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package de.hysky.skyblocker.config.configs;
import dev.isxander.yacl3.config.v2.api.SerialEntry;
public class MiningConfig {
@SerialEntry
public boolean enableDrillFuel = true;
@SerialEntry
public DwarvenMines dwarvenMines = new DwarvenMines();
@SerialEntry
public DwarvenHud dwarvenHud = new DwarvenHud();
@SerialEntry
public CrystalHollows crystalHollows = new CrystalHollows();
@SerialEntry
public CrystalsHud crystalsHud = new CrystalsHud();
@SerialEntry
public CrystalsWaypoints crystalsWaypoints = new CrystalsWaypoints();
@SerialEntry
public CommissionWaypoints commissionWaypoints = new CommissionWaypoints();
@SerialEntry
public Glacite glacite = new Glacite();
public static class DwarvenMines {
@SerialEntry
public boolean solveFetchur = true;
@SerialEntry
public boolean solvePuzzler = true;
}
public static class DwarvenHud {
@SerialEntry
public boolean enabledCommissions = true;
@SerialEntry
public boolean enabledPowder = true;
@SerialEntry
public DwarvenHudStyle style = DwarvenHudStyle.SIMPLE;
@SerialEntry
public int commissionsX = 10;
@SerialEntry
public int commissionsY = 10;
@SerialEntry
public int powderX = 10;
@SerialEntry
public int powderY = 70;
}
public static class CrystalHollows {
@SerialEntry
public boolean metalDetectorHelper = true;
}
public static class CrystalsHud {
@SerialEntry
public boolean enabled = true;
@SerialEntry
public boolean showLocations = true;
@SerialEntry
public int locationSize = 8;
@SerialEntry
public int x = 10;
@SerialEntry
public int y = 130;
@SerialEntry
public float mapScaling = 1f;
}
public static class CrystalsWaypoints {
@SerialEntry
public boolean enabled = true;
@SerialEntry
public boolean findInChat = true;
}
public static class CommissionWaypoints {
@SerialEntry
public CommissionWaypointMode mode = CommissionWaypointMode.BOTH;
@SerialEntry
public boolean useColor = true;
@SerialEntry
public float textScale = 1;
@SerialEntry
public boolean showBaseCamp = false;
@SerialEntry
public boolean showEmissary = true;
}
public enum CommissionWaypointMode {
OFF, DWARVEN, GLACITE, BOTH;
@Override
public String toString() {
return switch (this) {
case OFF -> "Off";
case DWARVEN -> "Dwarven";
case GLACITE -> "Glacite";
case BOTH -> "Both";
};
}
}
public static class Glacite {
@SerialEntry
public boolean coldOverlay = true;
}
public enum DwarvenHudStyle {
SIMPLE, FANCY, CLASSIC;
@Override
public String toString() {
return switch (this) {
case SIMPLE -> "Simple";
case FANCY -> "Fancy";
case CLASSIC -> "Classic";
};
}
}
}
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