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-rw-r--r--utils/renderUtils.js44
1 files changed, 44 insertions, 0 deletions
diff --git a/utils/renderUtils.js b/utils/renderUtils.js
index 51e54b1..321e821 100644
--- a/utils/renderUtils.js
+++ b/utils/renderUtils.js
@@ -214,6 +214,50 @@ let ret = {
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
},
+ drawBoxAtBlock2: function (x, y, z, colorR, colorG, colorB, w = 1, h = 1, a = 1) {
+
+ GL11.glBlendFunc(770, 771);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glLineWidth(3);
+ GL11.glDisable(GL11.GL_TEXTURE_2D);
+ GL11.glDisable(GL11.GL_DEPTH_TEST);
+ GL11.glDepthMask(false);
+ GlStateManager[m.pushMatrix]()
+
+
+ Tessellator.begin(GL11.GL_LINE_STRIP).colorize(colorR, colorG, colorB, a);
+
+ x -= w / 2
+ z -= w / 2
+
+ Tessellator.pos(x + w, y + h, z + w);
+ Tessellator.pos(x + w, y + h, z);
+ Tessellator.pos(x, y + h, z);
+ Tessellator.pos(x, y + h, z + w);
+ Tessellator.pos(x + w, y + h, z + w);
+ Tessellator.pos(x + w, y, z + w);
+ Tessellator.pos(x + w, y, z);
+ Tessellator.pos(x, y, z);
+ Tessellator.pos(x, y, z + w);
+ Tessellator.pos(x, y, z);
+ Tessellator.pos(x, y + h, z);
+ Tessellator.pos(x, y, z);
+ Tessellator.pos(x + w, y, z);
+ Tessellator.pos(x + w, y + h, z);
+ Tessellator.pos(x + w, y, z);
+ Tessellator.pos(x + w, y, z + w);
+ Tessellator.pos(x, y, z + w);
+ Tessellator.pos(x, y + h, z + w);
+ Tessellator.pos(x + w, y + h, z + w);
+
+ Tessellator.draw();
+
+ GlStateManager[m.popMatrix]()
+ GL11.glEnable(GL11.GL_TEXTURE_2D);
+ GL11.glEnable(GL11.GL_DEPTH_TEST);
+ GL11.glDepthMask(true);
+ GL11.glDisable(GL11.GL_BLEND);
+ },
drawBoxAtEntity: function (entity, colorR, colorG, colorB, width, height, partialTicks, lineWidth = 2, phase = false) {
let x = entity.getX() + ((entity.getX() - entity.getLastX()) * partialTicks)
let y = entity.getY() + ((entity.getY() - entity.getLastY()) * partialTicks)