aboutsummaryrefslogtreecommitdiff
path: root/features/dungeonMap/index.js
blob: cfa4fd91af92fc112cd326d1d2fe8bf3d32b9828 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />

const Color = Java.type("java.awt.Color")

import Feature from "../../featureClass/class";
import { f, m } from "../../../mappings/mappings";
import renderLibs from "../../../guimanager/renderLibs";
import ToggleSetting from "../settings/settingThings/toggle";
import { drawBoxAtBlock } from "../../utils/renderUtils";
import { SoopyGui, SoopyRenderEvent } from "../../../guimanager";
import SoopyGuiElement from "../../../guimanager/GuiElement/SoopyGuiElement";
import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseClickEvent";
import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow";
import ImageLocationSetting from "../settings/settingThings/imageLocation";
import socketConnection from "../../socketConnection";
import SoopyKeyPressEvent from "../../../guimanager/EventListener/SoopyKeyPressEvent";
import SettingBase from "../settings/settingThings/settingBase";
const BufferedImage = Java.type("java.awt.image.BufferedImage")
const AlphaComposite = Java.type("java.awt.AlphaComposite")

class DungeonMap extends Feature {
    constructor() {
        super()
    }

    isInDungeon() {
        return this.FeatureManager.features["dataLoader"].class.isInDungeon
    }

    onEnable() {
        this.initVariables()

        this.mapInfo = new SettingBase("NOTE: The more players in the party with this", "category enabled the more accurate the map will be.", undefined, "map_info", this)
        this.renderMap = new ToggleSetting("Render Map", "Toggles Rendering the map on the hud", false, "dmap_render", this)
        this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud", "dmap_location", this, [10, 10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))), 100, 100).requires(this.renderMap)
        this.mapBackground = new ToggleSetting("Map Background And Border", "Puts a grey background behind the map + Black border", true, "dmap_background", this)
        this.showMapInBoss = new ToggleSetting("Keep showing the map in the dungeon boss room", "This will center the map when in boss to still be usefull", true, "dmap_enable_boss", this)
        this.borderedHeads = new ToggleSetting("Add a black border around heads on map", "", false, "dmap_border_head", this)
        this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this)
        this.brBoxDisableWhenBloodOpened = new ToggleSetting("Disable blood rush box when blood open", "", true, "dmap_door_disable", this).requires(this.brBox)
        this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this)
        // this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this).requires(this.spiritLeapOverlay)

        this.MAP_QUALITY_SCALE = 2
        this.IMAGE_SIZE = 128 * this.MAP_QUALITY_SCALE

        this.defaultPlayerImage = renderLibs.getImage("https://crafatar.com/avatars/dc8c39647b294e03ae9ed13ebd65dd29?size=8", true)
        this.mapDataPlayers = {}
        this.offset = []
        this.people = []
        this.mapScale = 1
        this.puzzles = {}
        this.puzzlesTab = []
        this.roomWidth = 1
        this.nameToUUID = {}
        this.newPuzzlesTab = []
        this.mortLocationOnMap = undefined
        this.brBoxLoc = undefined
        this.keys = 0
        this.invMapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB)
        this.renderImage = new BufferedImage(this.IMAGE_SIZE, this.IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB)
        this.mapImage = new Image(this.renderImage)

        this.barrier_block_item = new Item("minecraft:barrier")
        this.puzzleItems = {
            "Water Board": new Item("minecraft:water_bucket"),
            "Higher Or Lower": new Item("minecraft:blaze_powder"),
            "Quiz": new Item("minecraft:book"),
            "Three Weirdos": new Item("minecraft:chest"),
            "Tic Tac Toe": new Item("minecraft:shears"),
            "Teleport Maze": new Item("minecraft:end_portal_frame"),
            "Ice Fill": new Item("minecraft:ice"),
            "Creeper Beams": new Item("minecraft:sea_lantern"),
            "Bomb Defuse": new Item("minecraft:tnt"),
            "Boulder": new Item("minecraft:planks"),
            "Ice Path": new Item("minecraft:mob_spawner")
        }

