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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-09-17 19:39:05 +0800
committerSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-09-17 19:39:05 +0800
commit431e4fc9d1657a50ebc34b8ac24f9bfaea06417f (patch)
tree5987bb14f38d2999c682970429f34b41eb3e5826 /src/features/dungeonMap
parente73f2efdf0f50aa775c540317394d46428e9704f (diff)
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Initial move to babel + change fetch to use async/await
Diffstat (limited to 'src/features/dungeonMap')
-rw-r--r--src/features/dungeonMap/dungeonBossImages/f1.pngbin0 -> 4681 bytes
-rw-r--r--src/features/dungeonMap/index.js1186
-rw-r--r--src/features/dungeonMap/map.pngbin0 -> 5648 bytes
-rw-r--r--src/features/dungeonMap/metadata.json8
4 files changed, 1194 insertions, 0 deletions
diff --git a/src/features/dungeonMap/dungeonBossImages/f1.png b/src/features/dungeonMap/dungeonBossImages/f1.png
new file mode 100644
index 0000000..5bc2d08
--- /dev/null
+++ b/src/features/dungeonMap/dungeonBossImages/f1.png
Binary files differ
diff --git a/src/features/dungeonMap/index.js b/src/features/dungeonMap/index.js
new file mode 100644
index 0000000..456dff3
--- /dev/null
+++ b/src/features/dungeonMap/index.js
@@ -0,0 +1,1186 @@
+/// <reference types="../../../../CTAutocomplete" />
+/// <reference lib="es2015" />
+
+const Color = Java.type("java.awt.Color")
+
+import Feature from "../../featureClass/class";
+import { f, m } from "../../../mappings/mappings";
+import renderLibs from "../../../guimanager/renderLibs";
+import ToggleSetting from "../settings/settingThings/toggle";
+import { drawBoxAtBlock } from "../../utils/renderUtils";
+import { SoopyGui, SoopyRenderEvent } from "../../../guimanager";
+import SoopyGuiElement from "../../../guimanager/GuiElement/SoopyGuiElement";
+import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseClickEvent";
+import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow";
+import ImageLocationSetting from "../settings/settingThings/imageLocation";
+import socketConnection from "../../socketConnection";
+import SoopyKeyPressEvent from "../../../guimanager/EventListener/SoopyKeyPressEvent";
+import SettingBase from "../settings/settingThings/settingBase";
+import { Box } from "../../utils/renderJavaUtils";
+const BufferedImage = Java.type("java.awt.image.BufferedImage")
+const AlphaComposite = Java.type("java.awt.AlphaComposite")
+
+class DungeonMap extends Feature {
+ constructor() {
+ super()
+ }
+
+ isInDungeon() {
+ if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
+ return this.FeatureManager.features["dataLoader"].class.isInDungeon
+ }
+
+ onEnable() {
+ this.initVariables()
+
+ this.mapInfo = new SettingBase("NOTE: The more players in the party with this", "category enabled the more accurate the map will be.", undefined, "map_info", this)
+ this.renderMap = new ToggleSetting("Render Map", "Toggles Rendering the map on the hud", false, "dmap_render", this)
+ this.mapIcons = new ToggleSetting("Icons for puzzles on map", "Toggles Rendering the puzzle icons on map", true, "dmap_icons", this).requires(this.renderMap)
+ this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud", "dmap_location", this, [10, 10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))), 100, 100).requires(this.renderMap)
+ this.mapBackground = new ToggleSetting("Map Background And Border", "Puts a grey background behind the map + Black border", true, "dmap_background", this)
+ this.showMapInBoss = new ToggleSetting("Keep showing the map in the dungeon boss room", "This will center the map when in boss to still be usefull", true, "dmap_enable_boss", this)
+ this.borderedHeads = new ToggleSetting("Add a black border around heads on map", "", false, "dmap_border_head", this)
+ this.roomsecrets = new ToggleSetting("Shows secretscompleted/total secrets in room", "(works best when all of party is using soopy map)", false, "roomsecrets", this)
+ this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this)
+ this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this)
+ // this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this).requires(this.spiritLeapOverlay)
+
+ this.MAP_QUALITY_SCALE = 1
+ this.IMAGE_SIZE = 128 * this.MAP_QUALITY_SCALE
+
+ this.defaultPlayerImage = renderLibs.getImage("https://crafatar.com/avatars/dc8c39647b294e03ae9ed13ebd65dd29?size=8", true)
+ this.mapDataPlayers = {}
+ this.offset = []
+ this.people = []
+ this.mapScale = 1
+ this.puzzles = {}
+ this.puzzlesTab = []
+ this.roomWidth = 1
+ this.nameToUUID = {}
+ this.deadPlayers = new Set()
+ this.newPuzzlesTab = []
+ this.mortLocationOnMap = undefined
+ this.brBoxLoc = undefined
+ this.keys = 0
+
+ this.roomDataStuff = new Map()
+ this.roomDataStuffRender = new Map()
+ // this.invMapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB)
+ // this.renderImage = new BufferedImage(this.IMAGE_SIZE, this.IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB)
+ this.mapData = undefined
+ this.idToPlayer = {}
+
+ this.barrier_block_item = new Item("minecraft:barrier")
