBeaconBeam(context, burrowEntry.getKey(), ORANGE_COLOR_COMPONENTS, 0.25F); } - if (burrow.confirmed != TriState.FALSE && burrow.nextBurrowPlane != null) { // TODO try before debug render? - RenderHelper.renderLinesFromPoints(context, burrow.nextBurrowPlane, WHITE_COLOR_COMPONENTS, 1, 5); + if (burrow.confirmed != TriState.FALSE) { + if (burrow.nextBurrowPlane != null) { + RenderHelper.renderLinesFromPoints(context, burrow.nextBurrowPlane, ORANGE_COLOR_COMPONENTS, 0.25F, 5); + } + if (burrow.echoBurrowPlane != null) { + RenderHelper.renderLinesFromPoints(context, burrow.echoBurrowPlane, ORANGE_COLOR_COMPONENTS, 0.25F, 5); + } } } } @@ -130,9 +161,7 @@ public class MythologicalRitual { public static void onChatMessage(Text message, boolean overlay) { if (isActive() && GRIFFIN_BURROW_DUG.matcher(message.getString()).matches()) { - if (previousBurrow != null) { - previousBurrow.confirmed = TriState.FALSE; - } + previousBurrow.confirmed = TriState.FALSE; previousBurrow = griffinBurrows.get(lastDugBurrowPos); previousBurrow.confirmed = TriState.DEFAULT; } @@ -148,6 +177,9 @@ public class MythologicalRitual { private TriState confirmed = TriState.FALSE; private final SimpleRegression regression = new SimpleRegression(); private Vec3d[] nextBurrowPlane; + @Nullable + private Vec3d[] echoBurrowDirection; + private Vec3d[] echoBurrowPlane; private void init() { confirmed = TriState.TRUE; |