diff options
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java')
-rw-r--r-- | src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java | 43 |
1 files changed, 19 insertions, 24 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java index a6772fb2..50ffabd6 100644 --- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java +++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java @@ -18,6 +18,7 @@ import net.minecraft.client.render.*; import net.minecraft.client.render.VertexFormat.DrawMode; import net.minecraft.client.texture.Scaling; import net.minecraft.client.texture.Sprite; +import net.minecraft.client.util.BufferAllocator; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.sound.SoundEvents; import net.minecraft.text.OrderedText; @@ -25,6 +26,7 @@ import net.minecraft.text.Text; import net.minecraft.util.Identifier; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Box; +import net.minecraft.util.math.ColorHelper; import net.minecraft.util.math.Vec3d; import org.joml.Matrix3f; @@ -40,11 +42,12 @@ import java.lang.invoke.MethodType; public class RenderHelper { private static final Logger LOGGER = LogUtils.getLogger(); - private static final Identifier TRANSLUCENT_DRAW = new Identifier(SkyblockerMod.NAMESPACE, "translucent_draw"); + private static final Identifier TRANSLUCENT_DRAW = Identifier.of(SkyblockerMod.NAMESPACE, "translucent_draw"); private static final MethodHandle SCHEDULE_DEFERRED_RENDER_TASK = getDeferredRenderTaskHandle(); private static final Vec3d ONE = new Vec3d(1, 1, 1); private static final int MAX_OVERWORLD_BUILD_HEIGHT = 319; private static final MinecraftClient client = MinecraftClient.getInstance(); + private static final BufferAllocator ALLOCATOR = new BufferAllocator(1536); public static void init() { WorldRenderEvents.AFTER_TRANSLUCENT.addPhaseOrdering(Event.DEFAULT_PHASE, TRANSLUCENT_DRAW); @@ -95,7 +98,7 @@ public class RenderHelper { matrices.push(); matrices.translate(pos.getX() - camera.getX(), pos.getY() - camera.getY(), pos.getZ() - camera.getZ()); - BeaconBlockEntityRendererInvoker.renderBeam(matrices, context.consumers(), context.tickDelta(), context.world().getTime(), 0, MAX_OVERWORLD_BUILD_HEIGHT, colorComponents); + BeaconBlockEntityRendererInvoker.renderBeam(matrices, context.consumers(), context.tickCounter().getTickDelta(true), context.world().getTime(), 0, MAX_OVERWORLD_BUILD_HEIGHT, ColorHelper.Argb.fromFloats(1f, colorComponents[0], colorComponents[1], colorComponents[2])); matrices.pop(); } @@ -110,7 +113,6 @@ public class RenderHelper { MatrixStack matrices = context.matrixStack(); Vec3d camera = context.camera().getPos(); Tessellator tessellator = RenderSystem.renderThreadTesselator(); - BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); @@ -122,9 +124,9 @@ public class RenderHelper { matrices.push(); matrices.translate(-camera.getX(), -camera.getY(), -camera.getZ()); - buffer.begin(DrawMode.LINES, VertexFormats.LINES); + BufferBuilder buffer = tessellator.begin(DrawMode.LINES, VertexFormats.LINES); WorldRenderer.drawBox(matrices, buffer, box, colorComponents[0], colorComponents[1], colorComponents[2], 1f); - tessellator.draw(); + BufferRenderer.drawWithGlobalProgram(buffer.end()); matrices.pop(); RenderSystem.lineWidth(1f); @@ -156,7 +158,6 @@ public class RenderHelper { matrices.translate(-camera.x, -camera.y, -camera.z); Tessellator tessellator = RenderSystem.renderThreadTesselator(); - BufferBuilder buffer = tessellator.getBuffer(); Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); Matrix3f normalMatrix = matrices.peek().getNormalMatrix(); @@ -172,7 +173,7 @@ public class RenderHelper { RenderSystem.enableDepthTest(); RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); - buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); + BufferBuilder buffer = tessellator.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); for (int i = 0; i < points.length; i++) { Vec3d nextPoint = points[i + 1 == points.length ? i - 1 : i + 1]; @@ -180,11 +181,10 @@ public class RenderHelper { buffer .vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()) .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) - .normal(normalVec.x, normalVec.y, normalVec.z) - .next(); + .normal(normalVec.x, normalVec.y, normalVec.z); } - tessellator.draw(); + BufferRenderer.drawWithGlobalProgram(buffer.end()); matrices.pop(); GL11.glDisable(GL11.GL_LINE_SMOOTH); @@ -201,7 +201,6 @@ public class RenderHelper { matrices.translate(-camera.x, -camera.y, -camera.z); Tessellator tessellator = RenderSystem.renderThreadTesselator(); - BufferBuilder buffer = tessellator.getBuffer(); Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); GL11.glEnable(GL11.GL_LINE_SMOOTH); @@ -219,22 +218,21 @@ public class RenderHelper { Vec3d offset = Vec3d.fromPolar(context.camera().getPitch(), context.camera().getYaw()); Vec3d cameraPoint = camera.add(offset); - buffer.begin(DrawMode.LINES, VertexFormats.LINES); + BufferBuilder buffer = tessellator.begin(DrawMode.LINES, VertexFormats.LINES); + Vector3f normal = new Vector3f((float) offset.x, (float) offset.y, (float) offset.z); buffer .vertex(positionMatrix, (float) cameraPoint.x , (float) cameraPoint.y, (float) cameraPoint.z) .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) - .normal(normal.x, normal.y, normal.z) - .next(); + .normal(normal.x, normal.y, normal.z); buffer .vertex(positionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ()) .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) - .normal(normal.x, normal.y, normal.z) - .next(); + .normal(normal.x, normal.y, normal.z); - tessellator.draw(); + BufferRenderer.drawWithGlobalProgram(buffer.end()); matrices.pop(); GL11.glDisable(GL11.GL_LINE_SMOOTH); @@ -250,7 +248,6 @@ public class RenderHelper { positionMatrix.translate((float) -camera.x, (float) -camera.y, (float) -camera.z); Tessellator tessellator = RenderSystem.renderThreadTesselator(); - BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.setShader(GameRenderer::getPositionColorProgram); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); @@ -259,11 +256,11 @@ public class RenderHelper { RenderSystem.disableCull(); RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); - buffer.begin(DrawMode.QUADS, VertexFormats.POSITION_COLOR); + BufferBuilder buffer = tessellator.begin(DrawMode.QUADS, VertexFormats.POSITION_COLOR); for (int i = 0; i < 4; i++) { - buffer.vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha).next(); + buffer.vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha); } - tessellator.draw(); + BufferRenderer.drawWithGlobalProgram(buffer.end()); RenderSystem.enableCull(); RenderSystem.depthFunc(GL11.GL_LEQUAL); @@ -301,9 +298,7 @@ public class RenderHelper { float xOffset = -textRenderer.getWidth(text) / 2f; - Tessellator tessellator = RenderSystem.renderThreadTesselator(); - BufferBuilder buffer = tessellator.getBuffer(); - VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(buffer); + VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(ALLOCATOR); RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); |