        this.dungeonBossImages = {
            // "F1":[
            //     {
            //         image: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/dungeonBossImages/f1.png"))),
            //         bounds: [[-65,70,-3],[-19,90,45]],
            //         widthInWorld: 46,
            //         heightInWorld: 48,
            //         topLeftLocation: [-64,-2]
            //     }
            // ]
        }

        this.currDungeonBossImage = undefined

        this.bloodOpened = false
        this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => {
            this.bloodOpened = true
        })

        this.registerChat("&r${*}&r&f &r&ehas obtained &r&a&r&${*} Key&r&e!&r", () => {
            this.keys++
        })
        this.registerChat("&r&eA &r&a&r&${*} Key&r&e was picked up!&r", () => {
            this.keys++
        })

        this.lastDoorOpener = undefined
        this.registerChat("&r&a${player}&r&a opened a &r&8&lWITHER &r&adoor!&r", (player) => {
            this.lastDoorOpener = ChatLib.removeFormatting(player)
            this.keys--
        })

        this.spiritLeapOverlayGui = new SpiritLeapOverlay(this)

        // this.registerEvent("tick", this.tick)
        this.registerStep(true, 3, this.step)
        this.registerStep(true, 10, () => {
            this.spiritLeapOverlayGui.tick()
        })
        this.registerStep(false, 5, this.step5s)
        this.registerEvent("renderOverlay", this.renderOverlay)
        this.registerEvent("renderWorld", this.renderWorld)
        this.registerEvent("worldLoad", this.worldLoad)

        this.registerEvent("guiOpened", (event) => {
            if (this.spiritLeapOverlay.getValue()) this.spiritLeapOverlayGui.guiOpened.call(this.spiritLeapOverlayGui, event)
        })

        this.boringMap = false
        this.registerChat("&r&r&r           ${*}&r&cThe Catacombs &r&8- &r&eFloor ${*}&r", () => {
            this.boringMap = true
        })
        this.registerChat("&r&r&r       ${*}&r&cMaster Mode Catacombs &r&8- &r&eFloor ${*}&r", () => {
            this.boringMap = true
        })
        this.registerChat("&r&aDungeon starts in 1 second.&r", () => {
            this.boringMap = false
        })
        this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => {
            this.boringMap = false
        })

        this.running = true
        this.registerEvent("gameUnload", () => {
            this.running = false
        })

        this.registerStep(true, 3, () => {
            if (!this.isInDungeon()) return

            new Thread(() => {
                this.updateMapImage()
            }).start()
        })

        this.registerChat("&r&r&r                     &r&cThe Catacombs &r&8- &r&eFloor ${*} Stats&r", () => {
            this.puzzles = {}
        })
    }

    worldLoad() {
        this.mortLocation = undefined
        this.mapDataPlayers = {}
        this.offset = []
        this.mapScale = 1
        this.puzzles = {}
        this.puzzlesTab = []
        this.brBoxLoc = undefined
        this.mortLocationOnMap = undefined
        this.bloodOpened = false
        this.keys = 0
    }

    renderWorld() {
        if (this.isInDungeon() && this.brBox.getValue()) {
            if (this.brBoxLoc && (!this.bloodOpened || !this.brBoxDisableWhenBloodOpened.getValue())) {
                drawBoxAtBlock(this.brBoxLoc[0] - 1.5, 69, this.brBoxLoc[1] - 1.5, this.keys === 0 ? 255 : 0, this.keys === 0 ? 0 : 255, 0, 3, 4)
            }
        }
    }

    renderOverlay() {
        if (this.isInDungeon() && this.renderMap.getValue() && !this.spiritLeapOverlayGui.soopyGui.ctGui.isOpen()) {
            this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1], 100 * this.mapLocation.getValue()[2], 0.5 * this.mapLocation.getValue()[2])
        }
    }

    drawMap(x, y, size, scale) {
        if (this.mapImage) {
            if (this.FeatureManager.features["dataLoader"].class.stats.Time === "Soon!" && Player.getInventory().getStackInSlot(8).getID() !== 358) return
            if (this.boringMap) {
                if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)

                this.mapImage.draw(x, y, size, size)

                if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
                if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
                if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
                if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
                return
            }

