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-rw-r--r--src/features/settings/settingsCommunicator.js35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/features/settings/settingsCommunicator.js b/src/features/settings/settingsCommunicator.js
new file mode 100644
index 0000000..053a7c1
--- /dev/null
+++ b/src/features/settings/settingsCommunicator.js
@@ -0,0 +1,35 @@
+//So features can add settings by adding to this class, then the gui will load data from this class
+//this makes it so i can add settings before the settings gui is loaded
+//and so that settings gui can still be dynamicly reloaded and not break things
+
+class SettingsCommunicator {
+ constructor(){
+ this.settings = {}
+ }
+
+ addSetting(module, settingID, settingObject){
+ if(!this.settings[module]) this.settings[module] = {}
+
+ this.settings[module][settingID] = settingObject
+ }
+ removeSetting(module, settingID){
+ if(!this.settings[module]) return;
+ delete this.settings[module][settingID]
+ }
+ getSetting(module, settingID){
+ return this.settings[module][settingID]
+ }
+ getModuleSettings(module){
+ return Object.values(this.settings[module] || [])
+ }
+}
+
+if(!global.soopyv2SettingsCommunicator){
+ global.soopyv2SettingsCommunicator = new SettingsCommunicator()
+
+ register("gameUnload", ()=>{
+ global.soopyv2SettingsCommunicator = undefined
+ })
+}
+
+export default global.soopyv2SettingsCommunicator \ No newline at end of file