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-rw-r--r--features/cosmetics/cosmetic/dragon/dragonWings.js360
-rw-r--r--features/cosmetics/textures/dragon/classic.pngbin11845 -> 0 bytes
-rw-r--r--features/cosmetics/textures/dragon/purple.pngbin19740 -> 0 bytes
3 files changed, 185 insertions, 175 deletions
diff --git a/features/cosmetics/cosmetic/dragon/dragonWings.js b/features/cosmetics/cosmetic/dragon/dragonWings.js
index 0d7341f..f050141 100644
--- a/features/cosmetics/cosmetic/dragon/dragonWings.js
+++ b/features/cosmetics/cosmetic/dragon/dragonWings.js
@@ -1,10 +1,11 @@
+import renderLibs from "../../../../../guimanager/renderLibs.js";
import { f, m, m } from "../../../../../mappings/mappings.js";
import ToggleSetting from "../../../settings/settingThings/toggle.js";
import Cosmetic from "../../cosmetic.js";
const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")
-if(!GlStateManager){
+if (!GlStateManager) {
// var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope
var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
}
@@ -13,10 +14,15 @@ const EssentialCosmeticSlot = Java.type("gg.essential.cosmetics.CosmeticSlot")
const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
-let textures = {//TODO: dynamicly load textures from server
- classic: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/classic.png"))),
- purple: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/purple.png")))
+let textures = new Map()
+let loadingTextures = new Set()
+function loadTexture(id) {
+ new Thread(() => {
+ loadingTextures.add(id)
+ textures.set(id, renderLibs.getImage("http://soopymc.my.to/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true))
+ }).start()
}
+loadTexture("classic")
let wing = getField(dragon, f.wing)
let wingTip = getField(dragon, f.wingTip)
@@ -24,132 +30,136 @@ class DragonWings extends Cosmetic {
constructor(player, parent) {
super(player, parent, "dragon_wings");
- this.animOffset = Math.random()*20*Math.PI
+ this.animOffset = Math.random() * 20 * Math.PI
this.lastRender = Date.now()
this.lastFlapSound = this.animOffset
this.i = 0
this.flying = false
+
+ if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) {
+ loadTexture(this.settings.texture)
+ }
}
- onRenderEntity(ticks, isInGui){
-
- if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()){
+ onRenderEntity(ticks, isInGui) {
+
+ if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) {
return
}
-
+ if (!textures.has("classic")) return
let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
let isInInv = isSelfPlayer && ticks === 1
let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]
- if(!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return
+ if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return
// return;
// wing.func_78785_a(1)
- let timeSince = (Date.now()-this.lastRender)/1000
+ let timeSince = (Date.now() - this.lastRender) / 1000
this.lastRender = Date.now()
- let rotation = isInInv?0:this.player.getPlayer()[f.prevRenderYawOffset]+(this.player.getPlayer()[f.renderYawOffset]-this.player.getPlayer()[f.prevRenderYawOffset])*ticks
+ let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks
// rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
// console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
- let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]),(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]))
+ let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
+
+ let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
- let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]
-
- this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince
+ this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
let flapAmountMultiplyerNoEnd = 1
let flapAmountMultiplyer = 1
let wingEndOffsetThing = 0
-
- flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed*5))
+
+ flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5))
let flapMainOffsetThing = 0
let wingBackAmount = 0
let shouldStandStillWingCurve = true
- if(this.player.getPlayer()[f.hurtResistantTime] > 17){ //damage tick
- this.animOffset += 25*timeSince
+ if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick
+ this.animOffset += 25 * timeSince
}
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
- if(this.flying){ //flying
+ if (this.flying) { //flying
shouldStandStillWingCurve = false
- this.animOffset += 5*timeSince //flap in mid air
+ this.animOffset += 5 * timeSince //flap in mid air
flapAmountMultiplyer *= 1.75 //flap harder
