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package de.hysky.skyblocker.skyblock.dwarven;
import de.hysky.skyblocker.SkyblockerMod;
import de.hysky.skyblocker.config.SkyblockerConfigManager;
import de.hysky.skyblocker.events.HudRenderEvents;
import de.hysky.skyblocker.utils.Utils;
import de.hysky.skyblocker.utils.scheduler.Scheduler;
import net.fabricmc.fabric.api.client.command.v2.ClientCommandManager;
import net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.RotationAxis;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import java.awt.*;
import java.util.List;
import java.util.Map;
public class CrystalsHud {
private static final MinecraftClient CLIENT = MinecraftClient.getInstance();
protected static final Identifier MAP_TEXTURE = Identifier.of(SkyblockerMod.NAMESPACE, "textures/gui/crystals_map.png");
private static final Identifier MAP_ICON = Identifier.ofVanilla("textures/map/decorations/player.png");
private static final List<String> SMALL_LOCATIONS = List.of("Fairy Grotto", "King Yolkar", "Corleone", "Odawa", "Key Guardian", "Unknown");
public static boolean visible = false;
public static void init() {
ClientCommandRegistrationCallback.EVENT.register((dispatcher, registryAccess) -> dispatcher.register(ClientCommandManager.literal("skyblocker")
.then(ClientCommandManager.literal("hud")
.then(ClientCommandManager.literal("crystals")
.executes(Scheduler.queueOpenScreenCommand(CrystalsHudConfigScreen::new))))));
HudRenderEvents.AFTER_MAIN_HUD.register((context, tickCounter) -> {
if (!SkyblockerConfigManager.get().mining.crystalsHud.enabled
|| CLIENT.player == null
|| !visible) {
return;
}
render(context, SkyblockerConfigManager.get().mining.crystalsHud.x,
SkyblockerConfigManager.get().mining.crystalsHud.y);
});
}
protected static int getDimensionsForConfig() {
return (int) (62 * SkyblockerConfigManager.get().mining.crystalsHud.mapScaling);
}
/**
* Renders the map to the players UI. renders the background image ({@link CrystalsHud#MAP_TEXTURE}) of the map then if enabled special locations on the map. then finally the player to the map.
*
* @param context DrawContext to draw map to
* @param hudX Top left X coordinate of the map
* @param hudY Top left Y coordinate of the map
*/
private static void render(DrawContext context, int hudX, int hudY) {
float scale = SkyblockerConfigManager.get().mining.crystalsHud.mapScaling;
//make sure the map renders infront of some stuff - improve this in the future with better layering (1.20.5?)
//and set position and scale
MatrixStack matrices = context.getMatrices();
matrices.push();
matrices.translate(hudX, hudY, 0f);
matrices.scale(scale, scale, 0f);
//draw map texture
context.drawTexture(MAP_TEXTURE, 0, 0, 0, 0, 62, 62, 62, 62);
//if enabled add waypoint locations to map
if (SkyblockerConfigManager.get().mining.crystalsHud.showLocations) {
Map<String, MiningLocationLabel> ActiveWaypoints = CrystalsLocationsManager.activeWaypoints;
for (MiningLocationLabel waypoint : ActiveWaypoints.values()) {
int waypointColor = waypoint.category().getColor();
Vector2ic renderPos = transformLocation(waypoint.centerPos().getX(), waypoint.centerPos().getZ());
int locationSize = SkyblockerConfigManager.get().mining.crystalsHud.locationSize;
if (SMALL_LOCATIONS.contains(waypoint.category().getName())) {//if small location half the location size
locationSize /= 2;
}
//fill square of size locationSize around the coordinates of the location
context.fill(renderPos.x() - locationSize / 2, renderPos.y() - locationSize / 2, renderPos.x() + locationSize / 2, renderPos.y() + locationSize / 2, waypointColor);
}
}
//draw player on map
if (CLIENT.player == null || CLIENT.getNetworkHandler() == null) {
return;
}
//get player location
double playerX = CLIENT.player.getX();
double playerZ = CLIENT.player.getZ();
float playerRotation = CLIENT.player.getYaw(); //TODO make the transitions more rough?
Vector2ic renderPos = transformLocation(playerX, playerZ);
int renderX = renderPos.x() - 2;
int renderY = renderPos.y() - 3;
//position, scale and rotate the player marker
matrices.translate(renderX, renderY, 0f);
matrices.scale(0.75f, 0.75f, 0f);
matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(yaw2Cardinal(playerRotation)), 2.5f, 3.5f, 0);
//draw marker on map
context.drawTexture(MAP_ICON, 0, 0, 2, 0, 5, 7, 8, 8);
matrices.pop();
}
/**
* Converts an X and Z coordinate in the crystal hollow to an X and Y coordinate on the map.
*
* @param x the world X coordinate
* @param z the world Z coordinate
* @return a vector representing the x and y values
*/
protected static Vector2ic transformLocation(double x, double z) {
//converts an x and z to a location on the map
int transformedX = (int) ((x - 202) / 621 * 62);
int transformedY = (int) ((z - 202) / 621 * 62);
transformedX = Math.clamp(transformedX, 0, 62);
transformedY = Math.clamp(transformedY, 0, 62);
return new Vector2i(transformedX, transformedY);
}
/**
* Converts yaw to the cardinal directions that a player marker can be rotated towards on a map.
* The rotations of a marker follow this order: N, NNE, NE, ENE, E, ESE, SE, SSE, S, SSW, SW, WSW, W, WNW, NW, NNW.
* <br><br>
* Based off code from {@link net.minecraft.client.render.MapRenderer}
*/
private static float yaw2Cardinal(float yaw) {
yaw += 180; //flip direction
byte clipped = (byte) ((yaw + (yaw < 0.0 ? -8.0 : 8.0)) * 16.0 / 360.0);
return (clipped * 360f) / 16f;
}
/**
* Works out if the crystals map should be rendered and sets {@link CrystalsHud#visible} accordingly.
*/
public static void update() {
if (CLIENT.player == null || CLIENT.getNetworkHandler() == null || !SkyblockerConfigManager.get().mining.crystalsHud.enabled) {
visible = false;
return;
}
//get if the player is in the crystals
visible = Utils.isInCrystalHollows();
}
}
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