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package de.hysky.skyblocker.skyblock.auction;
import de.hysky.skyblocker.mixins.accessors.SlotAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.GenericContainerScreenHandler;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.screen.slot.Slot;
public class AuctionHouseScreenHandler extends GenericContainerScreenHandler {
public AuctionHouseScreenHandler(ScreenHandlerType<?> type, int syncId, PlayerInventory playerInventory, Inventory inventory, int rows, boolean isView) {
super(type, syncId, playerInventory, inventory, rows);
int yOffset = (rows - 4) * 18;
// Shift player inventory by 2 pixels and also remove the yOffset
for (int i = rows * 9; i < slots.size(); i++) {
Slot slot = slots.get(i);
SlotAccessor slotAccessor = (SlotAccessor) slot;
slotAccessor.setY(slot.y + 2 - yOffset);
}
// disable ALL THE OTHER SLOTS MWAHAHAHA and also move the good ones around and stuff
for (int i = 0; i < rows * 9; i++) {
int lineI = i % 9;
Slot slot = slots.get(i);
if (!isView && i > 9 && i < (rows - 1) * 9 && lineI > 1 && lineI < 8) {
int miniInventorySlot = lineI - 2 + (i / 9 - 1) * 6;
SlotAccessor slotAccessor = (SlotAccessor) slot;
slotAccessor.setX(8 + miniInventorySlot % 8 * 18);
slotAccessor.setY(18 + miniInventorySlot / 8 * 18);
} else {
slots.set(i, new Slot(slot.inventory, slot.getIndex(), slot.x, slot.y) {
@Override
public boolean isEnabled() {
return false;
}
});
}
}
}
public static AuctionHouseScreenHandler of(GenericContainerScreenHandler original, boolean isView) {
assert MinecraftClient.getInstance().player != null;
return new AuctionHouseScreenHandler(original.getType(),
original.syncId,
MinecraftClient.getInstance().player.getInventory(),
original.getInventory(),
original.getRows(),
isView);
}
@Override
public void setStackInSlot(int slot, int revision, ItemStack stack) {
super.setStackInSlot(slot, revision, stack);
onContentChanged(slots.get(slot).inventory);
}
}
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