diff options
Diffstat (limited to 'features/settings/settingsCommunicator.js')
-rw-r--r-- | features/settings/settingsCommunicator.js | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/features/settings/settingsCommunicator.js b/features/settings/settingsCommunicator.js deleted file mode 100644 index 053a7c1..0000000 --- a/features/settings/settingsCommunicator.js +++ /dev/null @@ -1,35 +0,0 @@ -//So features can add settings by adding to this class, then the gui will load data from this class -//this makes it so i can add settings before the settings gui is loaded -//and so that settings gui can still be dynamicly reloaded and not break things - -class SettingsCommunicator { - constructor(){ - this.settings = {} - } - - addSetting(module, settingID, settingObject){ - if(!this.settings[module]) this.settings[module] = {} - - this.settings[module][settingID] = settingObject - } - removeSetting(module, settingID){ - if(!this.settings[module]) return; - delete this.settings[module][settingID] - } - getSetting(module, settingID){ - return this.settings[module][settingID] - } - getModuleSettings(module){ - return Object.values(this.settings[module] || []) - } -} - -if(!global.soopyv2SettingsCommunicator){ - global.soopyv2SettingsCommunicator = new SettingsCommunicator() - - register("gameUnload", ()=>{ - global.soopyv2SettingsCommunicator = undefined - }) -} - -export default global.soopyv2SettingsCommunicator
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