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author | Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> | 2022-04-18 00:25:15 +0800 |
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committer | Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> | 2022-04-18 00:25:15 +0800 |
commit | 082d9cf4af63495a3d8709b0ee87dc935ed986dc (patch) | |
tree | e1da1a02907573f68c8052ec5a2a77366385361c /features/dungeonSolvers | |
parent | f718bd5743701a7fb5f96e74a4df75145cc28789 (diff) | |
download | SoopyV2-082d9cf4af63495a3d8709b0ee87dc935ed986dc.tar.gz SoopyV2-082d9cf4af63495a3d8709b0ee87dc935ed986dc.tar.bz2 SoopyV2-082d9cf4af63495a3d8709b0ee87dc935ed986dc.zip |
Many changes
Diffstat (limited to 'features/dungeonSolvers')
-rw-r--r-- | features/dungeonSolvers/index.js | 1185 |
1 files changed, 678 insertions, 507 deletions
diff --git a/features/dungeonSolvers/index.js b/features/dungeonSolvers/index.js index 8e95961..b4f1793 100644 --- a/features/dungeonSolvers/index.js +++ b/features/dungeonSolvers/index.js @@ -9,224 +9,369 @@ import HudTextElement from "../hud/HudTextElement"; import LocationSetting from "../settings/settingThings/location"; import ToggleSetting from "../settings/settingThings/toggle"; -const EntityArrow = Java.type("net.minecraft.entity.projectile.EntityArrow") -const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze") -const AxisAlignedBB = Java.type("net.minecraft.util.AxisAlignedBB") -let translate -try{ - translate = net.minecraft.util.StringTranslate.func_74808_a() -}catch(e){ +const EntityArrow = Java.type("net.minecraft.entity.projectile.EntityArrow"); +const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze"); +const AxisAlignedBB = Java.type("net.minecraft.util.AxisAlignedBB"); +let translate; +try { + translate = net.minecraft.util.StringTranslate.func_74808_a(); +} catch (e) { //player doesent have translate (using english default) } class DungeonSolvers extends Feature { - constructor() { - super(); - } - - onEnable() { - this.initVariables(); - - this.lividData = {}; - this.lividData.lividColor = { - Vendetta: "&f", - Crossed: "&d", - Hockey: "&c", - Doctor: "&7", - Frog: "&2", - Smile: "&a", - Scream: "&9", - Purple: "&5", - Arcade: "&e", - }; - this.onWorldLoad(); - - this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this); - this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled); - this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r")); - - this.hudElements.push(this.lividHpElement); - - this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled); - this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled); - - this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this); - this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s")); - - this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this); - this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s")); - - this.hudElements.push(this.spiritBearSpawnElement); - this.hudElements.push(this.spiritBowDestroyElement); - - this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this); - - this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this); - this.runSpeedRatesElement = new HudTextElement() - .setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...") - .setToggleSetting(this.runSpeedRates) - .setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17")); - - this.hudElements.push(this.runSpeedRatesElement); - - this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this); - - this.lastDungFinishes = []; - this.lastDungExps = []; - this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => { - if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return; - this.lastDungExps.push(parseFloat(exp.replace(/,/gi, ""))); - if (this.lastDungExps.length > 5) { - this.lastDungExps.shift(); - } - - this.lastDungFinishes.push(Date.now()); - if (this.lastDungFinishes.length > 5) { - this.lastDungFinishes.shift(); - } - }); - this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this); - - this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { - if (this.forgorEnabled.getValue()) { - cancel(e); - ChatLib.chat(player + " forgor ☠"); - } - }); - this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { - if (this.forgorEnabled.getValue()) { - cancel(e); - ChatLib.chat(player + " forgor ☠"); - } - }); - - this.spiritBowPickUps = []; - this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => { - this.spiritBowPickUps.push(Date.now()); - }); - - - this.bearSpawning = 0 - this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", ()=>{ - this.bearSpawning = -Date.now() - }) - - this.todoE = []; - this.eMovingThing = {}; - this.bloodX = -1; - this.bloodY = -1; - this.startSpawningTime = 0; - this.spawnIdThing = 0; - - this.checkingPing = false; - this.lastPingCheck = 0; - this.lastPings = [undefined, undefined, undefined]; - this.ping = 0; - this.pingI = 0; - - this.arrows = [] - this.blazes = [] - this.blazeX = -1; - this.blazeY = -1; - - this.registerStep(true, 2, this.step); - this.registerStep(true, 10, this.step2); - this.registerEvent("worldLoad", this.onWorldLoad); - - this.registerEvent("renderOverlay", this.renderHud); - this.registerEvent("renderWorld", this.renderWorld); - - this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e) => { - if (this.checkingPing) { - this.lastPings[this.pingI % 3] = Date.now() - this.lastPingCheck; - cancel(e); - this.checkingPing = false; - - if (this.lastPings.includes(undefined)) { - this.ping = this.lastPings[this.pingI % 3]; - } else { - this.ping = [...this.lastPings].sort((a, b) => a - b)[1]; - } - this.pingI++; - } - }); - - this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent); - // this.registerEvent("renderEntity", this.renderEntity) - this.renderEntityEvent = undefined; - - this.onWorldLoad(); - } - - entityJoinWorldEvent(event) { - if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity); - - // if(event.entity instanceof EntityArrow){ - // this.arrows.push(new Entity(event.entity)) - // } - if(event.entity instanceof EntityBlaze){ - // console.log("Blaze joined world") - this.addBlaze(new Entity(event.entity)) + constructor() { + super(); } - } - renderWorld(ticks) { - if (this.lividFindBox.getValue()) { - if (this.lividData.correctLividEntity) { - renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks); - } - } + onEnable() { + this.initVariables(); + + this.lividData = {}; + this.lividData.lividColor = { + Vendetta: "&f", + Crossed: "&d", + Hockey: "&c", + Doctor: "&7", + Frog: "&2", + Smile: "&a", + Scream: "&9", + Purple: "&5", + Arcade: "&e", + }; + this.onWorldLoad(); + + this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this); + this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled); + this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r")); + + this.hudElements.push(this.lividHpElement); + + this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled); + this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled); + + this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this); + this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s")); + + this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this); + this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s")); + + this.hudElements.push(this.spiritBearSpawnElement); + this.hudElements.push(this.spiritBowDestroyElement); + + this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this); + + this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this); + this.runSpeedRatesElement = new HudTextElement() + .setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...") + .setToggleSetting(this.runSpeedRates) + .setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17")); + + this.scoreCalculation = new ToggleSetting("Show score calculation", "", true, "run_score_calc", this); + this.scoreElement = new HudTextElement().setToggleSetting(this.scoreCalculation).setLocationSetting(new LocationSetting("Score calculation location", "Allows you to edit the location of the score calc", "score_calc_location", this, [10, 130, 1, 1]).requires(this.scoreCalculation).editTempText("Editing temp text here")); + + this.hudElements.push(this.runSpeedRatesElement); + this.hudElements.push(this.scoreElement); + + this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this); + + this.lastDungFinishes = []; + this.lastDungExps = []; + this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => { + if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return; + this.lastDungExps.push(parseFloat(exp.replace(/,/gi, ""))); + if (this.lastDungExps.length > 5) { + this.lastDungExps.shift(); + } + + this.lastDungFinishes.push(Date.now()); + if (this.lastDungFinishes.length > 5) { + this.lastDungFinishes.shift(); + } + }); + this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this); - if (this.bloodCampAssist.getValue()) { - this.skulls.forEach((skull) => { - let skullE = skull.getEntity(); - // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) + this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { + if (this.forgorEnabled.getValue()) { + cancel(e); + ChatLib.chat(player + " forgor ☠"); + } + }); + this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => { + if (this.forgorEnabled.getValue()) { + cancel(e); + ChatLib.chat(player + " forgor ☠"); + } + }); - if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { - let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; + this.spiritBowPickUps = []; + this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => { + this.spiritBowPickUps.push(Date.now()); + }); - let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; - let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; - let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; + this.bearSpawning = 0; + this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", () => { + this.bearSpawning = -Date.now(); + }); - let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook; - let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint; - let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast; - let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100); - if(!endPoint2) return - let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100]; - let pingPoint = [startPoint[0] + xSpeed2 * this.ping, startPoint[1] + ySpeed2 * this.ping, startPoint[2] + zSpeed2 * this.ping]; + this.todoE = []; + this.eMovingThing = {}; + this.bloodX = -1; + this.bloodY = -1; + this.startSpawningTime = 0; + this.spawnIdThing = 0; + + this.failedPuzzleCount = 0; + this.totalPuzzleCount = 0; + this.completedPuzzleCount = 0; + + this.checkingPing = false; + this.lastPingCheck = 0; + this.lastPings = [undefined, undefined, undefined]; + this.ping = 0; + this.pingI = 0; + + this.arrows = []; + this.blazes = []; + this.blazeX = -1; + this.blazeY = -1; + + this.dungeonSecretRquired = { + 1: 0.3, + 2: 0.4, + 3: 0.5, + 4: 0.6, + 5: 0.7, + 6: 0.85, + 7: 1, + }; + this.floorSecondMod = { + 1: 120, + 2: 120, + 3: 120, + 4: 120, + 5: 240, + 6: 120, + 7: 360, + }; + + this.registerStep(true, 2, this.step); + this.registerStep(true, 10, this.step2); + this.registerEvent("worldLoad", this.onWorldLoad); + + this.registerEvent("renderOverlay", this.renderHud); + this.registerEvent("renderWorld", this.renderWorld); + + this.bloodOpenedBonus = false; + this.goneInBonus = false; + this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => { + this.bloodOpenedBonus = true; + this.goneInBonus = true; + }); + this.registerChat("&r&c[BOSS] The Watcher&r&f: You have proven yourself. You may pass.&r", () => { + this.bloodOpenedBonus = false; + this.goneInBonus = true; + }); + let enteredBossMessages = ["&r&4[BOSS] Maxor&r&c: &r&cWELL WELL WELL LOOK WHO’S HERE!&r", "&r&c[BOSS] Livid&r&f: Welcome, you arrive right on time. I am Livid, the Master of Shadows.&r", "&r&c[BOSS] Thorn&r&f: Welcome Adventurers! I am Thorn, the Spirit! And host of the Vegan Trials!&r", "&r&c[BOSS] The Professor&r&f: I was burdened with terrible news recently...&r", "&r&c[BOSS] Scarf&r&f: This is where the journey ends for you, Adventurers.&r", "&r&c[BOSS] Bonzo&r&f: Gratz for making it this far, but I’m basically unbeatable.&r", "&r&c[BOSS] Sadan&r&f: So you made it all the way &r&fhere...and&r&f you wish to defy me? Sadan?!&r"] + enteredBossMessages.forEach(msg => { + this.registerChat(msg, () => { + this.goneInBonus = false; + this.bloodOpenedBonus = false; + }); + }) - renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2); + this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e) => { + if (this.checkingPing) { + this.lastPings[this.pingI % 3] = Date.now() - this.lastPingCheck; + cancel(e); + this.checkingPing = false; - if (this.ping < time) { - renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0); - renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0); + if (this.lastPings.includes(undefined)) { + this.ping = this.lastPings[this.pingI % 3]; } else { - renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255); + this.ping = [...this.lastPings].sort((a, b) => a - b)[1]; } - - // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ - // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) - // } + this.pingI++; } }); - } - if(this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()){ - renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2) + this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent); + // this.registerEvent("renderEntity", this.renderEntity) + this.renderEntityEvent = undefined; + + this.onWorldLoad(); + } + + calculateDungeonScore() { + if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) { + this.scoreElement.setText(""); + return; + } + + // Information about the dungeon + let deaths = parseInt(this.FeatureManager.features["dataLoader"].class.stats.Deaths.replace("(", "").replace(")", "")); + let firstDeathHadSpirit = false; //TODO: this + + let seconds = 0; + if (this.FeatureManager.features["dataLoader"].class.stats.Time !== "Soon!") { + let data = this.FeatureManager.features["dataLoader"].class.stats.Time.split(" "); + seconds += parseInt(data.pop() || 0); + seconds += parseInt(data.pop() || 0) * 60; + seconds += parseInt(data.pop() || 0) * 60 * 60; + } + let timeLimit = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 480 : this.floorSecondMod[this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]]; + let inDungeonSeconds = seconds - timeLimit; - let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY()+1.5, this.blazes[0].getZ()] - this.blazes.forEach((blaze, i) => { - if(i<3 && i!==0){ - renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY()+1.5, blaze.getZ(), i===1?0:255, i===1?255:0, 0, 3/i) - lastLoc = [blaze.getX(), blaze.getY()+1.5,blaze.getZ()] + let clearedPercent = this.FeatureManager.features["dataLoader"].class.dungeonPercentCleared; + + let dungeonFloor = this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]; + + let secretPercentRequired = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 1 : this.dungeonSecretRquired[dungeonFloor]; + + let clearedRooms = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Completed Rooms"]); + + let totalRooms = clearedRooms / clearedPercent || 25; + + let currentSecretsFound = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found"]); + let currentSecretPercent = parseFloat(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found%"].replace("%", "")) / 100; + + let mimicKilled = false; //TODO: this + let crypts = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Crypts"]); + + let ezpz = false; + + let