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diff --git a/src/features/dungeonMap2/DungeonMapData.js b/src/features/dungeonMap2/DungeonMapData.js
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+++ b/src/features/dungeonMap2/DungeonMapData.js
@@ -0,0 +1,513 @@
+import { f, m } from "../../../mappings/mappings"
+import DungeonMapRoom from "./DungeonMapRoom"
+import DungeonRoomStaticData from "./DungeonRoomStaticData"
+
+const Color = Java.type("java.awt.Color")
+const BufferedImage = Java.type("java.awt.image.BufferedImage")
+
+let DEFAULT_DOOR_COLOR = new Color(Renderer.color(114, 67, 27, 255))
+let PUZZLE_DOOR_COLOR = new Color(Renderer.color(178, 76, 216, 255))
+let MINIBOSS_DOOR_COLOR = new Color(Renderer.color(229, 229, 51, 255))
+let BLOOD_DOOR_COLOR = new Color(Renderer.color(255, 0, 0, 255))
+let TRAP_DOOR_COLOR = new Color(Renderer.color(216, 127, 51, 255))
+let WITHER_DOOR_COLOR = new Color(Renderer.color(0, 0, 0, 255))
+
+let mapDataScale = {
+ "E": 22,
+ "1": 22,
+ "2": 22,
+ "3": 22,
+ "4": 20,
+ "5": 20,
+ "6": 20,
+ "7": 20
+}
+
+// let TabOverlayListField = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").class.getDeclaredField("field_175252_a")
+// TabOverlayListField.setAccessible(true)
+// let TabOverlayList = TabOverlayListField.get(null)
+let PlayerComparator = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").PlayerComparator
+let c = PlayerComparator.class.getDeclaredConstructor()
+c.setAccessible(true);
+let sorter = c.newInstance()
+let nethandlerplayclient = Player.getPlayer()[f.sendQueue.EntityPlayerSP]
+
+class DungeonMapData {
+ constructor(floor) {
+ this.floor = floor
+
+ this.roomScaleMap = mapDataScale[floor[floor.length - 1]] //how many pixels on the map is 32 blocks
+ this.roomOffsetMap = [0, 0] //How offset is the map
+
+ /**
+ * @type {Map<String,DungeonMapRoom>}
+ */
+ this.rooms = new Map()
+ /**
+ * @type {Map<String,Number>}
+ */
+ this.doors = new Map()
+
+ this.greenRoomCoords = undefined
+
+ this.image = undefined
+ this.oldImage = undefined
+
+ this.renderTicks = false
+
+ this.players = []
+ this.playersNameToId = {}
+ }
+
+ updatePlayers() {
+ let pl = nethandlerplayclient[m.getPlayerInfoMap]().sort((a, b) => sorter.compare(a, b))
+ let i = 0
+ for (let p of pl) {
+ if (!p[m.getDisplayName.NetworkPlayerInfo]()) continue
+ let line = p[m.getDisplayName.NetworkPlayerInfo]()[m.getUnformattedText]().trim().replace("♲ ", "") //TODO: Remove bingo symbol
+ if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) {
+ let name = line.split(" ")[0]
+
+ if (!this.players[i]) {
+ this.players[i] = {
+ name: "",
+ x: 0,
+ y: 0,
+ rotate: 0,
+ skin: undefined
+ }
+ }
+ this.players[i].name = name
+ this.players[i].skin = p[m.getLocationSkin.NetworkPlayerInfo]()
+ this.playersNameToId[name] = i
+
+ i++
+ }
+ }
+ }
+
+ updatePlayersFast() {
+ World.getAllPlayers().forEach(player => {
+ let p = this.players[this.playersNameToId[ChatLib.removeFormatting(player.getName()).trim()]]
+ if (!p) return
+
+ p.x = player.getX()
+ p.y = player.getZ()
+ p.rotate = player.getYaw() + 180
+ })
+ }
+
+ loadPlayersFromDecoration(deco) {
+
+ let i = 0
+ deco.forEach((icon, vec4b) => {
+
+ if (!this.players[i]) return
+
+ let x = vec4b.func_176112_b()
+ let y = vec4b.func_176113_c()
+ let rot = vec4b.func_176111_d()
+ x = x / 2 + this.roomScaleMap
+ y = y / 2 + this.roomScaleMap
+ rot = rot * 360 / 16 + 180
+
+ this.players[i].rotate = rot
+ this.players[i].x = (x) / this.roomScaleMap * 32 - this.roomOffsetMap[0]
+ this.players[i].y = (y) / this.roomScaleMap * 32 - this.roomOffsetMap[1]
+
+ i++
+ });
+ }
+
+ updateHotbarData() {
+ let mapData
+ try {
+ let item = Player.getInventory().getStackInSlot(8)
+ mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData()
+ } catch (error) {
+ }
+ if (mapData) {
+ this.loadPlayersFromDecoration(mapData[f.mapDecorations])
+
+ let bytes = mapData[f.colors.MapData]
+ if (!this.greenRoomCoords) return
+ //30 = green
+ //0 = transparent
+ //66 = puzzle
+ //34 = white
+
+ let rx = 0
+ let ry = 0
+ for (let x = 0; x < 128; x += 5) {
+ for (let y = 0; y < 128; y += 5) {
+ if (bytes[x + y * 128] === 30
+ && bytes[x + 1 + y * 128] === 30