            World.getAllPlayers().forEach(player => {
                if (player.getPing() === -1) return
                if (!this.people.includes(player.getName())) return
                this.mapDataPlayers[player.getUUID().toString()] = {
                    x: player.getX(),
                    y: player.getZ(),
                    rot: player.getYaw() + 180,
                    username: player.getName(),
                    uuid: player.getUUID().toString()
                }
            })
            this.mapDataPlayers[Player.getUUID().toString()] = {
                x: Player.getX(),
                y: Player.getZ(),
                rot: Player.getYaw() + 180,
                username: Player.getName(),
                uuid: Player.getUUID().toString()
            }

            let uuid = Player.getUUID().toString()
            let renderX
            let renderY
            let xOff = 0
            let yOff = 0
            let disableMap = false
            if (this.mapDataPlayers[uuid]) {

                if (this.currDungeonBossImage) {
                    renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
                    renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
                } else {
                    renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
                    renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
                }

                if (renderX < 0 || renderX > size
                    || renderY < 0 || renderY > size) {
                    xOff = size / 2 - renderX
                    yOff = size / 2 - renderY

                    if (!this.showMapInBoss.getValue()) {
                        disableMap = true
                    }
                }
            }
            if (disableMap) return

            if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)
            renderLibs.scizzor(x, y, size, size)
            this.mapImage.draw(x + xOff, y + yOff, size, size)

            this.drawOtherMisc(x + xOff, y + yOff, size, scale)

            this.drawPlayersLocations(x + xOff, y + yOff, size, scale)

            renderLibs.stopScizzor()


            if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
            if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
            if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
            if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
        }
    }

    drawOtherMisc(x2, y2, size2, scale) {
        if (this.currDungeonBossImage) return
        Object.keys(this.puzzles).forEach(loc => {
            if (!this.puzzles[loc]) return
            if (this.puzzles[loc][1]) return
            let y = (loc % 128) / 128 * 100
            let x = (Math.floor(loc / 128)) / 128 * 100

            let item = this.puzzleItems[this.puzzles[loc][0]] || this.barrier_block_item

            // lines.forEach((l, i)=>{
            //     renderLibs.drawStringCentered("&0&l" + l, x*scale*2+x2-l.length/2*scale*2, y*scale*2+y2-this.roomWidth/3*scale*2+this.roomWidth/3*scale*2+i*6*scale*2-((lines.length-1)*3+4)*scale*2, scale*2)
            // })

            item.draw(x * scale * 2 + x2 - this.roomWidth / 4 * scale * 2, y * scale * 2 + y2 - this.roomWidth / 4 * scale * 2, 1.5 * scale)
        })
    }

    drawPlayersLocations(x, y, size, scale) {

        let uuidToPlayer = {}
        World.getAllPlayers().forEach(player => {
            if (player.getPing() === -1) return
            if (!this.people.includes(player.getName())) return
            uuidToPlayer[player.getUUID().toString()] = player
        })

        Object.keys(this.mapDataPlayers).forEach((uuid) => {
            if (uuid === Player.getUUID().toString()) return
            let renderX
            let renderY

            if (this.currDungeonBossImage) {
                renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
                renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
            } else {
                renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
                renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
            }

            if (this.borderedHeads.getValue()) {
                Renderer.translate(renderX + x, renderY + y, 1000)
                Renderer.scale(scale * 1.5, scale * 1.5)
                Renderer.rotate(this.mapDataPlayers[uuid].rot)
                Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12)
            }
            Renderer.translate(renderX + x, renderY + y, 1000)
            Renderer.scale(scale * 1.5, scale * 1.5)
            Renderer.rotate(this.mapDataPlayers[uuid].rot)
            this.getImageForPlayer(uuid).draw(-5, -5, 10, 10)
        })

        let uuid = Player.getUUID().toString()
        if (!this.mapDataPlayers[uuid]) return
        let renderX
        let renderY

        if (this.currDungeonBossImage) {
            renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
            renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
        } else {
            renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
            renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
        }


        if (this.borderedHeads.getValue()) {
            Renderer.translate(renderX + x, renderY + y, 1000)
            Renderer.scale(scale * 1.5, scale * 1.5)
            Renderer.rotate(this.mapDataPlayers[uuid].rot)
            Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12)
        }
        Renderer.translate(renderX + x, renderY + y, 1000)
        Renderer.scale(scale * 1.5, scale * 1.5)
        Renderer.rotate(this.mapDataPlayers[uuid].rot)
        this.getImageForPlayer(uuid).draw(-5, -5, 10, 10)
    }

    step() {
        if (!World.getWorld()) return
        // console.log("asjbfoasbgp")
        this.people = []
        this.puzzlesTab = []
        TabList.getNames().forEach(nameo => {