maxSecrets = currentSecretsFound / currentSecretPercent || 50; + + //Actual Score Calculation + let skillScore = Math.floor(Math.max(20, (20 - (this.totalPuzzleCount - this.completedPuzzleCount) * 10 + (((80 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) - deaths * 2 + firstDeathHadSpirit)))); + let exploreScore = (Math.floor((60 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) + Math.floor(Math.min(40, (40 * currentSecretsFound) / secretPercentRequired / maxSecrets))); + let speedScore; + if (inDungeonSeconds < 480) { + speedScore = 100; + } else if (inDungeonSeconds < 600) { + speedScore = Math.ceil(140 - inDungeonSeconds / 12); + } else if (inDungeonSeconds < 840) { + speedScore = Math.ceil(115 - inDungeonSeconds / 24); + } else if (inDungeonSeconds < 1140) { + speedScore = Math.ceil(108 - inDungeonSeconds / 30); + } else if (inDungeonSeconds < 3940) { + speedScore = Math.ceil(98.5 - inDungeonSeconds / 40); + } else { + speedScore = 0; + } + let bonus = Math.min(5, crypts) + mimicKilled * 2 + ezpz * 10; + + //Calculating secrets for s/s+ + + let hypotheticalSkillScore = Math.floor(Math.max(20, (20 - (this.failedPuzzleCount) * 10 + 80 - deaths * 2 + firstDeathHadSpirit))); + let hypotheticalSpeedScore = speedScore + + //Calculating for S + let hypotheticalBonusScoreS = Math.min(5, crypts) + mimicKilled * 2 + ezpz * 10; + + let sNeededSecrets = Math.min(maxSecrets * secretPercentRequired, Math.ceil((270 - hypotheticalSkillScore - hypotheticalBonusScoreS - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40)); + + sNeededSecrets = Math.max(currentSecretsFound, sNeededSecrets) + + let hypotheticalScoreGottenS = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreS + 60 + Math.floor(Math.min(40, (40 * sNeededSecrets) / secretPercentRequired / maxSecrets)); + let sCryptsNeeded = Math.max(crypts, Math.min(5, (270 - hypotheticalScoreGottenS))) + hypotheticalScoreGottenS -= hypotheticalBonusScoreS + hypotheticalBonusScoreS = sCryptsNeeded + mimicKilled * 2 + ezpz * 10 + hypotheticalScoreGottenS += hypotheticalBonusScoreS + + let sPossible = hypotheticalScoreGottenS >= 270 + + //Calculating for S+ + let hypotheticalBonusScoreSplus = 5 + mimicKilled * 2 + ezpz * 10; + + let splusNeededSecrets = Math.ceil((300 - hypotheticalSkillScore - hypotheticalBonusScoreSplus - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40); + + let splusPossible = splusNeededSecrets <= maxSecrets * secretPercentRequired + + splusNeededSecrets = Math.max(currentSecretsFound, splusNeededSecrets) + + let hypotheticalScoreGottenSPlus = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreSplus + 60 + Math.floor(Math.min(40, (40 * splusNeededSecrets) / secretPercentRequired / maxSecrets)); + let splusCryptsNeeded = Math.max(crypts, 5 - (hypotheticalScoreGottenSPlus - 300)) + hypotheticalScoreGottenSPlus -= hypotheticalBonusScoreSplus + hypotheticalBonusScoreSplus = splusCryptsNeeded + mimicKilled * 2 + ezpz * 10 + hypotheticalScoreGottenSPlus += hypotheticalBonusScoreSplus + + //Setting hud element + let sPlusText = currentSecretsFound === 0 ? "??" : (skillScore + exploreScore + speedScore + bonus) >= 300 ? ": ✔" : splusPossible ? `(${hypotheticalScoreGottenSPlus}): ${currentSecretsFound}/${splusNeededSecrets} +${crypts}c/${splusCryptsNeeded}` : "✖" + let sText = currentSecretsFound === 0 ? " ??" : (skillScore + exploreScore + speedScore + bonus) >= 270 ? " : ✔" : sPossible ? `(${hypotheticalScoreGottenS}): ${currentSecretsFound}/${sNeededSecrets} +${crypts}c/${sCryptsNeeded}` : "✖" + + this.scoreElement.setText(`&dScore: ${skillScore + exploreScore + speedScore + bonus}\n&aS+ ${sPlusText}\n&aS ${sText}`); + } + + entityJoinWorldEvent(event) { + if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity); + + // if(event.entity instanceof EntityArrow){ + // this.arrows.push(new Entity(event.entity)) + // } + if (event.entity instanceof EntityBlaze) { + // console.log("Blaze joined world") + this.addBlaze(new Entity(event.entity)); + } + } + + renderWorld(ticks) { + if (this.lividFindBox.getValue()) { + if (this.lividData.correctLividEntity) { + renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks); } - }) + } + + if (this.bloodCampAssist.getValue()) { + this.skulls.forEach((skull) => { + let skullE = skull.getEntity(); + // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) + + if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { + let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; + + let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; + let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; + let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; + + let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook; + let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint; + let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast; + let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100); + if (!endPoint2) return; + let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100]; + let pingPoint = [startPoint[0] + xSpeed2 * this.ping, startPoint[1] + ySpeed2 * this.ping, startPoint[2] + zSpeed2 * this.ping]; + + renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2); + + if (this.ping < time) { + renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0); + renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0); + } else { + renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255); + } + + // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ + // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) + // } + } + }); + } + + if (this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()) { + renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2); + + let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY() + 1.5, this.blazes[0].getZ()]; + this.blazes.forEach((blaze, i) => { + if (i < 3 && i !