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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-05-27 14:10:18 +0800
committerSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-05-27 14:10:18 +0800
commit83036d85a38729adf8fad5bc9bf38a06c183adf0 (patch)
treed3aadf94e4f337a8645b689dafcc7ef3e783025f /features/dungeonMap
parent7c372e66ded6b80dbe58f8fc89d1ec14019bc5cb (diff)
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+ bestiary hud elements (hopefully not scuffed)
Diffstat (limited to 'features/dungeonMap')
-rw-r--r--features/dungeonMap/index.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/features/dungeonMap/index.js b/features/dungeonMap/index.js
index 9c28fd9..d15500d 100644
--- a/features/dungeonMap/index.js
+++ b/features/dungeonMap/index.js
@@ -512,7 +512,7 @@ class DungeonMap extends Feature {
roomWidth1++
}
let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2) * 5 / 4)
- console.log(roomWidth)
+ // console.log(roomWidth)
this.mapScale = 32 / roomWidth
let mortLocationOnMap
roomOffsets = [rx % roomWidth - 3, ry % roomWidth - 3]