aboutsummaryrefslogtreecommitdiff
path: root/features/cosmetics/cosmetic/dragon/dragonWings.js
blob: 2516acf6810710dbfb92af1d1fbeaacf917c4ea3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
import { f, m, m } from "../../../../../mappings/mappings.js";
import ToggleSetting from "../../../settings/settingThings/toggle.js";
import Cosmetic from "../../cosmetic.js";

const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")

if(!GlStateManager){
    // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope
    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
}
const Essential = Java.type("gg.essential.Essential")
const EssentialCosmeticSlot = Java.type("gg.essential.cosmetics.CosmeticSlot")

const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
let textures = {//TODO: dynamicly load textures from server
    classic: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/classic.png"))),
    purple: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/purple.png")))
}
let wing = getField(dragon, f.wing)
let wingTip = getField(dragon, f.wingTip)

class DragonWings extends Cosmetic {
    constructor(player, parent) {
        super(player, parent, "dragon_wings");

        this.animOffset = Math.random()*20*Math.PI
        this.lastRender = Date.now()

        this.lastFlapSound = this.animOffset
        this.i = 0

        this.flying = false
    }

    onRenderEntity(ticks, isInGui){
        
        if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){
            return
        }

        let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]
        if(!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0) return

        let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
        let isInInv = isSelfPlayer && ticks === 1

        // return;
        // wing.func_78785_a(1)

        let timeSince = (Date.now()-this.lastRender)/1000
        this.lastRender = Date.now()

        let rotation = isInInv?0:this.player.getPlayer()[f.prevRenderYawOffset]+(this.player.getPlayer()[f.renderYawOffset]-this.player.getPlayer()[f.prevRenderYawOffset])*ticks
        // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
        // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
        let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2)

        let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]
        
        this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince

        let flapAmountMultiplyerNoEnd = 1
        let flapAmountMultiplyer = 1

        let wingEndOffsetThing = 0
        
        flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed*5))
        let flapMainOffsetThing = 0

        let wingBackAmount = 0

        if(this.player.getPlayer()[f.hurtResistantTime] > 15){ //damage tick
            this.animOffset += 15*timeSince
        }


        // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
        if(this.flying){ //flying
            this.animOffset += 5*timeSince //flap in mid air

            flapAmountMultiplyer *= 1.75 //flap harder

            if(isSelfPlayer && thirdPersonView === 0){
                if(!this.parent.lessFirstPersonVisable.getValue()){
                    flapAmountMultiplyerNoEnd += 0.4
                    flapMainOffsetThing = 0.3
                }
            }else{
                flapAmountMultiplyer *= 1.25
                flapAmountMultiplyer *= 0.9
                flapMainOffsetThing = 0.1
                wingEndOffsetThing+= -0.1
            }

            wingEndOffsetThing += -0.75

            if(verticleSpeed > 0){
                this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards
            }
        }else{
            if(this.lastFlapSound < this.animOffset-this.animOffset%(Math.PI*2)){
                this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2)
            }
        }
        if(verticleSpeed < -0.5){
            wingBackAmount = Math.min(1, (verticleSpeed+0.5)*-1.5) //lift wings back further ur falling

            this.animOffset += (verticleSpeed+0.5)*-3*timeSince
        }

        GlStateManager[m.pushMatrix](); // pushMatrix
        Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);

        if(!isSelfPlayer){
            Tessellator.translate(
                (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity]-Player.getPlayer()[f.lastTickPosX]) * ticks),
                (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity]-Player.getPlayer()[f.lastTickPosY]) * ticks),
                (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity]-Player.getPlayer()[f.lastTickPosZ]) * ticks))
        }

        if(textures[this.settings.texture || "classic"]){
            Tessellator.bindTexture(textures[this.settings.texture || "classic"]) //bind texture
        }else{
            Tessellator.bindTexture(textures.classic) //bind default texture (classic)
        }

        if(this.player.getPlayer()[f.ridingEntity.Entity]){
            rotation = this.player.getPlayer()[f.rotationYawHead]+(this.player.getPlayer()[f.rotationYawHead]-this.player.getPlayer()[f.prevRotationYawHead])*ticks
        }
        if(!this.player.getPlayer()[m.isPlayerSleeping]()){  //dont rotate when in bed
            Tessellator.rotate((180-rotation),0,1,0)

            Tessellator.translate(0,1.2,0.1)
    
            if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking
                Tessellator.translate(0, -0.125,0)
                Tessellator.rotate(-20, 1,0,0)
                
