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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-04-09 19:44:09 +0800
committerSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-04-09 19:44:09 +0800
commit2d85abb385e277ae41953121b1de587ea1635bb6 (patch)
treeed820ce6c3c2d13c4596473a8e2c1dc2ef07d212 /features/dungeonSolvers
parent46c2fd28691f3be2207445b44ff6d839ba9d17c6 (diff)
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make dungeon map skull images update if the player changes their skin
Diffstat (limited to 'features/dungeonSolvers')
-rw-r--r--features/dungeonSolvers/index.js8
1 files changed, 0 insertions, 8 deletions
diff --git a/features/dungeonSolvers/index.js b/features/dungeonSolvers/index.js
index be06af9..6842262 100644
--- a/features/dungeonSolvers/index.js
+++ b/features/dungeonSolvers/index.js
@@ -458,14 +458,6 @@ class DungeonSolvers extends Feature {
if(World.getBlockAt(this.blazeX+17-43, 18, this.blazeY+16-43).getType().getID() === 9){
this.blazes = this.blazes.reverse()
}
-
- // let lastHp = -1 TODO: fix this
- // this.blazes.forEach(b=>{
- // if(b.getEntity().func_110143_aJ() === lastHp){
- // // if(this.blazeSolver.getValue())ChatLib.chat(this.FeatureManager.messagePrefix + "&cWARNING: Detected 2 blazes with the same hp. (" + lastHp + "," + b.getEntity().func_110143_aJ() + ")")
- // }
- // lastHp = b.getEntity().func_110143_aJ()
- // })
}
}
}