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|
/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
const Color = Java.type("java.awt.Color")
import Feature from "../../featureClass/class";
import { f, m } from "../../../mappings/mappings";
import renderLibs from "../../../guimanager/renderLibs";
import ToggleSetting from "../settings/settingThings/toggle";
import { drawBoxAtBlock } from "../../utils/renderUtils";
import { SoopyGui, SoopyRenderEvent } from "../../../guimanager";
import SoopyGuiElement from "../../../guimanager/GuiElement/SoopyGuiElement";
import SoopyMouseClickEvent from "../../../guimanager/EventListener/SoopyMouseClickEvent";
import ButtonWithArrow from "../../../guimanager/GuiElement/ButtonWithArrow";
import ImageLocationSetting from "../settings/settingThings/imageLocation";
import socketConnection from "../../socketConnection";
import SoopyKeyPressEvent from "../../../guimanager/EventListener/SoopyKeyPressEvent";
import SettingBase from "../settings/settingThings/settingBase";
const BufferedImage = Java.type("java.awt.image.BufferedImage")
const AlphaComposite = Java.type("java.awt.AlphaComposite")
class DungeonMap extends Feature {
constructor() {
super()
}
isInDungeon() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.isInDungeon
}
onEnable() {
this.initVariables()
this.mapInfo = new SettingBase("NOTE: The more players in the party with this", "category enabled the more accurate the map will be.", undefined, "map_info", this)
this.renderMap = new ToggleSetting("Render Map", "Toggles Rendering the map on the hud", false, "dmap_render", this)
this.mapLocation = new ImageLocationSetting("Map Location", "Sets the location of the map on the hud", "dmap_location", this, [10, 10, 1], new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/map.png"))), 100, 100).requires(this.renderMap)
this.mapBackground = new ToggleSetting("Map Background And Border", "Puts a grey background behind the map + Black border", true, "dmap_background", this)
this.showMapInBoss = new ToggleSetting("Keep showing the map in the dungeon boss room", "This will center the map when in boss to still be usefull", true, "dmap_enable_boss", this)
this.borderedHeads = new ToggleSetting("Add a black border around heads on map", "", false, "dmap_border_head", this)
this.brBox = new ToggleSetting("Box around doors in br", "In map category because it uses map to find location (no esp)", true, "dmap_door", this)
this.brBoxDisableWhenBloodOpened = new ToggleSetting("Disable blood rush box when blood open", "", true, "dmap_door_disable", this).requires(this.brBox)
this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this)
// this.spiritLeapOverlay = new ToggleSetting("Spirit leap overlay", "Cool overlay for the spirit leap menu", true, "spirit_leap_overlay", this).requires(this.spiritLeapOverlay)
this.MAP_QUALITY_SCALE = 2
this.IMAGE_SIZE = 128 * this.MAP_QUALITY_SCALE
this.defaultPlayerImage = renderLibs.getImage("https://crafatar.com/avatars/dc8c39647b294e03ae9ed13ebd65dd29?size=8", true)
this.mapDataPlayers = {}
this.offset = []
this.people = []
this.mapScale = 1
this.puzzles = {}
this.puzzlesTab = []
this.roomWidth = 1
this.nameToUUID = {}
this.newPuzzlesTab = []
this.mortLocationOnMap = undefined
this.brBoxLoc = undefined
this.keys = 0
this.invMapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB)
this.renderImage = new BufferedImage(this.IMAGE_SIZE, this.IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB)
this.mapImage = new Image(this.renderImage)
this.barrier_block_item = new Item("minecraft:barrier")
