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package me.xmrvizzy.skyblocker.skyblock;
import com.mojang.blaze3d.systems.RenderSystem;
import me.xmrvizzy.skyblocker.SkyblockerMod;
import me.xmrvizzy.skyblocker.config.SkyblockerConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.DrawableHelper;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
public class FancyStatusBars extends DrawableHelper {
private static final Identifier BARS = new Identifier(SkyblockerMod.NAMESPACE, "textures/gui/bars.png");
private final MinecraftClient client = MinecraftClient.getInstance();
private final StatusBarTracker statusBarTracker = SkyblockerMod.getInstance().statusBarTracker;
private final StatusBar[] bars = new StatusBar[]{
new StatusBar(0, 16733525, 2), // Health Bar
new StatusBar(1, 5636095, 2), // Intelligence Bar
new StatusBar(2, 12106180, 1), // Defence Bar
new StatusBar(3, 8453920, 1), // Experience Bar
};
// Positions to show the bars
// 0: Hotbar Layer 1, 1: Hotbar Layer 2, 2: Right of hotbar
// Anything outside the set values hides the bar
private final int[] anchorsX = new int[3];
private final int[] anchorsY = new int[3];
public FancyStatusBars() {
moveBar(0, 0);
moveBar(1, 0);
moveBar(2, 0);
moveBar(3, 0);
}
private int fill(int value, int max) {
return (100 * value) / max;
}
public boolean render(MatrixStack matrices, int scaledWidth, int scaledHeight) {
var player = client.player;
if (!SkyblockerConfig.get().general.bars.enableBars || player == null)
return false;
anchorsX[0] = scaledWidth / 2 - 91;
anchorsY[0] = scaledHeight - 33;
anchorsX[1] = anchorsX[0];
anchorsY[1] = anchorsY[0] - 10;
anchorsX[2] = (scaledWidth / 2 + 91) + 2;
anchorsY[2] = scaledHeight - 16;
bars[0].update(statusBarTracker.getHealth());
bars[1].update(statusBarTracker.getMana());
int def = statusBarTracker.getDefense();
bars[2].fill[0] = fill(def, def + 100);
bars[2].text = def;
bars[3].fill[0] = (int) (32 * player.experienceProgress);
bars[3].text = player.experienceLevel;
// Update positions of bars from config
for (int i = 0; i < 4; i++) {
int configAnchorNum = switch (i) {
case 0 -> SkyblockerConfig.get().general.bars.barpositions.healthBarPosition.toInt();
case 1 -> SkyblockerConfig.get().general.bars.barpositions.manaBarPosition.toInt();
case 2 -> SkyblockerConfig.get().general.bars.barpositions.defenceBarPosition.toInt();
case 3 -> SkyblockerConfig.get().general.bars.barpositions.experienceBarPosition.toInt();
default -> 0;
};
if (bars[i].anchorNum != configAnchorNum)
moveBar(i, configAnchorNum);
}
RenderSystem.setShaderTexture(0, BARS);
for (var bar : bars)
bar.draw(matrices);
for (var bar : bars)
bar.drawText(matrices);
return true;
}
public void moveBar(int bar, int location) {
// Set the bar to the new anchor
bars[bar].anchorNum = location;
// Count how many bars are in each location
int layer1Count = 0, layer2Count = 0, rightCount = 0;
for (int i = 0; i < 4; i++) {
switch (bars[i].anchorNum) {
case 0 -> layer1Count++;
case 1 -> layer2Count++;
case 2 -> rightCount++;
}
}
// Set the bars width and offsetX according to their anchor and how many bars are on that layer
int adjustedLayer1Count = 0, adjustedLayer2Count = 0, adjustedRightCount = 0;
for (int i = 0; i < 4; i++) {
switch (bars[i].anchorNum) {
case 0 -> {
bars[i].bar_width = (172 - ((layer1Count - 1) * 11)) / layer1Count;
bars[i].offsetX = adjustedLayer1Count * (bars[i].bar_width + 11 + (layer1Count == 3 ? 0 : 1));
adjustedLayer1Count++;
}
case 1 -> {
bars[i].bar_width = (172 - ((layer2Count - 1) * 11)) / layer2Count;
bars[i].offsetX = adjustedLayer2Count * (bars[i].bar_width + 11 + (layer2Count == 3 ? 0 : 1));
adjustedLayer2Count++;
}
case 2 -> {
bars[i].bar_width = 50;
bars[i].offsetX = adjustedRightCount * (50 + 11);
adjustedRightCount++;
}
}
}
}
private class StatusBar {
public final int[] fill;
public int offsetX;
private final int v;
private final int text_color;
public int anchorNum;
public int bar_width;
public Object text;
private StatusBar(int i, int textColor, int fillNum) {
this.v = i * 9;
this.text_color = textColor;
this.fill = new int[fillNum];
this.fill[0] = 100;
this.anchorNum = 0;
this.text = "";
}
public void update(StatusBarTracker.Resource resource) {
int max = resource.max();
int val = resource.value();
this.fill[0] = fill(val, max);
this.fill[1] = fill(resource.overflow(), max);
this.text = val;
}
public void draw(MatrixStack matrices) {
// Dont draw if anchorNum is outside of range
if (anchorNum < 0 || anchorNum > 2) return;
// Draw the icon for the bar
drawTexture(matrices, anchorsX[anchorNum] + offsetX, anchorsY[anchorNum], 0, v, 9, 9);
// Draw the background for the bar
drawTexture(matrices, anchorsX[anchorNum] + offsetX + 10, anchorsY[anchorNum], 10, v, 2, 9);
for (int i = 2; i < bar_width - 2; i++)
drawTexture(matrices, anchorsX[anchorNum] + offsetX + 10 + i, anchorsY[anchorNum], 12, v, 1, 9);
drawTexture(matrices, anchorsX[anchorNum] + offsetX + 10 + bar_width - 2, anchorsY[anchorNum], 41, v, 2, 9);
// Draw the filled part of the bar
for (int i = 0; i < fill.length; i++) {
for (int j = (bar_width - 3); j >= 0; j--) {
if ( Math.max((j * 100)/(bar_width - 3), 1) > fill[i]) continue;
drawTexture(matrices, anchorsX[anchorNum] + offsetX + 11 + j, anchorsY[anchorNum], ((j == 0 || j == bar_width - 3) ? 43 : 44) + i * 31, v, 1, 9);
}
}
}
public void drawText(MatrixStack matrices) {
// Dont draw if anchorNum is outside of range
if (anchorNum < 0 || anchorNum > 2) return;
TextRenderer textRenderer = client.textRenderer;
String text = this.text.toString();
int x = anchorsX[anchorNum] + this.offsetX + 11 + (bar_width - textRenderer.getWidth(text)) / 2;
int y = anchorsY[anchorNum] - 3;
final int[] offsets = new int[]{-1, 1};
for (int i : offsets) {
textRenderer.draw(matrices, text, (float) (x + i), (float) y, 0);
textRenderer.draw(matrices, text, (float) x, (float) (y + i), 0);
}
textRenderer.draw(matrices, text, (float) x, (float) y, text_color);
}
}
}
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