+ this.puzzleItems = {
+ "Water Board": new Item("minecraft:water_bucket"),
+ "Higher Or Lower": new Item("minecraft:blaze_powder"),
+ "Quiz": new Item("minecraft:book"),
+ "Three Weirdos": new Item("minecraft:chest"),
+ "Tic Tac Toe": new Item("minecraft:shears"),
+ "Teleport Maze": new Item("minecraft:end_portal_frame"),
+ "Ice Fill": new Item("minecraft:ice"),
+ "Creeper Beams": new Item("minecraft:sea_lantern"),
+ "Bomb Defuse": new Item("minecraft:tnt"),
+ "Boulder": new Item("minecraft:planks"),
+ "Ice Path": new Item("minecraft:mob_spawner")
+ }
+
+ this.dungeonBossImages = {
+ // "F1": [
+ // {
+ // image: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/dungeonBossImages/f1.png"))),
+ // bounds: [[-65, 70, -3], [-19, 90, 45]],
+ // widthInWorld: 46,
+ // heightInWorld: 48,
+ // topLeftLocation: [-64, -2]
+ // }
+ // ]
+ }
+
+ this.currDungeonBossImage = undefined
+ this.dungeonBrBoxElm = new Box([0, 0, 0], [3, 4, 3], 1, 0, 0, 1, 3, false)
+
+ this.bloodOpened = false
+ this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => {
+ this.bloodOpened = true
+ this.keys--
+ this.dungeonBrBoxElm.setRGBA(1, 0, 0, 1)
+ this.dungeonBrBoxElm.stopRender()
+ })
+
+ this.registerChat("${*} &r&ehas obtained &r&a&r&${*} Key&r&e!&r", () => {
+ this.keys++
+ this.dungeonBrBoxElm.setRGBA(0, 1, 0, 1)
+ })
+ this.registerChat("&r&eA &r&a&r&${*} Key&r&e was picked up!&r", () => {
+ this.keys++
+ this.dungeonBrBoxElm.setRGBA(0, 1, 0, 1)
+ })
+
+ this.lastDoorOpener = undefined
+ this.registerChat("&r&a${player}&r&a opened a &r&8&lWITHER &r&adoor!&r", (player) => {
+ this.lastDoorOpener = ChatLib.removeFormatting(player)
+ this.keys--
+ this.dungeonBrBoxElm.setRGBA(1, 0, 0, 1)
+ })
+
+ this.spiritLeapOverlayGui = new SpiritLeapOverlay(this)
+
+ // this.registerEvent("tick", this.tick)
+ this.registerStep(true, 3, this.step)
+ this.registerStep(true, 10, () => {
+ this.spiritLeapOverlayGui.tick()
+ }).registeredWhen(() => this.isInDungeon())
+ this.registerStep(false, 5, this.step5s).registeredWhen(() => this.isInDungeon())
+ this.registerEvent("renderOverlay", this.renderOverlay).registeredWhen(() => this.isInDungeon())
+ this.registerEvent("worldLoad", this.worldLoad)
+ this.renderingPlayerList = false
+ this.registerEvent("renderPlayerList", () => {
+ this.renderingPlayerList = true
+ })
+ this.registerEvent("renderDebug", () => {
+ this.renderingPlayerList = true
+ })
+
+ this.registerEvent("guiOpened", (event) => {
+ if (this.spiritLeapOverlay.getValue()) this.spiritLeapOverlayGui.guiOpened.call(this.spiritLeapOverlayGui, event)
+ })
+
+ this.boringMap = false
+ this.registerChat("&r&r&r ${*}&r&cThe Catacombs &r&8- &r&eFloor ${*}&r", () => {
+ this.boringMap = true
+ })
+ this.registerChat("&r&r&r ${*}&r&cMaster Mode Catacombs &r&8- &r&eFloor ${*}&r", () => {
+ this.boringMap = true
+ })
+ this.registerChat("&r&aDungeon starts in 1 second.&r", () => {
+ this.boringMap = false
+ })
+ this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => {
+ this.boringMap = false
+ })
+
+ this.running = true
+ this.registerEvent("gameUnload", () => {
+ this.running = false
+ })
+ this.registerChat("&r&c ☠ ${info} and became a ghost&r&7.&r", (info, e) => {
+ let player = ChatLib.removeFormatting(info.split(" ")[0])
+
+ this.deadPlayers.add(this.nameToUUID[player.toLowerCase()])
+ });
+ this.registerChat("&r&a ❣ &r${info} was revived${*}!&r", (info, e) => {
+ let player = ChatLib.removeFormatting(info.split(" ")[0])
+
+ this.deadPlayers.delete(this.nameToUUID[player.toLowerCase()])
+ });
+
+ this.registerStep(true, 3, () => {
+ if (!this.isInDungeon()) return
+
+ this.updateMapImage()
+ }).registeredWhen(() => this.isInDungeon())
+
+ this.registerChat("&r&r&r &r&cThe Catacombs &r&8- &r&eFloor ${*} Stats&r", () => {
+ this.puzzles = {}
+ })
+
+ let lastXY = ""
+ let registerActionBar = this.registerCustom("actionbar", (curr, max) => {
+ let loc = this.getRoomXYWorld()
+
+ if (lastXY !== loc.join(",")) {
+ lastXY = loc.join(",")
+ return
+ }
+ // if (curr === max) curr = "&a" + curr
+ if (!this.roomDataStuff.get(loc.join(",")) || this.roomDataStuff.get(loc.join(","))[0] !== curr + " " + max) {
+ this.roomDataStuff.set(loc.join(","), [curr + " " + max, this.getCurrentRoomId()])
+
+ socketConnection.sendDungeonData2(this.people, [loc.join(","), curr + " " + max, this.getCurrentRoomId()])
+ }
+ })
+ registerActionBar.trigger.setCriteria('&7${curr}/${max} Secrets').setParameter('contains');
+ }
+
+ getCurrentRoomId() {
+ let id = Scoreboard.getLineByIndex(Scoreboard.getLines().length - 1).getName().trim().split(" ").pop()
+
+ return id
+ }
+
+ updateDungeonMapData2(data) {
+ // console.log("Recieved: " + JSON.stringify(data, undefined, 2))
+ this.roomDataStuff.set(data[0], [data[1], data[2]])
+ }
+ worldLoad() {
+ this.dungeonBrBoxElm.stopRender()
+ this.mortLocation = undefined
+ this.mapDataPlayers = {}
+ this.offset = []
+ this.mapScale = 1
+ this.puzzles = {}
+ this.puzzlesTab = []
+ this.brBoxLoc = undefined
+ this.mortLocationOnMap = undefined
+ this.bloodOpened = false
+ this.keys = 0
+ this.idToPlayer = {}
