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package de.hysky.skyblocker.skyblock.item.slottext.adders;
import de.hysky.skyblocker.skyblock.item.slottext.SlotText;
import de.hysky.skyblocker.skyblock.item.slottext.SimpleSlotTextAdder;
import de.hysky.skyblocker.utils.RomanNumerals;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.slot.Slot;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import org.apache.commons.lang3.math.NumberUtils;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
//This class is split into 3 inner classes as there are multiple screens for showing catacombs levels, each with different slot ids or different style of showing the level.
//It's still kept in 1 main class for organization purposes.
public class CatacombsLevelAdder {
private CatacombsLevelAdder() {
}
public static class Dungeoneering extends SimpleSlotTextAdder {
private static final Pattern LEVEL_PATTERN = Pattern.compile(".*?(?:(?<arabic>\\d+)|(?<roman>\\S+))? ?✯?");
public Dungeoneering() {
super("^Dungeoneering");
}
@Override
public @NotNull List<SlotText> getText(@Nullable Slot slot, @NotNull ItemStack stack, int slotId) {
switch (slotId) {
case 12, 29, 30, 31, 32, 33 -> {
Matcher matcher = LEVEL_PATTERN.matcher(stack.getName().getString());
if (!matcher.matches()) return List.of();
String arabic = matcher.group("arabic");
String roman = matcher.group("roman");
if (arabic == null && roman == null) return List.of(SlotText.bottomLeft(Text.literal("0").formatted(Formatting.RED)));
String level;
if (arabic != null) {
if (!NumberUtils.isDigits(arabic)) return List.of(); //Sanity check
level = arabic;
} else { // roman != null
if (!RomanNumerals.isValidRomanNumeral(roman)) return List.of(); //Sanity check
level = String.valueOf(RomanNumerals.romanToDecimal(roman));
}
return List.of(SlotText.bottomLeft(Text.literal(level).withColor(0xFFDDC1)));
}
default -> {
return List.of();
}
}
}
}
public static class DungeonClasses extends SimpleSlotTextAdder {
public DungeonClasses() {
super("^Dungeon Classes"); //Applies to both screens as they are same in both the placement and the style of the level text.
}
@Override
public @NotNull List<SlotText> getText(@Nullable Slot slot, @NotNull ItemStack stack, int slotId) {
switch (slotId) {
case 11, 12, 13, 14, 15 -> {
String level = getBracketedLevelFromName(stack);
if (!NumberUtils.isDigits(level)) return List.of();
return List.of(SlotText.bottomLeft(Text.literal(level).withColor(0xFFDDC1)));
}
default -> {
return List.of();
}
}
}
}
public static class ReadyUp extends SimpleSlotTextAdder {
public ReadyUp() {
super("^Ready Up");
}
@Override
public @NotNull List<SlotText> getText(@Nullable Slot slot, @NotNull ItemStack stack, int slotId) {
switch (slotId) {
case 29, 30, 31, 32, 33 -> {
String level = getBracketedLevelFromName(stack);
if (!NumberUtils.isDigits(level)) return List.of();
return List.of(SlotText.bottomLeft(Text.literal(level).withColor(0xFFDDC1)));
}
default -> {
return List.of();
}
}
}
}
public static String getBracketedLevelFromName(ItemStack itemStack) {
String name = itemStack.getName().getString();
if (!name.startsWith("[Lvl ")) return null;
int index = name.indexOf(']');
if (index == -1) return null;
return name.substring(5, index);
}
}
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