== 0) { + renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY() + 1.5, blaze.getZ(), i === 1 ? 0 : 255, i === 1 ? 255 : 0, 0, 3 / i); + lastLoc = [blaze.getX(), blaze.getY() + 1.5, blaze.getZ()]; + } + }); + } } - } - renderEntity(entity, position, ticks, event) { + renderEntity(entity, position, ticks, event) { if (this.lividFindNametags.getValue()) { if (this.lividData.correctLividEntity) { if (entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()) { @@ -234,353 +379,379 @@ class DungeonSolvers extends Feature { } } } - } - - renderHud() { - if(this.bearSpawning && this.bearSpawning > 0){ - this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0,this.bearSpawning-Date.now())/1000).toFixed(2) + "s") - }else{ - this.spiritBearSpawnElement.setText("") } - for (let element of this.hudElements) { - element.render(); - } - } - - onWorldLoad() { - this.lividData.correctLividColor = undefined; - this.lividData.correctLividColorHP = undefined; - this.lividData.sayLividColors = []; - this.lividData.sayLividColors2 = []; - this.lividData.correctLividEntity = undefined; - this.lividHpElement && this.lividHpElement.setText(""); - - this.startSpawningTime = 0; - this.spawnIdThing = 0; - this.eMovingThing = {}; - this.bloodX = -1; - this.bloodY = -1; - this.blazeX = -1; - this.blazeY = -1; - this.skulls = []; - this.arrows = [] - this.blazes = [] - World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { - if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { - this.addSkull(e); + renderHud() { + if (this.bearSpawning && this.bearSpawning > 0) { + this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s"); + } else { + this.spiritBearSpawnElement.setText(""); } - }); - World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { - this.addBlaze(e) - }); - // World.getAllEntitiesOfType(EntityArrow).forEach((e) => { - // this.arrows.push(e) - // }); - } - - step2() { - if (this.bloodCampAssist.getValue()) { - this.skulls.forEach((skull) => { - let skullE = skull.getEntity(); - // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) - - let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX]; - let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY]; - let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ]; - - if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) { - this.eMovingThing[skull.getUUID().toString()].logged = true; - this.spawnIdThing++; - - delete this.eMovingThing[skull.getUUID().toString()]; - this.skulls = this.skulls.filter((e) => { - if (e.getUUID().toString() === skull.getUUID().toString()) { - return false; - } - return true; - }); - return; - } - - if (xSpeed !== 0 || ySpeed !== 0) { - if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] }; - - if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) { - this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime; - } else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) { - this.eMovingThing[skull.getUUID().toString()].logged = true; - this.spawnIdThing++; - - delete this.eMovingThing[skull.getUUID().toString()]; - this.skulls = this.skulls.filter((e) => { - if (e.getUUID().toString() === skull.getUUID().toString()) { - return false; - } - return true; - }); - return; - } - - this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity]; - this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity]; - - if (!this.startSpawningTime) this.startSpawningTime = Date.now(); - } - - if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { - let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; - - let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; - let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; - let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; - - let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook; - let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time]; - - this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint; - this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint; - this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now(); - - // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ - // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) - // } - } - }); - } - - if(this.blazeX !