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import { f, m, m } from "../../../../../mappings/mappings.js";
import Cosmetic from "../../cosmetic.js";
const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")
const GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
const Essential = Java.type("gg.essential.Essential")
const EssentialCosmeticSlot = Java.type("gg.essential.cosmetics.CosmeticSlot")
const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
let textures = {//TODO: dynamicly load textures from server
classic: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/classic.png"))),
purple: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/cosmetics/textures/dragon/purple.png")))
}
let wing = getField(dragon, f.wing)
let wingTip = getField(dragon, f.wingTip)
class DragonWings extends Cosmetic {
constructor(player, parent) {
super(player, parent, "dragon_wings");
this.animOffset = Math.random()*20*Math.PI
this.lastRender = Date.now()
this.lastFlapSound = this.animOffset
this.i = 0
}
onRenderEntity(ticks, isInGui){
if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){
return
}
let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]
if(!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0) return
let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
let isInInv = isSelfPlayer && ticks === 1
// return;
// wing.func_78785_a(1)
let timeSince = (Date.now()-this.lastRender)/1000
this.lastRender = Date.now()
let rotation = isInInv?0:this.player.getPlayer()[f.prevRenderYawOffset]+(this.player.getPlayer()[f.renderYawOffset]-this.player.getPlayer()[f.prevRenderYawOffset])*ticks
// rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
// console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2)
let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]
this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince
let flapAmountMultiplyerNoEnd = 1
let flapAmountMultiplyer = 1
let wingEndOffsetThing = 0
flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed*5))
let flapMainOffsetThing = 0
let wingBackAmount = 0
if(this.player.getPlayer()[f.hurtResistantTime] > 15){ //damage tick
this.animOffset += 15*timeSince
}
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
if((verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity] && !isInGui){ //flying
this.animOffset += 5*timeSince //flap in mid air
flapAmountMultiplyer *= 1.75 //flap harder
if(isSelfPlayer && thirdPersonView === 0){
if(!this.parent.lessFirstPersonVisable.getValue()){
flapAmountMultiplyerNoEnd += 0.4
flapMainOffsetThing = 0.3
}
}else{
flapAmountMultiplyer *= 1.25
flapAmountMultiplyer *= 0.9
flapMainOffsetThing = 0.1
wingEndOffsetThing+= -0.1
}
wingEndOffsetThing += -0.75
if(verticleSpeed > 0){
this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards
}
}else{
if(this.lastFlapSound < this.animOffset-this.animOffset%(Math.PI*2)){
this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2)
}
}
if(verticleSpeed < -0.5){
wingBackAmount = Math.min(1, (verticleSpeed+0.5)*-1.5) //lift wings back further ur falling
this.animOffset += (verticleSpeed+0.5)*-3*timeSince
}
GlStateManager[m.pushMatrix](); // pushMatrix
Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);
if(!isSelfPlayer){
Tessellator.translate(
(this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity]-Player.getPlayer()[f.lastTickPosX]) * ticks),
(this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity]-Player.getPlayer()[f.lastTickPosY]) * ticks),
(this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity]-Player.getPlayer()[f.lastTickPosZ]) * ticks))
}
if(textures[this.settings.texture || "classic"]){
Tessellator.bindTexture(textures[this.settings.texture || "classic"]) //bind texture
}else{
Tessellator.bindTexture(textures.classic) //bind default texture (classic)
}
if(this.player.getPlayer()[f.ridingEntity.Entity]){
rotation = this.player.getPlayer()[f.rotationYawHead]+(this.player.getPlayer()[f.rotationYawHead]-this.player.getPlayer()[f.prevRotationYawHead])*ticks
}
if(!this.player.getPlayer()[m.isPlayerSleeping]()){ //dont rotate when in bed
Tessellator.rotate((180-rotation),0,1,0)
Tessellator.translate(0,1.2,0.1)
if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking
Tessellator.translate(0, -0.125,0)
Tessellator.rotate(-20, 1,0,0)
Tessellator.translate(0, 0,0.1)
