diff options
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/skyblock/dwarven/WishingCompassSolver.java')
-rw-r--r-- | src/main/java/de/hysky/skyblocker/skyblock/dwarven/WishingCompassSolver.java | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dwarven/WishingCompassSolver.java b/src/main/java/de/hysky/skyblocker/skyblock/dwarven/WishingCompassSolver.java new file mode 100644 index 00000000..7b14002b --- /dev/null +++ b/src/main/java/de/hysky/skyblocker/skyblock/dwarven/WishingCompassSolver.java @@ -0,0 +1,389 @@ +package de.hysky.skyblocker.skyblock.dwarven; + +import de.hysky.skyblocker.config.SkyblockerConfigManager; +import de.hysky.skyblocker.skyblock.tabhud.util.PlayerListMgr; +import de.hysky.skyblocker.utils.Constants; +import de.hysky.skyblocker.utils.Utils; +import net.fabricmc.fabric.api.client.message.v1.ClientReceiveMessageEvents; +import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents; +import net.fabricmc.fabric.api.event.player.UseBlockCallback; +import net.fabricmc.fabric.api.event.player.UseItemCallback; +import net.minecraft.client.MinecraftClient; +import net.minecraft.entity.player.PlayerEntity; +import net.minecraft.item.ItemStack; +import net.minecraft.network.packet.s2c.play.ParticleS2CPacket; +import net.minecraft.particle.ParticleTypes; +import net.minecraft.text.Text; +import net.minecraft.util.ActionResult; +import net.minecraft.util.Formatting; +import net.minecraft.util.Hand; +import net.minecraft.util.TypedActionResult; +import net.minecraft.util.hit.BlockHitResult; +import net.minecraft.util.math.BlockPos; +import net.minecraft.util.math.Box; +import net.minecraft.util.math.Vec3d; +import net.minecraft.world.World; +import org.apache.commons.math3.geometry.euclidean.threed.Line; +import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; + +import java.util.Map; +import java.util.Objects; +import java.util.stream.Stream; + +public class WishingCompassSolver { + private static final MinecraftClient CLIENT = MinecraftClient.getInstance(); + private static final Map<Zone, Box> ZONE_BOUNDING_BOXES = Map.of( + Zone.CRYSTAL_NUCLEUS, new Box(462, 63, 461, 564, 181, 565), + Zone.JUNGLE, new Box(201, 63, 201, 513, 189, 513), + Zone.MITHRIL_DEPOSITS, new Box(512, 63, 201, 824, 189, 513), + Zone.GOBLIN_HOLDOUT, new Box(201, 63, 512, 513, 189, 824), + Zone.PRECURSOR_REMNANTS, new Box(512, 63, 512, 824, 189, 824), + Zone.MAGMA_FIELDS, new Box(201, 30, 201, 824, 64, 824) + ); + private static final Vec3d JUNGLE_TEMPLE_DOOR_OFFSET = new Vec3d(-57, 36, -21); + /** + * The number of particles to use to get direction of a line + */ + private static final long PARTICLES_PER_LINE = 25; + /** + * The time in milliseconds to wait for the next particle until assumed failed + */ + private static final long PARTICLES_MAX_DELAY = 500; + /** + * The maximum distance a particle can be from the last to be considered part of the line + */ + private static final double PARTICLES_MAX_DISTANCE = 0.9; + /** + * the distance squared the player has to be from where they used the first compass to where they use the second + */ + private static final long DISTANCE_BETWEEN_USES = 64; + + private static SolverStates currentState = SolverStates.NOT_STARTED; + private static Vec3d startPosOne = Vec3d.ZERO; + private static Vec3d startPosTwo = Vec3d.ZERO; + private static Vec3d directionOne = Vec3d.ZERO; + private static Vec3d directionTwo = Vec3d.ZERO; + private static long particleUsedCountOne = 0; + private static long particleUsedCountTwo = 0; + private static long particleLastUpdate = System.currentTimeMillis(); + private static Vec3d particleLastPos = Vec3d.ZERO; + + + public static void init() { + UseItemCallback.EVENT.register(WishingCompassSolver::onItemInteract); + UseBlockCallback.EVENT.register(WishingCompassSolver::onBlockInteract); + ClientReceiveMessageEvents.GAME.register(WishingCompassSolver::failMessageListener); + ClientPlayConnectionEvents.JOIN.register((_handler, _sender, _client) -> reset()); + } + + /** + * When a filed message is sent in chat, reset the wishing compass solver to start + * @param