diff options
Diffstat (limited to 'features/dungeonMap')
-rw-r--r-- | features/dungeonMap/dungeonBossImages/f1.png | bin | 0 -> 4681 bytes | |||
-rw-r--r-- | features/dungeonMap/index.js | 95 |
2 files changed, 78 insertions, 17 deletions
diff --git a/features/dungeonMap/dungeonBossImages/f1.png b/features/dungeonMap/dungeonBossImages/f1.png Binary files differnew file mode 100644 index 0000000..5bc2d08 --- /dev/null +++ b/features/dungeonMap/dungeonBossImages/f1.png diff --git a/features/dungeonMap/index.js b/features/dungeonMap/index.js index 984392d..9dccf92 100644 --- a/features/dungeonMap/index.js +++ b/features/dungeonMap/index.js @@ -68,6 +68,20 @@ class DungeonMap extends Feature { "Ice Path": new Item("minecraft:mob_spawner") } + this.dungeonBossImages = { + // "F1":[ + // { + // image: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/dungeonBossImages/f1.png"))), + // bounds: [[-65,70,-3],[-19,90,45]], + // widthInWorld: 46, + // heightInWorld: 48, + // topLeftLocation: [-64,-2] + // } + // ] + } + + this.currDungeonBossImage = undefined + this.spiritLeapOverlayGui = new SpiritLeapOverlay(this) // this.registerEvent("tick", this.tick) @@ -143,6 +157,7 @@ class DungeonMap extends Feature { } drawOtherMisc(x2, y2, size2, scale){ + if(this.currDungeonBossImage) return Object.keys(this.puzzles).forEach(loc=>{ if(!this.puzzles[loc]) return if(this.puzzles[loc][1]) return @@ -176,15 +191,51 @@ class DungeonMap extends Feature { }) Object.keys(this.mapDataPlayers).forEach((uuid)=>{ + if(uuid===Player.getUUID().toString()) return + let renderX + let renderY + + if(this.currDungeonBossImage){ + renderX = (this.mapDataPlayers[uuid].x-this.currDungeonBossImage.topLeftLocation[0])/this.currDungeonBossImage.widthInWorld*size + renderY = (this.mapDataPlayers[uuid].y-this.currDungeonBossImage.topLeftLocation[1])/this.currDungeonBossImage.heightInWorld*size + console.log( + (this.mapDataPlayers[uuid].x-this.currDungeonBossImage.topLeftLocation[0])/this.currDungeonBossImage.widthInWorld, + (this.mapDataPlayers[uuid].y-this.currDungeonBossImage.topLeftLocation[1])/this.currDungeonBossImage.heightInWorld + ) + }else{ + renderX = this.mapDataPlayers[uuid].x/this.mapScale/128*size+this.offset[0]/128*size//*16/this.roomWidth + renderY = this.mapDataPlayers[uuid].y/this.mapScale/128*size+this.offset[1]/128*size//*16/this.roomWidth + } - let renderX = this.mapDataPlayers[uuid].x/this.mapScale/128*size//*16/this.roomWidth - let renderY = this.mapDataPlayers[uuid].y/this.mapScale/128*size//*16/this.roomWidth - Renderer.translate(renderX+x+this.offset[0]/128*size, renderY+y+this.offset[1]/128*size) - Renderer.scale(scale*2, scale*2) + Renderer.translate(renderX+x, renderY+y, 1000) + Renderer.scale(scale*1.5, scale*1.5) Renderer.rotate(this.mapDataPlayers[uuid].rot) this.getImageForPlayer(uuid).draw(-5,-5, 10, 10) }) + + let uuid = Player.getUUID().toString() + if(!this.mapDataPlayers[uuid]) return + let renderX + let renderY + + if(this.currDungeonBossImage){ + renderX = (this.mapDataPlayers[uuid].x-this.currDungeonBossImage.topLeftLocation[0])/this.currDungeonBossImage.widthInWorld*size + renderY = (this.mapDataPlayers[uuid].y-this.currDungeonBossImage.topLeftLocation[1])/this.currDungeonBossImage.heightInWorld*size + console.log( + (this.mapDataPlayers[uuid].x-this.currDungeonBossImage.topLeftLocation[0])/this.currDungeonBossImage.widthInWorld, + (this.mapDataPlayers[uuid].y-this.currDungeonBossImage.topLeftLocation[1])/this.currDungeonBossImage.heightInWorld + ) + }else{ + renderX = this.mapDataPlayers[uuid].x/this.mapScale/128*size+this.offset[0]/128*size//*16/this.roomWidth + renderY = this.mapDataPlayers[uuid].y/this.mapScale/128*size+this.offset[1]/128*size//*16/this.roomWidth + } + + + Renderer.translate(renderX+x, renderY+y, 1000) + Renderer.scale(scale*1.5, scale*1.5) + Renderer.rotate(this.mapDataPlayers[uuid].rot) + this.getImageForPlayer(uuid).draw(-5,-5, 10, 10) } step(){ @@ -214,21 +265,21 @@ class DungeonMap extends Feature { let puzzlesTab2 = this.puzzlesTab.map(a=>a) // console.log(this.puzzlesTab.length) + // Object.keys(this.puzzles).forEach(key=>{ + // let y = (key%128) + // let x = (Math.floor(key/128)) + + // if(x>100&&y>100){ + // this.puzzles[key] = puzzlesTab2.shift() + // } + // }) Object.keys(this.puzzles).forEach(key=>{ - let y = (key%128) - let x = (Math.floor(key/128)) + // let y = (key%128) + // let x = (Math.floor(key/128)) - if(x>100&&y>100){ - this.puzzles[key] = puzzlesTab2.shift() - } - }) - Object.keys(this.puzzles).forEach(key=>{ - let y = (key%128) - let x = (Math.floor(key/128)) - - if(x>100&&y>100){ - return - } + // if(x>100&&y>100){ + // return + // } this.puzzles[key] = puzzlesTab2.shift() // console.log(key, this.puzzles[key], this.puzzlesTab.length) }) @@ -496,6 +547,16 @@ class DungeonMap extends Feature { } let newMapImageThing = new Image(this.renderImage) this.mapImage = newMapImageThing + this.currDungeonBossImage = undefined + }else{ + //no map data, check to see if should render boss image + + if(this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor])this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor].forEach(data=>{ + if(data.bounds[0][0] <= Player.getX() && data.bounds[0][1] <= Player.getY() && data.bounds[0][2] <= Player.getZ() && data.bounds[1][0] >= Player.getX() && data.bounds[1][1] >= Player.getY() && data.bounds[1][2] >= Player.getZ()){ + this.currDungeonBossImage = data + this.mapImage = data.image + } + }) } |