- if(isSelfPlayer && thirdPersonView === 0){
- if(!this.parent.lessFirstPersonVisable.getValue()){
+ if (isSelfPlayer && thirdPersonView === 0) {
+ if (!this.parent.lessFirstPersonVisable.getValue()) {
flapAmountMultiplyerNoEnd += 0.4
flapMainOffsetThing = 0.3
}
- }else{
+ } else {
flapAmountMultiplyer *= 1.25
flapAmountMultiplyer *= 0.9
flapMainOffsetThing = 0.1
- wingEndOffsetThing+= -0.1
+ wingEndOffsetThing += -0.1
}
wingEndOffsetThing += -0.75
- if(verticleSpeed > 0){
- this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards
+ if (verticleSpeed > 0) {
+ this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
}
- }else{
- if(this.lastFlapSound < this.animOffset-this.animOffset%(Math.PI*2)){
- this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2)
+ } else {
+ if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) {
+ this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
}
}
- if(verticleSpeed < -0.5){
- wingBackAmount = Math.min(1, (verticleSpeed+0.5)*-1.5) //lift wings back further ur falling
+ if (verticleSpeed < -0.5) {
+ wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling
- this.animOffset += (verticleSpeed+0.5)*-3*timeSince
+ this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
}
GlStateManager[m.pushMatrix](); // pushMatrix
Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);
- if(!isSelfPlayer){
+ if (!isSelfPlayer) {
Tessellator.translate(
- (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity]-Player.getPlayer()[f.lastTickPosX]) * ticks),
- (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity]-Player.getPlayer()[f.lastTickPosY]) * ticks),
- (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity]-Player.getPlayer()[f.lastTickPosZ]) * ticks))
+ (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks),
+ (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks),
+ (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks))
}
- if(textures[this.settings.texture || "classic"]){
- Tessellator.bindTexture(textures[this.settings.texture || "classic"]) //bind texture
- }else{
- Tessellator.bindTexture(textures.classic) //bind default texture (classic)
+ if (textures.get(this.settings.texture || "classic")) {
+ Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture
+ } else {
+ Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic)
}
- if(this.player.getPlayer()[f.ridingEntity.Entity]){
- rotation = this.player.getPlayer()[f.rotationYawHead]+(this.player.getPlayer()[f.rotationYawHead]-this.player.getPlayer()[f.prevRotationYawHead])*ticks
+ if (this.player.getPlayer()[f.ridingEntity.Entity]) {
+ rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks
}
- if(!this.player.getPlayer()[m.isPlayerSleeping]()){ //dont rotate when in bed
- Tessellator.rotate((180-rotation),0,1,0)
-
- Tessellator.translate(0,1.2,0.1)
-
- if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking
- Tessellator.translate(0, -0.125,0)
- Tessellator.rotate(-20, 1,0,0)
-
- Tessellator.translate(0, 0,0.1)
- if(isSelfPlayer && thirdPersonView === 0){}else{
- Tessellator.translate(0, -0.125,0)
+ if (!this.player.getPlayer()[m.isPlayerSleeping]()) { //dont rotate when in bed
+ Tessellator.rotate((180 - rotation), 0, 1, 0)
+
+ Tessellator.translate(0, 1.2, 0.1)
+
+ if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
+ Tessellator.translate(0, -0.125, 0)
+ Tessellator.rotate(-20, 1, 0, 0)
+
+ Tessellator.translate(0, 0, 0.1)
+ if (isSelfPlayer && thirdPersonView === 0) { } else {
+ Tessellator.translate(0, -0.125, 0)
}
}
-
- if(isSelfPlayer && !isInInv && thirdPersonView === 0){
+
+ if (isSelfPlayer && !isInInv && thirdPersonView === 0) {
//Make wings less scuffed when in first person looking down/up
- Tessellator.translate(0, 0.25, 0.003*(this.player.getPitch()))
+ Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch()))
}
}
@@ -161,139 +171,139 @@ class DragonWings extends Cosmetic {
let changeStandingStillWingThing = 0
- if(horisontalSpeed < 0.01){
- if(!(this.flying)){ //not flying
- let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
- if(amt < 1*Math.PI){
- this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2)
+ if (horisontalSpeed < 0.01) {
+ if (!(this.flying)) { //not flying
+ let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
+ if (amt < 1 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
- flapAmountMultiplyer += (amt/(1*Math.PI))/2
- }else if(amt < 2*Math.PI){
- this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2)
+ flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2
