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package de.hysky.skyblocker.utils.container;
import de.hysky.skyblocker.config.SkyblockerConfigManager;
import de.hysky.skyblocker.skyblock.item.slottext.SlotText;
import de.hysky.skyblocker.skyblock.item.slottext.SlotTextMode;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.slot.Slot;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.List;
public interface SlotTextAdder extends ContainerMatcher {
/**
* This method will be called for each rendered slot. Consider using a switch statement on {@code slotId} if you wish to limit the text to specific slots.
*
* @return A list of positioned text to be rendered. Return {@link List#of()} if no text should be rendered.
* @implNote By minecraft's design, scaled text inexplicably moves around.
* It's also not anti-aliased, so it looks horribly jagged and unreadable when scaled down too much.
* So, limit your text to 3 characters (or roughly less than 20 width) if you want it to not look horrible.
*/
@NotNull
List<SlotText> getText(@Nullable Slot slot, @NotNull ItemStack stack, int slotId);
@Override
default boolean isEnabled() {
return SkyblockerConfigManager.get().general.itemInfoDisplay.slotTextMode != SlotTextMode.DISABLED;
}
}
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