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package de.hysky.skyblocker.config.configs;
import de.hysky.skyblocker.utils.waypoint.Waypoint;
import dev.isxander.yacl3.config.v2.api.SerialEntry;
import net.minecraft.util.Formatting;
public class DungeonsConfig {
@SerialEntry
public boolean fancyPartyFinder = true;
@SerialEntry
public boolean croesusHelper = true;
@SerialEntry
public boolean playerSecretsTracker = false;
@SerialEntry
public boolean starredMobGlow = false;
@SerialEntry
public boolean starredMobBoundingBoxes = true;
@SerialEntry
public boolean allowDroppingProtectedItems = false;
@SerialEntry
public DungeonMap dungeonMap = new DungeonMap();
@SerialEntry
public PuzzleSolvers puzzleSolvers = new PuzzleSolvers();
@SerialEntry
public TheProfessor theProfessor = new TheProfessor();
@SerialEntry
public Livid livid = new Livid();
@SerialEntry
public Terminals terminals = new Terminals();
@SerialEntry
public SecretWaypoints secretWaypoints = new SecretWaypoints();
@SerialEntry
public MimicMessage mimicMessage = new MimicMessage();
@SerialEntry
public DoorHighlight doorHighlight = new DoorHighlight();
@SerialEntry
public DungeonScore dungeonScore = new DungeonScore();
@SerialEntry
public DungeonChestProfit dungeonChestProfit = new DungeonChestProfit();
public static class DungeonMap {
@SerialEntry
public boolean enableMap = true;
@SerialEntry
public float mapScaling = 1f;
@SerialEntry
public int mapX = 2;
@SerialEntry
public int mapY = 2;
}
public static class PuzzleSolvers {
@SerialEntry
public boolean solveTicTacToe = true;
@SerialEntry
public boolean solveThreeWeirdos = true;
@SerialEntry
public boolean creeperSolver = true;
@SerialEntry
public boolean solveWaterboard = true;
@SerialEntry
public boolean blazeSolver = true;
@SerialEntry
public boolean solveBoulder = true;
@SerialEntry
public boolean solveIceFill = true;
@SerialEntry
public boolean solveSilverfish = true;
@SerialEntry
public boolean solveTrivia = true;
}
public static class TheProfessor {
@SerialEntry
public boolean fireFreezeStaffTimer = true;
@SerialEntry
public boolean floor3GuardianHealthDisplay = true;
}
public static class Livid {
@SerialEntry
public boolean enableLividColorGlow = true;
@SerialEntry
public boolean enableLividColorText = true;
@SerialEntry
public boolean enableLividColorTitle = true;
@SerialEntry
public String lividColorText = "The livid color is [color]";
}
public static class Terminals {
@SerialEntry
public boolean solveColor = true;
@SerialEntry
public boolean solveOrder = true;
@SerialEntry
public boolean solveStartsWith = true;
@SerialEntry
public boolean blockIncorrectClicks = false;
}
public static class SecretWaypoints {
@SerialEntry
public boolean enableRoomMatching = true;
@SerialEntry
public boolean enableSecretWaypoints = true;
@SerialEntry
public Waypoint.Type waypointType = Waypoint.Type.WAYPOINT;
@SerialEntry
public boolean showSecretText = true;
@SerialEntry
public boolean enableEntranceWaypoints = true;
@SerialEntry
public boolean enableSuperboomWaypoints = true;
@SerialEntry
public boolean enableChestWaypoints = true;
@SerialEntry
public boolean enableItemWaypoints = true;
@SerialEntry
public boolean enableBatWaypoints = true;
@SerialEntry
public boolean enableWitherWaypoints = true;
@SerialEntry
public boolean enableLeverWaypoints = true;
@SerialEntry
public boolean enableFairySoulWaypoints = true;
@SerialEntry
public boolean enableStonkWaypoints = true;
@SerialEntry
public boolean enableAotvWaypoints = true;
@SerialEntry
public boolean enablePearlWaypoints = true;
@SerialEntry
public boolean enableDefaultWaypoints = true;
}
public static class MimicMessage {
@SerialEntry
public boolean sendMimicMessage = true;
@SerialEntry
public String mimicMessage = "Mimic dead!";
}
public static class DoorHighlight {
@SerialEntry
public boolean enableDoorHighlight = true;
@SerialEntry
public Type doorHighlightType = Type.OUTLINED_HIGHLIGHT;
public enum Type {
HIGHLIGHT,
OUTLINED_HIGHLIGHT,
OUTLINE;
@Override
public String toString() {
return switch (this) {
case HIGHLIGHT -> "Highlight";
case OUTLINED_HIGHLIGHT -> "Outlined Highlight";
case OUTLINE -> "Outline";
};
}
}
}
public static class DungeonScore {
@SerialEntry
public boolean enableDungeonScore270Message = false;
@SerialEntry
public boolean enableDungeonScore270Title = false;
@SerialEntry
public boolean enableDungeonScore270Sound = false;
@SerialEntry
public String dungeonScore270Message = "270 Score Reached!";
@SerialEntry
public boolean enableDungeonScore300Message = true;
@SerialEntry
public boolean enableDungeonScore300Title = true;
@SerialEntry
public boolean enableDungeonScore300Sound = true;
@SerialEntry
public String dungeonScore300Message = "300 Score Reached!";
@SerialEntry
public boolean enableDungeonCryptsMessage = true;
@SerialEntry
public int dungeonCryptsMessageThreshold = 250;
@SerialEntry
public String dungeonCryptsMessage = "We only have [crypts] crypts out of 5, we need more!";
@SerialEntry
public boolean enableScoreHUD = true;
@SerialEntry
public int scoreX = 29;
@SerialEntry
public int scoreY = 134;
@SerialEntry
public float scoreScaling = 1f;
}
public static class DungeonChestProfit {
@SerialEntry
public boolean enableProfitCalculator = true;
@SerialEntry
public boolean includeKismet = false;
@SerialEntry
public boolean includeEssence = true;
@SerialEntry
public boolean croesusProfit = true;
@SerialEntry
public int neutralThreshold = 1000;
@SerialEntry
public Formatting neutralColor = Formatting.DARK_GRAY;
@SerialEntry
public Formatting profitColor = Formatting.DARK_GREEN;
@SerialEntry
public Formatting lossColor = Formatting.RED;
@SerialEntry
public Formatting incompleteColor = Formatting.BLUE;
}
}
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