text message + * @param b overlay + */ + private static void failMessageListener(Text text, boolean b) { + if (!Utils.isInCrystalHollows()) { + return; + } + if (Formatting.strip(text.getString()).equals("The Wishing Compass can't seem to locate anything!")) { + currentState = SolverStates.NOT_STARTED; + } + } + + private static void reset() { + currentState = SolverStates.NOT_STARTED; + startPosOne = Vec3d.ZERO; + startPosTwo = Vec3d.ZERO; + directionOne = Vec3d.ZERO; + directionTwo = Vec3d.ZERO; + particleUsedCountOne = 0; + particleUsedCountTwo = 0; + particleLastUpdate = System.currentTimeMillis(); + particleLastPos = Vec3d.ZERO; + } + + private static boolean isKingsScentPresent() { + String footer = PlayerListMgr.getFooter(); + if (footer == null) { + return false; + } + return footer.contains("King's Scent I"); + } + + private static boolean isKeyInInventory() { + return CLIENT.player != null && CLIENT.player.getInventory().main.stream().anyMatch(stack -> stack != null && Objects.equals(stack.getSkyblockId(), "JUNGLE_KEY")); + } + + private static Zone getZoneOfLocation(Vec3d location) { + return ZONE_BOUNDING_BOXES.entrySet().stream().filter(zone -> zone.getValue().contains(location)).findFirst().map(Map.Entry::getKey).orElse(Zone.CRYSTAL_NUCLEUS); //default to nucleus if somehow not in another zone + } + + private static Boolean isZoneComplete(Zone zone) { + if (CLIENT.getNetworkHandler() == null || CLIENT.player == null) { + return false; + } + + //make sure the data is in tab and if not tell the user + if (PlayerListMgr.getPlayerStringList().stream().noneMatch(entry -> entry.equals("Crystals:"))) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.enableTabMessage")), false); + return false; + } + + //return if the crystal for a zone is found + Stream<String> displayNameStream = PlayerListMgr.getPlayerStringList().stream(); + return switch (zone) { + case JUNGLE -> displayNameStream.noneMatch(entry -> entry.equals("Amethyst: ✖ Not Found")); + case MITHRIL_DEPOSITS -> displayNameStream.noneMatch(entry -> entry.equals("Jade: ✖ Not Found")); + case GOBLIN_HOLDOUT -> displayNameStream.noneMatch(entry -> entry.equals("Amber: ✖ Not Found")); + case PRECURSOR_REMNANTS -> displayNameStream.noneMatch(entry -> entry.equals("Sapphire: ✖ Not Found")); + case MAGMA_FIELDS -> displayNameStream.noneMatch(entry -> entry.equals("Topaz: ✖ Not Found")); + default -> false; + }; + } + + private static MiningLocationLabel.CrystalHollowsLocationsCategory getTargetLocation(Zone startingZone) { + //if the zone is complete return null + if (isZoneComplete(startingZone)) { + return MiningLocationLabel.CrystalHollowsLocationsCategory.UNKNOWN; + } + return switch (startingZone) { + case JUNGLE -> isKeyInInventory() ? MiningLocationLabel.CrystalHollowsLocationsCategory.JUNGLE_TEMPLE : MiningLocationLabel.CrystalHollowsLocationsCategory.ODAWA; + case MITHRIL_DEPOSITS -> MiningLocationLabel.CrystalHollowsLocationsCategory.MINES_OF_DIVAN; + case GOBLIN_HOLDOUT -> isKingsScentPresent() ? MiningLocationLabel.CrystalHollowsLocationsCategory.GOBLIN_QUEENS_DEN : MiningLocationLabel.CrystalHollowsLocationsCategory.KING_YOLKAR; + case PRECURSOR_REMNANTS -> MiningLocationLabel.CrystalHollowsLocationsCategory.LOST_PRECURSOR_CITY; + case MAGMA_FIELDS -> MiningLocationLabel.CrystalHollowsLocationsCategory.KHAZAD_DUM; + default -> MiningLocationLabel.CrystalHollowsLocationsCategory.UNKNOWN; + }; + } + + /** + * Verifies that a location could be correct and not to far out of zone. This is a problem when areas sometimes do not exist and is not a perfect solution + * @param startingZone zone player is searching in + * @param pos location where the area should be + * @return corrected location + */ + private static Boolean verifyLocation(Zone startingZone, Vec3d pos) { + return ZONE_BOUNDING_BOXES.get(startingZone).expand(100, 0, 100).contains(pos); + } + + public static void onParticle(ParticleS2CPacket packet) { + if (!Utils.isInCrystalHollows() || !ParticleTypes.HAPPY_VILLAGER.equals(packet.getParameters().getType())) { + return; + } + //get location of