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-rw-r--r--features/agentlaiThings/index.js3
-rw-r--r--features/performance/index.js1
2 files changed, 3 insertions, 1 deletions
diff --git a/features/agentlaiThings/index.js b/features/agentlaiThings/index.js
index aa3fdc3..1654be4 100644
--- a/features/agentlaiThings/index.js
+++ b/features/agentlaiThings/index.js
@@ -13,12 +13,13 @@ class AgentThings extends Feature {
}
onEnable(){
+ return;
this.initVariables()
this.nearPlayerData = []
while(this.nearPlayerData.length < 100){this.nearPlayerData.push({})}
- this.recordNearestPlayers = new ToggleSetting("Record nearby players", "You can then view this data with /nearplayers", true, "record_near_players", this)
+ this.recordNearestPlayers = new ToggleSetting("Record nearby players", "You can then view this data with /nearplayers", false, "record_near_players", this)
this.registerStep(false, 1, this.step)
diff --git a/features/performance/index.js b/features/performance/index.js
index 4bc4002..a80240a 100644
--- a/features/performance/index.js
+++ b/features/performance/index.js
@@ -10,6 +10,7 @@ class Performance extends Feature {
}
onEnable(){
+ return;
new SettingBase("NOTE: If you dont use any of the features, disable this", "Having performance enabled will decrease performance if no features are used\n(this is due to it using the render entity event)", true, "hide_performance_description", this)
this.armourStandCapSetting = new ToggleSetting("Armorstand render cap", "Limits the max number of armor stands rendered to 50\n(50 closest to player)", true, "armorstand_render_cap", this)