+ this.roomDataStuff.clear()
+ }
+
+ renderOverlay() {
+ if (!this.renderingPlayerList && this.isInDungeon() && this.renderMap.getValue() && !this.spiritLeapOverlayGui.soopyGui.ctGui.isOpen()) {
+ this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1], 100 * this.mapLocation.getValue()[2], 0.5 * this.mapLocation.getValue()[2])
+ }
+ this.renderingPlayerList = false
+ }
+
+ drawMap(x, y, size, scale) {
+ if (this.mapData) {
+ if (this.FeatureManager.features["dataLoader"].class.stats.Time === "Soon!" && Player.getInventory().getStackInSlot(8).getID() !== 358) return
+ if (this.boringMap) {
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)
+
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
+ if (this.currDungeonBossImage) {
+ this.currDungeonBossImage.image.draw(x, y, size, size)
+ } else {
+ GlStateManager.func_179094_E(); //GlStateManager.push()
+ Renderer.translate(x, y, 1)
+ GlStateManager.func_179152_a(size / 128, size / 128, 1); //GlStateManager.scale()
+ GlStateManager.func_179131_c(1.0, 1.0, 1.0, 1.0); // GlStateManager.color()
+ Client.getMinecraft().field_71460_t.func_147701_i().func_148250_a(this.mapData, true);
+ GlStateManager.func_179121_F(); //GlStateManager.pop()
+ }
+
+ return
+ }
+
+ World.getAllPlayers().forEach(player => {
+ if (player.getPing() === -1) return
+ if (!this.people.includes(player.getName())) return
+ this.mapDataPlayers[player.getUUID().toString()] = {
+ x: player.getX(),
+ y: player.getZ(),
+ rot: player.getYaw() + 180,
+ username: player.getName(),
+ uuid: player.getUUID().toString()
+ }
+ })
+ this.mapDataPlayers[Player.getUUID().toString()] = {
+ x: Player.getX(),
+ y: Player.getZ(),
+ rot: Player.getYaw() + 180,
+ username: Player.getName(),
+ uuid: Player.getUUID().toString()
+ }
+
+ let uuid = Player.getUUID().toString()
+ let renderX
+ let renderY
+ let xOff = 0
+ let yOff = 0
+ let disableMap = false
+ if (this.mapDataPlayers[uuid]) {
+
+ if (this.currDungeonBossImage) {
+ renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
+ renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
+ } else {
+ renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
+ renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
+ }
+
+ if (renderX < 0 || renderX > size
+ || renderY < 0 || renderY > size) {
+ xOff = size / 2 - renderX
+ yOff = size / 2 - renderY
+
+ if (!this.showMapInBoss.getValue()) {
+ disableMap = true
+ }
+ }
+ }
+ if (disableMap) return
+
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)
+ renderLibs.scizzor(x + 2, y + 2, size - 4, size - 4)
+
+ if (this.currDungeonBossImage) {
+ this.currDungeonBossImage.image.draw(x + xOff, y + yOff, size, size)
+ } else {
+ GlStateManager.func_179094_E(); //GlStateManager.push()
+ Renderer.translate(x + xOff, y + yOff, 1)
+ GlStateManager.func_179152_a(size / 128, size / 128, 1); //GlStateManager.scale()
+ GlStateManager.func_179131_c(1.0, 1.0, 1.0, 1.0); // GlStateManager.color()
+ Client.getMinecraft().field_71460_t.func_147701_i().func_148250_a(this.mapData, true);
+ GlStateManager.func_179121_F(); //GlStateManager.pop()
+ }
+ try {
+ this.drawOtherMisc(x + xOff, y + yOff, size, scale)
+
+ this.drawPlayersLocations(x + xOff, y + yOff, size, scale)
+
+ this.drawOtherMisc2(x + xOff, y + yOff, size, scale)
+ } catch (e) {
+ console.error(e)
+ console.error(e.stack)
+ }
+ renderLibs.stopScizzor()
+
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
+ if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
+
+ }
+ }
+
+ drawOtherMisc(x2, y2, size, scale) {
+ if (this.currDungeonBossImage) return
+ if (this.mapIcons.getValue()) {
+ Object.keys(this.puzzles).forEach(loc => {
+ if (!this.puzzles[loc]) return
+ if (this.puzzles[loc][1]) return
+ let y = (loc % 128) / 128 * 100
+ let x = (Math.floor(loc / 128)) / 128 * 100
+
+ let item = this.puzzleItems[this.puzzles[loc][0]] || this.barrier_block_item
+
+ // lines.forEach((l, i)=>{
+ // renderLibs.drawStringCentered("&0&l" + l, x*scale*2+x2-l.length/2*scale*2, y*scale*2+y2-this.roomWidth/3*scale*2+this.roomWidth/3*scale*2+i*6*scale*2-((lines.length-1)*3+4)*scale*2, scale*2)
+ // })
+
+ item.draw(x * scale * 2 + x2 - this.roomWidth / 4 * scale * 2, y * scale * 2 + y2 - this.roomWidth / 4 * scale * 2, 1.5 * scale)
+ })
+ }
+ }
+
+ drawOtherMisc2(x2, y2, size, scale) {
+ if (this.currDungeonBossImage) return
+ if (this.roomsecrets.getValue()) {
+ for (let ent of this.roomDataStuffRender.entries()) {
+ let [loc, [secrets, roomid, color]] = ent
+ let [x, y] = loc.split(",")
+
+ let renderText = color + secrets
+
+ let val2 = ChatLib.removeFormatting(renderText)
+
+ let renderX = (parseInt(x) + 16) / this.mapScale / 128 * size + this.offset[0] / 128 * size
+ let renderY = (parseInt(y) + 16) / this.mapScale / 128 * size + this.offset[1] / 128 * size
+
+ Renderer.translate(0, 0, 1000)
+ renderLibs.drawStringCentered("§0" + val2, x2 + renderX + scale * 1.25, y2 + renderY - 2 * scale * 1.25, scale * 1.25)
+ Renderer.translate(0, 0, 1000)
+ renderLibs.drawStringCentered("§0" + val2, x2 + renderX - scale * 1.25, y2 + renderY - 2 * scale * 1.25, scale * 1.25)