particle + Vec3d particlePos = new Vec3d(packet.getX(), packet.getY(), packet.getZ()); + //update particle used time + particleLastUpdate = System.currentTimeMillis(); + //ignore particle not in the line + if (particlePos.distanceTo(particleLastPos) > PARTICLES_MAX_DISTANCE) { + return; + } + particleLastPos = particlePos; + + switch (currentState) { + case PROCESSING_FIRST_USE -> { + Vec3d particleDirection = particlePos.subtract(startPosOne).normalize(); + //move direction to fit with particle + directionOne = directionOne.add(particleDirection.multiply((double) 1 / PARTICLES_PER_LINE)); + particleUsedCountOne += 1; + //if used enough particle go to next state + if (particleUsedCountOne >= PARTICLES_PER_LINE) { + currentState = SolverStates.WAITING_FOR_SECOND; + if (CLIENT.player != null) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.wishingCompassUsedMessage").formatted(Formatting.GREEN)), false); + } + } + } + case PROCESSING_SECOND_USE -> { + Vec3d particleDirection = particlePos.subtract(startPosTwo).normalize(); + //move direction to fit with particle + directionTwo = directionTwo.add(particleDirection.multiply((double) 1 / PARTICLES_PER_LINE)); + particleUsedCountTwo += 1; + //if used enough particle go to next state + if (particleUsedCountTwo >= PARTICLES_PER_LINE) { + processSolution(); + } + } + } + } + + private static void processSolution() { + if (CLIENT.player == null) { + reset(); + return; + } + Vec3d targetLocation = solve(startPosOne, startPosTwo, directionOne, directionTwo); + if (targetLocation == null) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.somethingWentWrongMessage").formatted(Formatting.RED)), false); + } else { + //send message to player with location and name + Zone playerZone = getZoneOfLocation(startPosOne); + MiningLocationLabel.CrystalHollowsLocationsCategory location = getTargetLocation(playerZone); + //set to unknown if the target is to far from the region it's allowed to spawn in + if (!verifyLocation(playerZone, targetLocation)) { + location = MiningLocationLabel.CrystalHollowsLocationsCategory.UNKNOWN; + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.targetLocationToFar").formatted(Formatting.RED)), false); + } + //offset the jungle location to its doors + if (location == MiningLocationLabel.CrystalHollowsLocationsCategory.JUNGLE_TEMPLE) { + targetLocation = targetLocation.add(JUNGLE_TEMPLE_DOOR_OFFSET); + } + + CLIENT.player.sendMessage(Constants.PREFIX.get() + .append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.foundMessage").formatted(Formatting.GREEN)) + .append(Text.literal(location.getName()).withColor(location.getColor())) + .append(Text.literal(": " + (int) targetLocation.getX() + " " + (int) targetLocation.getY() + " " + (int) targetLocation.getZ())), + false); + + //add waypoint + CrystalsLocationsManager.addCustomWaypoint(location.getName(), BlockPos.ofFloored(targetLocation)); + } + + //reset ready for another go + reset(); + } + + /** + * using the stating locations and line direction solve for where the location must be + */ + protected static Vec3d solve(Vec3d startPosOne, Vec3d startPosTwo, Vec3d directionOne, Vec3d directionTwo) { + //convert format to get lines for the intersection solving + Vector3D lineOneStart = new Vector3D(startPosOne.x, startPosOne.y, startPosOne.z); + Vector3D lineOneEnd = new Vector3D(directionOne.x, directionOne.y, directionOne.z).add(lineOneStart); + Vector3D lineTwoStart = new Vector3D(startPosTwo.x, startPosTwo.y, startPosTwo.z); + Vector3D lineTwoEnd = new Vector3D(directionTwo.x, directionTwo.y, directionTwo.z).add(lineTwoStart); + Line line = new Line(lineOneStart, lineOneEnd, 1); + Line lineTwo = new Line(lineTwoStart, lineTwoEnd, 1); + Vector3D intersection = line.intersection(lineTwo); + + //return final target location + if (intersection == null || intersection.equals(new Vector3D(0, 0, 0))) { + return null; + } + return new Vec3d(intersection.getX(), intersection.getY(), intersection.getZ()); + } + + private static ActionResult onBlockInteract(PlayerEntity playerEntity, World world, Hand hand, BlockHitResult