diff options
Diffstat (limited to 'src/features/dungeonMap2/DungeonMapData.js')
-rw-r--r-- | src/features/dungeonMap2/DungeonMapData.js | 513 |
1 files changed, 513 insertions, 0 deletions
diff --git a/src/features/dungeonMap2/DungeonMapData.js b/src/features/dungeonMap2/DungeonMapData.js new file mode 100644 index 0000000..1b50c67 --- /dev/null +++ b/src/features/dungeonMap2/DungeonMapData.js @@ -0,0 +1,513 @@ +import { f, m } from "../../../mappings/mappings" +import DungeonMapRoom from "./DungeonMapRoom" +import DungeonRoomStaticData from "./DungeonRoomStaticData" + +const Color = Java.type("java.awt.Color") +const BufferedImage = Java.type("java.awt.image.BufferedImage") + +let DEFAULT_DOOR_COLOR = new Color(Renderer.color(114, 67, 27, 255)) +let PUZZLE_DOOR_COLOR = new Color(Renderer.color(178, 76, 216, 255)) +let MINIBOSS_DOOR_COLOR = new Color(Renderer.color(229, 229, 51, 255)) +let BLOOD_DOOR_COLOR = new Color(Renderer.color(255, 0, 0, 255)) +let TRAP_DOOR_COLOR = new Color(Renderer.color(216, 127, 51, 255)) +let WITHER_DOOR_COLOR = new Color(Renderer.color(0, 0, 0, 255)) + +let mapDataScale = { + "E": 22, + "1": 22, + "2": 22, + "3": 22, + "4": 20, + "5": 20, + "6": 20, + "7": 20 +} + +// let TabOverlayListField = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").class.getDeclaredField("field_175252_a") +// TabOverlayListField.setAccessible(true) +// let TabOverlayList = TabOverlayListField.get(null) +let PlayerComparator = Java.type("net.minecraft.client.gui.GuiPlayerTabOverlay").PlayerComparator +let c = PlayerComparator.class.getDeclaredConstructor() +c.setAccessible(true); +let sorter = c.newInstance() +let nethandlerplayclient = Player.getPlayer()[f.sendQueue.EntityPlayerSP] + +class DungeonMapData { + constructor(floor) { + this.floor = floor + + this.roomScaleMap = mapDataScale[floor[floor.length - 1]] //how many pixels on the map is 32 blocks + this.roomOffsetMap = [0, 0] //How offset is the map + + /** + * @type {Map<String,DungeonMapRoom>} + */ + this.rooms = new Map() + /** + * @type {Map<String,Number>} + */ + this.doors = new Map() + + this.greenRoomCoords = undefined + + this.image = undefined + this.oldImage = undefined + + this.renderTicks = false + + this.players = [] + this.playersNameToId = {} + } + + updatePlayers() { + let pl = nethandlerplayclient[m.getPlayerInfoMap]().sort((a, b) => sorter.compare(a, b)) + let i = 0 + for (let p of pl) { + if (!p[m.getDisplayName.NetworkPlayerInfo]()) continue + let line = p[m.getDisplayName.NetworkPlayerInfo]()[m.getUnformattedText]().trim().replace("♲ ", "") //TODO: Remove bingo symbol + if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) { + let name = line.split(" ")[0] + + if (!this.players[i]) { + this.players[i] = { + name: "", + x: 0, + y: 0, + rotate: 0, + skin: undefined + } + } + this.players[i].name = name + this.players[i].skin = p[m.getLocationSkin.NetworkPlayerInfo]() + this.playersNameToId[name] = i + + i++ + } + } + } + + updatePlayersFast() { + World.getAllPlayers().forEach(player => { + let p = this.players[this.playersNameToId[ChatLib.removeFormatting(player.getName()).trim()]] + if (!p) return + + p.x = player.getX() + p.y = player.getZ() + p.rotate = player.getYaw() + 180 + }) + } + + loadPlayersFromDecoration(deco) { + + let i = 0 + deco.forEach((icon, vec4b) => { + + if (!this.players[i]) return + + let x = vec4b.func_176112_b() + let y = vec4b.func_176113_c() + let rot = vec4b.func_176111_d() + x = x / 2 + this.roomScaleMap + y = y / 2 + this.roomScaleMap + rot = rot * 360 / 16 + 180 + + this.players[i].rotate = rot + this.players[i].x = (x) / this.roomScaleMap * 32 - this.roomOffsetMap[0] + this.players[i].y = (y) / this.roomScaleMap * 32 - this.roomOffsetMap[1] + + i++ + }); + } + + updateHotbarData() { + let mapData + try { + let item = Player.getInventory().getStackInSlot(8) + mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData() + } catch (error) { + } + if (mapData) { + this.loadPlayersFromDecoration(mapData[f.mapDecorations]) + + let bytes = mapData[f.colors.MapData] + if (!this.greenRoomCoords) return + //30 = green + //0 = transparent + //66 = puzzle + //34 = white + + let rx = 0 + let ry = 0 + for (let x = 0; x < 128; x += 5) { + for (let y = 0; y < 128; y += 5) { + if (bytes[x + y * 128] === 30 + && bytes[x + 1 + y * 128] === 30 + && bytes[x + 2 + y * 128] === 30 + && bytes[x + 3 + y * 128] === 30) { + rx = x + ry = y + while (bytes[(rx - 1) + ry * 128] === 30) { + rx-- + } + while (bytes[(rx) + (ry - 1) * 128] === 30) { + ry-- + } + break; + } + } + if (rx) break; + } + rx += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap + ry += (this.roomScaleMap / 4 * 5) / 2 - this.roomScaleMap + this.roomOffsetMap[0] = -((this.greenRoomCoords[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - rx) / this.roomScaleMap * 32 + this.roomOffsetMap[1] = -((this.greenRoomCoords[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap - ry) / this.roomScaleMap * 32 + + console.log(this.roomOffsetMap.join(",")) + + + let toMap = (x2, y2) => { + return Math.round(((x2 + this.roomOffsetMap[0]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) + Math.round(((y2 + this.roomOffsetMap[1]) / 32 * this.roomScaleMap + 2 * this.roomScaleMap)) * 128 + } + + console.log(bytes[toMap(Player.getX(), Player.getZ())]) + + let loadRoomAt = (x, y) => { + x = Math.floor((x + 8) / 32) * 32 - 8 + y = Math.floor((y + 8) / 32) * 32 - 8 + + if (bytes[toMap(x + 16, y + 16)] === 30) { + this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_SPAWN, DungeonMapRoom.SHAPE_1X1, 0) + } + if (bytes[toMap(x + 16, y + 16)] === 66) { + this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_PUZZLE, DungeonMapRoom.SHAPE_1X1, 0) + } + if (bytes[toMap(x + 16, y + 16)] === 82) { + this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_FAIRY, DungeonMapRoom.SHAPE_1X1, 0) + } + if (bytes[toMap(x + 16, y + 16)] === 18) { + this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_BLOOD, DungeonMapRoom.SHAPE_1X1, 0) + } + if (bytes[toMap(x + 16, y + 16)] === 64) { + this.setRoomFull(x, y, 0, DungeonMapRoom.TYPE_TRAP, DungeonMapRoom.SHAPE_1X1, 0) + } + if (bytes[toMap(x + 16, y + 16)] === 63) { + let width = 32 + let height = 32 + while (bytes[toMap(x, y + 5)] === 63) { + x -= 32 + width += 32 + } + while (bytes[toMap(x + 5, y)] === 63) { + y -= 32 + height += 32 + } + while (bytes[toMap(x + width, y + 5)] === 63) { + width += 32 + } + while (bytes[toMap(x + 5, y + height)] === 63) { + height += 32 + } + + let shape = DungeonMapRoom.SHAPE_1X1 + let rotation = 0 + + if (width === height) { + if (width === 64) { + shape = DungeonMapRoom.SHAPE_2X2 + } + } + if (width > height) { + if (width === 64) { + shape = DungeonMapRoom.SHAPE_1X2 + } + if (width === 96) { + shape = DungeonMapRoom.SHAPE_1X3 + } + if (width === 128) { + shape = DungeonMapRoom.SHAPE_1X4 + } + } + if (width < height) { + rotation = 1 + if (height === 64) { + shape = DungeonMapRoom.SHAPE_1X2 + } + if (height === 96) { + shape = DungeonMapRoom.SHAPE_1X3 + } + if (height === 128) { + shape = DungeonMapRoom.SHAPE_1X4 + } + } + + this.setRoomFull(x, y, rotation, DungeonMapRoom.TYPE_NORMAL, shape, 0) + } + } + for (let x = -200; x < 100; x += 32) { + for (let y = -200; y < 100; y += 32) { + loadRoomAt(x, y) + } + } + } + } + + setRenderTicks(val) { + if (this.renderTicks !