+ Renderer.translate(0, 0, 1000)
+ renderLibs.drawStringCentered("§0" + val2, x2 + renderX, y2 + renderY + scale * 1.25 - 2 * scale * 1.25, scale * 1.25)
+ Renderer.translate(0, 0, 1000)
+ renderLibs.drawStringCentered("§0" + val2, x2 + renderX, y2 + renderY - scale * 1.25 - 2 * scale * 1.25, scale * 1.25)
+ Renderer.translate(0, 0, 1000)
+ renderLibs.drawStringCentered("§f" + renderText, x2 + renderX, y2 + renderY - 2 * scale * 1.25, scale * 1.25)
+ }
+ }
+ }
+
+ drawPlayersLocations(x, y, size, scale) {
+
+ let uuidToPlayer = {}
+ World.getAllPlayers().forEach(player => {
+ if (player.getPing() === -1) return
+ if (!this.people.includes(player.getName())) return
+ uuidToPlayer[player.getUUID().toString()] = player
+ })
+
+ Object.keys(this.mapDataPlayers).forEach((uuid) => {
+ if (this.deadPlayers.has(uuid)) return
+ if (uuid === Player.getUUID().toString()) return
+ let renderX
+ let renderY
+
+ if (this.currDungeonBossImage) {
+ renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
+ renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
+ } else {
+ renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
+ renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
+ }
+
+ if (this.borderedHeads.getValue()) {
+ Renderer.translate(renderX + x, renderY + y, 1000)
+ Renderer.scale(scale * 1.5, scale * 1.5)
+ Renderer.rotate(this.mapDataPlayers[uuid].rot)
+ Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12)
+ }
+ Renderer.translate(renderX + x, renderY + y, 1000)
+ Renderer.scale(scale * 1.5, scale * 1.5)
+ Renderer.rotate(this.mapDataPlayers[uuid].rot)
+ this.getImageForPlayer(uuid).draw(-5, -5, 10, 10)
+ })
+
+ let uuid = Player.getUUID().toString()
+ if (!this.mapDataPlayers[uuid]) return
+ let renderX
+ let renderY
+
+ if (this.currDungeonBossImage) {
+ renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
+ renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
+ } else {
+ renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
+ renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
+ }
+
+
+ if (this.borderedHeads.getValue()) {
+ Renderer.translate(renderX + x, renderY + y, 1000)
+ Renderer.scale(scale * 1.5, scale * 1.5)
+ Renderer.rotate(this.mapDataPlayers[uuid].rot)
+ Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12)
+ }
+ Renderer.translate(renderX + x, renderY + y, 1000)
+ Renderer.scale(scale * 1.5, scale * 1.5)
+ Renderer.rotate(this.mapDataPlayers[uuid].rot)
+ this.getImageForPlayer(uuid).draw(-5, -5, 10, 10)
+ }
+
+ getRoomXYWorld() {
+ let roomData = this.getRoomWorldData()
+ if (roomData.rotation === 4) {
+ return [roomData.x, roomData.y + 32]
+ }
+
+ return [roomData.x, roomData.y]
+ }
+
+ getRotation(x, y, width, height, roofY) {
+ let one = this.getTopBlockAt(x + width / 2 + 1, y + height / 2, roofY)
+ let two = this.getTopBlockAt(x + width / 2 - 1, y + height / 2, roofY)
+ let three = this.getTopBlockAt(x + width / 2, y + height / 2 + 1, roofY)
+ let four = this.getTopBlockAt(x + width / 2, y + height / 2 - 1, roofY)
+
+ if (one === 0 && three === 0) return 1
+ if (two === 0 && three === 0) return 2
+ if (one === 0 && four === 0) return 3
+ if (two === 0 && four === 0) return 4 //4 IS SO TOXIK HGOLY HEL I HATE L SHAPE ROOMS WHY DO THIS TO ME
+
+ return -1
+ }
+
+ getRoomWorldData() {
+ let x = Math.floor((Player.getX() + 8) / 32) * 32 - 8
+ let y = Math.floor((Player.getZ() + 8) / 32) * 32 - 8
+ let width = 30
+ let height = 30
+
+ let roofY = this.getRoofAt(x, y)
+
+ while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) {
+ x -= 32
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x, roofY, y - 1)).getBlockId() !== 0) {
+ y -= 32
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) { //second iteration incase of L shape
+ x -= 32
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y)).getBlockId() !== 0) {
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x, roofY, y + height + 1)).getBlockId() !== 0) {
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width, roofY, y + height + 1)).getBlockId() !== 0) { //second iteration incase of L shape
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y + height)).getBlockId() !== 0) { //second iteration incase of L shape
+ width += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x + width, roofY, y - 1)).getBlockId() !== 0) {//second iteration incase of L shape
+ y -= 32
+ height += 32
+ }
+ while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y + height)).getBlockId() !== 0) { //third iteration incase of L shape
+ x -= 32
+ width += 32
+ }
+
+
+ return {
+ x,
+ y,
+ width,
+ height,
+ cx: x + width / 2,
+ cy: y + height / 2,
+ rotation: this.getRotation(x, y, width, height, roofY)
+ }
+ }
+
+ getRoofAt(x, z) {
+ let y = 255
+ while (y > 0 && World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId() === 0) y--
+
+ return y
+ }
+
+ getTopBlockAt(x, z, y) {
+ if (!y) y = this.getHeightAt(x, z)
+
+ return World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId()
+ }
+
+ step() {
+ if (!World.getWorld()) return
+ if (!this.isInDungeon()) return
