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authorSoopyboo32 <49228220+Soopyboo32@users.noreply.github.com>2022-09-17 23:47:59 +0800
committerGitHub <noreply@github.com>2022-09-17 23:47:59 +0800
commit364caae9b6e47b8d5e1bab950aebc5b35bc4baad (patch)
treee554b5859e0135b8f644986768306d5f3ee5683e /src/features/performance/index.js
parenteb8bc77bf2d790e97fe793eb96ad77e1b4d2bbbf (diff)
parent12f3a81cf12c6ffc24a7f2a0e8102dfba3fddf82 (diff)
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Merge pull request #71 from Soopyboo32/Babel
Diffstat (limited to 'src/features/performance/index.js')
-rw-r--r--src/features/performance/index.js128
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diff --git a/src/features/performance/index.js b/src/features/performance/index.js
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+/// <reference types="../../../../CTAutocomplete" />
+/// <reference lib="es2015" />
+import Feature from "../../featureClass/class";
+import SettingBase from "../settings/settingThings/settingBase";
+import ToggleSetting from "../settings/settingThings/toggle";
+
+class Performance extends Feature {
+ constructor() {
+ super()
+ }
+
+ onEnable() {
+ return;
+ new SettingBase("NOTE: If you dont use any of the features, disable this", "Having performance enabled will decrease performance if no features are used\n(this is due to it using the render entity event)", true, "hide_performance_description", this)
+
+ this.armourStandCapSetting = new ToggleSetting("Armorstand render cap", "Limits the max number of armor stands rendered to 50\n(50 closest to player)", true, "armorstand_render_cap", this)
+
+ this.entitysRenderingTemp = {}
+ this.entitysRendering = {}
+
+ this.dontRender = {}
+
+ // this.removeHiddenEnts = []
+
+ this.nextUpdateDontRender = 0
+ this.maxEntsRender = 50
+ this.armourstandClass = Java.type("net.minecraft.entity.item.EntityArmorStand").class
+ this.armourstandClassString = this.armourstandClass.toString()
+
+ this.registerStep(true, 5, this.updateDontRender)
+
+ this.registerEvent("renderEntity", this.renderEntity)
+ this.registerEvent("renderWorld", this.renderWorld)
+
+ // this.registerForge(net.minecraftforge.event.entity.living.LivingAttackEvent, this.entityAttackEvent);
+ }
+
+ // entityAttackEvent(event) { //TODO: maby make an actual feature for this (0ping 1tap)
+ // if (event.source.func_76346_g() === Player.getPlayer()) {
+ // if(event.entity.func_110143_aJ()<800000){
+
+ // let uuid = new Entity(event.entity).getUUID().toString()
+ // this.dontRender[uuid] = "hit"
+ // this.removeHiddenEnts.push([uuid, Date.now()+1000])
+ // }
+ // }
+ // }
+
+ renderWorld() {
+ if (!this.armourStandCapSetting.getValue()) return
+ this.entitysRendering = {}
+ Object.keys(this.entitysRenderingTemp).forEach(a => {
+ this.entitysRendering[a] = true
+ })
+ this.entitysRenderingTemp = {}
+ }
+
+ updateDontRender() {
+ if (!this.armourStandCapSetting.getValue()) return
+
+ // this.removeHiddenEnts = this.removeHiddenEnts.filter(([uuid, time])=>{
+ // if(Date.now()<time) return true
+ // delete this.dontRender[uuid]
+ // return false
+ // })
+ // try{
+ let start = Date.now()
+ if (start < this.nextUpdateDontRender) return
+ let entities = World.getAllEntitiesOfType(this.armourstandClass)
+ let Ents = new Array(100)
+ for (let i = 0; i < entities.length; i++) {
+ // if(this.dontRender[entities[i].getUUID().toString()] === "hit") continue
+ if (!this.entitysRendering[entities[i].getUUID().toString()]) {
+ delete this.dontRender[entities[i].getUUID().toString()]
+ continue //not rendering
+ }
+
+ let dist = (Player.getX() - entities[i].getX()) ** 2 + (Player.getY() - entities[i].getY()) ** 2 + (Player.getZ() - entities[i].getZ()) ** 2
+ if (dist > 100 ** 2) {
+ this.dontRender[entities[i].getUUID().toString()] = true
+ continue
+ }
+
+ dist = ~~Math.sqrt(dist)
+ Ents[dist] = [entities[i], Ents[dist]]
+ }
+
+ let entsNumber = 0
+ for (let i = 0; i < Ents.length; i++) {
+ let entsNumberTemp = entsNumber
+ while (Ents[i]) {
+ if (entsNumber > this.maxEntsRender) {
+ this.dontRender[Ents[i][0].getUUID().toString()] = true
+ } else {
+ delete this.dontRender[Ents[i][0].getUUID().toString()]
+ }
+
+ Ents[i] = Ents[i][1]
+ entsNumberTemp++
+ }
+ entsNumber = entsNumberTemp
+ }
+ let timeTook = Date.now() - start
+ // console.log(`Update took ${timeTook}ms | ${entsNumber} ents`)
+ this.nextUpdateDontRender = Date.now() + 100 + 10 * timeTook
+ // }catch(e){
+ // //cucurrent modification
+ // }
+ }
+
+ renderEntity(e, pos, ticks, event) {
+ if (!this.armourStandCapSetting.getValue()) return
+ if (!e.getEntity().class.toString() === this.armourstandClassString) return
+ this.entitysRenderingTemp[e.getUUID().toString()] = true
+ if (this.dontRender[e.getUUID().toString()]) {
+ cancel(event)
+ return
+ }
+ }
+
+ onDisable() {
+ this.running = false
+ }
+}
+
+module.exports = {
+ class: new Performance()
+} \ No newline at end of file