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package de.hysky.skyblocker.skyblock.tabhud.widget.component;
import net.minecraft.client.gui.DrawContext;
/**
* Meta-Component that consists of a grid of other components
* Grid cols are separated by lines.
*/
public class TableComponent extends Component {
private final Component[][] comps;
private final int color;
private final int cols, rows;
private int cellW, cellH;
public TableComponent(int w, int h, int col) {
comps = new Component[w][h];
color = 0xff000000 | col;
cols = w;
rows = h;
}
public void addToCell(int x, int y, Component c) {
this.comps[x][y] = c;
// pad extra to add a vertical line later
this.cellW = Math.max(this.cellW, c.width + PAD_S + PAD_L);
this.cellH = Math.max(c.height + PAD_S, cellH);
this.width = this.cellW * this.cols;
this.height = (this.cellH * this.rows) - PAD_S / 2;
}
@Override
public void render(DrawContext context, int xpos, int ypos) {
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
Component comp = comps[x][y];
if (comp != null) {
comp.render(context, xpos + (x * cellW), ypos + y * cellH + (cellH / 2 - comp.height / 2));
}
}
// add a line before the col if we're not drawing the first one
if (x != 0) {
int lineX1 = xpos + (x * cellW) - PAD_S - 1;
int lineX2 = xpos + (x * cellW) - PAD_S;
int lineY1 = ypos + 1;
int lineY2 = ypos + this.height - PAD_S - 1; // not sure why but it looks correct
context.fill(lineX1, lineY1, lineX2, lineY2, this.color);
}
}
}
}
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