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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-01-16 18:02:21 +0800
committerSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-01-16 18:02:21 +0800
commit80a88035ee2f4374cad6e870010876352773a2a4 (patch)
tree777857de4032c9a94180b3d55ec5e5c42c8e625a /features/dungeonSolvers
parentc7dd5f507cc0c2a0b17d008d0c87ef94e3b65668 (diff)
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make blood camp assist end box smooth
Diffstat (limited to 'features/dungeonSolvers')
-rw-r--r--features/dungeonSolvers/index.js12
1 files changed, 9 insertions, 3 deletions
diff --git a/features/dungeonSolvers/index.js b/features/dungeonSolvers/index.js
index afbaa79..55785d4 100644
--- a/features/dungeonSolvers/index.js
+++ b/features/dungeonSolvers/index.js
@@ -111,10 +111,10 @@ class DungeonSolvers extends Feature {
this.pingI = 0
this.registerStep(true, 2, this.step)
+ this.registerStep(true, 10, this.step2)
this.registerEvent("worldLoad", this.onWorldLoad)
this.registerEvent("renderOverlay", this.renderHud)
- this.registerEvent("tick", this.tick)
this.registerEvent("renderWorld", this.renderWorld)
this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e)=>{
@@ -162,7 +162,10 @@ class DungeonSolvers extends Feature {
let zSpeed2 = (startPoint[2]-this.eMovingThing[skull.getUUID().toString()].startZ)/this.eMovingThing[skull.getUUID().toString()].timeTook
let time = (this.spawnIdThing>=4?2900:4850)-this.eMovingThing[skull.getUUID().toString()].timeTook
- let endPoint = this.eMovingThing[skull.getUUID().toString()].endPoint
+ let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint
+ let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast
+ let endPointUpdated = Math.min(Date.now()-this.eMovingThing[skull.getUUID().toString()].endPointUpdated,100)
+ let endPoint = [endPoint2[0]+(endPoint1[0]-endPoint2[0])*endPointUpdated/100, endPoint2[1]+(endPoint1[1]-endPoint2[1])*endPointUpdated/100, endPoint2[2]+(endPoint1[2]-endPoint2[2])*endPointUpdated/100]
let pingPoint = [startPoint[0]+xSpeed2*(this.ping), startPoint[1]+(ySpeed2*this.ping), startPoint[2]+(zSpeed2*this.ping)]
renderUtils.drawLineWithDepth(startPoint[0], startPoint[1]+2, startPoint[2], endPoint[0], endPoint[1]+2, endPoint[2], 255, 0, 0, 2)
@@ -219,7 +222,7 @@ class DungeonSolvers extends Feature {
})
}
- tick(){
+ step2(){
if(this.bloodCampAssist.getValue()){
this.skulls.forEach(skull => {
@@ -285,7 +288,10 @@ class DungeonSolvers extends Feature {
let time = (this.spawnIdThing>=4?2900:4875)-this.eMovingThing[skull.getUUID().toString()].timeTook
let endPoint = [startPoint[0]+xSpeed2*time, startPoint[1]+ySpeed2*time, startPoint[2]+zSpeed2*time]
+
+ this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint
this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint
+ this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now()
// if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
// Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])