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package de.hysky.skyblocker.skyblock.end;
import de.hysky.skyblocker.config.SkyblockerConfigManager;
import de.hysky.skyblocker.utils.render.RenderHelper;
import de.hysky.skyblocker.utils.scheduler.Scheduler;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.List;
public class BeaconHighlighter {
static List<BlockPos> pos = new ArrayList<>();
/**
* Initializes the beacon highlighting system.
* `BeaconHighlighter::render` is called after translucent rendering.
* `BeaconHighlighter::update` should be called every 5 ticks.
*/
public static void init() {
WorldRenderEvents.AFTER_TRANSLUCENT.register(BeaconHighlighter::render);
Scheduler.INSTANCE.scheduleCyclic(BeaconHighlighter::update, 5);
}
/**
* Updates the position of the beacon.
* It checks in a 15 block radius on the X/Z axis, and a ~5 block radius on the Y axis.
* If a beacon is found, `pos` is updated to the beacon's position.
*/
public static void update() {
var player = MinecraftClient.getInstance().player;
var world = MinecraftClient.getInstance().world;
pos.clear();
if(player != null && world != null &&
SkyblockerConfigManager.get().slayer.endermanSlayer.highlightBeacons) {
for(int x = (player.getBlockPos().getX()-15); x<player.getBlockPos().getX()+15; x++) {
for(int z = (player.getBlockPos().getZ()-15); z<player.getBlockPos().getZ()+15; z++) {
for(int y = (player.getBlockPos().getY()-3); y<player.getBlockPos().getY()+7; y++) {
var state = world.getBlockState(new BlockPos(x, y, z));
if(state.toString().contains("minecraft:beacon")) {
pos.add(new BlockPos(x, y, z));
}
}
}
}
}
}
/**
* Renders the beacon glow around it. It is rendered in a red color with 50% opacity, and
* is visible through walls.
* @param context An instance of WorldRenderContext for the RenderHelper to use
*/
public static void render(WorldRenderContext context) {
pos.forEach((it) -> {
RenderHelper.renderFilled(
context,
it,
new float[]{1.0f, 0.0f, 0.0f},
0.5f,
false
);
});
}
}
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