diff options
Diffstat (limited to 'src/main/java/de/hysky/skyblocker')
-rw-r--r-- | src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsHud.java | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsHud.java b/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsHud.java index 77f5fe38..116787d0 100644 --- a/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsHud.java +++ b/src/main/java/de/hysky/skyblocker/skyblock/dwarven/CrystalsHud.java @@ -19,6 +19,9 @@ import java.awt.*; import java.util.Arrays; import java.util.Map; +import org.joml.Vector2i; +import org.joml.Vector2ic; + public class CrystalsHud { private static final MinecraftClient CLIENT = MinecraftClient.getInstance(); protected static final Identifier MAP_TEXTURE = new Identifier(SkyblockerMod.NAMESPACE, "textures/gui/crystals_map.png"); @@ -77,7 +80,7 @@ public class CrystalsHud { for (CrystalsWaypoint waypoint : ActiveWaypoints.values()) { Color waypointColor = waypoint.category.color; - IntIntPair renderPos = transformLocation(waypoint.pos.getX(), waypoint.pos.getZ()); + Vector2ic renderPos = transformLocation(waypoint.pos.getX(), waypoint.pos.getZ()); int locationSize = SkyblockerConfigManager.get().locations.dwarvenMines.crystalsHud.locationSize; if (Arrays.asList(SMALL_LOCATIONS).contains(waypoint.name.getString())) {//if small location half the location size @@ -85,7 +88,7 @@ public class CrystalsHud { } //fill square of size locationSize around the coordinates of the location - context.fill(renderPos.firstInt() - locationSize / 2, renderPos.secondInt() - locationSize / 2, renderPos.firstInt() + locationSize / 2, renderPos.secondInt() + locationSize / 2, waypointColor.getRGB()); + context.fill(renderPos.x() - locationSize / 2, renderPos.y() - locationSize / 2, renderPos.x() + locationSize / 2, renderPos.y() + locationSize / 2, waypointColor.getRGB()); } } @@ -98,10 +101,10 @@ public class CrystalsHud { double playerX = CLIENT.player.getX(); double playerZ = CLIENT.player.getZ(); float playerRotation = CLIENT.player.getYaw(); //TODO make the transitions more rough? - IntIntPair renderPos = transformLocation(playerX,playerZ); + Vector2ic renderPos = transformLocation(playerX, playerZ); - int renderX = renderPos.firstInt() - 2; - int renderY = renderPos.secondInt() - 3; + int renderX = renderPos.x() - 2; + int renderY = renderPos.y() - 3; //position, scale and rotate the player marker matrices.translate(renderX, renderY, 0f); @@ -120,16 +123,16 @@ public class CrystalsHud { * * @param x the world X coordinate * @param z the world Z coordinate - * @return the pair of values for x and y + * @return a vector representing the x and y values */ - protected static IntIntPair transformLocation(double x, double z) { + protected static Vector2ic transformLocation(double x, double z) { //converts an x and z to a location on the map int transformedX = (int) ((x - 202) / 621 * 62); int transformedY = (int) ((z - 202) / 621 * 62); transformedX = MathHelper.clamp(transformedX, 0, 62); transformedY = MathHelper.clamp(transformedY, 0, 62); - return IntIntPair.of(transformedX, transformedY); + return new Vector2i(transformedX, transformedY); } /** |