this.puzzleItems = {
"Water Board": new Item("minecraft:water_bucket"),
"Higher Or Lower": new Item("minecraft:blaze_powder"),
"Quiz": new Item("minecraft:book"),
"Three Weirdos": new Item("minecraft:chest"),
"Tic Tac Toe": new Item("minecraft:shears"),
"Teleport Maze": new Item("minecraft:end_portal_frame"),
"Ice Fill": new Item("minecraft:ice"),
"Creeper Beams": new Item("minecraft:sea_lantern"),
"Bomb Defuse": new Item("minecraft:tnt"),
"Boulder": new Item("minecraft:planks"),
"Ice Path": new Item("minecraft:mob_spawner")
}
this.dungeonBossImages = {
// "F1": [
// {
// image: new Image(javax.imageio.ImageIO.read(new java.io.File("./config/ChatTriggers/modules/SoopyV2/features/dungeonMap/dungeonBossImages/f1.png"))),
// bounds: [[-65, 70, -3], [-19, 90, 45]],
// widthInWorld: 46,
// heightInWorld: 48,
// topLeftLocation: [-64, -2]
// }
// ]
}
this.currDungeonBossImage = undefined
this.bloodOpened = false
this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => {
this.bloodOpened = true
})
this.registerChat("&r${*}&r&f &r&ehas obtained &r&a&r&${*} Key&r&e!&r", () => {
this.keys++
})
this.registerChat("&r&eA &r&a&r&${*} Key&r&e was picked up!&r", () => {
this.keys++
})
this.lastDoorOpener = undefined
this.registerChat("&r&a${player}&r&a opened a &r&8&lWITHER &r&adoor!&r", (player) => {
this.lastDoorOpener = ChatLib.removeFormatting(player)
this.keys--
})
this.spiritLeapOverlayGui = new SpiritLeapOverlay(this)
// this.registerEvent("tick", this.tick)
this.registerStep(true, 3, this.step).registeredWhen(() => this.isInDungeon())
this.registerStep(true, 10, () => {
this.spiritLeapOverlayGui.tick()
}).registeredWhen(() => this.isInDungeon())
this.registerStep(false, 5, this.step5s).registeredWhen(() => this.isInDungeon())
this.registerEvent("renderOverlay", this.renderOverlay).registeredWhen(() => this.isInDungeon())
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInDungeon())
this.registerEvent("worldLoad", this.worldLoad)
this.registerEvent("guiOpened", (event) => {
if (this.spiritLeapOverlay.getValue()) this.spiritLeapOverlayGui.guiOpened.call(this.spiritLeapOverlayGui, event)
})
this.boringMap = false
this.registerChat("&r&r&r ${*}&r&cThe Catacombs &r&8- &r&eFloor ${*}&r", () => {
this.boringMap = true
})
this.registerChat("&r&r&r ${*}&r&cMaster Mode Catacombs &r&8- &r&eFloor ${*}&r", () => {
this.boringMap = true
})
this.registerChat("&r&aDungeon starts in 1 second.&r", () => {
this.boringMap = false
})
this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => {
this.boringMap = false
})
this.running = true
this.registerEvent("gameUnload", () => {
this.running = false
})
this.registerStep(true, 3, () => {
if (!this.isInDungeon()) return
new Thread(() => {
this.updateMapImage()
}).start()
}).registeredWhen(() => this.isInDungeon())
this.registerChat("&r&r&r &r&cThe Catacombs &r&8- &r&eFloor ${*} Stats&r", () => {
this.puzzles = {}
})
}
worldLoad() {
this.mortLocation = undefined
this.mapDataPlayers = {}
this.offset = []
this.mapScale = 1
this.puzzles = {}
this.puzzlesTab = []
this.brBoxLoc = undefined
this.mortLocationOnMap = undefined
this.bloodOpened = false
this.keys = 0
}
renderWorld() {
if (this.isInDungeon() && this.brBox.getValue()) {
if (this.brBoxLoc && (!this.bloodOpened || !this.brBoxDisableWhenBloodOpened.getValue())) {
drawBoxAtBlock(this.brBoxLoc[0] - 1.5, 69, this.brBoxLoc[1] - 1.5, this.keys === 0 ? 255 : 0, this.keys === 0 ? 0 : 255, 0, 3, 4)
}
}
}
renderOverlay() {
if (this.isInDungeon() && this.renderMap.getValue() && !this.spiritLeapOverlayGui.soopyGui.ctGui.isOpen()) {
