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path: root/features/slayers/index.js
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2022-08-28+-EmeraldMerchant
+ made summon feature to apply to all summons - removed unneccessary features due to the summons change
2022-08-25oopsEmeraldMerchant
2022-08-25-if + orEmeraldMerchant
2022-08-25fixesEmeraldMerchant
- removed adding mobs to miniboss array in todo = fixed a bug when "miniboss off when boss spawned" is on, minibosses won't be added into miniboss array
2022-08-22oops its x[0] not xEmeraldMerchant
2022-08-22prevent duplicated lines in miniboss hudEmeraldMerchant
2022-08-21+ nearby slayer miniboss hudEmeraldMerchant
= fixed a typo (you -> your) in line:51 + nearby slayer miniboss hud (y dist. < 6, monster y level lowered to ground)
2022-08-20new boxEmeraldMerchant
+ draw box around slayer area minibosses
2022-08-13small fixesSoopyboo32
2022-08-12fix 2Soopyboo32
2022-07-242 fixesEmeraldMerchant
+ choose eman boss with keybind + very smallfps improvement in step_4fps
2022-07-15remove random console.logSoopyboo32
2022-07-15+fix lagSoopyboo32
2022-07-15Merge branch 'master' of https://github.com/Soopyboo32/SoopyV2Soopyboo32
2022-07-15+ changesSoopyboo32
2022-07-14"Cannot call method \"has\" of undefined"EmeraldMerchant
fixed that^
2022-07-08lets compare the differenceEmeraldMerchant
lets see
2022-07-08Merge branch 'master' into patch-29Soopyboo32
2022-07-08fixesEmeraldMerchant
removed replicated setting
2022-07-08+ remove doubled settingSoopyboo32
2022-07-08fixesEmeraldMerchant
didnt .getValue() me pepaga sorry
2022-06-29removed duplicated partsEmeraldMerchant
some codes were duplicated after i pasted them onto last commit, idk why
2022-06-29Merge branch 'master' into patch-19EmeraldMerchant
2022-06-29fix a placeEmeraldMerchant
+ added a missing ! that makes something not working
2022-06-29fixed a bugEmeraldMerchant
+ fixed a bug that it kept on trying to track a boss after quest is failed
2022-06-29+ Make custom mana bar animate between valuesSoopyboo32
2022-06-28fixed a big bugEmeraldMerchant
i made a return in the wrong place ;-;
2022-06-28fixed summon toggle masterEmeraldMerchant
and rearranged 2 features' positioning order in settings menu
2022-06-28more fixesEmeraldMerchant
- fixed a bug that the warning messages still show up when summon features are off - fixed a bug that the warning messages showed up multiple times when you use multiple non-tank summons + added a main toggle for those summon features
2022-06-28another fixEmeraldMerchant
= make the assuming eman boss if data is undefined thing keep scanning thru all entities until it finds one, instead of only scanning the ones that just joined world
2022-06-28small fixEmeraldMerchant
+ automatically assume closest (<5 blocks) boss as your boss if module didnt find a boss + delete eman boss data if you already picked others' boss and your boss spawned
2022-06-28small changesEmeraldMerchant
+ clears out emanBoss data when player's boss spawned, just in case it hides summons + changed the for() to forEach() cuz it doesnt work on mini spawned from mini (flickering .isDead from the old mini thats killed on the new mini that spawned cuz less frequency ig)
2022-06-27added the things u addedEmeraldMerchant
2022-06-27summon features updateEmeraldMerchant
I'll send u changelog later
2022-06-26+ clear slayer waypoint after slayer killSoopyboo32
2022-06-26+ disable enderman teleportationSoopyboo32
2022-06-25+ finish performance thing (mostly)Soopyboo32
+ optimisations for slayer hide 0hp nametags
2022-06-25fixed a stepEmeraldMerchant
^
2022-06-25Reduce lagEmeraldMerchant
moved some functions to 3fps step to reduce lag
2022-06-24added a check to reduce lagEmeraldMerchant
^
2022-06-23small fixesEmeraldMerchant
- rewrote the lore for boss kill time option to make it meaningful - fixed "ChatLib" that was "Chatlib"
2022-06-23small fixEmeraldMerchant
- separated boss spawn + kill time and kill time - recolored kill time to make it fit with the other messages
2022-06-23small fixEmeraldMerchant
- made boss kill time actually works
2022-06-23finished todoEmeraldMerchant
- added a setting to toggle boss spawn + kill time - introduce boss kill time
2022-06-23removed loggingEmeraldMerchant
^
2022-06-23fixed a issue for miniboss arrayEmeraldMerchant
- fixed one of the parts using entity instead of mcentity
2022-06-23fixes and updateEmeraldMerchant
- fixed the issued issue using map() instead - added option to choose which sound to play (2 options) for beacon dinkdonk - added option to make beacon only dink once
2022-06-23small fixEmeraldMerchant
- added an filter so that it only pushes new miniboss into minibossEntity array instead of pushing duplicated ones into it every single tick
2022-06-23small fixEmeraldMerchant
- added 2s delay to 2 functions so it actually re-show summons 2s after boss (not immediately re-show when boss is dead)
2022-06-23a little update to the previous oneEmeraldMerchant
- make draw box around miniboss scan minibosses for not just first spawned (so that some minibosses doesnt just stay there w/o box around if u lagged or reloaded)