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-rw-r--r--features/dungeonMap/index.js134
1 files changed, 107 insertions, 27 deletions
diff --git a/features/dungeonMap/index.js b/features/dungeonMap/index.js
index 317d416..96683ea 100644
--- a/features/dungeonMap/index.js
+++ b/features/dungeonMap/index.js
@@ -14,6 +14,7 @@ import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseCl
import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow";
import ImageLocationSetting from "../settings/settingThings/imageLocation";
import socketConnection from "../../socketConnection";
+import SoopyKeyPressEvent from "../../../guimanager/EventListener/SoopyKeyPressEvent";
const BufferedImage = Java.type("java.awt.image.BufferedImage")
const AlphaComposite = Java.type("java.awt.AlphaComposite")
@@ -33,7 +34,9 @@ class DungeonMap extends Feature {
this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud","dmap_location", this, [10,10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))),100,100)
this.mapBackground = new ToggleSetting("Map Background", "Puts a white background begind the map", false, "dmap_background", this)
this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this)
+ this.brBoxDisableWhenBloodOpened = new ToggleSetting("Disable blood rush box when blood open", "", true, "dmap_door_disable", this).requires(this.brBox)
this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this)
+ // this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this).requires(this.spiritLeapOverlay)
this.MAP_QUALITY_SCALE = 2
this.IMAGE_SIZE = 128*this.MAP_QUALITY_SCALE
@@ -47,6 +50,7 @@ class DungeonMap extends Feature {
this.puzzles = {}
this.puzzlesTab = []
this.roomWidth = 1
+ this.nameToUUID = {}
this.newPuzzlesTab = []
this.mortLocationOnMap = undefined
this.brBoxLoc = undefined
@@ -83,10 +87,23 @@ class DungeonMap extends Feature {
this.currDungeonBossImage = undefined
+ this.bloodOpened = false
+ this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", ()=>{
+ this.bloodOpened = true
+ })
+
+ this.lastDoorOpener = undefined
+ this.registerChat("&r&a${player}&r&a opened a &r&8&lWITHER &r&adoor!&r", (player)=>{
+ this.lastDoorOpener = ChatLib.removeFormatting(player)
+ })
+
this.spiritLeapOverlayGui = new SpiritLeapOverlay(this)
// this.registerEvent("tick", this.tick)
this.registerStep(true, 3, this.step)
+ this.registerStep(true, 10, ()=>{
+ this.spiritLeapOverlayGui.tick()
+ })
this.registerStep(false, 5, this.step5s)
this.registerEvent("renderOverlay", this.renderOverlay)
this.registerEvent("renderWorld", this.renderWorld)
@@ -143,18 +160,19 @@ class DungeonMap extends Feature {
this.puzzlesTab = []
this.brBoxLoc = undefined
this.mortLocationOnMap = undefined
+ this.bloodOpened = false
}
renderWorld(){
if(this.isInDungeon() && this.brBox.getValue()){
- if(this.brBoxLoc){
+ if(this.brBoxLoc && (!this.bloodOpened || this.brBoxDisableWhenBloodOpened.getValue())){
drawBoxAtBlock(this.brBoxLoc[0]-1.5, 69, this.brBoxLoc[1]-1.5, 255,0,0, 3, 4)
}
}
}
renderOverlay(){
- if(this.isInDungeon() && this.renderMap.getValue()){
+ if(this.isInDungeon() && this.renderMap.getValue() && !this.spiritLeapOverlayGui.soopyGui.ctGui.isOpen()){
this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1],100*this.mapLocation.getValue()[2], 0.5*this.mapLocation.getValue()[2])
}
}
@@ -323,8 +341,6 @@ class DungeonMap extends Feature {
this.puzzles[key] = puzzlesTab2.shift()
// console.log(key, this.puzzles[key], this.puzzlesTab.length)