+ if (Player.getContainer().getName().startsWith("Catacombs - Floor ")) {
+ this.nameToUUID = {}
+ World.getAllPlayers().forEach(p => {
+ this.nameToUUID[p.getName().toLowerCase()] = p.getUUID().toString()
+ })
+ let playerI = 0
+ for (let i = 0; i < 5; i++) {
+ let name = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(3 + i)?.getName()?.split(" ")?.pop() || "")
+ if (this.nameToUUID[name.toLowerCase()] && this.nameToUUID[name.toLowerCase()] !== Player.getUUID().toString()) {
+ this.idToPlayer[playerI] = this.nameToUUID[name.toLowerCase()]
+ if (name) playerI++
+ }
+ }
+ this.idToPlayer[playerI] = Player.getUUID().toString()
+ playerI++
+ if (playerI !== World.getAllPlayers().filter(p => p.getPing() === 1).length) this.idToPlayer = {}
+ }
+ // console.log("asjbfoasbgp")
+ this.people = []
+ this.puzzlesTab = []
+ TabList.getNames().forEach(nameo => {
+
+
+ // Party (2) | Soopyboo32 (Mage XXXVI) | Ultimate: Ready | Revive Stones: 1 | | zZzJAKE ♲ (DEAD) | Ultimate: 00m 45s | Revive Stones: 0 | | | | | | | | | | | | | Player Stats | Downed: zZzJAKE | Time: 00m 47s | Revive: 01m 40s | | Deaths: (2) | Damage Dealt: 4.7M❤ | Healing Done: 718❤ | Milestone: ☠❸ | | Discoveries: (0) | Secrets Found: 0 | Crypts: 0 | | | | | | | | Dungeon Stats | Dungeon: Catacombs | Opened Rooms: 13 | Completed Rooms: 12 | Secrets Found: 0% | Time: 01m 51s | | Puzzles: (3) | ???: [✦] | ???: [✦] | ???: [✦] | | | | | | | | | | Account Info | Profile: Pomegranate | Pet Sitter: N/A | Bank: 57M/11M | Interest: 04h 19m 10s | | Skills: Combat 60: MAX | Speed: ✦457 | Strength: ❁859 | Crit Chance: ☣62 | Crit Damage: ☠1479 | Attack Speed: ⚔92 | | Event: Election Over! | Starts In: 2h 39m 10s | | Election: 0d 2h 39m 10s | Aatrox: |||||||||| (79%) | Marina: |||||||||| (7%) | Cole: |||||||||| (6%) | Soopyboo32
+ let line = ChatLib.removeFormatting(nameo).trim().replace("♲ ", "") //TODO: Remove bingo symbol
+ if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) {
+ this.people.push(line.split(" ")[0])
+ }
+
+ name = ChatLib.removeFormatting(nameo).trim().split(" ")
+ let end = name.pop()
+ // console.log(end) Water Board: [✔]
+ if (end !== "[✦]" && end !== "[✔]") return
+ name = name.join(" ").trim().replace(":", "")
+ if (name.length > 1 && !name.includes("?")) {
+ this.puzzlesTab.push([name, end === "[✔]"])
+ }
+ // console.log(name)
+ })
+ let puzzlesTab2 = this.puzzlesTab.map(a => a)
+ // console.log(this.puzzlesTab.length)
+ // Object.keys(this.puzzles).forEach(key=>{
+ // let y = (key%128)
+ // let x = (Math.floor(key/128))
+
+ // if(x>100&&y>100){
+ // this.puzzles[key] = puzzlesTab2.shift()
+ // }
+ // })
+ Object.keys(this.puzzles).forEach(key => {
+ // let y = (key%128)
+ // let x = (Math.floor(key/128))
+
+ // if(x>100&&y>100){
+ // return
+ // }
+ this.puzzles[key] = puzzlesTab2.shift()
+ // console.log(key, this.puzzles[key], this.puzzlesTab.length)
+ })
+ }
+
+ updateMapImage() {
+ if (!this.mortLocation) {
+ try {
+ World.getAllEntities().forEach(entity => {
+ if (ChatLib.removeFormatting(entity.getName()) === ("Mort")) {
+ this.mortLocation = [
+ entity.getX(),
+ entity.getZ()
+ ]
+ }
+ })
+ } catch (e) { }
+ }
+
+ // let graphics = this.renderImage.getGraphics()
+
+ // graphics.setComposite(AlphaComposite.Clear);
+ // graphics.fillRect(0, 0, this.IMAGE_SIZE, this.IMAGE_SIZE)
+ // graphics.setComposite(AlphaComposite.SrcOver);
+
+ let mapData
+ try {
+ let item = Player.getInventory().getStackInSlot(8)
+ mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData()
+ } catch (error) {
+ }
+ if (mapData && !this.boringMap) {
+ this.mapData = mapData
+
+
+ // console.log("has map data poggies")
+ let bytes = mapData[f.colors.MapData]
+
+ // let newArr = java.lang.reflect.Array.newInstance(java.lang.Integer.TYPE, bytes.length)
+ // for (let i = 0; i < bytes.length; i++) {
+ // // console.log(bytes[i]/4)
+
+ // if (bytes[i] !== 0) {
+ // let j = bytes[i] & 255
+ // newArr[i] = net.minecraft.block.material.MapColor[f.mapColorArray][j >> 2][m.getMapColor.MapColor](j & 3)
+ // // graphics.setColor(color)
+ // // graphics.fillRect(x * this.MAP_QUALITY_SCALE, y * this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE)
+ // }
+ // // x++
+ // // if (x >= 128) {
+ // // x = 0
+ // // y++
+
+ // // if (y > 128) break
+ // // }
+
+ // // mapImage.getRGB()
+ // }
+ // this.renderImage.setRGB(0, 0, 128, 128, newArr, 0, 128)
+
+ // newImage.setRGB(0,0,128,128, ints, 0, 1)
+
+ // graphics. ()
+ //room size is 18
+ //4 inbetween
+
+ //finding room offsets
+ let brBoxTemp = undefined
+ let roomOffsets
+ let roomWidth1 = 0
+ let roomWidth2 = 0
+ let rx = 0
+ let ry = 0
+ for (let x = 0; x < 128; x += 5) {
+ for (let y = 0; y < 128; y += 5) {
+ if (bytes[x + y * 128] === 30
+ && bytes[x + 1 + y * 128] === 30
+ && bytes[x + 2 + y * 128] === 30
+ && bytes[x + 3 + y * 128] === 30
+ && bytes[x + 5 + y * 128] === 30
+ && bytes[x + 10 + y * 128] === 30) {
+ rx = x
+ ry = y
+ while (bytes[(rx - 1) + ry * 128] === 30) {
+ rx--
+ }
+ while (bytes[(rx) + (ry - 1) * 128] === 30) {
+ ry--
+ }
+ break;
+ }
+ }
+ if (rx) break;
+ }