this.drawMap(this.mapLocation.getValue()[0], this.mapLocation.getValue()[1], 100 * this.mapLocation.getValue()[2], 0.5 * this.mapLocation.getValue()[2])
}
}
drawMap(x, y, size, scale) {
if (this.mapImage) {
if (this.FeatureManager.features["dataLoader"].class.stats.Time === "Soon!" && Player.getInventory().getStackInSlot(8).getID() !== 358) return
if (this.boringMap) {
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)
this.mapImage.draw(x, y, size, size)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
return
}
World.getAllPlayers().forEach(player => {
if (player.getPing() === -1) return
if (!this.people.includes(player.getName())) return
this.mapDataPlayers[player.getUUID().toString()] = {
x: player.getX(),
y: player.getZ(),
rot: player.getYaw() + 180,
username: player.getName(),
uuid: player.getUUID().toString()
}
})
this.mapDataPlayers[Player.getUUID().toString()] = {
x: Player.getX(),
y: Player.getZ(),
rot: Player.getYaw() + 180,
username: Player.getName(),
uuid: Player.getUUID().toString()
}
let uuid = Player.getUUID().toString()
let renderX
let renderY
let xOff = 0
let yOff = 0
let disableMap = false
if (this.mapDataPlayers[uuid]) {
if (this.currDungeonBossImage) {
renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
} else {
renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
}
if (renderX < 0 || renderX > size
|| renderY < 0 || renderY > size) {
xOff = size / 2 - renderX
yOff = size / 2 - renderY
if (!this.showMapInBoss.getValue()) {
disableMap = true
}
}
}
if (disableMap) return
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0, 100), x, y, size, size)
renderLibs.scizzor(x, y, size, size)
this.mapImage.draw(x + xOff, y + yOff, size, size)
this.drawOtherMisc(x + xOff, y + yOff, size, scale)
this.drawPlayersLocations(x + xOff, y + yOff, size, scale)
renderLibs.stopScizzor()
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
if (this.mapBackground.getValue()) Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
}
}
drawOtherMisc(x2, y2, size2, scale) {
if (this.currDungeonBossImage) return
Object.keys(this.puzzles).forEach(loc => {
if (!this.puzzles[loc]) return
if (this.puzzles[loc][1]) return
let y = (loc % 128) / 128 * 100
let x = (Math.floor(loc / 128)) / 128 * 100
let item = this.puzzleItems[this.puzzles[loc][0]] || this.barrier_block_item
// lines.forEach((l, i)=>{
// renderLibs.drawStringCentered("&0&l" + l, x*scale*2+x2-l.length/2*scale*2, y*scale*2+y2-this.roomWidth/3*scale*2+this.roomWidth/3*scale*2+i*6*scale*2-((lines.length-1)*3+4)*scale*2, scale*2)
// })
item.draw(x * scale * 2 + x2 - this.roomWidth / 4 * scale * 2, y * scale * 2 + y2 - this.roomWidth / 4 * scale * 2, 1.5 * scale)
})
}
drawPlayersLocations(x, y, size, scale) {
let uuidToPlayer = {}
World.getAllPlayers().forEach(player => {
if (player.getPing() === -1) return
if (!this.people.includes(player.getName())) return
uuidToPlayer[player.getUUID().toString()] = player
})
Object.keys(this.mapDataPlayers).forEach((uuid) => {
if (uuid === Player.getUUID().toString()) return
let renderX
let renderY
if (this.currDungeonBossImage) {
renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
} else {
renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
}
if (this.borderedHeads.getValue()) {
Renderer.translate(renderX + x, renderY + y, 1000)
Renderer.scale(scale * 1.5, scale * 1.5)
Renderer.rotate(this.mapDataPlayers[uuid].rot)
Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12)
}
Renderer.translate(renderX + x, renderY + y, 1000)
Renderer.scale(scale * 1.5, scale * 1.5)
Renderer.rotate(this.mapDataPlayers[uuid].rot)
