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author | Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> | 2022-01-13 09:28:50 +0800 |
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committer | Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> | 2022-01-13 09:28:50 +0800 |
commit | 723f40ad15e9c3fa140188740a5dcf0c750cf9d2 (patch) | |
tree | c387ef9b90eadc130b6c580e644bdc4a92dffcbe | |
parent | 1b40181e13109519fca8eed462cdf850f004eed8 (diff) | |
download | SoopyV2-723f40ad15e9c3fa140188740a5dcf0c750cf9d2.tar.gz SoopyV2-723f40ad15e9c3fa140188740a5dcf0c750cf9d2.tar.bz2 SoopyV2-723f40ad15e9c3fa140188740a5dcf0c750cf9d2.zip |
make assist blood camp not visable thru walls
-rw-r--r-- | features/dungeonSolvers/index.js | 6 | ||||
-rw-r--r-- | utils/renderUtils.js | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/features/dungeonSolvers/index.js b/features/dungeonSolvers/index.js index 3ab1814..eb14396 100644 --- a/features/dungeonSolvers/index.js +++ b/features/dungeonSolvers/index.js @@ -116,10 +116,10 @@ class DungeonSolvers extends Feature { let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]] let endPoint = [skullE[f.posX.Entity]+xSpeed2*time, skullE[f.posY.Entity]+ySpeed2*time, skullE[f.posZ.Entity]+zSpeed2*time] let pingPoint = [skullE[f.posX.Entity]+xSpeed2*this.ping, skullE[f.posY.Entity]+ySpeed2*this.ping, skullE[f.posZ.Entity]+zSpeed2*this.ping] - renderUtils.drawLine(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2) + renderUtils.drawLine(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2, false) - renderUtils.drawBoxAtBlock(pingPoint[0]-0.5, pingPoint[1]+1, pingPoint[2]-0.5, 0, 255, 0) - renderUtils.drawBoxAtBlock(endPoint[0]-0.5, endPoint[1]+1, endPoint[2]-0.5, 255, 0, 0) + renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0]-0.5, pingPoint[1]+1, pingPoint[2]-0.5, 0, 255, 0) + renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0]-0.5, endPoint[1]+1, endPoint[2]-0.5, 255, 0, 0) // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) diff --git a/utils/renderUtils.js b/utils/renderUtils.js index 1491756..5c44b92 100644 --- a/utils/renderUtils.js +++ b/utils/renderUtils.js @@ -35,14 +35,14 @@ module.exports = { b: b * 255 }; }, - drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1) { + drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1, phase=true) { GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(thickness); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(false); + if(phase)GL11.glDepthMask(false); GlStateManager.func_179094_E(); Tessellator.begin(3).colorize(r, g, b); @@ -56,7 +56,7 @@ module.exports = { GlStateManager.func_179121_F(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(true); + if(phase)GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); }, drawLineWithDepth:function (x, y, z, x2, y2, z2, r, g, b,t) { |