blockHitResult) { + if (CLIENT.player == null) { + return null; + } + ItemStack stack = CLIENT.player.getStackInHand(hand); + //make sure the user is in the crystal hollows and holding the wishing compass + if (!Utils.isInCrystalHollows() || !SkyblockerConfigManager.get().mining.crystalsWaypoints.wishingCompassSolver || !Objects.equals(stack.getSkyblockId(), "WISHING_COMPASS")) { + return ActionResult.PASS; + } + if (useCompass()) { + return ActionResult.FAIL; + } + + return ActionResult.PASS; + } + + private static TypedActionResult<ItemStack> onItemInteract(PlayerEntity playerEntity, World world, Hand hand) { + if (CLIENT.player == null) { + return null; + } + ItemStack stack = CLIENT.player.getStackInHand(hand); + //make sure the user is in the crystal hollows and holding the wishing compass + if (!Utils.isInCrystalHollows() || !SkyblockerConfigManager.get().mining.crystalsWaypoints.wishingCompassSolver || !Objects.equals(stack.getSkyblockId(), "WISHING_COMPASS")) { + return TypedActionResult.pass(stack); + } + if (useCompass()) { + return TypedActionResult.fail(stack); + } + + return TypedActionResult.pass(stack); + } + + /** + * Computes what to do next when a compass is used. + * + * @return if the use event should be canceled + */ + private static boolean useCompass() { + if (CLIENT.player == null) { + return true; + } + Vec3d playerPos = CLIENT.player.getEyePos(); + Zone currentZone = getZoneOfLocation(playerPos); + + switch (currentState) { + case NOT_STARTED -> { + //do not start if the player is in nucleus as this does not work well + if (currentZone == Zone.CRYSTAL_NUCLEUS) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.useOutsideNucleusMessage")), false); + return true; + } + startNewState(SolverStates.PROCESSING_FIRST_USE); + } + + case WAITING_FOR_SECOND -> { + //only continue if the player is far enough away from the first position to get a better reading + if (startPosOne.squaredDistanceTo(playerPos) < DISTANCE_BETWEEN_USES) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.moveFurtherMessage")), false); + return true; + } else { + //make sure the player is in the same zone as they used to first or restart + if (currentZone != getZoneOfLocation(startPosOne)) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.changingZoneMessage")), false); + reset(); + startNewState(SolverStates.PROCESSING_FIRST_USE); + } else { + startNewState(SolverStates.PROCESSING_SECOND_USE); + } + } + } + + case PROCESSING_FIRST_USE, PROCESSING_SECOND_USE -> { + //if still looking for particles for line tell the user to wait + //else tell the user something went wrong and its starting again + if (System.currentTimeMillis() - particleLastUpdate < PARTICLES_MAX_DELAY) { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.waitLongerMessage").formatted(Formatting.RED)), false); + return true; + } else { + CLIENT.player.sendMessage(Constants.PREFIX.get().append(Text.translatable("skyblocker.config.mining.crystalsWaypoints.wishingCompassSolver.couldNotDetectLastUseMessage").formatted(Formatting.RED)), false); + reset(); + startNewState(SolverStates.PROCESSING_FIRST_USE); + } + } + } + + return false; + } + + private static void startNewState(SolverStates newState) { + if (CLIENT.player == null) { + return; + } + //get where eye pos independent of if player is crouching + Vec3d playerPos = CLIENT.player.getPos().add(0, 1.62, 0); + + if (newState == SolverStates.PROCESSING_FIRST_USE) { + currentState = SolverStates.PROCESSING_FIRST_USE; + startPosOne = playerPos; + particleLastUpdate = System.currentTimeMillis(); + particleLastPos = playerPos; + } else if (newState == SolverStates.PROCESSING_SECOND_USE) { + currentState = SolverStates.PROCESSING_SECOND_USE; + startPosTwo = playerPos; + particleLastUpdate = System.currentTimeMillis(); + particleLastPos = playerPos; + } + } + + private enum SolverStates { + NOT_STARTED, + PROCESSING_FIRST_USE, + WAITING_FOR_SECOND, + PROCESSING_SECOND_USE, + } + + private enum Zone { + CRYSTAL_NUCLEUS, + JUNGLE, + MITHRIL_DEPOSITS, + GOBLIN_HOLDOUT, + PRECURSOR_REMNANTS, + MAGMA_FIELDS, + } +} |