            //         Party (2) | Soopyboo32 (Mage XXXVI) |  Ultimate: Ready |  Revive Stones: 1 |  | zZzJAKE ♲ (DEAD) |  Ultimate: 00m 45s |  Revive Stones: 0 |  |  |  |  |  |  |  |  |  |  |  |  |        Player Stats | Downed: zZzJAKE |  Time: 00m 47s |  Revive: 01m 40s |  | Deaths: (2) |  Damage Dealt: 4.7M❤ |  Healing Done: 718❤ |  Milestone: ☠❸ |  | Discoveries: (0) |  Secrets Found: 0 |  Crypts: 0 |  |  |  |  |  |  |  |        Dungeon Stats | Dungeon: Catacombs |  Opened Rooms: 13 |  Completed Rooms: 12 |  Secrets Found: 0% |  Time: 01m 51s |  | Puzzles: (3) |  ???: [✦] |  ???: [✦] |  ???: [✦] |  |  |  |  |  |  |  |  |  |        Account Info | Profile: Pomegranate |  Pet Sitter: N/A |  Bank: 57M/11M |  Interest: 04h 19m 10s |  | Skills: Combat 60: MAX |  Speed: ✦457 |  Strength: ❁859 |  Crit Chance: ☣62 |  Crit Damage: ☠1479 |  Attack Speed: ⚔92 |  | Event: Election Over! |  Starts In: 2h 39m 10s |  | Election: 0d 2h 39m 10s |  Aatrox: |||||||||| (79%) |  Marina: |||||||||| (7%) |  Cole: |||||||||| (6%) | Soopyboo32
            let line = ChatLib.removeFormatting(nameo).trim().replace("♲ ", "") //TODO: Remove bingo symbol
            if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) {
                this.people.push(line.split(" ")[0])
            }

            name = ChatLib.removeFormatting(nameo).trim().split(" ")
            let end = name.pop()
            // console.log(end) Water Board: [✔] 
            if (end !== "[✦]" && end !== "[✔]") return
            name = name.join(" ").trim().replace(":", "")
            if (name.length > 1 && !name.includes("?")) {
                this.puzzlesTab.push([name, end === "[✔]"])
            }
            // console.log(name)
        })
        let puzzlesTab2 = this.puzzlesTab.map(a => a)

        // console.log(this.puzzlesTab.length)
        // Object.keys(this.puzzles).forEach(key=>{
        //     let y = (key%128)
        //     let x = (Math.floor(key/128))

        //     if(x>100&&y>100){
        //         this.puzzles[key] = puzzlesTab2.shift()
        //     }
        // })
        Object.keys(this.puzzles).forEach(key => {
            // let y = (key%128)
            // let x = (Math.floor(key/128))

            // if(x>100&&y>100){
            //     return
            // }
            this.puzzles[key] = puzzlesTab2.shift()
            // console.log(key, this.puzzles[key], this.puzzlesTab.length)
        })
    }

    updateMapImage() {
        try {
            World.getAllPlayers().forEach(player => {
                if (player.getPing() === -1) return
                if (!this.people.includes(player.getName())) return
                this.mapDataPlayers[Player.getUUID().toString()] = {
                    x: player.getX(),
                    y: player.getZ(),
                    rot: player.getYaw() + 180,
                    username: player.getName(),
                    uuid: player.getUUID().toString()
                }

                this.nameToUUID[player.getName().toLowerCase()] = player.getUUID().toString()
            })
        } catch (_) { }//cocurrent modification
        if (!this.mortLocation) {
            try {
                World.getAllEntities().forEach(entity => {
                    if (ChatLib.removeFormatting(entity.getName()) === ("Mort")) {
                        this.mortLocation = [
                            entity.getX(),
                            entity.getZ()
                        ]
                    }
                })
            } catch (e) { }
        }

        let graphics = this.renderImage.getGraphics()

        graphics.setComposite(AlphaComposite.Clear);
        graphics.fillRect(0, 0, this.IMAGE_SIZE, this.IMAGE_SIZE)
        graphics.setComposite(AlphaComposite.SrcOver);

        let mapData
        try {
            let item = Player.getInventory().getStackInSlot(8)
            mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData()
        } catch (error) {
        }
        if (mapData) {