+ } else if (amt < 2 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
- flapAmountMultiplyer += (1-(amt/(1*Math.PI)-1))/2
+ flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2
}
}
- if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking
- if(this.player.getPlayer()[f.rotationPitch] > 20){
+ if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
+ if (this.player.getPlayer()[f.rotationPitch] > 20) {
shouldStandingStillWingThing = true
shouldStandStillWingCurve = false
- changeStandingStillWingThing = Math.max(0,this.player.getPlayer()[f.rotationPitch]/600)
+ changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600)
}
}
}
- if(shouldStandingStillWingThing){
- wing[f.rotateAngleY] = 0.25+(changeStandingStillWingThing)*3
+ if (shouldStandingStillWingThing) {
+ wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3
}
- if(this.player.getPlayer()[m.isPlayerSleeping]()){ //player in bed
+ if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed
- try{ //try catch incase no bed at that location
+ try { //try catch incase no bed at that location
let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E
let rotation = 0
- switch(facing){
+ switch (facing) {
case 0:
rotation = 180
- Tessellator.translate(0, 0,-0.5)
+ Tessellator.translate(0, 0, -0.5)
break
case 1:
rotation = 90
- Tessellator.translate(0.5, 0,0)
+ Tessellator.translate(0.5, 0, 0)
break
case 2:
rotation = 0
- Tessellator.translate(0, 0,0.5)
+ Tessellator.translate(0, 0, 0.5)
break
case 3:
rotation = 270
- Tessellator.translate(-0.5, 0,0)
+ Tessellator.translate(-0.5, 0, 0)
break
}
// console.log(rotation)
// console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
Tessellator.rotate(rotation, 0, 1, 0)
- }catch(e){}
- Tessellator.translate(0, -this.settings.scale*25,0)
+ } catch (e) { }
+ Tessellator.translate(0, -this.settings.scale * 25, 0)
wing[f.rotateAngleX] = 0; //rotateAngleX
- wing[f.rotateAngleZ] = (-0.45+Math.sin(this.animOffset/5)*0.03); //rotateAngleZ
+ wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ
+
-
- wingTip[f.rotateAngleZ] = -2.5+Math.sin(this.animOffset/5)*0.03
- }else if(wingBackAmount === 0){
+ wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03
+ } else if (wingBackAmount === 0) {
//tilt
- let wing_goback_amount = 0.15/(Math.min(1, horisontalSpeed)*3+0.25)
+ let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25)
let temp_wing_thing = 1
- if(shouldStandingStillWingThing){
- wing_goback_amount /= 1+(changeStandingStillWingThing)/50
- flapAmountMultiplyer /= 1+(changeStandingStillWingThing)/50
+ if (shouldStandingStillWingThing) {
+ wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50
+ flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50
- temp_wing_thing += changeStandingStillWingThing*50
+ temp_wing_thing += changeStandingStillWingThing * 50
}
- let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3)+0.3 //When go faster tilt wing back so its in direction of wind
+ let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind
+
-
- if(shouldStandingStillWingThing){
- wing_tilt_offset += (changeStandingStillWingThing)*4
+ if (shouldStandingStillWingThing) {
+ wing_tilt_offset += (changeStandingStillWingThing) * 4
}
- wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset-(flapAmountMultiplyer-1)/3; //rotateAngleX
+ wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX
let temp_horis_wingthing = 0
- if(shouldStandingStillWingThing){
- temp_horis_wingthing = -(changeStandingStillWingThing)*0.75
+ if (shouldStandingStillWingThing) {
+ temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75
}
- wing[f.rotateAngleZ] = (Math.sin(this.animOffset)/temp_wing_thing + 0.125) * wing_goback_amount*(1+(flapAmountMultiplyer-1)*1)*flapAmountMultiplyerNoEnd -0.4-wing_tilt_offset/3+temp_horis_wingthing+flapMainOffsetThing; //rotateAngleZ
+ wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ
- let standStillCurveThing = shouldStandStillWingCurve?(2-flapAmountMultiplyer)*0.5:0
+ let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0
- wingTip[f.rotateAngleZ] = standStillCurveThing-((Math.sin((this.animOffset+1.5+(1-temp_wing_thing)/8.5))/(1+(temp_wing_thing-1)/3) + 0.5)) * 0.75*(1+(flapAmountMultiplyer-1)*1)/(1+temp_horis_wingthing) - (1-flapAmountMultiplyer)*2-(1-temp_wing_thing)/10+wingEndOffsetThing; //rotateAngleZ
- }else{
+ wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ
+ } else {
//tilt
- let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind
- wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset-wingBackAmount/2; //rotateAngleX