this.getImageForPlayer(uuid).draw(-5, -5, 10, 10)
})
let uuid = Player.getUUID().toString()
if (!this.mapDataPlayers[uuid]) return
let renderX
let renderY
if (this.currDungeonBossImage) {
renderX = (this.mapDataPlayers[uuid].x - this.currDungeonBossImage.topLeftLocation[0]) / this.currDungeonBossImage.widthInWorld * size
renderY = (this.mapDataPlayers[uuid].y - this.currDungeonBossImage.topLeftLocation[1]) / this.currDungeonBossImage.heightInWorld * size
} else {
renderX = this.mapDataPlayers[uuid].x / this.mapScale / 128 * size + this.offset[0] / 128 * size//*16/this.roomWidth
renderY = this.mapDataPlayers[uuid].y / this.mapScale / 128 * size + this.offset[1] / 128 * size//*16/this.roomWidth
}
if (this.borderedHeads.getValue()) {
Renderer.translate(renderX + x, renderY + y, 1000)
Renderer.scale(scale * 1.5, scale * 1.5)
Renderer.rotate(this.mapDataPlayers[uuid].rot)
Renderer.drawRect(Renderer.color(0, 0, 0), -6, -6, 12, 12)
}
Renderer.translate(renderX + x, renderY + y, 1000)
Renderer.scale(scale * 1.5, scale * 1.5)
Renderer.rotate(this.mapDataPlayers[uuid].rot)
this.getImageForPlayer(uuid).draw(-5, -5, 10, 10)
}
step() {
if (!World.getWorld()) return
// console.log("asjbfoasbgp")
this.people = []
this.puzzlesTab = []
TabList.getNames().forEach(nameo => {
// Party (2) | Soopyboo32 (Mage XXXVI) | Ultimate: Ready | Revive Stones: 1 | | zZzJAKE ♲ (DEAD) | Ultimate: 00m 45s | Revive Stones: 0 | | | | | | | | | | | | | Player Stats | Downed: zZzJAKE | Time: 00m 47s | Revive: 01m 40s | | Deaths: (2) | Damage Dealt: 4.7M❤ | Healing Done: 718❤ | Milestone: ☠❸ | | Discoveries: (0) | Secrets Found: 0 | Crypts: 0 | | | | | | | | Dungeon Stats | Dungeon: Catacombs | Opened Rooms: 13 | Completed Rooms: 12 | Secrets Found: 0% | Time: 01m 51s | | Puzzles: (3) | ???: [✦] | ???: [✦] | ???: [✦] | | | | | | | | | | Account Info | Profile: Pomegranate | Pet Sitter: N/A | Bank: 57M/11M | Interest: 04h 19m 10s | | Skills: Combat 60: MAX | Speed: ✦457 | Strength: ❁859 | Crit Chance: ☣62 | Crit Damage: ☠1479 | Attack Speed: ⚔92 | | Event: Election Over! | Starts In: 2h 39m 10s | | Election: 0d 2h 39m 10s | Aatrox: |||||||||| (79%) | Marina: |||||||||| (7%) | Cole: |||||||||| (6%) | Soopyboo32
let line = ChatLib.removeFormatting(nameo).trim().replace("♲ ", "") //TODO: Remove bingo symbol
if (line.endsWith(")") && line.includes(" (") && line.split(" (").length === 2 && line.split(" (")[0].split(" ").length === 1 && line.split(" (")[1].length > 5) {
this.people.push(line.split(" ")[0])
}
name = ChatLib.removeFormatting(nameo).trim().split(" ")
let end = name.pop()
// console.log(end) Water Board: [✔]
if (end !== "[✦]" && end !== "[✔]") return
name = name.join(" ").trim().replace(":", "")
if (name.length > 1 && !name.includes("?")) {
this.puzzlesTab.push([name, end === "[✔]"])
}
// console.log(name)
})
let puzzlesTab2 = this.puzzlesTab.map(a => a)
// console.log(this.puzzlesTab.length)
// Object.keys(this.puzzles).forEach(key=>{
// let y = (key%128)
// let x = (Math.floor(key/128))
// if(x>100&&y>100){
// this.puzzles[key] = puzzlesTab2.shift()
// }
// })
Object.keys(this.puzzles).forEach(key => {
// let y = (key%128)
// let x = (Math.floor(key/128))
// if(x>100&&y>100){
// return
// }
this.puzzles[key] = puzzlesTab2.shift()
// console.log(key, this.puzzles[key], this.puzzlesTab.length)
})
}
updateMapImage() {
try {
World.getAllPlayers().forEach(player => {
if (player.getPing() === -1) return
if (!this.people.includes(player.getName())) return
this.mapDataPlayers[Player.getUUID().toString()] = {
x: player.getX(),