+ && bytes[x + 2 + y * 128] === 30
+ && bytes[x + 3 + y * 128] === 30) {
+ rx = x
+ ry = y
+ while (bytes[(rx - 1) + ry * 128] === 30) {
+ rx--
+ }
+ while (bytes[(rx) + (ry - 1) * 128] === 30) {
+ ry--
+ }
+ break;
+ }
+ }
+ if (rx) break;
+ }
+ rx += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap
+ ry += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap
+ this.roomOffsetMap[0] = -((this.greenRoomCoords[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - rx) / this.roomScaleMap * 32
+ this.roomOffsetMap[1] = -((this.greenRoomCoords[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - ry) / this.roomScaleMap * 32
+
+ console.log(this.roomOffsetMap.join(","))
+
+
+ let toMap = (x2, y2) => {
+ return Math.round(((x2 + this.roomOffsetMap[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) + Math.round(((y2 + this.roomOffsetMap[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) * 128
+ }
+
+ console.log(bytes[toMap(Player.getX(), Player.getZ())])
+
+ let loadRoomAt = (x, y) => {
+ x = Math.floor((x + 8) / 32) * 32 - 8
+ y = Math.floor((y + 8) / 32) * 32 - 8
+
+ if (bytes[toMap(x + 16, y + 16)] === 30) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_SPAWN, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 66) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_PUZZLE, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 82) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_FAIRY, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 18) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_BLOOD, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 64) {
+ this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_TRAP, DungeonMapRoom.SHAPE_1X1, 0)
+ }
+ if (bytes[toMap(x + 16, y + 16)] === 63) {
+ let width = 32
+ let height = 32
+ while (bytes[toMap(x, y + 5)] === 63) {
+ x -= 32
+ width += 32
+ }
+ while (bytes[toMap(x + 5, y)] === 63) {
+ y -= 32
+ height += 32
+ }
+ while (bytes[toMap(x + width, y + 5)] === 63) {
+ width += 32
+ }
+ while (bytes[toMap(x + 5, y + height)] === 63) {
+ height += 32
+ }
+
+ let shape = DungeonMapRoom.SHAPE_1X1
+ let rotation = 0
+
+ if (width === height) {
+ if (width === 64) {
+ shape = DungeonMapRoom.SHAPE_2X2
+ }
+ }
+ if (width > height) {
+ if (width === 64) {
+ shape = DungeonMapRoom.SHAPE_1X2
+ }
+ if (width === 96) {
+ shape = DungeonMapRoom.SHAPE_1X3
+ }
+ if (width === 128) {
+ shape = DungeonMapRoom.SHAPE_1X4
+ }
+ }
+ if (width < height) {
+ rotation = 1
+ if (height === 64) {
+ shape = DungeonMapRoom.SHAPE_1X2
+ }
+ if (height === 96) {
+ shape = DungeonMapRoom.SHAPE_1X3
+ }
+ if (height === 128) {
+ shape = DungeonMapRoom.SHAPE_1X4
+ }
+ }
+
+ this.setRoomFull(x, y, rotation, DungeonMapRoom.TYPE_NORMAL, shape, 0)
+ }
+ }
+ for (let x = -200; x < 100; x += 32) {
+ for (let y = -200; y < 100; y += 32) {
+ loadRoomAt(x, y)
+ }
+ }
+ }
+ }
+
+ setRenderTicks(val) {
+ if (this.renderTicks !== val) {
+ this.mapChanged()
+ }
+ this.renderTicks = val
+ }
+
+ setDoor(x, y, doorType, rotation) {//doorType 0=normal, 1=wither, 2=blood
+ if (doorType === -1) {
+ let id = World.getBlockStateAt(new BlockPos(x, 69, y)).getBlockId()
+ if (id === 0) doorType = 0
+ else if (id === 97) doorType = 0
+ else if (id === 173) doorType = 1
+ else if (id === 159) doorType = 2
+ else return
+ }
+ if (this.doors.get(x + "," + y)?.join(",") !== doorType + "," + rotation) {
+ this.doors.set(x + "," + y, [doorType, rotation])
+ this.mapChanged()
+ }
+ }
+
+ setRoomFull(x, y, rotation, roomType, shape, checkedState) {
+ let locstr = x + "," + y
+
+ if (shape === DungeonMapRoom.SHAPE_L && rotation === 2) {
+ locstr = x + "," + (y + 32)
+ }
+
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).type !== roomType) {
+ this.rooms.get(locstr).type = roomType
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).checkedState !== checkedState) {
+ this.rooms.get(locstr).setCheckedState(checkedState)
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).shape !== shape) {
+ this.rooms.get(locstr).shape = shape
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).rotation !== rotation) {
+ this.rooms.get(locstr).rotation = rotation