            // console.log("has map data poggies")
            let bytes = mapData[f.colors.MapData]

            let x = 0
            let y = 0
            for (let i = 0; i < bytes.length; i++) {
                // console.log(bytes[i]/4)

                if (bytes[i] !== 0) {
                    let j = bytes[i] & 255
                    let color = new Color(net.minecraft.block.material.MapColor[f.mapColorArray][j >> 2][m.getMapColor.MapColor](j & 3))
                    // this.invMapImage.setRGB(x, y, color)
                    graphics.setColor(color)
                    graphics.fillRect(x * this.MAP_QUALITY_SCALE, y * this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE)
                }
                x++
                if (x >= 128) {
                    x = 0
                    y++

                    if (y > 128) break
                }

                // mapImage.getRGB()
            }

            // newImage.setRGB(0,0,128,128, ints, 0, 1)

            // graphics. ()
            //room size is 18
            //4 inbetween

            //finding room offsets
            let brBoxTemp = undefined
            let roomOffsets
            let roomWidth1 = 0
            let roomWidth2 = 0
            for (let x = 0; x < 128; x++) {
                for (let y = 0; y < 128; y++) {
                    if (bytes[x + y * 128] === 30 && bytes[(x - 1) + (y) * 128] === 0) {
                        roomWidth1++
                    }
                }
                if (roomWidth1 > 0) break;
            }
            for (let x = 0; x < 128; x++) {
                for (let y = 0; y < 128; y++) {
                    if (bytes[y + x * 128] === 30 && bytes[(y) + (x - 1) * 128] === 0) {
                        roomWidth2++
                    }
                }
                if (roomWidth2 > 0) break;
            }

            let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2) * 5 / 4)
            this.mapScale = 32 / roomWidth
            let mortLocationOnMap
            for (let x = 0; x < 128; x++) {
                for (let y = 0; y < 128; y++) {
                    if (bytes[x + y * 128] === 30 && bytes[(x - 1) + (y - 1) * 128] === 0) {
                        if (roomOffsets) break;
                        roomOffsets = [x % roomWidth - 3, y % roomWidth - 3]

                        let dir = roomWidth / 2 - 5 / this.mapScale

                        //top
                        for (let i = 0; i < roomWidth; i++) {
                            if (bytes[(i + x - 3) + (y - 3) * 128] !== 0) {
                                mortLocationOnMap = [x - 2 + roomWidth / 2, y - 2 + roomWidth / 2 - dir]
                                break
                            }
                        }
                        // if(mortLocationOnMap) break
                        //bottom
                        for (let i = 0; i < roomWidth; i++) {
                            if (bytes[(i + x - 3) + (y + roomWidth - 3) * 128] !== 0) {
                                mortLocationOnMap = [x - 2 + roomWidth / 2, y - 2 + roomWidth / 2 + dir]
                                break
                            }
                        }
                        //left
                        for (let i = 0; i < roomWidth; i++) {
                            if (bytes[(x - 3) + (i + y - 3) * 128] !== 0) {
                                mortLocationOnMap = [x - 2 + roomWidth / 2 - dir, y - 2 + roomWidth / 2]
                                break
                            }
                        }
                        //right
                        for (let i = 0; i < roomWidth; i++) {
                            if (bytes[(x + roomWidth - 3) + (i + y - 3) * 128] !== 0) {
                                mortLocationOnMap = [x - 2 + roomWidth / 2 + dir, y - 2 + roomWidth / 2]
                            }
                        }