== -1){ - this.blazes = this.blazes.filter(e=>!e.getEntity()[f.isDead]) - - this.blazes.sort((a, b)=>a.getEntity().func_110143_aJ()-b.getEntity().func_110143_aJ()) - if(World.getBlockAt(this.blazeX+17-43, 18, this.blazeY+16-43).getType().getID() === 9){ - this.blazes = this.blazes.reverse() + + for (let element of this.hudElements) { + element.render(); } } - // this.arrows = this.arrows.filter(e=>{ - // let x = e.getX() - // let y = e.getY() - // let z = e.getZ() + onWorldLoad() { + this.goneInBonus = false; + this.bloodOpenedBonus = false; + this.lividData.correctLividColor = undefined; + this.lividData.correctLividColorHP = undefined; + this.lividData.sayLividColors = []; + this.lividData.sayLividColors2 = []; + this.lividData.correctLividEntity = undefined; + this.lividHpElement && this.lividHpElement.setText(""); + + this.startSpawningTime = 0; + this.spawnIdThing = 0; + this.eMovingThing = {}; + this.bloodX = -1; + this.bloodY = -1; + this.blazeX = -1; + this.blazeY = -1; + this.skulls = []; + this.arrows = []; + this.blazes = []; + World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { + if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { + this.addSkull(e); + } + }); + World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { + this.addBlaze(e); + }); + // World.getAllEntitiesOfType(EntityArrow).forEach((e) => { + // this.arrows.push(e) + // }); + } + + step2() { + if (this.scoreCalculation.getValue()) this.calculateDungeonScore(); + if (this.bloodCampAssist.getValue()) { + this.skulls.forEach((skull) => { + let skullE = skull.getEntity(); + // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks) + + let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX]; + let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY]; + let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ]; + + if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) { + this.eMovingThing[skull.getUUID().toString()].logged = true; + this.spawnIdThing++; + + delete this.eMovingThing[skull.getUUID().toString()]; + this.skulls = this.skulls.filter((e) => { + if (e.getUUID().toString() === skull.getUUID().toString()) { + return false; + } + return true; + }); + return; + } + + if (xSpeed !== 0 || ySpeed !== 0) { + if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] }; + + if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) { + this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime; + } else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) { + this.eMovingThing[skull.getUUID().toString()].logged = true; + this.spawnIdThing++; + + delete this.eMovingThing[skull.getUUID().toString()]; + this.skulls = this.skulls.filter((e) => { + if (e.getUUID().toString() === skull.getUUID().toString()) { + return false; + } + return true; + }); + return; + } + + this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity]; + this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity]; - // let mX = e.getMotionX() - // let mY = e.getMotionY() - // let mZ = e.getMotionZ() + if (!this.startSpawningTime) this.startSpawningTime = Date.now(); + } + + if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) { + let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]]; + + let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook; + let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook; + let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook; + + let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook; + let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time]; + + this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint; + this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint; + this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now(); + + // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){ + // Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2]) + // } + } + }); + } + + if (this.blazeX !== -1) { + this.blazes = this.blazes.filter((e) => !e.getEntity()[f.isDead]); - // for(let i = 0;i<100;i++){ - // x+=mX - // y+=mY - // z+=mZ + this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ()); + if ( + World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43) + .getType() + .getID() === 9 + ) { + this.blazes = this.blazes.reverse(); + } + } + + // this.arrows = this.arrows.filter(e=>{ + // let x = e.getX() + // let y = e.getY() + // let z = e.getZ() + + // let mX = e.getMotionX() + // let mY = e.getMotionY() + // let mZ = e.getMotionZ() + + // for(let i = 0;i<100;i++){ + // x+=mX + // y+=mY + // z+=mZ - // mX*=0.99 - // mY*=0.99 - // mZ*=0.99 + // mX*=0.99 + // mY*=0.99 + // mZ*=0.99 - // mY-=0.05 + // mY-=0.05 - // this.blazes = this.blazes.filter(e1=>{ - // let boundingBox = e1.getEntity().func_174813_aQ() + // this.blazes = this.blazes.filter(e1=>{ + // let boundingBox = e1.getEntity().func_174813_aQ() - // if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){ - // return false - // } - // return true - // }) - - // if(World.getBlockAt(x, y, z).getType().getID() !== 0){ - // break; - // } - // } + // if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){ + // return false + // } + // return true + // }) - // return !e.getEntity()[f.isDead] - // }) + // if(World.getBlockAt(x, y, z).getType().getID() !