Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-07-28 | Merge pull request #854 from AzureAaron/mod-api-expansionHEADmaster | Aaron | |
Move to Mod API for isOnSkyblock detection | |||
2024-07-27 | Call leave event on disconnecting directly from skyblock | Aaron | |
2024-07-27 | Fix #870 | Aaron | |
2024-07-26 | Fix empty categories being checked (#851) | Kevin | |
2024-07-26 | Merge pull request #812 from LifeIsAParadox/Quicknav-and-livid-fix | Kevin | |
emi/rei, Quicknav, livid and nukekubi head (eman boss head) fix | |||
2024-07-26 | Merge pull request #726 from LifeIsAParadox/use_boundingbox | Kevin | |
use bounding box instead of block size | |||
2024-07-26 | Refactor LividColor and Nukekubi head detection | Kevinthegreat | |
2024-07-26 | Update NEURepoManager.java | Yasin | |
im not good at naming methods. like Minato naming jutsus | |||
2024-07-26 | Half-Eaten Carrot | Yasin | |
add "Half-Eaten Carrot" Collection support | |||
2024-07-26 | livid fix | Yasin | |
now it will only highlight the correct livid also after the "change" | |||
2024-07-26 | nukekubi head fix | Yasin | |
2024-07-26 | fix skyblock recipe | Yasin | |
thx to nea and vic we have our recipes back Co-Authored-By: viciscat <51047087+viciscat@users.noreply.github.com> Co-Authored-By: Linnea Gräf <nea@nea.moe> | |||
2024-07-26 | solid color option for livid | Yasin | |
I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip. | |||
2024-07-26 | Update LividColor.java | Yasin | |
2024-07-26 | Update QuickNavButton.java | Yasin | |
2024-07-26 | fixes #539 #538 | Yasin | |
The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true. | |||
2024-07-26 | fixes #378 | Yasin | |
The click behavior of the Quicknavbutton has been changed so that it is more like a button click. The button is therefore pressed for 2.5 seconds. This has the advantage that the button can be pressed again if an error occurs. Otherwise, everything is the same, i.e. if the container name is recognized, it remains pressed and cannot be pressed again. A fade animation has also been added. | |||
2024-07-26 | Refactor RenderHelper | Kevinthegreat | |
2024-07-26 | Fix leave event | Aaron | |
2024-07-26 | Forgot about this lol, had fancy bars in survival earlier | Aaron | |
2024-07-26 | Move to Mod API for isOnSkyblock detection | Aaron | |
2024-07-25 | Make ChocolateFactorySolver a singleton to fix tooltip not working (#863) | Rime | |
h | |||
2024-07-26 | Merge pull request #791 from olim88/improve-mining-waypoint | Kevin | |
Improve mining waypoint | |||
2024-07-26 | Merge pull request #788 from Emirlol/container-matcher-refactor | Kevin | |
Refactor container matcher implementations into interfaces | |||
2024-07-24 | add error message when target location is to far away | olim | |
2024-07-23 | Update RenderHelper.java | Yasin | |
2024-07-24 | Rename slot text option to slotTextMode | Kevinthegreat | |
2024-07-24 | Revert "Add slot text config data fixer" | Kevinthegreat | |
This reverts commit c6c3f30fcbacb018a6aaa8aab89395e987ca99ab. | |||
2024-07-24 | Fix test and daily mojank | Kevinthegreat | |
2024-07-23 | Update ThreeWeirdos.java | Yasin | |
2024-07-23 | Update RenderHelper.java | Yasin | |
2024-07-23 | Update ThreeWeirdos.java | Yasin | |
2024-07-23 | use bounding box instead of block size | Yasin | |
2024-07-22 | Fix inconsistency with Hypixel's inconsistencies (#852) | Benjamin | |
2024-07-22 | Fix rare npe in OrderTerminal (#848) | Kevin | |
2024-07-22 | Apply code review | Kevinthegreat | |
2024-07-22 | Add slot text config data fixer | Kevinthegreat | |
2024-07-22 | Respect tooltip setting | Aaron | |
2024-07-22 | Code review part 1 | Kevinthegreat | |
2024-07-22 | Clean up rebased code | Kevinthegreat | |
2024-07-22 | Change tooltip manager to allow adding tooltips on non-handled screens | Rime | |
2024-07-22 | Rebase onto master | Rime | |
2024-07-22 | Un-debug some stuff in Utils for convenience | Rime | |
2024-07-22 | Change slot text to have multiple states | Rime | |
The enum SlotTextState is very self-descriptive if you wonder what the states are | |||
2024-07-22 | Oops, missed a few | Rime | |
2024-07-22 | Rename AbstractContainerMatcher and its extending interfaces to remove the ↵ | Rime | |
`Abstract` prefix and rename simple implementations with a `Simple` prefix | |||
2024-07-22 | A lot of stuff. | Rime | |
- Refactored SlotTextAdders to take in ItemStack and int slotId rather than Slot - Refactored the renderSlotText method from HandledScreenMixin into SlotTextManager and added an overloading function that takes in the itemstack, slot id, x and y and the previous function with the Slot parameter just delegates to it with the relevant fields from that Slot object - As a result of the above 2 changes the logic in CommunityShopAdder had to be changed too, now it figures out the screen from the method calls to `getText` rather than the Slot's inventory. - Fixed slot text not being rendered in backpack preview - Added private constructor for BackpackPreview (because it's all static methods anyway) | |||
2024-07-22 | Refactor container matcher implementations into interfaces | Rime | |
2024-07-21 | cleaner fix | nmccullagh | |
2024-07-21 | don't mutate itemstack map | nmccullagh | |