                        break
                    }

                }

            }
            if (mortLocationOnMap && this.mortLocation) {

                for (let x = roomOffsets[0]; x < 128; x += roomWidth) {
                    for (let y = roomOffsets[1]; y < 128; y += roomWidth) {
                        let testLocs = [[x, y + roomWidth / 2, false], [x + roomWidth / 2, y, true]]
                        testLocs.forEach(([ux, uy, isX]) => {

                            // console.log(bytes[~~ux+~~uy*128])
                            if (bytes[~~ux + ~~uy * 128] === 119 || bytes[~~ux + ~~uy * 128] === 18) {

                                brBoxTemp = [
                                    (ux - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0],
                                    (uy - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1]
                                ]

                                if (isX) {
                                    brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32 + 16
                                    brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32
                                } else {
                                    brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32
                                    brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32 + 16
                                }

                                brBoxTemp = [
                                    (~~brBoxTemp[0]) - 8.5,
                                    (~~brBoxTemp[1]) - 8.5
                                ]
                            }
                        })

                        let [tx, ty] = [~~(x + roomWidth / 2), ~~(y + roomWidth / 2)]

                        if (bytes[tx + ty * 128] === 66) {

                            if (!this.puzzles[(tx) * 128 + ty]) {
                                this.puzzles[(tx) * 128 + ty] = ["Loading", false]
                            }
                        }
                    }

                }
            }

            this.brBoxLoc = brBoxTemp

            if (roomOffsets && this.renderImage) {
                // for(let x = 0;x<128;x++){
                //     for(let y = 0;y<128;y++){
                //         if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){
                //             this.renderImage.setRGB(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, Renderer.color(0,0,0))
                //         }
                //     }
                // }

                // for(let x = roomOffsets[0];x<128;x+=roomWidth){
                //     for(let y = roomOffsets[1];y<128;y+=roomWidth){
                //         let testLocs = [[x, y+roomWidth/2],[x+roomWidth/2, y]]
                //         testLocs.forEach(([ux, uy])=>{
                //             ux = ~~ux
                //             uy = ~~uy

                //             try{
                //             this.renderImage.setRGB(ux*this.MAP_QUALITY_SCALE, uy*this.MAP_QUALITY_SCALE, Renderer.color(255,0,0))
                //             }catch(e){}
                //         })
                //     }

                // }

                if (mortLocationOnMap && this.mortLocation) {
                    this.offset = [mortLocationOnMap[0] - this.mortLocation[0] / this.mapScale, mortLocationOnMap[1] - this.mortLocation[1] / this.mapScale]
                    // this.renderImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0))
                }
            }

            // console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128])
            this.roomWidth = roomWidth

            this.mortLocationOnMap = mortLocationOnMap

            if (this.mortLocation && mortLocationOnMap && roomWidth) {
                let deco = mapData[f.mapDecorations]
                this.extraDeco = []
                try {
                    deco.forEach((icon, vec4b) => {
                        let x = vec4b.func_176112_b()
                        let y = vec4b.func_176113_c()
                        let rot = vec4b.func_176111_d()
                        x = x / 2 + 64
                        y = y / 2 + 64
                        rot = rot * 360 / 16 + 180


                        x = (x - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0]
                        y = (y - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1]


                        //wtf is this

                        //vec4b.func_176110_a()


                        let closestP = undefined
                        let closestDistance = Infinity
                        Object.keys(this.mapDataPlayers).forEach((uuid) => {
                            if ((x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2 < closestDistance) {
                                closestDistance = (x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2
                                closestP = uuid
                            }
                        })
                        if (closestP) {
                            // console.log(closestP, x, y)
                            this.mapDataPlayers[closestP].x = x
                            this.mapDataPlayers[closestP].y = y
                            this.mapDataPlayers[closestP].rot = rot
                        }
                    });
                } catch (e) { }
            }
            if (!this.renderImage) return

            let newMapImageThing = new Image(this.renderImage)
            this.mapImage = newMapImageThing
            this.currDungeonBossImage = undefined
        } else {
            //no map data, check to see if should render boss image

            if (this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor]) this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor].forEach(data => {
                if (data.bounds[0][0] <= Player.getX() && data.bounds[0][1] <= Player.getY() && data.bounds[0][2] <= Player.getZ() && data.bounds[1][0] >= Player.getX() && data.bounds[1][1] >= Player.getY() && data.bounds[1][2] >= Player.getZ()) {
                    this.currDungeonBossImage = data
                    this.mapImage = data.image
                }
            })
        }


