diff options
Diffstat (limited to 'src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java')
-rw-r--r-- | src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java index a1221549..8f0f7860 100644 --- a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java +++ b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java @@ -9,8 +9,11 @@ import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext; import net.minecraft.client.MinecraftClient; import net.minecraft.client.render.BufferBuilder; import net.minecraft.client.render.Camera; +import net.minecraft.client.render.GameRenderer; import net.minecraft.client.render.Tessellator; import net.minecraft.client.render.VertexConsumerProvider; +import net.minecraft.client.render.VertexFormats; +import net.minecraft.client.render.VertexFormat.DrawMode; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.sound.SoundEvent; import net.minecraft.text.Text; @@ -20,6 +23,13 @@ import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import java.awt.*; +import org.joml.Matrix3f; +import org.joml.Matrix4f; +import org.joml.Vector3f; +import org.lwjgl.opengl.GL11; + +import com.mojang.blaze3d.platform.GlStateManager.DstFactor; +import com.mojang.blaze3d.platform.GlStateManager.SrcFactor; import com.mojang.blaze3d.systems.RenderSystem; public class RenderHelper { @@ -67,6 +77,65 @@ public class RenderHelper { matrices.pop(); } } + + /** + * Draws lines from point to point.<br><br> + * + * Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5 + * + * @param context The WorldRenderContext which supplies the matrices and tick delta + * @param points The points from which to draw lines between + * @param colorComponents An array of R, G and B color components + * @param alpha The alpha of the lines + * @param lineWidth The width of the lines + */ + public static void renderLinesFromPoints(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, float lineWidth) { + Vec3d camera = context.camera().getPos(); + MatrixStack matrices = context.matrixStack(); + + matrices.push(); + matrices.translate(-camera.x, -camera.y, -camera.z); + + Tessellator tessellator = RenderSystem.renderThreadTesselator(); + BufferBuilder buffer = tessellator.getBuffer(); + Matrix4f projectionMatrix = matrices.peek().getPositionMatrix(); + Matrix3f normalMatrix = matrices.peek().getNormalMatrix(); + + GL11.glEnable(GL11.GL_LINE_SMOOTH); + GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); + + RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram); + RenderSystem.setShaderColor(1f, 1f, 1f, 1f); + RenderSystem.lineWidth(lineWidth); + RenderSystem.enableBlend(); + RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA); + RenderSystem.disableCull(); + RenderSystem.enableDepthTest(); + + buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES); + + for (int i = 0; i < points.length; i++) { + Vec3d point = points[i]; + Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1]; + Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize(); + + buffer + .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ()) + .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha) + .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z) + .next(); + } + + tessellator.draw(); + + matrices.pop(); + GL11.glDisable(GL11.GL_LINE_SMOOTH); + RenderSystem.lineWidth(1f); + RenderSystem.disableBlend(); + RenderSystem.defaultBlendFunc(); + RenderSystem.enableCull(); + RenderSystem.disableDepthTest(); + } public static void displayTitleAndPlaySound(int stayTicks, int fadeOutTicks, String titleKey, Formatting formatting) { MinecraftClient.getInstance().inGameHud.setTitleTicks(0, stayTicks, fadeOutTicks); |