if(isSelfPlayer && thirdPersonView === 0){}else{
Tessellator.translate(0, -0.125,0)
}
}
if(isSelfPlayer && !isInInv && thirdPersonView === 0){
//Make wings less scuffed when in first person looking down/up
Tessellator.translate(0, 0.25, 0.003*(this.player.getPitch()))
}
}
//Higher = more elytra like
wing[f.rotateAngleY] = 0.25; //rotateAngleY
let shouldStandingStillWingThing = false
let changeStandingStillWingThing = 0
if(horisontalSpeed < 0.01){
if(!((verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity])){ //not flying
let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
if(amt < 1*Math.PI){
this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2)
flapAmountMultiplyer += (amt/(1*Math.PI))/2
}else if(amt < 2*Math.PI){
this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2)
flapAmountMultiplyer += (1-(amt/(1*Math.PI)-1))/2
}
}
if(this.player.getPlayer()[m.isSneaking.Entity]()){ //isSneaking
if(this.player.getPlayer()[f.rotationPitch] > 20){
shouldStandingStillWingThing = true
changeStandingStillWingThing = Math.max(0,this.player.getPlayer()[f.rotationPitch]/600)
}
}
}
if(shouldStandingStillWingThing){
wing[f.rotateAngleY] = 0.25+(changeStandingStillWingThing)*3
}
if(this.player.getPlayer()[m.isPlayerSleeping]()){ //player in bed
try{ //try catch incase no bed at that location
let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E
let rotation = 0
switch(facing){
case 0:
rotation = 180
Tessellator.translate(0, 0,-0.5)
break
case 1:
rotation = 90
Tessellator.translate(0.5, 0,0)
break
case 2:
rotation = 0
Tessellator.translate(0, 0,0.5)
break
case 3:
rotation = 270
Tessellator.translate(-0.5, 0,0)
break
}
// console.log(rotation)
// console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
Tessellator.translate(0, 0.75-this.settings.scale*100,0)
Tessellator.rotate(rotation, 0, 1, 0)
wing[f.rotateAngleX] = 0; //rotateAngleX
wing[f.rotateAngleZ] = (-0.5+Math.sin(this.animOffset/5)*0.1)*this.settings.scale*100; //rotateAngleZ
wingTip[f.rotateAngleZ] = -2.20+Math.sin(this.animOffset/5)*0.1
}catch(e){}
}else if(wingBackAmount === 0){
//tilt
let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind
if(shouldStandingStillWingThing){
wing_tilt_offset += (changeStandingStillWingThing)*4
}
wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset; //rotateAngleX
let wing_goback_amount = 0.15/(Math.min(1, horisontalSpeed)*3+0.25)
let temp_wing_thing = 1
if(shouldStandingStillWingThing){
wing_goback_amount /= 1+(changeStandingStillWingThing)/50
flapAmountMultiplyer /= 1+(changeStandingStillWingThing)/50
temp_wing_thing += changeStandingStillWingThing*50
}
let temp_horis_wingthing = 0
if(shouldStandingStillWingThing){
temp_horis_wingthing = -(changeStandingStillWingThing)*0.75
}
wing[f.rotateAngleZ] = (Math.sin(this.animOffset)/temp_wing_thing + 0.125) * wing_goback_amount*(1+(flapAmountMultiplyer-1)*1)*flapAmountMultiplyerNoEnd -0.4-wing_tilt_offset/3+temp_horis_wingthing+flapMainOffsetThing; //rotateAngleZ
wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset+1.5+(1-temp_wing_thing)/8.5))/(1+(temp_wing_thing-1)/3) + 0.5)) * 0.75*(1+(flapAmountMultiplyer-1)*1)/(1+temp_horis_wingthing) - (1-flapAmountMultiplyer)*2-(1-temp_wing_thing)/10+wingEndOffsetThing; //rotateAngleZ
}else{
//tilt
let wing_tilt_offset = -Math.min(0.8, horisontalSpeed*3) //When go faster tilt wing back so its in direction of wind
wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2+wing_tilt_offset-wingBackAmount/2; //rotateAngleX
wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ
wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset))*0.5 + 0.3))
}
GlStateManager[m.disableCull]() //disable culling
let wing_center_dist = ((0-Math.log(1000*this.settings.scale+0.01)-2)-100000*this.settings.scale*this.settings.scale)/1000
// GL11.glDepthMask(GL11.GL_FALSE);
Tessellator.translate(-wing_center_dist, 0, 0)
Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
wing[m.renderWithRotation](1) //render left wing
Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0)
Tessellator.scale(-1, 1, 1)
wing[m.renderWithRotation](1) //render right wing
if(this.player.getPlayer()[f.hurtTime] > 0){ //damage tick
GlStateManager[m.pushMatrix](); // pushMatrix
GlStateManager[m.depthFunc](514);
GlStateManager[m.disableTexture2D]();
GlStateManager[m.enableBlend]();
GlStateManager[m.blendFunc](770, 771);
GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff
Tessellator.scale(-1, 1, 1)
Tessellator.translate(-2*wing_center_dist/this.settings.scale, 0, 0)
wing[m.renderWithRotation](1) //render left wing
Tessellator.translate(2*wing_center_dist/this.settings.scale, 0, 0)
Tessellator.scale(-1, 1, 1)
wing[m.renderWithRotation](1) //render right wing
GlStateManager[m.enableTexture2D]();
GlStateManager[m.disableBlend]();
GlStateManager[m.depthFunc](515);
GlStateManager[m.popMatrix](); // popMatrix
}
Tessellator.colorize(1, 1, 1)
GlStateManager[m.enableCull]() //enable culling
GlStateManager[m.popMatrix](); // popMatrix
}
testPlaySound(){
if(this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())){
return
}
let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2)
let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
if((verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity]){ //flying
if(this.animOffset-this.lastFlapSound > 2*Math.PI){
let dist = Math.sqrt((Player.getX()-this.player.getX())**2+(Player.getY()-this.player.getY())**2+(Player.getZ()-this.player.getZ())**2)+1
World.playSound("mob.enderdragon.wings", (this.settings.scale*15)*Math.min(1, 50/(dist*dist)), 1)
this.lastFlapSound = this.animOffset-this.animOffset%(Math.PI*2)
}
}
if(horisontalSpeed < 0.01){
if(!((verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround.Entity])){ //not flying
let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
if(amt < 1*Math.PI){
if(amt > 0.65*Math.PI && (2*Math.PI+this.animOffset)-this.lastFlapSound > 2*Math.PI){
let dist = Math.sqrt((Player.getX()-this.player.getX())**2+(Player.getY()-this.player.getY())**2+(Player.getZ()-this.player.getZ())**2)+1
World.playSound("mob.enderdragon.wings", (Math.max(0.005,this.settings.scale-0.005)*25)*Math.min(1, 50/Math.min(1,dist*dist))/50, 1-(Math.max(0.005,this.settings.scale-0.005)*25))
this.lastFlapSound = 2*Math.PI+(this.animOffset)-this.animOffset%(Math.PI*2)
}
}
}
}
}
onTick(){
this.updateIfNotRendering()
this.testPlaySound()
if(!this.player.getPlayer().getEssentialCosmetics()) return
let wingCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.WINGS)
if(wingCosmetic !== null){
this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic)).getModel().getModel().boneList.forEach(b=>{
b.isHidden = true
this.parent.hiddenEssentialCosmetics.push(b)
})
}else{
let fullBodyCosmetic = this.player.getPlayer().getEssentialCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
if(fullBodyCosmetic === "DRAGON_ONESIE_2"){
this.player.getPlayer().getEssentialCosmeticModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic)).getModel().getModel().boneList.forEach(b=>{
if(b.boxName === "wing_left_1" || b.boxName === "wing_right_1"){
b.isHidden = true
this.parent.hiddenEssentialCosmetics.push(b)
}
})
}
}
}
updateIfNotRendering(){
let timeSince = (Date.now()-this.lastRender)/1000
if(timeSince < 0.020){
return
}
this.lastRender = Date.now()
let horisontalSpeed = Math.sqrt((this.player.getPlayer()[f.posX.Entity]-this.player.getPlayer()[f.lastTickPosX])**2+(this.player.getPlayer()[f.posZ.Entity]-this.player.getPlayer()[f.lastTickPosZ])**2)
let verticleSpeed = this.player.getPlayer()[f.posY.Entity]-this.player.getPlayer()[f.lastTickPosY]
this.animOffset += Math.min(1, horisontalSpeed)*10*timeSince+1*timeSince
if(this.player.getPlayer()[f.hurtResistantTime] > 0){ //damage tick
this.animOffset += 5*timeSince
}
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
if((verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround]){ //flying
this.animOffset += 5*timeSince //flap in mid air
if(verticleSpeed > 0){
this.animOffset += verticleSpeed*25*timeSince //flap when flying upwards
}
}
if(verticleSpeed < -0.5){
this.animOffset += (verticleSpeed+0.5)*-3*timeSince
}
if(horisontalSpeed < 0.01){
if(!((verticleSpeed>-0.2) && !this.player.getPlayer()[f.onGround])){ //not flying
let amt = (this.animOffset+Math.PI/2)%(20*Math.PI)
if(amt < 1*Math.PI){
this.animOffset += 2*timeSince*Math.min(1,(amt/(1*Math.PI))*2)
}else if(amt < 2*Math.PI){
this.animOffset += 2*timeSince*Math.min(1,(1-(amt/(1*Math.PI)-1))*2)
}
}
}
}
}
export default DragonWings;
function getField(e, field){
let field2 = e.class.getDeclaredField(field);
field2.setAccessible(true)
return field2.get(e)
}
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