        // this.mapImage.setImage(this.renderImage)
    }

    step5s() {
        if (!this.FeatureManager.features["dataLoader"].class.isInDungeon) return
        if (this.people.length < 1) return

        let data = []

        World.getAllPlayers().forEach(player => {
            if (player.getPing() === -1) return
            if (!this.people.includes(player.getName())) return
            data.push({
                x: player.getX(),
                y: player.getZ(),
                rot: player.getYaw() + 180,
                username: player.getName(),
                uuid: player.getUUID().toString()
            })
        })
        // console.log("Sending: " + JSON.stringify(this.people, undefined, 2)+JSON.stringify(data, undefined, 2))
        socketConnection.sendDungeonData(this.people, data)
    }
    updateDungeonMapData(data) {
        // console.log("Recieved: " + JSON.stringify(data, undefined, 2))
        data.forEach(p => {
            this.mapDataPlayers[p.uuid] = p
        })
    }

    getImageForPlayer(uuid) {
        let img = renderLibs.getImage("https://crafatar.com/avatars/" + uuid.replace(/-/g, "") + "?size=8&overlay")
        if (!img) return this.defaultPlayerImage

        return img
    }

    initVariables() {
        this.mapImage = undefined
        this.defaultPlayerImage = undefined
        this.mortLocation = undefined
        this.offset = undefined
        this.puzzles = undefined
        this.puzzlesTab = undefined
        this.mapScale = undefined
        this.newPuzzlesTab = undefined
        this.renderImage = undefined
    }

    onDisable() {
        this.initVariables()
        this.running = false
    }
}

module.exports = {
    class: new DungeonMap()
}

const ContainerChest = Java.type("net.minecraft.inventory.ContainerChest")
class SpiritLeapOverlay {
    constructor(parent) {
        this.parent = parent

        this.soopyGui = new SoopyGui()

        this.buttonsContainer = new SoopyGuiElement().setLocation(0.2, 0.2, 0.6, 0.3)
        this.soopyGui.element.addChild(this.buttonsContainer)

        let renderThing = new soopyGuiMapRendererThing(this).setLocation(0, 0, 1, 1)
        this.soopyGui.element.addChild(renderThing)

        this.soopyGui.element.addEvent(new SoopyKeyPressEvent().setHandler((key, keyId) => {
            if (keyId === 18) {
                this.soopyGui.close()
            }
        }))

        this.items = {}

        this.players = {}
    }

    guiOpened(event) {
        if (event.gui && event.gui.field_147002_h instanceof ContainerChest) {
            name = event.gui.field_147002_h.func_85151_d().func_145748_c_().func_150260_c()
            if (name === "Spirit Leap") {
                this.soopyGui.open()
            }
        }
    }

    tick() {
        let itemsNew = {}

        if (Player.getContainer()?.getName() === "Spirit Leap") {

            this.players = {}
            Scoreboard.getLines().forEach(line => {
                let name = ChatLib.removeFormatting(line.getName()).replace(/[^A-z0-9 \:\(\)\.\[\]]/g, "")
                if (name.startsWith("[M] ")) this.players[name.split(" ")[1]] = "M"
                if (name.startsWith("[A] ")) this.players[name.split(" ")[1]] = "A"
                if (name.startsWith("[B] ")) this.players[name.split(" ")[1]] = "B"
                if (name.startsWith("[H] ")) this.players[name.split(" ")[1]] = "H"
                if (name.startsWith("[T] ")) this.players[name.split(" ")[1]] = "T"
            })

            for (let i = 1; i < 9 * 3; i++) {
                let item = Player.getContainer().getStackInSlot(i)
                if (item && item.getID() !== 160) {
                    itemsNew[item.getName()] = i
                }
            }

            if (JSON.stringify(this.items) !== JSON.stringify(itemsNew)) {
                this.items = itemsNew
                this.buttonsContainer.clearChildren()

