diff options
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java')
-rw-r--r-- | src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java index da179d0e..4d97e733 100644 --- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java +++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java @@ -26,6 +26,7 @@ import net.minecraft.util.Identifier; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Box; import net.minecraft.util.math.Vec3d; + import org.joml.Matrix3f; import org.joml.Matrix4f; import org.joml.Vector3f; @@ -243,15 +244,13 @@ public class RenderHelper { } public static void renderQuad(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, boolean throughWalls) { + Matrix4f positionMatrix = new Matrix4f(); Vec3d camera = context.camera().getPos(); - MatrixStack matrices = context.matrixStack(); - matrices.push(); - matrices.translate(-camera.x, -camera.y, -camera.z); + positionMatrix.translate((float) -camera.x, (float) -camera.y, (float) -camera.z); Tessellator tessellator = RenderSystem.renderThreadTesselator(); BufferBuilder buffer = tessellator.getBuffer(); - Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); RenderSystem.setShader(GameRenderer::getPositionColorProgram); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); @@ -268,8 +267,6 @@ public class RenderHelper { RenderSystem.enableCull(); RenderSystem.depthFunc(GL11.GL_LEQUAL); - - matrices.pop(); } public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean throughWalls) { @@ -290,19 +287,18 @@ public class RenderHelper { * @param throughWalls whether the text should be able to be seen through walls or not. */ public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean throughWalls) { - MatrixStack matrices = context.matrixStack(); - Vec3d camera = context.camera().getPos(); + Matrix4f positionMatrix = new Matrix4f(); + Camera camera = context.camera(); + Vec3d cameraPos = camera.getPos(); TextRenderer textRenderer = client.textRenderer; scale *= 0.025f; - matrices.push(); - matrices.translate(pos.getX() - camera.getX(), pos.getY() - camera.getY(), pos.getZ() - camera.getZ()); - matrices.peek().getPositionMatrix().mul(RenderSystem.getModelViewMatrix()); - matrices.multiply(context.camera().getRotation()); - matrices.scale(-scale, -scale, scale); + positionMatrix + .translate((float) (pos.getX() - cameraPos.getX()), (float) (pos.getY() - cameraPos.getY()), (float) (pos.getZ() - cameraPos.getZ())) + .rotate(camera.getRotation()) + .scale(-scale, -scale, scale); - Matrix4f positionMatrix = matrices.peek().getPositionMatrix(); float xOffset = -textRenderer.getWidth(text) / 2f; Tessellator tessellator = RenderSystem.renderThreadTesselator(); @@ -315,7 +311,6 @@ public class RenderHelper { consumers.draw(); RenderSystem.depthFunc(GL11.GL_LEQUAL); - matrices.pop(); } /** |