== val) { + this.mapChanged() + } + this.renderTicks = val + } + + setDoor(x, y, doorType, rotation) {//doorType 0=normal, 1=wither, 2=blood + if (doorType === -1) { + let id = World.getBlockStateAt(new BlockPos(x, 69, y)).getBlockId() + if (id === 0) doorType = 0 + else if (id === 97) doorType = 0 + else if (id === 173) doorType = 1 + else if (id === 159) doorType = 2 + else return + } + if (this.doors.get(x + "," + y)?.join(",") !== doorType + "," + rotation) { + this.doors.set(x + "," + y, [doorType, rotation]) + this.mapChanged() + } + } + + setRoomFull(x, y, rotation, roomType, shape, checkedState) { + let locstr = x + "," + y + + if (shape === DungeonMapRoom.SHAPE_L && rotation === 2) { + locstr = x + "," + (y + 32) + } + + if (this.rooms.get(locstr) && this.rooms.get(locstr).type !== roomType) { + this.rooms.get(locstr).type = roomType + this.mapChanged() + return + } + if (this.rooms.get(locstr) && this.rooms.get(locstr).checkedState !== checkedState) { + this.rooms.get(locstr).setCheckedState(checkedState) + this.mapChanged() + return + } + if (this.rooms.get(locstr) && this.rooms.get(locstr).shape !== shape) { + this.rooms.get(locstr).shape = shape + this.mapChanged() + return + } + if (this.rooms.get(locstr) && this.rooms.get(locstr).rotation !== rotation) { + this.rooms.get(locstr).rotation = rotation + this.mapChanged() + return + } + if (this.rooms.get(locstr)) { + return + } + + let room = new DungeonMapRoom(roomType, shape, rotation, x, y, undefined) + + this.rooms.set(locstr, room) + + this.mapChanged() + } + + setRoom(x, y, rotation, id) { + let locstr = x + "," + y + + if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) { + locstr = x + "," + (y + 32) + } + + if (this.rooms.get(locstr) && this.rooms.get(locstr).roomId !== id) { + this.rooms.get(locstr).setId(id) + this.mapChanged() + return + } + if (this.rooms.get(locstr)) { + return + } + + let room = DungeonMapRoom.fromId(id, x, y, rotation) + + if (room.type === DungeonMapRoom.TYPE_SPAWN) { + this.greenRoomCoords = [x, y] + } + + this.rooms.set(locstr, room) + + this.mapChanged() + } + + getPlayers() { + return this.players + } + + roomSecrets(x, y, rotation, id, curr, max) { + let locstr = x + "," + y + + if (DungeonRoomStaticData.getDataFromId(id).shape === 'L' && rotation === 2) { + locstr = x + "," + (y - 32) + } + + if (this.rooms.get(locstr)) { + this.rooms.get(locstr).setSecrets(curr, max) + } + } + + destroy() { + this.oldImage.getTexture()[m.deleteGlTexture]() + this.image.getTexture()[m.deleteGlTexture]() + this.oldImage = undefined + this.image = undefined + } + + mapChanged() { + if (this.image) { + if (this.oldImage) this.oldImage.getTexture()[m.deleteGlTexture]() + this.oldImage = this.image + this.image = undefined + } + } + + /** + * @returns {Image} + */ + getImage() { + if (!this.image) { + this.image = new Image(this.render()) + this.image.draw(0, 0, 0, 0) + if (this.oldImage) return this.oldImage + } + + return this.image + } + + renderSecrets(size) { + for (let data of this.rooms.entries()) { + let room = data[1] + + if (room.maxSecrets === 0) continue + + let text = room.getSecrets() + let text2 = "&0" + ChatLib.removeFormatting(text) + let width = Renderer.getStringWidth(text) - 6 + + let location = room.getIconLocation() + + Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 - 1, this.toImageY(location[1]) * size) + Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2 + 1, this.toImageY(location[1]) * size) + Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size - 1) + Renderer.drawString(text2, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size + 1) + Renderer.drawString(text, this.toImageX(location[0]) * size - width / 2, this.toImageY(location[1]) * size) + } + } + + /** + * @returns {BufferedImage} + */ + render() { + //create 256x256 image + let image = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB) + + //create graphics rendering context + let graphics = image.createGraphics() + + graphics.translate(256 - 32, 256 - 32) + + //render doors + for (let data of this.doors.entries()) { + let [location, [type, rotation]] = data + location = location.split(",") + let x = parseInt(location[0]) + let y = parseInt(location[1]) + + let doorColor = type === 0 ? DEFAULT_DOOR_COLOR : (type === 1 ? WITHER_DOOR_COLOR : BLOOD_DOOR_COLOR) + + if (rotation === 0) { + if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_BLOOD) { + doorColor = BLOOD_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_PUZZLE) { + doorColor = PUZZLE_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_TRAP) { + doorColor = TRAP_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y + 1))?.type === DungeonMapRoom.TYPE_MINIBOSS) { + doorColor = MINIBOSS_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_BLOOD) { + doorColor = BLOOD_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_PUZZLE) { + doorColor = PUZZLE_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_TRAP) { + doorColor = TRAP_DOOR_COLOR + } + if (this.rooms.get((x - 15) + "," + (y - 31))?.type === DungeonMapRoom.TYPE_MINIBOSS) { + doorColor = MINIBOSS_DOOR_COLOR + } + } + if (rotation === 1) { + if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) { + doorColor = BLOOD_DOOR_COLOR + } + if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) { + doorColor = PUZZLE_DOOR_COLOR + } + if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) { + doorColor = TRAP_DOOR_COLOR + } + if (this.rooms.get((x - 31) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) { + doorColor = MINIBOSS_DOOR_COLOR + } + if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_BLOOD) { + doorColor = BLOOD_DOOR_COLOR + } + if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_PUZZLE) { + doorColor = PUZZLE_DOOR_COLOR + } + if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_TRAP) { + doorColor = TRAP_DOOR_COLOR + } + if (this.rooms.get((x + 1) + "," + (y - 15))?.type === DungeonMapRoom.TYPE_MINIBOSS) { + doorColor = MINIBOSS_DOOR_COLOR + } + } + + graphics.setColor(doorColor) + + graphics.fillRect(x + (rotation === 0 ? 0 : 1), y + (rotation === 1 ? 0 : 1), rotation === 0 ? 8 : 6, rotation === 1 ? 8 : 6) + + if (rotation === 0) { + DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y + 1) + DungeonMapRoom.drawUnknownRoom(graphics, x - 15, y - 31) + } + if (rotation === 1) { + DungeonMapRoom.drawUnknownRoom(graphics, x - 31, y - 15) + DungeonMapRoom.drawUnknownRoom(graphics, x + 1, y - 15) + } + } + + //render rooms + for (let data of this.rooms.entries()) { + let room = data[1] + room.draw(graphics, this.renderTicks) + } + + graphics.translate(-256 + 32, -256 + 32) + + return image + } + + toImageX(x) { + return (x + 255 - 32) / 256 + } + + toImageY(y) { + return (y + 255 - 32) / 256 + } +} + +export default DungeonMapData
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