== 0){ + // break; + // } + // } - if(this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")){ - let id = World.getBlockAt(7, 77, 34).type.getID() + // return !e.getEntity()[f.isDead] + // }) - if((!this.bearSpawning || (this.bearSpawning<0 && this.bearSpawning>-Date.now()+500)) && id === 169){ - this.bearSpawning = Date.now()+3500 + if (this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")) { + let id = World.getBlockAt(7, 77, 34).type.getID(); + + if ((!this.bearSpawning || (this.bearSpawning < 0 && this.bearSpawning > -Date.now() + 500)) && id === 169) { + this.bearSpawning = Date.now() + 3500; + } } } - } - - addSkull(skull) { - if (this.bloodX !== -1) { - let xA = (skull.getX()+8) - ((skull.getX()+8) % 32); - let yA = (skull.getZ()+8) - ((skull.getZ()+8) % 32); - - if (xA !== this.bloodX || yA !== this.bloodY) return; - } else { - if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s",Player.getName())) { - this.bloodX = (skull.getX()+8) - ((skull.getX()+8) % 32); - this.bloodY = (skull.getZ()+8) - ((skull.getZ()+8) % 32); - this.skulls = []; - World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { - if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { - this.addSkull(e); - } - }); - } - return; - } - this.skulls.push(skull); - } - - addBlaze(blaze){ - if(!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return - if(this.blazeX === -1){ - this.blazes.push(blaze) - let locs = {} - - this.blazes.forEach(b=>{ - if(!locs[((b.getX()+8)-((b.getX()+8)%32))+"_"+((b.getZ()+8)-((b.getZ()+8)%32))])locs[((b.getX()+8)-((b.getX()+8)%32))+"_"+((b.getZ()+8)-((b.getZ()+8)%32))] = 0 - locs[((b.getX()+8)-((b.getX()+8)%32))+"_"+((b.getZ()+8)-((b.getZ()+8)%32))]++ - }) - - Object.keys(locs).forEach(k=>{ - if(locs[k] === 4){ - [this.blazeX, this.blazeY] = k.split("_").map(a=>~~a) + + addSkull(skull) { + if (this.bloodX !== -1) { + let xA = skull.getX() + 8 - ((skull.getX() + 8) % 32); + let yA = skull.getZ() + 8 - ((skull.getZ() + 8) % 32); + + if (xA !== this.bloodX || yA !== this.bloodY) return; + } else { + if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s", Player.getName())) { + this.bloodX = skull.getX() + 8 - ((skull.getX() + 8) % 32); + this.bloodY = skull.getZ() + 8 - ((skull.getZ() + 8) % 32); + this.skulls = []; + World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => { + if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { + this.addSkull(e); + } + }); + } + return; + } + this.skulls.push(skull); + } + + addBlaze(blaze) { + if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return; + if (this.blazeX === -1) { + this.blazes.push(blaze); + let locs = {}; + + this.blazes.forEach((b) => { + if (!locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]) locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))] = 0; + locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]++; + }); + + Object.keys(locs).forEach((k) => { + if (locs[k] === 4) { + [this.blazeX, this.blazeY] = k.split("_").map((a) => ~~a); } - }) + }); - if(this.blazeX !== -1){ - this.blazes = [] - World.getAllEntitiesOfType(EntityBlaze).forEach((e)=>{ - if((e.getX()+8)-(e.getX()+8)%32 === this.blazeX && (e.getZ()+8)-(e.getZ()+8)%32 === this.blazeY){ - this.blazes.push(e) + if (this.blazeX !== -1) { + this.blazes = []; + World.getAllEntitiesOfType(EntityBlaze).forEach((e) => { + if (e.getX() + 8 - ((e.getX() + 8) % 32) === this.blazeX && e.getZ() + 8 - ((e.getZ() + 8) % 32) === this.blazeY) { + this.blazes.push(e); } - }) + }); } - }else{ - if((blaze.getX()+8)-(blaze.getX()+8)%32 === this.blazeX && (blaze.getZ()+8)-(blaze.getZ()+8)%32 === this.blazeY){ - this.blazes.push(blaze) - this.blazes.sort((a, b)=>a.getEntity().func_110143_aJ()-b.getEntity().func_110143_aJ()) - if(World.getBlockAt(this.blazeX+17-43, 18, this.blazeY+16-43).getType().getID() === 9){ - this.blazes = this.blazes.reverse() + } else { + if (blaze.getX() + 8 - ((blaze.getX() + 8) % 32) === this.blazeX && blaze.getZ() + 8 - ((blaze.getZ() + 8) % 32) === this.blazeY) { + this.blazes.push(blaze); + this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ()); + if ( + World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43) + .getType() + .getID() === 9 + ) { + this.blazes = this.blazes.reverse(); } } } } - step() { - //2fps - if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) { - let type = World.getBlockAt(3, 108, 30).getMetadata(); - - let typeReplace = { - 0: "Vendetta", - 2: "Crossed", - 4: "Arcade", - 5: "Smile", - 6: "Crossed", - 7: "Doctor", - 8: "Doctor", - 10: "Purple", - 11: "Scream", - 13: "Frog", - 14: "Hockey", - }; - - World.getAllEntities().forEach((entity) => { - let entityName = entity.getName(); - - if (entityName.includes("Livid") && entityName.includes("❤")) { - // ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop()) - if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) { - this.lividHpElement.setText(entityName); - this.lividData.correctLividEntity = entity; - } - } - }); - } - - if (this.lividData.correctLividEntity) { - if (!this.renderEntityEvent) { - this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity); - } - } else { - if (this.renderEntityEvent) { - this.unregisterEvent(this.renderEntityEvent); - this.renderEntityEvent = undefined; - } - } - - this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000); - if (this.spiritBowPickUps[0]) { - this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s"); - } else { - this.spiritBowDestroyElement.setText(""); - } - // this.spiritBowPickUps - if (this.bloodCampAssist.getValue()) { - this.todoE.forEach((e) => { - let en = new Entity(e); - // console.log(en.getName()) - if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { - this.addSkull(en); - } - }); - - this.todoE = []; - - if (Date.now() - this.lastPingCheck > 60000 * 30 || (Date.now() - this.lastPingCheck > 60000 && this.lastPings.includes(undefined)) && this.bloodX!