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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-04-10 04:41:18 +0800
committerSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-04-10 04:41:18 +0800
commit3fd0b9b89ed3d906cc4465945e82f555f6f2c73c (patch)
tree8d1c9cfe5b0d41772128f1f5b34d7eaa711d83c2 /features/performance
parent2d85abb385e277ae41953121b1de587ea1635bb6 (diff)
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make some hidden features not enable even if (somehow) toggled on just incase
Diffstat (limited to 'features/performance')
-rw-r--r--features/performance/index.js1
1 files changed, 1 insertions, 0 deletions
diff --git a/features/performance/index.js b/features/performance/index.js
index 4bc4002..a80240a 100644
--- a/features/performance/index.js
+++ b/features/performance/index.js
@@ -10,6 +10,7 @@ class Performance extends Feature {
}
onEnable(){
+ return;
new SettingBase("NOTE: If you dont use any of the features, disable this", "Having performance enabled will decrease performance if no features are used\n(this is due to it using the render entity event)", true, "hide_performance_description", this)
this.armourStandCapSetting = new ToggleSetting("Armorstand render cap", "Limits the max number of armor stands rendered to 50\n(50 closest to player)", true, "armorstand_render_cap", this)