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package de.hysky.skyblocker.skyblock.tabhud.widget;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import de.hysky.skyblocker.skyblock.tabhud.util.Colors;
import de.hysky.skyblocker.skyblock.tabhud.util.Ico;
import de.hysky.skyblocker.skyblock.tabhud.util.PlayerListMgr;
import de.hysky.skyblocker.skyblock.tabhud.widget.component.IcoTextComponent;
import de.hysky.skyblocker.skyblock.tabhud.widget.component.PlainTextComponent;
import de.hysky.skyblocker.skyblock.tabhud.widget.component.ProgressComponent;
import net.minecraft.text.MutableText;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
// this widget shows info about fire sales when in the hub.
// or not, if there isn't one going on
public class FireSaleWidget extends Widget {
private static final MutableText TITLE = Text.literal("Fire Sales").formatted(Formatting.DARK_AQUA,
Formatting.BOLD);
// matches a fire sale item
// group 1: item name
// group 2: # items available
// group 3: # items available in total (1 digit + "k")
private static final Pattern FIRE_PATTERN = Pattern.compile("(?<item>.*): (?<avail>\\d*)/(?<total>[0-9.]*)k");
public FireSaleWidget() {
super(TITLE, Formatting.DARK_AQUA.getColorValue());
}
@Override
public void updateContent() {
Text event = PlayerListMgr.textAt(46);
if (event == null) {
this.addComponent(new PlainTextComponent(Text.literal("No Fire Sales!").formatted(Formatting.GRAY)));
return;
}
String text = event.getString();
//We're keeping both cases as it might have something to do with having multiple fire sales at once vs having only one
if (text.contains("starting in") || text.contains("Starts in")) {
this.addComponent(new IcoTextComponent(Ico.CLOCK, event));
return;
}
for (int i = 46;; i++) {
Matcher m = PlayerListMgr.regexAt(i, FIRE_PATTERN);
if (m == null) {
break;
}
String avail = m.group("avail");
Text itemTxt = Text.literal(m.group("item"));
float total = Float.parseFloat(m.group("total")) * 1000;
Text prgressTxt = Text.literal(String.format("%s/%.0f", avail, total));
float pcnt = (Float.parseFloat(avail) / (total)) * 100f;
ProgressComponent pc = new ProgressComponent(Ico.GOLD, itemTxt, prgressTxt, pcnt, Colors.pcntToCol(pcnt));
this.addComponent(pc);
}
}
}
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