y: player.getZ(),
rot: player.getYaw() + 180,
username: player.getName(),
uuid: player.getUUID().toString()
}
this.nameToUUID[player.getName().toLowerCase()] = player.getUUID().toString()
})
} catch (_) { }//cocurrent modification
if (!this.mortLocation) {
try {
World.getAllEntities().forEach(entity => {
if (ChatLib.removeFormatting(entity.getName()) === ("Mort")) {
this.mortLocation = [
entity.getX(),
entity.getZ()
]
}
})
} catch (e) { }
}
let graphics = this.renderImage.getGraphics()
graphics.setComposite(AlphaComposite.Clear);
graphics.fillRect(0, 0, this.IMAGE_SIZE, this.IMAGE_SIZE)
graphics.setComposite(AlphaComposite.SrcOver);
let mapData
try {
let item = Player.getInventory().getStackInSlot(8)
mapData = item.getItem()[m.getMapData](item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData()
} catch (error) {
}
if (mapData) {
// console.log("has map data poggies")
let bytes = mapData[f.colors.MapData]
let x = 0
let y = 0
for (let i = 0; i < bytes.length; i++) {
// console.log(bytes[i]/4)
if (bytes[i] !== 0) {
let j = bytes[i] & 255
let color = new Color(net.minecraft.block.material.MapColor[f.mapColorArray][j >> 2][m.getMapColor.MapColor](j & 3))
// this.invMapImage.setRGB(x, y, color)
graphics.setColor(color)
graphics.fillRect(x * this.MAP_QUALITY_SCALE, y * this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE, this.MAP_QUALITY_SCALE)
}
x++
if (x >= 128) {
x = 0
y++
if (y > 128) break
}
// mapImage.getRGB()
}
// newImage.setRGB(0,0,128,128, ints, 0, 1)
// graphics. ()
//room size is 18
//4 inbetween
//finding room offsets
let brBoxTemp = undefined
let roomOffsets
let roomWidth1 = 0
let roomWidth2 = 0
for (let x = 0; x < 128; x++) {
for (let y = 0; y < 128; y++) {
if (bytes[x + y * 128] === 30 && bytes[(x - 1) + (y) * 128] === 0) {
roomWidth1++
}
}
if (roomWidth1 > 0) break;
}
for (let x = 0; x < 128; x++) {
for (let y = 0; y < 128; y++) {
if (bytes[y + x * 128] === 30 && bytes[(y) + (x - 1) * 128] === 0) {
roomWidth2++
}
}
if (roomWidth2 > 0) break;
}
let roomWidth = Math.floor(Math.max(roomWidth1, roomWidth2) * 5 / 4)
this.mapScale = 32 / roomWidth
let mortLocationOnMap
for (let x = 0; x < 128; x++) {
for (let y = 0; y < 128; y++) {
if (bytes[x + y * 128] === 30 && bytes[(x - 1) + (y - 1) * 128] === 0) {
if (roomOffsets) break;
roomOffsets = [x % roomWidth - 3, y % roomWidth - 3]
let dir = roomWidth / 2 - 5 / this.mapScale
//top
for (let i = 0; i < roomWidth; i++) {
if (bytes[(i + x - 3) + (y - 3) * 128] !== 0) {
mortLocationOnMap = [x - 2 + roomWidth / 2, y - 2 + roomWidth / 2 - dir]
break
}
}
// if(mortLocationOnMap) break
//bottom
for (let i = 0; i < roomWidth; i++) {
if (bytes[(i + x - 3) + (y + roomWidth - 3) * 128] !== 0) {
mortLocationOnMap = [x - 2 + roomWidth / 2, y - 2 + roomWidth / 2 + dir]
break
}
}
//left
for (let i = 0; i < roomWidth; i++) {
if (bytes[(x - 3) + (i + y - 3) * 128] !== 0) {
mortLocationOnMap = [x - 2 + roomWidth / 2 - dir, y - 2 + roomWidth / 2]
break
}
}
//right
for (let i = 0; i < roomWidth; i++) {
if (bytes[(x + roomWidth - 3) + (i + y - 3) * 128] !== 0) {
mortLocationOnMap = [x - 2 + roomWidth / 2 + dir, y - 2 + roomWidth / 2]
}
}
break
}
}
}
if (mortLocationOnMap && this.mortLocation) {
for (let x = roomOffsets[0]; x < 128; x += roomWidth) {
for (let y = roomOffsets[1]; y < 128; y += roomWidth) {
let testLocs = [[x, y + roomWidth / 2, false], [x + roomWidth / 2, y, true]]
testLocs.forEach(([ux, uy, isX]) => {
// console.log(bytes[~~ux+~~uy*128])
if (bytes[~~ux + ~~uy * 128] === 119 || bytes[~~ux + ~~uy * 128] === 18) {
brBoxTemp = [