+ let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind
+ wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX
wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ
-
- wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset))*0.5 + 0.3))
+
+ wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3))
}
-
+
GlStateManager[m.disableCull]() //disable culling
- let wing_center_dist = ((0-Math.log(1000*this.settings.scale+0.01)-2)-100000*this.settings.scale*this.settings.scale)/1000
+ let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000
// GL11.glDepthMask(GL11.GL_FALSE);
Tessellator.translate(-wing_center_dist, 0, 0)
Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
wing[m.renderWithRotation](1) //render left wing
- Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0)
+ Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
Tessellator.scale(-1, 1, 1)
wing[m.renderWithRotation](1) //render right wing
-
- if(this.player.getPlayer()[f.hurtTime] > 0){ //damage tick
+
+ if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick
GlStateManager[m.pushMatrix](); // pushMatrix
GlStateManager[m.depthFunc](514);
GlStateManager[m.disableTexture2D]();
GlStateManager[m.enableBlend]();
GlStateManager[m.blendFunc](770, 771);
GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff
-
+
Tessellator.scale(-1, 1, 1)
- Tessellator.translate(-2*wing_center_dist/this.settings.scale, 0, 0)
+ Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0)
wing[m.renderWithRotation](1) //render left wing
- Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0)
+ Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
Tessellator.scale(-1, 1, 1)
wing[m.renderWithRotation](1) //render right wing
@@ -307,48 +317,48 @@ class DragonWings extends Cosmetic {
GlStateManager[m.popMatrix](); // popMatrix
}
- testPlaySound(){
- if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){
+ testPlaySound() {
+ if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) {
return
}
- if(!this.parent.ownCosmeticAudio.getValue()){
+ if (!this.parent.ownCosmeticAudio.getValue()) {
return
}
- if(this.player.getPlayer()[m.isPlayerSleeping]()) return
+ if (this.player.getPlayer()[m.isPlayerSleeping]()) return
+
+ let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
- let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]),(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]))
-
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
- if(this.flying){ //flying
-
- if(this.animOffset-this.lastFlapSound > 2*Math.PI){
+ if (this.flying) { //flying
+
+ if (this.animOffset - this.lastFlapSound > 2 * Math.PI) {
- let dist = Math.hypot((Player.getX()-this.player.getX()),(Player.getY()-this.player.getY()),(Player.getZ()-this.player.getZ()))+1
+ let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
- World.playSound("mob.enderdragon.wings", (this.settings.scale*15)*Math.min(1, 50/(dist*dist)), 1)
- this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2)
+ World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1)
+ this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
}
}
- if(horisontalSpeed < 0.01){
- if(!(this.flying)){ //not flying
- let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
- if(amt < 1*Math.PI){
- if(amt > 0.65*Math.PI && (2*Math.PI+this.animOffset)-this.lastFlapSound > 2*Math.PI){
-
- let dist = Math.hypot((Player.getX()-this.player.getX()),(Player.getY()-this.player.getY()),(Player.getZ()-this.player.getZ()))+1
-
- World.playSound("mob.enderdragon.wings", (Math.max(0.005,this.settings.scale-0.005)*25)*Math.min(1, 50/Math.min(1,dist*dist))/50, 1-(Math.max(0.005,this.settings.scale-0.005)*25))
- this.lastFlapSound = 2*Math.PI+(this.animOffset)-this.animOffset%(Math.PI*2)
+ if (horisontalSpeed < 0.01) {
+ if (!(this.flying)) { //not flying
+ let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
+ if (amt < 1 * Math.PI) {
+ if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) {
+
+ let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
+
+ World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25))
+ this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2)
}
}
}
}
}
- onTick(){
+ onTick() {
this.updateIfNotRendering()
@@ -356,25 +366,25 @@ class DragonWings extends Cosmetic {
}
- removeEssentialCosmetics(){
- if(!this.player.getPlayer() || !this.player.getPlayer().getEssentialCosmetics || !this.player.getPlayer().getEssentialCosmetics()) return
+ removeEssentialCosmetics() {
+ if (!this.player.getPlayer() || !this.player.getPlayer().getEssentialCosmetics || !this.player.getPlayer().getEssentialCosmetics()) return
let wingCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.WINGS)
- if(wingCosmetic !== null){
- if(this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))){
- this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)).getModel().getModel().boneList.forEach(b=>{
+ if (wingCosmetic !== null) {
+ if (this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))) {
+ this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)).getModel().getModel().boneList.forEach(b => {
b.isHidden = true
this.parent.hiddenEssentialCosmetics.push(b)
})
}
- }else{
+ } else {
let fullBodyCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
- if(fullBodyCosmetic === "DRAGON_ONESIE_2"){
- if(this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))){
- this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)).getModel().getModel().boneList.forEach(b=>{
- if(b.boxName === "wing_left_1" || b.boxName === "wing_right_1"){
+ if (fullBodyCosmetic === "DRAGON_ONESIE_2") {
+ if (this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))) {
+ this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)).getModel().getModel().boneList.forEach(b => {
+ if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") {
b.isHidden = true
-
+
this.parent.hiddenEssentialCosmetics.push(b)
}
})
@@ -383,48 +393,48 @@ class DragonWings extends Cosmetic {
}
}
- updateIfNotRendering(){
- let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]
+ updateIfNotRendering() {
+ let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
- this.flying = (verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity]
+ this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity]
- let timeSince = (Date.now()-this.lastRender)/1000
+ let timeSince = (Date.now() - this.lastRender) / 1000
- if(timeSince < 0.020){
+ if (timeSince < 0.020) {
return
}
this.lastRender = Date.now()
- let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]),(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]))
+ let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
-
- this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince
- if(this.player.getPlayer()[f.hurtResistantTime] > 0){ //damage tick
- this.animOffset += 5*timeSince
+ this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
+
+ if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick
+ this.animOffset += 5 * timeSince
}
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
- if(this.flying){ //flying
- this.animOffset += 5*timeSince //flap in mid air
+ if (this.flying) { //flying
+ this.animOffset += 5 * timeSince //flap in mid air
- if(verticleSpeed > 0){
- this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards
+ if (verticleSpeed > 0) {
+ this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
}
}
- if(verticleSpeed < -0.5){
- this.animOffset += (verticleSpeed+0.5)*-3*timeSince
+ if (verticleSpeed < -0.5) {
+ this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
}
- if(horisontalSpeed < 0.01){
- if(!(this.flying)){ //not flying
- let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
- if(amt < 1*Math.PI){
- this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2)
- }else if(amt < 2*Math.PI){
- this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2)
+ if (horisontalSpeed < 0.01) {
+ if (!(this.flying)) { //not flying
+ let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
+ if (amt < 1 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
+ } else if (amt < 2 * Math.PI) {
+ this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
}
}
}
@@ -434,10 +444,10 @@ class DragonWings extends Cosmetic {
export default DragonWings;
-function getField(e, field){
-
+function getField(e, field) {
+
let field2 = e.class.getDeclaredField(field);
-
+
field2.setAccessible(true)
return field2.get(e)
@@ -445,7 +455,7 @@ function getField(e, field){
let a = 0
-register("command", (val)=>{
+register("command", (val) => {
a = parseFloat(val)
ChatLib.chat("Set a to " + a)
}).setName("seta", true) \ No newline at end of file
diff --git a/features/cosmetics/textures/dragon/classic.png b/features/cosmetics/textures/dragon/classic.png
deleted file mode 100644
index aad6401..0000000
--- a/features/cosmetics/textures/dragon/classic.png
+++ /dev/null
Binary files differ
diff --git a/features/cosmetics/textures/dragon/purple.png b/features/cosmetics/textures/dragon/purple.png
deleted file mode 100644
index 5f35a58..0000000
--- a/features/cosmetics/textures/dragon/purple.png
+++ /dev/null
Binary files differ