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2024-07-28Merge pull request #854 from AzureAaron/mod-api-expansionHEADmasterAaron
Move to Mod API for isOnSkyblock detection
2024-07-27Call leave event on disconnecting directly from skyblockAaron
2024-07-27Fix #870Aaron
2024-07-26Fix empty categories being checked (#851)Kevin
2024-07-26Merge pull request #812 from LifeIsAParadox/Quicknav-and-livid-fixKevin
emi/rei, Quicknav, livid and nukekubi head (eman boss head) fix
2024-07-26Merge pull request #726 from LifeIsAParadox/use_boundingboxKevin
use bounding box instead of block size
2024-07-26Refactor LividColor and Nukekubi head detectionKevinthegreat
2024-07-26Update NEURepoManager.javaYasin
im not good at naming methods. like Minato naming jutsus
2024-07-26Half-Eaten CarrotYasin
add "Half-Eaten Carrot" Collection support
2024-07-26livid fixYasin
now it will only highlight the correct livid also after the "change"
2024-07-26nukekubi head fixYasin
2024-07-26fix skyblock recipeYasin
thx to nea and vic we have our recipes back Co-Authored-By: viciscat <51047087+viciscat@users.noreply.github.com> Co-Authored-By: Linnea Gräf <nea@nea.moe>
2024-07-26solid color option for lividYasin
I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip.
2024-07-26Update LividColor.javaYasin
2024-07-26Update QuickNavButton.javaYasin
2024-07-26fixes #539 #538Yasin
The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
2024-07-26fixes #378Yasin
The click behavior of the Quicknavbutton has been changed so that it is more like a button click. The button is therefore pressed for 2.5 seconds. This has the advantage that the button can be pressed again if an error occurs. Otherwise, everything is the same, i.e. if the container name is recognized, it remains pressed and cannot be pressed again. A fade animation has also been added.
2024-07-26Refactor RenderHelperKevinthegreat
2024-07-26Fix leave eventAaron
2024-07-26Forgot about this lol, had fancy bars in survival earlierAaron
2024-07-26Move to Mod API for isOnSkyblock detectionAaron
2024-07-25Make ChocolateFactorySolver a singleton to fix tooltip not working (#863)Rime
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2024-07-26Merge pull request #791 from olim88/improve-mining-waypointKevin
Improve mining waypoint
2024-07-26Merge pull request #788 from Emirlol/container-matcher-refactorKevin
Refactor container matcher implementations into interfaces
2024-07-24add error message when target location is to far awayolim
2024-07-23Update RenderHelper.javaYasin
2024-07-24Rename slot text option to slotTextModeKevinthegreat
2024-07-24Revert "Add slot text config data fixer"Kevinthegreat
This reverts commit c6c3f30fcbacb018a6aaa8aab89395e987ca99ab.
2024-07-24Fix test and daily mojankKevinthegreat
2024-07-23Update ThreeWeirdos.javaYasin
2024-07-23Update RenderHelper.javaYasin
2024-07-23Update ThreeWeirdos.javaYasin
2024-07-23use bounding box instead of block sizeYasin
2024-07-22Fix inconsistency with Hypixel's inconsistencies (#852)Benjamin
2024-07-22Fix rare npe in OrderTerminal (#848)Kevin
2024-07-22Apply code reviewKevinthegreat
2024-07-22Add slot text config data fixerKevinthegreat
2024-07-22Respect tooltip settingAaron
2024-07-22Code review part 1Kevinthegreat
2024-07-22Clean up rebased codeKevinthegreat
2024-07-22Change tooltip manager to allow adding tooltips on non-handled screensRime
2024-07-22Rebase onto masterRime
2024-07-22Un-debug some stuff in Utils for convenienceRime
2024-07-22Change slot text to have multiple statesRime
The enum SlotTextState is very self-descriptive if you wonder what the states are
2024-07-22Oops, missed a fewRime
2024-07-22Rename AbstractContainerMatcher and its extending interfaces to remove the ↵Rime
`Abstract` prefix and rename simple implementations with a `Simple` prefix
2024-07-22A lot of stuff.Rime
- Refactored SlotTextAdders to take in ItemStack and int slotId rather than Slot - Refactored the renderSlotText method from HandledScreenMixin into SlotTextManager and added an overloading function that takes in the itemstack, slot id, x and y and the previous function with the Slot parameter just delegates to it with the relevant fields from that Slot object - As a result of the above 2 changes the logic in CommunityShopAdder had to be changed too, now it figures out the screen from the method calls to `getText` rather than the Slot's inventory. - Fixed slot text not being rendered in backpack preview - Added private constructor for BackpackPreview (because it's all static methods anyway)
2024-07-22Refactor container matcher implementations into interfacesRime
2024-07-21cleaner fixnmccullagh
2024-07-21don't mutate itemstack mapnmccullagh