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package de.hysky.skyblocker.utils.scheduler;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.StringHelper;
import org.apache.commons.lang3.StringUtils;
/**
* A scheduler for sending chat messages or commands. Use the instance in {@link #INSTANCE}. Do not instantiate this class.
*/
public class MessageScheduler extends Scheduler {
/**
* The minimum delay that the server will accept between chat messages.
*/
private static final int MIN_DELAY = 200;
public static final MessageScheduler INSTANCE = new MessageScheduler();
/**
* The timestamp of the last message send,
*/
private long lastMessage = 0;
protected MessageScheduler() {
}
/**
* Sends a chat message or command after the minimum cooldown. Prefer this method to send messages or commands to the server.
*
* @param message the message to send
*/
public void sendMessageAfterCooldown(String message) {
if (lastMessage + MIN_DELAY < System.currentTimeMillis()) {
sendMessage(message);
lastMessage = System.currentTimeMillis();
} else {
queueMessage(message, 0);
}
}
private void sendMessage(String message) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null) {
Scheduler.LOGGER.error("[Skyblocker Message Scheduler] Tried to send a message while player is null: {}", message);
return;
}
message = StringHelper.truncateChat(StringUtils.normalizeSpace(message.trim()));
if (message.startsWith("/")) {
client.player.networkHandler.sendCommand(message.substring(1));
} else {
client.inGameHud.getChatHud().addToMessageHistory(message);
client.player.networkHandler.sendChatMessage(message);
}
}
/**
* Queues a chat message or command to send in {@code delay} ticks. Use this method to send messages or commands a set time in the future. The minimum cooldown is still respected.
*
* @param message the message to send
* @param delay the delay before sending the message in ticks
*/
public void queueMessage(String message, int delay) {
schedule(() -> sendMessage(message), delay);
}
@Override
protected boolean runTask(Runnable task, boolean multithreaded) {
if (lastMessage + MIN_DELAY < System.currentTimeMillis()) {
task.run();
lastMessage = System.currentTimeMillis();
return true;
}
return false;
}
}
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