})
-
- this.spiritLeapOverlayGui.tick()
}
updateMapImage(){
@@ -339,6 +355,8 @@ class DungeonMap extends Feature {
username: player.getName(),
uuid: player.getUUID().toString()
}
+
+ this.nameToUUID[player.getName().toLowerCase()] = player.getUUID().toString()
})
}catch(_){}//cocurrent modification
if(!this.mortLocation){
@@ -587,6 +605,8 @@ class DungeonMap extends Feature {
});
}catch(e){}
}
+ if(!this.renderImage) return
+
let newMapImageThing = new Image(this.renderImage)
this.mapImage = newMapImageThing
this.currDungeonBossImage = undefined
@@ -675,13 +695,21 @@ class SpiritLeapOverlay {
this.soopyGui = new SoopyGui()
+ this.buttonsContainer = new SoopyGuiElement().setLocation(0.2,0.2, 0.6, 0.3)
+ this.soopyGui.element.addChild(this.buttonsContainer)
+
let renderThing = new soopyGuiMapRendererThing(this).setLocation(0,0,1,1)
this.soopyGui.element.addChild(renderThing)
- this.buttonsContainer = new SoopyGuiElement().setLocation(0.25,0.6, 0.5, 0.4)
- this.soopyGui.element.addChild(this.buttonsContainer)
+ this.soopyGui.element.addEvent(new SoopyKeyPressEvent().setHandler((key, keyId)=>{
+ if(keyId === 18){
+ this.soopyGui.close()
+ }
+ }))
this.items = {}
+
+ this.players = {}
}
guiOpened(event){
@@ -697,24 +725,50 @@ class SpiritLeapOverlay {
let itemsNew = {}
if(Player.getOpenedInventory()?.getName() === "Spirit Leap"){
+
+ this.players = {}
+ Scoreboard.getLines().forEach(line=>{
+ let name = ChatLib.removeFormatting(line.getName()).replace(/[^A-z0-9 \:\(\)\.\[\]]/g, "")
+ if(name.startsWith("[M] ")) this.players[name.split(" ")[1]] = "M"
+ if(name.startsWith("[A] ")) this.players[name.split(" ")[1]] = "A"
+ if(name.startsWith("[B] ")) this.players[name.split(" ")[1]] = "B"
+ if(name.startsWith("[H] ")) this.players[name.split(" ")[1]] = "H"
+ if(name.startsWith("[T] ")) this.players[name.split(" ")[1]] = "T"
+ })
+
for(let i = 1;i<9*3;i++){
let item = Player.getOpenedInventory().getStackInSlot(i)
if(item && item.getID()!==160){
itemsNew[item.getName()] = i
}
}
- }
- if(JSON.stringify(this.items) !== JSON.stringify(itemsNew)){
- this.items = itemsNew
- this.buttonsContainer.clearChildren()
- Object.keys(this.items).forEach((name, i)=>{ //TODO: make the button to leap to the last person to open a door a diff color AND MAKE IT UPDATE LIVE
- let button = new ButtonWithArrow().setText(name).addEvent(new SoopyMouseClickEvent().setHandler(()=>{
- Player.getOpenedInventory().click(itemsNew[name])
- ChatLib.chat("Leaping to " + name)
- })).setLocation(0,i/5,1,1/5)
- this.buttonsContainer.addChild(button)
- })
+ if(JSON.stringify(this.items) !== JSON.stringify(itemsNew)){
+ this.items = itemsNew
+ this.buttonsContainer.clearChildren()
+
+ Object.keys(this.items).forEach((name, i)=>{ //TODO: make the button to leap to the last person to open a door a diff color AND MAKE IT UPDATE LIVE
+ let button = new ButtonWithArrow().setText((ChatLib.removeFormatting(name)===this.parent.lastDoorOpener?"&4":"&2")+"["+this.players[ChatLib.removeFormatting(name)]+"] "+ChatLib.removeFormatting(name)).addEvent(new SoopyMouseClickEvent().setHandler(()=>{
+ Player.getOpenedInventory().click(itemsNew[name])
+ ChatLib.chat("Leaping to " + name)
+ })).setLocation((i%2)*0.5,Math.floor(i/2)*0.5,0.5,0.5)
+ button.text.setLocation(0.5, 0, 0.4, 1)
+ button.addEvent(new SoopyRenderEvent().setHandler(()=>{
+ if(!this.parent.nameToUUID[ChatLib.removeFormatting(name).toLowerCase()]) return