+ let x = rx
+ while (bytes[x + ry * 128] === 30) {
+ x++
+ roomWidth2++
+ }
+ let y = ry
+ while (bytes[rx + y * 128] === 30) {
+ y++
+ roomWidth1++
+ }
+
+ let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2) * 5 / 4)
+
+ this.mapScale = 32 / roomWidth
+ let mortLocationOnMap
+ roomOffsets = [rx % roomWidth - 3, ry % roomWidth - 3]
+
+ let dir = roomWidth / 2 - 5 / this.mapScale
+
+ //top
+ for (let i = 0; i < roomWidth; i++) {
+ if (bytes[(i + rx - 3) + (ry - 3) * 128] !== 0) {
+ mortLocationOnMap = [rx - 2 + roomWidth / 2, ry - 2 + roomWidth / 2 - dir]
+ break
+ }
+ }
+ // if(mortLocationOnMap) break
+ //bottom
+ for (let i = 0; i < roomWidth; i++) {
+ if (bytes[(i + rx - 3) + (ry + roomWidth - 3) * 128] !== 0) {
+ mortLocationOnMap = [rx - 2 + roomWidth / 2, ry - 2 + roomWidth / 2 + dir]
+ break
+ }
+ }
+ //left
+ for (let i = 0; i < roomWidth; i++) {
+ if (bytes[(rx - 3) + (i + ry - 3) * 128] !== 0) {
+ mortLocationOnMap = [rx - 2 + roomWidth / 2 - dir, ry - 2 + roomWidth / 2]
+ break
+ }
+ }
+ //right
+ for (let i = 0; i < roomWidth; i++) {
+ if (bytes[(rx + roomWidth - 3) + (i + ry - 3) * 128] !== 0) {
+ mortLocationOnMap = [rx - 2 + roomWidth / 2 + dir, ry - 2 + roomWidth / 2]
+ }
+ }
+
+ if (mortLocationOnMap && this.mortLocation) {
+
+ for (let x = roomOffsets[0]; x < 128; x += roomWidth) {
+ for (let y = roomOffsets[1]; y < 128; y += roomWidth) {
+ let testLocs = [[x, y + roomWidth / 2, false], [x + roomWidth / 2, y, true]]
+ testLocs.forEach(([ux, uy, isX]) => {
+
+ // console.log(bytes[~~ux+~~uy*128])
+ if (bytes[~~ux + ~~uy * 128] === 119 || bytes[~~ux + ~~uy * 128] === 18) {
+
+ brBoxTemp = [
+ (ux - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0],
+ (uy - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1]
+ ]
+
+ if (isX) {
+ brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32 + 16
+ brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32
+ } else {
+ brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32
+ brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32 + 16
+ }
+
+ brBoxTemp = [
+ (~~brBoxTemp[0]) - 8.5,
+ (~~brBoxTemp[1]) - 8.5
+ ]
+ }
+ })
+
+ let [tx, ty] = [~~(x + roomWidth / 2), ~~(y + roomWidth / 2)]
+
+ if (bytes[tx + ty * 128] === 66) {
+
+ if (!this.puzzles[(tx) * 128 + ty] && Object.keys(this.puzzles).length < 10) {
+ this.puzzles[(tx) * 128 + ty] = ["Loading", false]
+ }
+ }
+ }
+ }
+ }
+
+ this.brBoxLoc = brBoxTemp
+
+
+ if (this.brBox.getValue() && !this.bloodOpened) this.dungeonBrBoxElm.startRender()
+
+ if (this.brBoxLoc) this.dungeonBrBoxElm.setLocationSize([this.brBoxLoc[0] - 1.5, 69, this.brBoxLoc[1] - 1.5], [3, 4, 3])
+
+ if (roomOffsets) {
+ // for(let x = 0;x<128;x++){
+ // for(let y = 0;y<128;y++){
+ // if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){
+ // this.renderImage.setRGB(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, Renderer.color(0,0,0))
+ // }
+ // }
+ // }
+
+ // for(let x = roomOffsets[0];x<128;x+=roomWidth){
+ // for(let y = roomOffsets[1];y<128;y+=roomWidth){
+ // let testLocs = [[x, y+roomWidth/2],[x+roomWidth/2, y]]
+ // testLocs.forEach(([ux, uy])=>{
+ // ux = ~~ux
+ // uy = ~~uy
+
+ // try{
+ // this.renderImage.setRGB(ux*this.MAP_QUALITY_SCALE, uy*this.MAP_QUALITY_SCALE, Renderer.color(255,0,0))
+ // }catch(e){}
+ // })
+ // }
+
+ // }
+
+ if (mortLocationOnMap && this.mortLocation) {
+ this.offset = [mortLocationOnMap[0] - this.mortLocation[0] / this.mapScale, mortLocationOnMap[1] - this.mortLocation[1] / this.mapScale]
+ // this.renderImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0))
+ // ChatLib.chat(roomWidth + " " + this.offset.join(", "))
+ }
+ }
+
+ // console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128])
+ this.roomWidth = roomWidth
+
+ this.mortLocationOnMap = mortLocationOnMap
+
+ if (this.mortLocation && mortLocationOnMap && roomWidth) {
+ let deco = mapData[f.mapDecorations]
+ this.extraDeco = []
+ try {
+ let i = 0
+ deco.forEach((icon, vec4b) => {
+ let x = vec4b.func_176112_b()
+ let y = vec4b.func_176113_c()
+ let rot = vec4b.func_176111_d()
+ x = x / 2 + 64
+ y = y / 2 + 64
+ rot = rot * 360 / 16 + 180
+
+
+ x = (x - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0]
+ y = (y - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1]
+
+
+ //wtf is this
+
+ //vec4b.func_176110_a()
+
+
+ let closestP = undefined
+ let closestDistance = Infinity
+ Object.keys(this.mapDataPlayers).forEach((uuid) => {
+ if ((x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2 < closestDistance) {
+ closestDistance = (x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2
+ closestP = uuid
+ }
+ })
+ while (this.idToPlayer[i] && this.deadPlayers.has(this.idToPlayer[i])) i++
+ if (this.idToPlayer[i]) closestP = this.idToPlayer[i]
+ if (closestP && closestP !== Player.getUUID().toString()) {
+ // console.log(closestP, x, y)
+ this.mapDataPlayers[closestP].x = x
+ this.mapDataPlayers[closestP].y = y
+ this.mapDataPlayers[closestP].rot = rot
+ }
+ i++
+ });
+ } catch (e) { }
+ }
+
+
+ if (this.offset && this.offset.length === 2) {
+ this.roomDataStuffRender.clear()