== -1) { - this.lastPingCheck = Date.now(); - ChatLib.command("whereami"); - this.checkingPing = true; - } - } - - let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length; - let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1); - let runsperHour = (60000 * 60) / averageLength; - let expPerHour = averageExp * runsperHour; - - if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) { - if (this.lastDungFinishes.length > 1) { - this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour)); - } else { - this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading..."); - } - } else { - this.runSpeedRatesElement.setText(""); - } - } - - initVariables() { - this.lividFindEnabled = undefined; - this.lividData = undefined; - this.hudElements = []; - } - - onDisable() { - this.initVariables(); - } + step() { + this.failedPuzzleCount = 0; + this.totalPuzzleCount = 0; + this.completedPuzzleCount = 0; + TabList.getNames().forEach((n) => { + let name = ChatLib.removeFormatting(n).trim().split(" "); + let end = name.pop(); + // console.log(end) Water Board: [✔] + if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") { + end = name.pop(); + // console.log(end) Water Board: [✔] + if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") return; + } + this.totalPuzzleCount++; + if (end === "[✖]") this.failedPuzzleCount++; + if (end === "[✔]") this.completedPuzzleCount++; + }); + + if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) { + let type = World.getBlockAt(3, 108, 30).getMetadata(); + + let typeReplace = { + 0: "Vendetta", + 2: "Crossed", + 4: "Arcade", + 5: "Smile", + 6: "Crossed", + 7: "Doctor", + 8: "Doctor", + 10: "Purple", + 11: "Scream", + 13: "Frog", + 14: "Hockey", + }; + + World.getAllEntities().forEach((entity) => { + let entityName = entity.getName(); + + if (entityName.includes("Livid") && entityName.includes("❤")) { + // ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop()) + if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) { + this.lividHpElement.setText(entityName); + this.lividData.correctLividEntity = entity; + } + } + }); + } + + if (this.lividData.correctLividEntity) { + if (!this.renderEntityEvent) { + this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity); + } + } else { + if (this.renderEntityEvent) { + this.unregisterEvent(this.renderEntityEvent); + this.renderEntityEvent = undefined; + } + } + + this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000); + if (this.spiritBowPickUps[0]) { + this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s"); + } else { + this.spiritBowDestroyElement.setText(""); + } + // this.spiritBowPickUps + if (this.bloodCampAssist.getValue()) { + this.todoE.forEach((e) => { + let en = new Entity(e); + // console.log(en.getName()) + if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) { + this.addSkull(en); + } + }); + + this.todoE = []; + + if (Date.now() - this.lastPingCheck > 60000 * 30 || (Date.now() - this.lastPingCheck > 60000 && this.lastPings.includes(undefined) && this.bloodX !== -1)) { + this.lastPingCheck = Date.now(); + ChatLib.command("whereami"); + this.checkingPing = true; + } + } + + let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length; + let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1); + let runsperHour = (60000 * 60) / averageLength; + let expPerHour = averageExp * runsperHour; + + if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) { + if (this.lastDungFinishes.length > 1) { + this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour)); + } else { + this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading..."); + } + } else { + this.runSpeedRatesElement.setText(""); + } + } + + initVariables() { + this.lividFindEnabled = undefined; + this.lividData = undefined; + this.hudElements = []; + } + + onDisable() { + this.initVariables(); + } } module.exports = { - class: new DungeonSolvers(), + class: new DungeonSolvers(), }; - -function getSkullName(){ - if(translate){ - return translate.func_74805_b("item.skull.char.name") +function getSkullName() { + if (translate) { + return translate.func_74805_b("item.skull.char.name"); } - return "Head" + return "Head"; } -function getPlayerHeadName(){ - if(translate){ - return translate.func_74805_b("item.skull.player.name") +function getPlayerHeadName() { + if (translate) { + return translate.func_74805_b("item.skull.player.name"); } - return "%s's Head" + return "%s's Head"; } -function getArmorStandName(){ - if(translate){ - return translate.func_74805_b("item.armorStand.name") +function getArmorStandName() { + if (translate) { + return translate.func_74805_b("item.armorStand.name"); } - return "Armor Stand" -}
\ No newline at end of file + return "Armor Stand"; +} |