(ux - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0],
(uy - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1]
]
if (isX) {
brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32 + 16
brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32
} else {
brBoxTemp[0] = Math.floor(brBoxTemp[0] / 32 + 0.5) * 32
brBoxTemp[1] = Math.floor(brBoxTemp[1] / 32 + 0.5) * 32 + 16
}
brBoxTemp = [
(~~brBoxTemp[0]) - 8.5,
(~~brBoxTemp[1]) - 8.5
]
}
})
let [tx, ty] = [~~(x + roomWidth / 2), ~~(y + roomWidth / 2)]
if (bytes[tx + ty * 128] === 66) {
if (!this.puzzles[(tx) * 128 + ty]) {
this.puzzles[(tx) * 128 + ty] = ["Loading", false]
}
}
}
}
}
this.brBoxLoc = brBoxTemp
if (roomOffsets && this.renderImage) {
// for(let x = 0;x<128;x++){
// for(let y = 0;y<128;y++){
// if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){
// this.renderImage.setRGB(x*this.MAP_QUALITY_SCALE, y*this.MAP_QUALITY_SCALE, Renderer.color(0,0,0))
// }
// }
// }
// for(let x = roomOffsets[0];x<128;x+=roomWidth){
// for(let y = roomOffsets[1];y<128;y+=roomWidth){
// let testLocs = [[x, y+roomWidth/2],[x+roomWidth/2, y]]
// testLocs.forEach(([ux, uy])=>{
// ux = ~~ux
// uy = ~~uy
// try{
// this.renderImage.setRGB(ux*this.MAP_QUALITY_SCALE, uy*this.MAP_QUALITY_SCALE, Renderer.color(255,0,0))
// }catch(e){}
// })
// }
// }
if (mortLocationOnMap && this.mortLocation) {
this.offset = [mortLocationOnMap[0] - this.mortLocation[0] / this.mapScale, mortLocationOnMap[1] - this.mortLocation[1] / this.mapScale]
// this.renderImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0))
}
}
// console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128])
this.roomWidth = roomWidth
this.mortLocationOnMap = mortLocationOnMap
if (this.mortLocation && mortLocationOnMap && roomWidth) {
let deco = mapData[f.mapDecorations]
this.extraDeco = []
try {
deco.forEach((icon, vec4b) => {
let x = vec4b.func_176112_b()
let y = vec4b.func_176113_c()
let rot = vec4b.func_176111_d()
x = x / 2 + 64
y = y / 2 + 64
rot = rot * 360 / 16 + 180
x = (x - mortLocationOnMap[0]) / roomWidth * 32 + this.mortLocation[0]
y = (y - mortLocationOnMap[1]) / roomWidth * 32 + this.mortLocation[1]
//wtf is this
//vec4b.func_176110_a()
let closestP = undefined
let closestDistance = Infinity
Object.keys(this.mapDataPlayers).forEach((uuid) => {
if ((x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2 < closestDistance) {
closestDistance = (x - this.mapDataPlayers[uuid].x) ** 2 + (y - this.mapDataPlayers[uuid].y) ** 2
closestP = uuid
}
})
if (closestP) {
// console.log(closestP, x, y)
this.mapDataPlayers[closestP].x = x
this.mapDataPlayers[closestP].y = y
this.mapDataPlayers[closestP].rot = rot
}
});
} catch (e) { }
}
if (!this.renderImage) return
let newMapImageThing = new Image(this.renderImage)
this.mapImage = newMapImageThing
this.currDungeonBossImage = undefined
} else {
//no map data, check to see if should render boss image
if (this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor]) this.dungeonBossImages[this.FeatureManager.features["dataLoader"].class.dungeonFloor].forEach(data => {
if (data.bounds[0][0] <= Player.getX() && data.bounds[0][1] <= Player.getY() && data.bounds[0][2] <= Player.getZ() && data.bounds[1][0] >= Player.getX() && data.bounds[1][1] >= Player.getY() && data.bounds[1][2] >= Player.getZ()) {
this.currDungeonBossImage = data
this.mapImage = data.image
}
})
}
// this.mapImage.setImage(this.renderImage)
}
step5s() {
if (!this.FeatureManager.features["dataLoader"].class.isInDungeon) return
if (this.people.length < 1) return
let data = []
World.getAllPlayers().forEach(player => {