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr)) {
+ return
+ }
+
+ let room = new DungeonMapRoom(roomType, shape, rotation, x, y, undefined)
+
+ this.rooms.set(locstr, room)
+
+ this.mapChanged()
+ }
+
+ setRoom(x, y, rotation, id) {
+ let locstr = x + "," + y
+
+ if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) {
+ locstr = x + "," + (y + 32)
+ }
+
+ if (this.rooms.get(locstr) && this.rooms.get(locstr).roomId !== id) {
+ this.rooms.get(locstr).setId(id)
+ this.mapChanged()
+ return
+ }
+ if (this.rooms.get(locstr)) {
+ return
+ }
+
+ let room = DungeonMapRoom.fromId(id, x, y, rotation)
+
+ if (room.type === DungeonMapRoom.TYPE_SPAWN) {
+ this.greenRoomCoords = [x, y]
+ }
+
+ this.rooms.set(locstr, room)
+
+ this.mapChanged()
+ }
+
+ getPlayers() {
+ return this.players
+ }
+
+ roomSecrets(x, y, rotation, id, curr, max) {
+ let locstr = x + "," + y
+
+ if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) {
+ locstr = x + "," + (y - 32)
+ }
+
+ if (this.rooms.get(locstr)) {
+ this.rooms.get(locstr).setSecrets(curr, max)
+ }
+ }
+
+ destroy() {
+ this.oldImage.getTexture()[m.deleteGlTexture]()
+ this.image.getTexture()[m.deleteGlTexture]()
+ this.oldImage = undefined
+ this.image = undefined
+ }
+
+ mapChanged() {
+ if (this.image) {
+ if (this.oldImage) this.oldImage.getTexture()[m.deleteGlTexture]()
+ this.oldImage = this.image
+ this.image = undefined
+ }
+ }
+
+ /**
+ * @returns {Image}
+ */
+ getImage() {
+ if (!this.image) {
+ this.image = new Image(this.render())
+ this.image.draw(0, 0, 0, 0)
+ if (this.oldImage) return this.oldImage
+ }
+
+ return this.image
+ }
+
+ renderSecrets(size) {
+ for (let data of this.rooms.entries()) {
+ let room = data[1]
+
+ if (room.maxSecrets === 0) continue
+
+ let text = room.getSecrets()
+ let text2 = "&0" + ChatLib.removeFormatting(text)
+ let width = Renderer.getStringWidth(text) - 6
+
+ let location = room.getIconLocation()
+
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 - 1, this.toImageY(location[1]) * size)
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 + 1, this.toImageY(location[1]) * size)
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size - 1)
+ Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size + 1)
+ Renderer.drawString(text, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size)
+ }
+ }
+
+ /**
+ * @returns {BufferedImage}
+ */
+ render() {
+ //create 256x256 image
+ let image = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB)
+
+ //create graphics rendering context
+ let graphics = image.createGraphics()
+
+ graphics.translate(256 - 32, 256 - 32)
+
+ //render doors
+ for (let data of this.doors.entries()) {
+ let [location, [type, rotation]] = data
+ location = location.split(",")
+ let x = parseInt(location[0])
+ let y = parseInt(location[1])
+
+ let doorColor = type === 0 ? DEFAULT_DOOR_COLOR : (type === 1 ? WITHER_DOOR_COLOR : BLOOD_DOOR_COLOR)
+
+ if (rotation === 0) {
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ }
+ if (rotation === 1) {
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) {
+ doorColor = BLOOD_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) {
+ doorColor = PUZZLE_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) {
+ doorColor = TRAP_DOOR_COLOR
+ }
+ if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) {
+ doorColor = MINIBOSS_DOOR_COLOR
+ }
+ }
+
+ graphics.setColor(doorColor)
+
+ graphics.fillRect(x + (rotation === 0 ? 0 : 1), y + (rotation === 1 ? 0 : 1), rotation === 0 ? 8 : 6, rotation === 1 ? 8 : 6)
+
+ if (rotation === 0) {
+ DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y + 1)
+ DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y - 31)
+ }
+ if (rotation === 1) {
+ DungeonMapRoom.drawUnknownRoom(graphics, x - 31, y - 15)
+ DungeonMapRoom.drawUnknownRoom(graphics, x + 1, y - 15)
+ }
+ }
+
+ //render rooms
+ for (let data of this.rooms.entries()) {
+ let room = data[1]
+ room.draw(graphics, this.renderTicks)
+ }
+
+ graphics.translate(-256 + 32, -256 + 32)
+
+ return image
+ }
+
+ toImageX(x) {
+ return (x + 255 - 32) / 256
+ }
+
+ toImageY(y) {
+ return (y + 255 - 32) / 256
+ }
+}
+
+export default DungeonMapData \ No newline at end of file