+ let img = this.parent.getImageForPlayer(this.parent.nameToUUID[ChatLib.removeFormatting(name).toLowerCase()])
+
+ if(!img) return
+
+ let x = button.location.getXExact()
+ let y = button.location.getYExact()
+ let h = button.location.getHeightExact()
+
+ img.draw(x+h/5,y+h/10,8*h/10,8*h/10)
+
+ }))
+ this.buttonsContainer.addChild(button)
+ })
+ }
}
}
}
@@ -728,31 +782,57 @@ class soopyGuiMapRendererThing extends SoopyGuiElement {
this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY)=>{
let size2 = Math.min(Renderer.screen.getWidth()/2, Renderer.screen.getHeight()/2)
- let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,Renderer.screen.getHeight()/3-size2/2, size2, size2/this.parentE.parent.IMAGE_SIZE]
+ let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,2*Renderer.screen.getHeight()/3-size2/3, size2, size2/this.parentE.parent.IMAGE_SIZE]
this.parentE.parent.drawMap(x, y, size, scale)
- if(mouseY>y+size2) return
- let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
+ let closestPlayer
+ if(mouseY>y){
+ closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
+ if(closestPlayer){
+ let renderX = closestPlayer.x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
+ let renderY = closestPlayer.y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
+
+ Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size, 1000)
+ Renderer.scale(scale*3, scale*3)
+ Renderer.rotate(closestPlayer.rot)
+ this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5,-5, 10, 10)
+ }
+ }
+ Object.keys(this.parentE.parent.mapDataPlayers).forEach(uuid=>{
+ let player = this.parentE.parent.mapDataPlayers[uuid]
+
+ let renderX = player.x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
+ let renderY = player.y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
+
+ Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size,1000)
+ renderLibs.drawStringCenteredShadow((player.uuid===closestPlayer?.uuid?"&c":"&a") + "["+this.parentE.players[player.username]+"] "+player.username, 0,-7*scale*3, 2)
+ /*
+ {
+ x: player.getX(),
+ y: player.getZ(),
+ rot: player.getYaw()+180,
+ username: player.getName(),
+ uuid: player.getUUID().toString()
+ }
+ */
+ })
+
if(closestPlayer){
let renderX = closestPlayer.x/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
let renderY = closestPlayer.y/this.parentE.parent.mapScale/128*size//*16/this.roomWidth
Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size)
- renderLibs.drawStringCentered("&a" + closestPlayer.username, 0,-10*scale*3, 2)
- Renderer.translate(renderX+x+this.parentE.parent.offset[0]/128*size, renderY+y+this.parentE.parent.offset[1]/128*size)
- Renderer.scale(scale*3, scale*3)
- Renderer.rotate(closestPlayer.rot)
- this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5,-5, 10, 10)
+ renderLibs.drawStringCenteredShadow("&c" + "["+this.parentE.players[closestPlayer.username]+"] "+closestPlayer.username, 0,-7*scale*3, 2)
}
}))
this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY)=>{
let size2 = Math.min(Renderer.screen.getWidth()/2, Renderer.screen.getHeight()/2)
- let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,Renderer.screen.getHeight()/3-size2/2, size2, size2/this.parentE.parent.IMAGE_SIZE]
+ let [x, y, size, scale] = [Renderer.screen.getWidth()/2-size2/2,2*Renderer.screen.getHeight()/3-size2/3, size2, size2/this.parentE.parent.IMAGE_SIZE]
- if(mouseY>y+size2) return
+ if(mouseY<y) return
let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)