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Diffstat (limited to 'src/features/settings/settingsCommunicator.js')
-rw-r--r-- | src/features/settings/settingsCommunicator.js | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/features/settings/settingsCommunicator.js b/src/features/settings/settingsCommunicator.js new file mode 100644 index 0000000..053a7c1 --- /dev/null +++ b/src/features/settings/settingsCommunicator.js @@ -0,0 +1,35 @@ +//So features can add settings by adding to this class, then the gui will load data from this class +//this makes it so i can add settings before the settings gui is loaded +//and so that settings gui can still be dynamicly reloaded and not break things + +class SettingsCommunicator { + constructor(){ + this.settings = {} + } + + addSetting(module, settingID, settingObject){ + if(!this.settings[module]) this.settings[module] = {} + + this.settings[module][settingID] = settingObject + } + removeSetting(module, settingID){ + if(!this.settings[module]) return; + delete this.settings[module][settingID] + } + getSetting(module, settingID){ + return this.settings[module][settingID] + } + getModuleSettings(module){ + return Object.values(this.settings[module] || []) + } +} + +if(!global.soopyv2SettingsCommunicator){ + global.soopyv2SettingsCommunicator = new SettingsCommunicator() + + register("gameUnload", ()=>{ + global.soopyv2SettingsCommunicator = undefined + }) +} + +export default global.soopyv2SettingsCommunicator
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