if (player.getPing() === -1) return
if (!this.people.includes(player.getName())) return
data.push({
x: player.getX(),
y: player.getZ(),
rot: player.getYaw() + 180,
username: player.getName(),
uuid: player.getUUID().toString()
})
})
// console.log("Sending: " + JSON.stringify(this.people, undefined, 2)+JSON.stringify(data, undefined, 2))
socketConnection.sendDungeonData(this.people, data)
}
updateDungeonMapData(data) {
// console.log("Recieved: " + JSON.stringify(data, undefined, 2))
data.forEach(p => {
this.mapDataPlayers[p.uuid] = p
})
}
getImageForPlayer(uuid) {
let img = renderLibs.getImage("https://crafatar.com/avatars/" + uuid.replace(/-/g, "") + "?size=8&overlay")
if (!img) return this.defaultPlayerImage
return img
}
initVariables() {
this.mapImage = undefined
this.defaultPlayerImage = undefined
this.mortLocation = undefined
this.offset = undefined
this.puzzles = undefined
this.puzzlesTab = undefined
this.mapScale = undefined
this.newPuzzlesTab = undefined
this.renderImage = undefined
}
onDisable() {
this.initVariables()
this.running = false
}
}
module.exports = {
class: new DungeonMap()
}
const ContainerChest = Java.type("net.minecraft.inventory.ContainerChest")
class SpiritLeapOverlay {
constructor(parent) {
this.parent = parent
this.soopyGui = new SoopyGui()
this.buttonsContainer = new SoopyGuiElement().setLocation(0.2, 0.2, 0.6, 0.3)
this.soopyGui.element.addChild(this.buttonsContainer)
let renderThing = new soopyGuiMapRendererThing(this).setLocation(0, 0, 1, 1)
this.soopyGui.element.addChild(renderThing)
this.soopyGui.element.addEvent(new SoopyKeyPressEvent().setHandler((key, keyId) => {
if (keyId === 18) {
this.soopyGui.close()
}
}))
this.items = {}
this.players = {}
}
guiOpened(event) {
if (event.gui && event.gui.field_147002_h instanceof ContainerChest) {
name = event.gui.field_147002_h.func_85151_d().func_145748_c_().func_150260_c()
if (name === "Spirit Leap") {
this.soopyGui.open()
}
}
}
tick() {
let itemsNew = {}
if (Player.getContainer()?.getName() === "Spirit Leap") {
this.players = {}
Scoreboard.getLines().forEach(line => {
let name = ChatLib.removeFormatting(line.getName()).replace(/[^A-z0-9 \:\(\)\.\[\]]/g, "")
if (name.startsWith("[M] ")) this.players[name.split(" ")[1]] = "M"
if (name.startsWith("[A] ")) this.players[name.split(" ")[1]] = "A"
if (name.startsWith("[B] ")) this.players[name.split(" ")[1]] = "B"
if (name.startsWith("[H] ")) this.players[name.split(" ")[1]] = "H"
if (name.startsWith("[T] ")) this.players[name.split(" ")[1]] = "T"
})
for (let i = 1; i < 9 * 3; i++) {
let item = Player.getContainer().getStackInSlot(i)
if (item && item.getID() !== 160) {
itemsNew[item.getName()] = i
}
}
if (JSON.stringify(this.items) !== JSON.stringify(itemsNew)) {
this.items = itemsNew
this.buttonsContainer.clearChildren()
Object.keys(this.items).forEach((name, i) => {
let button = new ButtonWithArrow().setText((ChatLib.removeFormatting(name) === this.parent.lastDoorOpener ? "&4" : "&2") + "[" + (this.players[ChatLib.removeFormatting(name)] || "?") + "] " + ChatLib.removeFormatting(name)).addEvent(new SoopyMouseClickEvent().setHandler(() => {
Player.getContainer().click(itemsNew[name])
ChatLib.chat("Leaping to " + name)
})).setLocation((i % 2) * 0.5, Math.floor(i / 2) * 0.5, 0.5, 0.5)
button.text.setLocation(0.5, 0, 0.4, 1)
button.addEvent(new SoopyRenderEvent().setHandler(() => {
if (!this.parent.nameToUUID[ChatLib.removeFormatting(name).toLowerCase()]) return
let img = this.parent.getImageForPlayer(this.parent.nameToUUID[ChatLib.removeFormatting(name).toLowerCase()])
if (!img) return