+ for (let ent of this.roomDataStuff.entries()) {
+ let [loc] = ent
+ let [x, y] = loc.split(",")
+
+ let renderX = Math.round((parseInt(x) + 16) / this.mapScale + this.offset[0]) // / 128 * size
+ let renderY = Math.round((parseInt(y) + 16) / this.mapScale + this.offset[1])// / 128 * size
+ // console.log(renderX, renderY)
+ let isGreen = false
+ let color = "&8"
+ for (let i = 0; i < 10; i++) {
+ if (bytes[renderX + i + (renderY + i) * 128] === 30
+ || bytes[renderX + i + 1 + (renderY + i) * 128] === 30) {
+ isGreen = true
+ color = "&a"
+ }
+ if (bytes[renderX + i + (renderY + i) * 128] === 34
+ || bytes[renderX + i + 1 + (renderY + i) * 128] === 34) {
+ color = "&f"
+ }
+ }
+ if (isGreen) {
+ let total = ent[1][0].split(" ")[1]
+ let data = this.roomDataStuff.get(loc)
+ data[0] = total + " " + total
+ this.roomDataStuff.set(loc, data)
+ }
+
+ let setData = [...this.roomDataStuff.get(loc)]
+ setData.push(color)
+ this.roomDataStuffRender.set(loc, setData)
+ }
+ }
+ // if (!this.renderImage) return
+
+ // let newMapImageThing = new Image(this.renderImage)
+ this.currDungeonBossImage = undefined
+ } else {
+ //no map data, check to see if should render boss image
+
+ if (this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor]) this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor].forEach(data => {
+ if (data.bounds[0][0] <= Player.getX() && data.bounds[0][1] <= Player.getY() && data.bounds[0][2] <= Player.getZ() && data.bounds[1][0] >= Player.getX() && data.bounds[1][1] >= Player.getY() && data.bounds[1][2] >= Player.getZ()) {
+ this.currDungeonBossImage = data
+ }
+ })
+ }
+
+
+ // this.mapImage.setImage(this.renderImage)
+ }
+
+ step5s() {
+ if (!this.FeatureManager.features["dataLoader"].class.isInDungeon) return
+ if (this.people.length < 1) return
+
+ let data = []
+
+ World.getAllPlayers().forEach(player => {
+ if (player.getPing() === -1) return
+ if (!this.people.includes(player.getName())) return
+ data.push({
+ x: player.getX(),
+ y: player.getZ(),
+ rot: player.getYaw() + 180,
+ username: player.getName(),
+ uuid: player.getUUID().toString()
+ })
+ this.nameToUUID[player.getName().toLowerCase()] = player.getUUID().toString()
+ })
+ // console.log("Sending: " + JSON.stringify(this.people, undefined, 2)+JSON.stringify(data, undefined, 2))
+ socketConnection.sendDungeonData(this.people, data)
+ }
+ updateDungeonMapData(data) {
+ // console.log("Recieved: " + JSON.stringify(data, undefined, 2))
+ data.forEach(p => {
+ this.mapDataPlayers[p.uuid] = p
+ })
+ }
+
+ getImageForPlayer(uuid) {
+ let img = renderLibs.getImage("https://crafatar.com/avatars/" + uuid.replace(/-/g, "") + "?size=8&overlay")
+ if (!img) return this.defaultPlayerImage
+
+ return img
+ }
+
+ initVariables() {
+ this.mapImage = undefined
+ this.defaultPlayerImage = undefined
+ this.mortLocation = undefined
+ this.offset = undefined
+ this.puzzles = undefined
+ this.puzzlesTab = undefined
+ this.mapScale = undefined
+ this.newPuzzlesTab = undefined
+ this.renderImage = undefined
+ }
+
+ onDisable() {
+ this.dungeonBrBoxElm.stopRender()
+ this.initVariables()
+ this.running = false
+ this.roomDataStuff.clear()
+ }
+}
+
+module.exports = {
+ class: new DungeonMap()
+}
+
+const ContainerChest = Java.type("net.minecraft.inventory.ContainerChest")
+class SpiritLeapOverlay {
+ constructor(parent) {
+ this.parent = parent
+
+ this.soopyGui = new SoopyGui()
+
+ let renderThing = new soopyGuiMapRendererThing(this).setLocation(0, 0, 1, 1)
+ this.soopyGui.element.addChild(renderThing)
+
+ this.soopyGui.element.addEvent(new SoopyKeyPressEvent().setHandler((key, keyId) => {
+ if (keyId === 18) {
+ this.soopyGui.close()
+ }
+ }))
+
+ this.buttonsContainer = new SoopyGuiElement().setLocation(0.2, 0.2, 0.6, 0.3)
+ this.soopyGui.element.addChild(this.buttonsContainer)
+
+ this.items = {}
+
+ this.players = {}
+ }
+
+ guiOpened(event) {
+ if (event.gui && event.gui.field_147002_h instanceof ContainerChest) {
+ name = event.gui.field_147002_h.func_85151_d().func_145748_c_().func_150260_c()
+ if (name === "Spirit Leap") {
+ this.soopyGui.open()
+ }
+ }
+ }
+
+ tick() {
+ let itemsNew = {}
+
+ if (Player.getContainer()?.getName() === "Spirit Leap") {
+
+ this.players = {}
+ Scoreboard.getLines().forEach(line => {
+ let name = ChatLib.removeFormatting(line.getName()).replace(/[^A-z0-9 \:\(\)\.\[\]]/g, "")
+ if (name.startsWith("[M] ")) this.players[name.split(" ")[1]] = "M"
+ if (name.startsWith("[A] ")) this.players[name.split(" ")[1]] = "A"
+ if (name.startsWith("[B] ")) this.players[name.split(" ")[1]] = "B"
+ if (name.startsWith("[H] ")) this.players[name.split(" ")[1]] = "H"
+ if (name.startsWith("[T] ")) this.players[name.split(" ")[1]] = "T"
+ })
+
+ for (let i = 1; i < 9 * 3; i++) {
+ let item = Player.getContainer().getStackInSlot(i)
+ if (item && item.getID() !== 160) {
+ itemsNew[item.getName()] = i
+ }
+ }
+
+ if (JSON.stringify(this.items) !== JSON.stringify(itemsNew)) {
+ this.items = itemsNew
+ this.buttonsContainer.clearChildren()
+
+ getClass = (name) => {
+ let pClass = (this.players[name] || "?")
