aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java')
-rw-r--r--src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java
index a1221549..8f0f7860 100644
--- a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java
+++ b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderHelper.java
@@ -9,8 +9,11 @@ import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Camera;
+import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexConsumerProvider;
+import net.minecraft.client.render.VertexFormats;
+import net.minecraft.client.render.VertexFormat.DrawMode;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.sound.SoundEvent;
import net.minecraft.text.Text;
@@ -20,6 +23,13 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.awt.*;
+import org.joml.Matrix3f;
+import org.joml.Matrix4f;
+import org.joml.Vector3f;
+import org.lwjgl.opengl.GL11;
+
+import com.mojang.blaze3d.platform.GlStateManager.DstFactor;
+import com.mojang.blaze3d.platform.GlStateManager.SrcFactor;
import com.mojang.blaze3d.systems.RenderSystem;
public class RenderHelper {
@@ -67,6 +77,65 @@ public class RenderHelper {
matrices.pop();
}
}
+
+ /**
+ * Draws lines from point to point.<br><br>
+ *
+ * Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5
+ *
+ * @param context The WorldRenderContext which supplies the matrices and tick delta
+ * @param points The points from which to draw lines between
+ * @param colorComponents An array of R, G and B color components
+ * @param alpha The alpha of the lines
+ * @param lineWidth The width of the lines
+ */
+ public static void renderLinesFromPoints(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, float lineWidth) {
+ Vec3d camera = context.camera().getPos();
+ MatrixStack matrices = context.matrixStack();
+
+ matrices.push();
+ matrices.translate(-camera.x, -camera.y, -camera.z);
+
+ Tessellator tessellator = RenderSystem.renderThreadTesselator();
+ BufferBuilder buffer = tessellator.getBuffer();
+ Matrix4f projectionMatrix = matrices.peek().getPositionMatrix();
+ Matrix3f normalMatrix = matrices.peek().getNormalMatrix();
+
+ GL11.glEnable(GL11.GL_LINE_SMOOTH);
+ GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
+
+ RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram);
+ RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
+ RenderSystem.lineWidth(lineWidth);
+ RenderSystem.enableBlend();
+ RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA);
+ RenderSystem.disableCull();
+ RenderSystem.enableDepthTest();
+
+ buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES);
+
+ for (int i = 0; i < points.length; i++) {
+ Vec3d point = points[i];
+ Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1];
+ Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize();
+
+ buffer
+ .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ())
+ .color(colorComponents[0], colorComponents[1], colorComponents[2], alpha)
+ .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z)
+ .next();
+ }
+
+ tessellator.draw();
+
+ matrices.pop();
+ GL11.glDisable(GL11.GL_LINE_SMOOTH);
+ RenderSystem.lineWidth(1f);
+ RenderSystem.disableBlend();
+ RenderSystem.defaultBlendFunc();
+ RenderSystem.enableCull();
+ RenderSystem.disableDepthTest();
+ }
public static void displayTitleAndPlaySound(int stayTicks, int fadeOutTicks, String titleKey, Formatting formatting) {
MinecraftClient.getInstance().inGameHud.setTitleTicks(0, stayTicks, fadeOutTicks);