diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/main/resources/assets/skyblocker/lang/zh_cn.json | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src/main/resources/assets/skyblocker/lang/zh_cn.json b/src/main/resources/assets/skyblocker/lang/zh_cn.json index 01d3edaa..17657239 100644 --- a/src/main/resources/assets/skyblocker/lang/zh_cn.json +++ b/src/main/resources/assets/skyblocker/lang/zh_cn.json @@ -619,5 +619,19 @@ "skyblocker.config.mining.commissionWaypoints.showEmissary": "显示使者", "skyblocker.config.mining.commissionWaypoints.showEmissary.@Tooltip": "当矮人矿井中的任务完成时,显示使者的位置(任务更新后生效)。", "skyblocker.config.mining.commissionWaypoints.useColor": "路径点着色", - "skyblocker.config.dungeons.terminals.blockIncorrectClicks": "阻止错误的点击" + "skyblocker.config.dungeons.terminals.blockIncorrectClicks": "阻止错误的点击", + "skyblocker.config.uiAndVisuals.dontStripSkinAlphaValues.@Tooltip": "启用后,在Skyblock中,皮肤纹理中像素的Alpha值不再被剥离。\n\n这导致使用玩家头的物品上的“填充”像素现在完全透明,尽管这在奇怪的情况下可能会产生一些副作用。", + "skyblocker.config.uiAndVisuals.inputCalculator.requiresEquals": "仅当“=”时显示。", + "skyblocker.config.uiAndVisuals.inputCalculator": "输入计算器", + "skyblocker.config.uiAndVisuals.inputCalculator.enabled": "启用告示牌计算器", + "skyblocker.config.uiAndVisuals.inputCalculator.enabled.@Tooltip": "使你可以在输入诸如拍卖价格之类的值时进行计算。\n 单位:\n S = 64\n E = 160\n K = 1,000\n M = 1,000,000\n B = 1,000,000,000\n\npurse/P = 当前钱包中的硬币数", + "skyblocker.config.uiAndVisuals.compactDamage": "简洁的伤害数值", + "skyblocker.config.uiAndVisuals.compactDamage.enabled": "启用", + "skyblocker.config.uiAndVisuals.compactDamage.precision": "精确度", + "skyblocker.config.uiAndVisuals.compactDamage.precision.@Tooltip": "小数点后的位数。", + "skyblocker.config.uiAndVisuals.compactDamage.normalDamageColor": "常规伤害颜色", + "skyblocker.config.uiAndVisuals.compactDamage.critDamageGradientStart": "暴击伤害渐变颜色的起始色", + "skyblocker.config.uiAndVisuals.inputCalculator.requiresEquals.@Tooltip": "仅当信息以“=”开头时才显示计算器。", + "skyblocker.config.uiAndVisuals.inputCalculator.invalidEquation": "无效方程", + "skyblocker.config.uiAndVisuals.compactDamage.critDamageGradientEnd": "暴击伤害渐变颜色的结束色" } |