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author | Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> | 2022-07-14 00:27:31 +0800 |
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committer | Soopyboo32 <49228220+Soopyboo32@users.noreply.github.com> | 2022-07-14 00:27:31 +0800 |
commit | 787f0865c044c84957da29f0b9ebf2d7799b3ffc (patch) | |
tree | a0fd15a2523efbc95f8cc90e5396d7e14b065427 /features | |
parent | 7c7001adc87d60d55125c737a887e5724b0454b3 (diff) | |
parent | 64442e985ed263593f23806a334fe9082c6d5b2b (diff) | |
download | SoopyV2-787f0865c044c84957da29f0b9ebf2d7799b3ffc.tar.gz SoopyV2-787f0865c044c84957da29f0b9ebf2d7799b3ffc.tar.bz2 SoopyV2-787f0865c044c84957da29f0b9ebf2d7799b3ffc.zip |
Merge branch 'master' of https://github.com/Soopyboo32/SoopyV2
Diffstat (limited to 'features')
-rw-r--r-- | features/hud/index.js | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/features/hud/index.js b/features/hud/index.js index ce56983..25506a3 100644 --- a/features/hud/index.js +++ b/features/hud/index.js @@ -196,6 +196,7 @@ class Hud extends Feature { hudStatTypes["gemstone_powder"] = "Gemstone Powder" this.extendLevelCap = new ToggleSetting("Hud Stat Ignore Skill Level Cap", "level cap goes over 60 requiring 50m xp per level", false, "hud_ignore_level_cap", this).contributor("EmeraldMerchant") + this.showLevelUpMessage = new ToggleSetting("Show level-up message", "Shows skyblock skills level-up message over level 60 in chat", true, "skill_o60_level_message", this).requires(this.extendLevelCap).contributor("EmeraldMerchant") this.hudStat = [] for (let i = 0; i < 5; i++) { @@ -542,6 +543,18 @@ class Hud extends Feature { if (this.apiSoulflow) this.soulflowElement.setText("&6Soulflow&7> &f" + this.numberUtils.numberWithCommas(this.lastStatData.soulflow)) } + if (this.showLevelUpMessage.getValue()) { + Object.keys(this.skillLevelCaps).forEach(skill => { + let skillData = getLevelByXp(this.lastStatData[skill], 0, this.extendLevelCap.getValue() ? Infinity : this.skillLevelCaps[skill]) + if (this.lastSkillLevel[skill] === skillData.level - 1 && (skillData.level > (this.skillLevelCaps[skill] === 50 ? 50 : 60))) { + ChatLib.chat(`&r&3&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬&r`) + ChatLib.chat(` &r&b&lSKILL LEVEL UP &3${firstLetterCapital(skill.split("_").pop())} &8${skillData.level - 1}➜&3${skillData.level}&r`) + ChatLib.chat(`&r &r&a&lREWARDS&r\n&r &r&6&lSoopy's Respect\n&r&3&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬&r\n`) + } + this.lastSkillLevel[skill] = skillData.level; + }) + } + this.updateHudThingos() } @@ -662,10 +675,6 @@ class Hud extends Feature { Object.keys(this.skillLevelCaps).forEach(skill => { if (type === skill) { let skillData = getLevelByXp(this.lastStatData[skill], 0, this.extendLevelCap.getValue() ? Infinity : this.skillLevelCaps[skill]) - if (this.lastSkillLevel[skill] === skillData.level - 1 && (skillData.level > (this.skillLevelCaps[skill] === 50 ? 50 : 60))) { - //TODO: move to not relying on hud stat & seperate setting - // ChatLib.chat(`&r&3&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬&r\n &r&b&lSKILL LEVEL UP &3${firstLetterCapital(skill.split("_").pop())} &8${skillData.level - 1}➜&3${skillData.level}&r\n&r &r&a&lREWARDS&r\n&r &r&6&lSoopy's Respect\n&r&3&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬&r\n`) - } this.lastSkillLevel[skill] = skillData.level; string = "&6" + firstLetterCapital(skill.split("_").pop()) + "&7> &f" + (skillData.level + skillData.progress).toFixed(2) + " &7(" + this.numberUtils.numberWithCommas(skillData.xpCurrent) + (skillData.level === this.skillLevelCaps[skill] ? "" : "/" + this.numberUtils.numberWithCommas(skillData.xpForNext)) + ")" } |