let x = button.location.getXExact()
let y = button.location.getYExact()
let h = button.location.getHeightExact()
img.draw(x + h / 5, y + h / 10, 8 * h / 10, 8 * h / 10)
}))
this.buttonsContainer.addChild(button)
})
}
}
}
}
class soopyGuiMapRendererThing extends SoopyGuiElement {
constructor(parent) {
super()
this.parentE = parent
this.addEvent(new SoopyRenderEvent().setHandler((mouseX, mouseY) => {
let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2)
let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE]
this.parentE.parent.drawMap(x, y, size, scale)
let closestPlayer
if (mouseY > y) {
closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
if (closestPlayer) {
let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000)
Renderer.scale(scale * 3, scale * 3)
Renderer.rotate(closestPlayer.rot)
this.parentE.parent.getImageForPlayer(closestPlayer.uuid).draw(-5, -5, 10, 10)
}
}
Object.keys(this.parentE.parent.mapDataPlayers).forEach(uuid => {
let player = this.parentE.parent.mapDataPlayers[uuid]
let renderX = player.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
let renderY = player.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size, 1000)
renderLibs.drawStringCenteredShadow((player.uuid === closestPlayer?.uuid ? "&c" : "&a") + "[" + (this.parentE.players[player.username] || "?") + "] " + player.username, 0, -7 * scale * 3, 2)
/*
{
x: player.getX(),
y: player.getZ(),
rot: player.getYaw()+180,
username: player.getName(),
uuid: player.getUUID().toString()
}
*/
})
if (closestPlayer) {
let renderX = closestPlayer.x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
let renderY = closestPlayer.y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
Renderer.translate(renderX + x + this.parentE.parent.offset[0] / 128 * size, renderY + y + this.parentE.parent.offset[1] / 128 * size)
renderLibs.drawStringCenteredShadow("&c" + "[" + (this.parentE.players[closestPlayer.username] || "?") + "] " + closestPlayer.username, 0, -7 * scale * 3, 2)
}
}))
this.addEvent(new SoopyMouseClickEvent().setHandler((mouseX, mouseY) => {
let size2 = Math.min(Renderer.screen.getWidth() / 2, Renderer.screen.getHeight() / 2)
let [x, y, size, scale] = [Renderer.screen.getWidth() / 2 - size2 / 2, 2 * Renderer.screen.getHeight() / 3 - size2 / 3, size2, size2 / this.parentE.parent.IMAGE_SIZE]
if (mouseY < y) return
let closestPlayer = this.getClosestPlayerTo(x, y, size, scale, mouseX, mouseY)
if (closestPlayer) {
if (Player.getContainer()?.getName() === "Spirit Leap") {
for (let i = 1; i < 9 * 3; i++) {
let item = Player.getContainer().getStackInSlot(i)
if (item && item.getID() !== 160) {
if (ChatLib.removeFormatting(item.getName()) === closestPlayer.username) {
Player.getContainer().click(i)
ChatLib.chat("Leaping to " + closestPlayer.username)
}
}
}
}
}
}))
}
getClosestPlayerTo(x, y, size, scale, scanX, scanY) {
let closest = null
let closestD = Infinity
Object.keys(this.parentE.parent.mapDataPlayers).forEach((uuid) => {
if (uuid === Player.getUUID()) return
let renderX = this.parentE.parent.mapDataPlayers[uuid].x / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
let renderY = this.parentE.parent.mapDataPlayers[uuid].y / this.parentE.parent.mapScale / 128 * size//*16/this.roomWidth
let distance = (renderX + x + this.parentE.parent.offset[0] / 128 * size - scanX) ** 2 + (renderY + y + this.parentE.parent.offset[1] / 128 * size - scanY) ** 2
if (distance < closestD) {
closestD = distance
closest = this.parentE.parent.mapDataPlayers[uuid]
}
})
return closest
}
}
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