+ if (pClass === "?") {
+ Object.keys(this.players).forEach(n => {
+ if (name.startsWith(n)) {
+ pClass = this.players[n]
+ }
+ })
+ }
+ return pClass
+ }
+
+ Object.keys(this.items).sort((a, b) => {
+ return getClass(ChatLib.removeFormatting(a)).codePointAt(0) - getClass(ChatLib.removeFormatting(b)).codePointAt(0)
+ }).forEach((name, i) => {
+
+ let name2 = ChatLib.removeFormatting(name)
+ let pClass = getClass(name2)
+
+ let button = new ButtonWithArrow().setText((name2 === this.parent.lastDoorOpener ? "&4" : "&2") + "[" + pClass + "] " + name2).addEvent(new SoopyMouseClickEvent().setHandler(() => {
+ Player.getContainer().click(itemsNew[name])
+ ChatLib.chat("Leaping to " + name)
+ })).setLocation((i % 2) * 0.5, Math.floor(i / 2) * 0.5, 0.5, 0.5)
+ button.text.setLocation(0.5, 0, 0.4, 1)
+ button.addEvent(new SoopyRenderEvent().setHandler(() => {
+ if (!this.parent.nameToUUID[name2.toLowerCase()]) return
+ let img = this.parent.getImageForPlayer(this.parent.nameToUUID[name2.toLowerCase()])
+
+ if (!img) return
+
+ let x = button.location.getXExact()
+ let y = button.location.getYExact()
+ let h = button.location.getHeightExact()
+
+ img.draw(x + h / 5, y + h / 10, 8 * h / 10, 8 * h / 10)
+
+ }))
+ this.buttonsContainer.addChild(button)
+ })
+ }
+ }
+ }
+}
+
+class soopyGuiMapRendererThing extends SoopyGuiElement {
+ constructor(parent) {
+ super()
+
+ this.parentE = parent
+
+ this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY) => {
+ let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2)
+
+ let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE]
+
+ this.parentE.parent.drawMap(x, y, size, scale)
+
+ let closestPlayer
+ if (mouseY > y) {
+ closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
+
+ if (closestPlayer) {
+ let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+ let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+
+ Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000)
+ Renderer.scale(scale * 3, scale * 3)
+ Renderer.rotate(closestPlayer.rot)
+ this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5, -5, 10, 10)
+ }
+ }
+ Object.keys(this.parentE.parent.mapDataPlayers).forEach(uuid => {
+ let player = this.parentE.parent.mapDataPlayers[uuid]
+
+ let renderX = player.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+ let renderY = player.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+
+ Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000)
+ renderLibs.drawStringCenteredShadow((player.uuid === closestPlayer?.uuid ? "&c" : "&a") + "[" + (this.parentE.players[player.username] || "?") + "] " + player.username, 0, -7 * scale * 3, 2)
+ /*
+ {
+ x: player.getX(),
+ y: player.getZ(),
+ rot: player.getYaw()+180,
+ username: player.getName(),
+ uuid: player.getUUID().toString()
+ }
+ */
+ })
+
+ if (closestPlayer) {
+ let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+ let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+
+ Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size)
+ renderLibs.drawStringCenteredShadow("&c" + "[" + (this.parentE.players[closestPlayer.username] || "?") + "] " + closestPlayer.username, 0, -7 * scale * 3, 2)
+ }
+ }))
+ this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY) => {
+ let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2)
+
+ let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE]
+
+ if (mouseY < y) return
+
+ let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
+
+ if (closestPlayer) {
+ if (Player.getContainer()?.getName() === "Spirit Leap") {
+ for (let i = 1; i < 9 * 3; i++) {
+ let item = Player.getContainer().getStackInSlot(i)
+ if (item && item.getID() !== 160) {
+ if (ChatLib.removeFormatting(item.getName()) === closestPlayer.username) {
+ Player.getContainer().click(i)
+ ChatLib.chat("Leaping to " + closestPlayer.username)
+ }
+ }
+ }
+ }
+ }
+ }))
+ }
+
+ getClosestPlayerTo(x, y, size, scale, scanX, scanY) {
+
+ let closest = null
+ let closestD = Infinity
+ Object.keys(this.parentE.parent.mapDataPlayers).forEach((uuid) => {
+
+ if (uuid === Player.getUUID()) return
+
+ let renderX = this.parentE.parent.mapDataPlayers[uuid].x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+ let renderY = this.parentE.parent.mapDataPlayers[uuid].y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
+
+ let distance = (renderX + x + this.parentE.parent.offset[0] / 128 * size - scanX) ** 2 + (renderY + y + this.parentE.parent.offset[1] / 128 * size - scanY) ** 2
+
+ if (distance < closestD) {
+ closestD = distance
+ closest = this.parentE.parent.mapDataPlayers[uuid]
+ }
+ })
+
+ return closest
+ }
+} \ No newline at end of file
diff --git a/src/features/dungeonMap/map.png b/src/features/dungeonMap/map.png
new file mode 100644
index 0000000..ff16aca
--- /dev/null
+++ b/src/features/dungeonMap/map.png
Binary files differ
diff --git a/src/features/dungeonMap/metadata.json b/src/features/dungeonMap/metadata.json
new file mode 100644
index 0000000..beef50e
--- /dev/null
+++ b/src/features/dungeonMap/metadata.json
@@ -0,0 +1,8 @@
+{
+ "name": "Dungeon Map",
+ "description": "Cool dungeon map and related features",
+ "isHidden": false,
+ "isTogglable": true,
+ "defaultEnabled": false,
+ "sortA": 1
+} \ No newline at end of file