                Object.keys(this.items).forEach((name, i) => {
                    let button = new ButtonWithArrow().setText((ChatLib.removeFormatting(name) === this.parent.lastDoorOpener ? "&4" : "&2") + "[" + this.players[ChatLib.removeFormatting(name)] + "] " + ChatLib.removeFormatting(name)).addEvent(new SoopyMouseClickEvent().setHandler(() => {
                        Player.getContainer().click(itemsNew[name])
                        ChatLib.chat("Leaping to " + name)
                    })).setLocation((i % 2) * 0.5, Math.floor(i / 2) * 0.5, 0.5, 0.5)
                    button.text.setLocation(0.5, 0, 0.4, 1)
                    button.addEvent(new SoopyRenderEvent().setHandler(() => {
                        if (!this.parent.nameToUUID[ChatLib.removeFormatting(name).toLowerCase()]) return
                        let img = this.parent.getImageForPlayer(this.parent.nameToUUID[ChatLib.removeFormatting(name).toLowerCase()])

                        if (!img) return

                        let x = button.location.getXExact()
                        let y = button.location.getYExact()
                        let h = button.location.getHeightExact()

                        img.draw(x + h / 5, y + h / 10, 8 * h / 10, 8 * h / 10)

                    }))
                    this.buttonsContainer.addChild(button)
                })
            }
        }
    }
}

class soopyGuiMapRendererThing extends SoopyGuiElement {
    constructor(parent) {
        super()

        this.parentE = parent

        this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY) => {
            let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2)

            let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE]

            this.parentE.parent.drawMap(x, y, size, scale)

            let closestPlayer
            if (mouseY > y) {
                closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)

                if (closestPlayer) {
                    let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
                    let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth

                    Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000)
                    Renderer.scale(scale * 3, scale * 3)
                    Renderer.rotate(closestPlayer.rot)
                    this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5, -5, 10, 10)
                }
            }
            Object.keys(this.parentE.parent.mapDataPlayers).forEach(uuid => {
                let player = this.parentE.parent.mapDataPlayers[uuid]

                let renderX = player.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
                let renderY = player.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth

                Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000)
                renderLibs.drawStringCenteredShadow((player.uuid === closestPlayer?.uuid ? "&c" : "&a") + "[" + this.parentE.players[player.username] + "] " + player.username, 0, -7 * scale * 3, 2)
                /*
                {
                    x: player.getX(),
                    y: player.getZ(),
                    rot: player.getYaw()+180,
                    username: player.getName(),
                    uuid: player.getUUID().toString()
                }
                */
            })

            if (closestPlayer) {
                let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
                let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth

                Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size)
                renderLibs.drawStringCenteredShadow("&c" + "[" + this.parentE.players[closestPlayer.username] + "] " + closestPlayer.username, 0, -7 * scale * 3, 2)
            }
        }))
        this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY) => {
            let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2)

            let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE]

            if (mouseY < y) return

            let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)

            if (closestPlayer) {
                if (Player.getContainer()?.getName() === "Spirit Leap") {
                    for (let i = 1; i < 9 * 3; i++) {
                        let item = Player.getContainer().getStackInSlot(i)
                        if (item && item.getID() !== 160) {
                            if (ChatLib.removeFormatting(item.getName()) === closestPlayer.username) {
                                Player.getContainer().click(i)
                                ChatLib.chat("Leaping to " + closestPlayer.username)
                            }
                        }
                    }
                }
            }
        }))
    }

    getClosestPlayerTo(x, y, size, scale, scanX, scanY) {

        let closest = null
        let closestD = Infinity
        Object.keys(this.parentE.parent.mapDataPlayers).forEach((uuid) => {

            if (uuid === Player.getUUID()) return

            let renderX = this.parentE.parent.mapDataPlayers[uuid].x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
            let renderY = this.parentE.parent.mapDataPlayers[uuid].y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth

            let distance = (renderX + x + this.parentE.parent.offset[0] / 128 * size - scanX) ** 2 + (renderY + y + this.parentE.parent.offset[1] / 128 * size - scanY) ** 2

            if (distance < closestD) {
                closestD = distance
                closest = this.parentE.parent.mapDataPlayers[uuid]
            }
        })

        return closest
    }
}