                Tessellator.translate(0, 0,0.1)
                if(isSelfPlayer && thirdPersonView === 0){}else{
                    Tessellator.translate(0, -0.125,0)
                }
            }
    
            if(isSelfPlayer && !isInInv && thirdPersonView === 0){
                //Make wings less scuffed when in first person looking down/up
                Tessellator.translate(0, 0.25, 0.003*(this.player.getPitch()))
            }
        }


        //Higher = more elytra like
        wing[f.rotateAngleY] = 0.25; //rotateAngleY

        let shouldStandingStillWingThing = false

        let changeStandingStillWingThing = 0

        if(horisontalSpeed < 0.01){
            if(!(this.flying)){ //not flying
                let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
                if(amt < 1*Math.PI){
                    this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2)

                    flapAmountMultiplyer += (amt/(1*Math.PI))/2
                }else if(amt < 2*Math.PI){
                    this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2)

                    flapAmountMultiplyer += (1-(amt/(1*Math.PI)-1))/2
                }
            }
            if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking
                if(this.player.getPlayer()[f.rotationPitch] > 20){
                    shouldStandingStillWingThing = true
                    changeStandingStillWingThing =  Math.max(0,this.player.getPlayer()[f.rotationPitch]/600)
                }
            }
        }

        if(shouldStandingStillWingThing){
            wing[f.rotateAngleY] = 0.25+(changeStandingStillWingThing)*3
        }

        if(this.player.getPlayer()[m.isPlayerSleeping]()){ //player in bed

            try{ //try catch incase no bed at that location
                let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E

                let rotation = 0
                switch(facing){
                    case 0:
                        rotation = 180
                        Tessellator.translate(0, 0,-0.5)
                        break
                    case 1:
                        rotation = 90
                        Tessellator.translate(0.5, 0,0)
                        break
                    case 2:
                        rotation = 0
                        Tessellator.translate(0, 0,0.5)
                        break
                    case 3:
                        rotation = 270
                        Tessellator.translate(-0.5, 0,0)
                        break
                }
                // console.log(rotation)
                // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
                Tessellator.translate(0, 0.75-this.settings.scale*100,0)
                Tessellator.rotate(rotation, 0, 1, 0)

                wing[f.rotateAngleX] = 0; //rotateAngleX

                wing[f.rotateAngleZ] = (-0.5+Math.sin(this.animOffset/5)*0.1)*this.settings.scale*100; //rotateAngleZ

                
                wingTip[f.rotateAngleZ] = -2.20+Math.sin(this.animOffset/5)*0.1
            }catch(e){}
        }else if(wingBackAmount === 0){
            //tilt
            let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind

            
            if(shouldStandingStillWingThing){
                wing_tilt_offset += (changeStandingStillWingThing)*4
            }

            wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset; //rotateAngleX


            let wing_goback_amount = 0.15/(Math.min(1, horisontalSpeed)*3+0.25)
            let temp_wing_thing = 1

            if(shouldStandingStillWingThing){
                wing_goback_amount /= 1+(changeStandingStillWingThing)/50
                flapAmountMultiplyer /= 1+(changeStandingStillWingThing)/50

                temp_wing_thing += changeStandingStillWingThing*50
            }

            let temp_horis_wingthing = 0
            if(shouldStandingStillWingThing){
                temp_horis_wingthing = -(changeStandingStillWingThing)*0.75
            }

            wing[f.rotateAngleZ] = (Math.sin(this.animOffset)/temp_wing_thing + 0.125) * wing_goback_amount*(1+(flapAmountMultiplyer-1)*1)*flapAmountMultiplyerNoEnd -0.4-wing_tilt_offset/3+temp_horis_wingthing+flapMainOffsetThing; //rotateAngleZ

            
            wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset+1.5+(1-temp_wing_thing)/8.5))/(1+(temp_wing_thing-1)/3) + 0.5)) * 0.75*(1+(flapAmountMultiplyer-1)*1)/(1+temp_horis_wingthing) -  (1-flapAmountMultiplyer)*2-(1-temp_wing_thing)/10+wingEndOffsetThing; //rotateAngleZ
        }else{
            //tilt
            let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind
            wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset-wingBackAmount/2; //rotateAngleX


            wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ

            
            wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset))*0.5 + 0.3))
        }
        
        GlStateManager[m.disableCull]() //disable culling

        let wing_center_dist = ((0-Math.log(1000*this.settings.scale+0.01)-2)-100000*this.settings.scale*this.settings.scale)/1000

        // GL11.glDepthMask(GL11.GL_FALSE);
        Tessellator.translate(-wing_center_dist, 0, 0)
        Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
        wing[m.renderWithRotation](1) //render left wing

        Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0)
        Tessellator.scale(-1, 1, 1)
        wing[m.renderWithRotation](1) //render right wing
        

        if(this.player.getPlayer()[f.hurtTime] > 0){ //damage tick
            GlStateManager[m.pushMatrix](); // pushMatrix
            GlStateManager[m.depthFunc](514);
            GlStateManager[m.disableTexture2D]();
            GlStateManager[m.enableBlend]();
            GlStateManager[m.blendFunc](770, 771);
            GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff
            
            Tessellator.scale(-1, 1, 1)
            Tessellator.translate(-2*wing_center_dist/this.settings.scale, 0, 0)
            wing[m.renderWithRotation](1) //render left wing

            Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0)
            Tessellator.scale(-1, 1, 1)
            wing[m.renderWithRotation](1) //render right wing

            GlStateManager[m.enableTexture2D]();
            GlStateManager[m.disableBlend]();
            GlStateManager[m.depthFunc](515);
            GlStateManager[m.popMatrix](); // popMatrix
        }
        Tessellator.colorize(1, 1, 1)
        GlStateManager[m.enableCull]() //enable culling
        GlStateManager[m.popMatrix](); // popMatrix
    }

    testPlaySound(){
        if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){
            return
        }
        if(!this.parent.ownCosmeticAudio.getValue()){
            return
        }

        let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2)
        

        // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
        if(this.flying){ //flying
            
            if(this.animOffset-this.lastFlapSound > 2*Math.PI){

                let dist = Math.sqrt((Player.getX()-this.player.getX())**2+(Player.getY()-this.player.getY())**2+(Player.getZ()-this.player.getZ())**2)+1

                World.playSound("mob.enderdragon.wings", (this.settings.scale*15)*Math.min(1, 50/(dist*dist)), 1)
                this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2)
            }
        }

        if(horisontalSpeed < 0.01){
            if(!(this.flying)){ //not flying
                let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
                if(amt < 1*Math.PI){
                    if(amt > 0.65*Math.PI && (2*Math.PI+this.animOffset)-this.lastFlapSound > 2*Math.PI){
        
                        let dist = Math.sqrt((Player.getX()-this.player.getX())**2+(Player.getY()-this.player.getY())**2+(Player.getZ()-this.player.getZ())**2)+1
        
                        World.playSound("mob.enderdragon.wings", (Math.max(0.005,this.settings.scale-0.005)*25)*Math.min(1, 50/Math.min(1,dist*dist))/50, 1-(Math.max(0.005,this.settings.scale-0.005)*25))
                        this.lastFlapSound = 2*Math.PI+(this.animOffset)-this.animOffset%(Math.PI*2)
                    }
                }
            }
        }
    }

    onTick(){

        this.updateIfNotRendering()

        this.testPlaySound()

        if(!this.player.getPlayer().getEssentialCosmetics()) return

        let wingCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.WINGS)
        if(wingCosmetic !== null){
            if(this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))){
                this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)).getModel().getModel().boneList.forEach(b=>{
                    b.isHidden = true
                    this.parent.hiddenEssentialCosmetics.push(b)
                })
            }
        }else{
            let fullBodyCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
            if(fullBodyCosmetic === "DRAGON_ONESIE_2"){
                if(this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))){
                    this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)).getModel().getModel().boneList.forEach(b=>{
                        if(b.boxName === "wing_left_1" || b.boxName === "wing_right_1"){
                            b.isHidden = true
                            
                            this.parent.hiddenEssentialCosmetics.push(b)
                        }
                    })
                }
            }
        }
    }

    updateIfNotRendering(){
        let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]

        this.flying = (verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity]

        let timeSince = (Date.now()-this.lastRender)/1000

        if(timeSince < 0.020){
            return
        }

        this.lastRender = Date.now()

        let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2)

        
        this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince

        if(this.player.getPlayer()[f.hurtResistantTime] > 0){ //damage tick
            this.animOffset += 5*timeSince
        }


        // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
        if(this.flying){ //flying
            this.animOffset += 5*timeSince //flap in mid air

            if(verticleSpeed > 0){
                this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards
            }
        }
        if(verticleSpeed < -0.5){
            this.animOffset += (verticleSpeed+0.5)*-3*timeSince
        }

        if(horisontalSpeed < 0.01){
            if(!(this.flying)){ //not flying
                let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
                if(amt < 1*Math.PI){
                    this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2)
                }else if(amt < 2*Math.PI){
                    this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2)
                }
            }
        }
    }
}

export default DragonWings;


function getField(e, field){
    
    let field2 = e.class.getDeclaredField(field);
            
    field2.setAccessible(true)

    return field2.get(e)
}