blob: 2edd61f1787c4f89993be1b9feb8dd82a897e17a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
package de.hysky.skyblocker.utils;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.decoration.ArmorStandEntity;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.List;
//TODO Slayer Packet system that can provide information about the current slayer boss, abstract so that different bosses can have different info
public class SlayerUtils {
private static final Logger LOGGER = LoggerFactory.getLogger(SlayerUtils.class);
//TODO: Cache this, probably included in Packet system
public static List<Entity> getEntityArmorStands(Entity entity) {
return entity.getEntityWorld().getOtherEntities(entity, entity.getBoundingBox().expand(1F, 2.5F, 1F), x -> x instanceof ArmorStandEntity && x.hasCustomName());
}
//Eventually this should be modified so that if you hit a slayer boss all slayer features will work on that boss.
public static Entity getSlayerEntity() {
if (MinecraftClient.getInstance().world != null) {
for (Entity entity : MinecraftClient.getInstance().world.getEntities()) {
//Check if entity is Bloodfiend
if (entity.hasCustomName() && entity.getCustomName().getString().contains("Bloodfiend")) {
//Grab the players username
String username = MinecraftClient.getInstance().getSession().getUsername();
//Check all armor stands around the boss
for (Entity armorStand : getEntityArmorStands(entity)) {
//Check if the display name contains the players username
if (armorStand.getDisplayName().getString().contains(username)) {
return entity;
}
}
}
}
}
return null;
}
public static boolean isInSlayer() {
try {
for (int i = 0; i < Utils.STRING_SCOREBOARD.size(); i++) {
String line = Utils.STRING_SCOREBOARD.get(i);
if (line.contains("Slay the boss!")) return true;
}
} catch (NullPointerException e) {
LOGGER.error("[Skyblocker] Error while checking if player is in slayer", e);
}
return false;
}
}
|