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/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import Feature from "../../featureClass/class";
import renderLibs from "../../../guimanager/renderLibs";
import DungeonMapData from "./DungeonMapData";
import DungeonRoomStaticData from "./DungeonRoomStaticData";
const AlphaComposite = Java.type("java.awt.AlphaComposite")
class DungeonMap extends Feature {
constructor() {
super()
}
onEnable() {
if (Player.getUUID().toString() !== "dc8c3964-7b29-4e03-ae9e-d13ebd65dd29") {
new SettingBase("Coming soontm", "maby", undefined, "coming_soontm", this)
return
}
this.lastRoomId = undefined
/**@type {DungeonMapData} */
this.currentDungeon = undefined
this.registerStep(true, 5, this.update)
this.registerEvent("renderOverlay", this.renderOverlay)
}
update() {
if (!this.isInDungeon()) {
this.lastRoomId = undefined
this.currentDungeon = undefined
return
}
if (!this.currentDungeon) {
this.currentDungeon = new DungeonMapData(this.FeatureManager.features["dataLoader"].class.dungeonFloor)
}
let roomid = this.getCurrentRoomId()
if (!roomid.includes(",")) return
if (roomid !== this.lastRoomId) {
this.lastRoomId = roomid
let roomWorldData = this.getRoomWorldData()
this.currentDungeon.setRoom(roomWorldData.x, roomWorldData.y, roomWorldData.rotation, roomid)
}
}
renderOverlay() {
if (this.currentDungeon) {
let x = 10
let y = 10
let size = 100
this.currentDungeon.getImage().draw(x, y, size, size)
Renderer.drawRect(Renderer.color(0, 0, 0), x, y, size, 2)
Renderer.drawRect(Renderer.color(0, 0, 0), x, y, 2, size)
Renderer.drawRect(Renderer.color(0, 0, 0), x + size - 2, y, 2, size)
Renderer.drawRect(Renderer.color(0, 0, 0), x, y + size - 2, size, 2)
}
}
getCurrentRoomId() {
if (Scoreboard.getLines().length === 0) return undefined
let id = Scoreboard.getLineByIndex(Scoreboard.getLines().length - 1).getName().trim().split(" ").pop()
return id
}
isInDungeon() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.isInDungeon
}
getRoomXYWorld() {
let roomData = this.getRoomWorldData()
if (roomData.rotation === 4) {
return [roomData.x, roomData.y + 32]
}
return [roomData.x, roomData.y]
}
getCurrentRoomData() {
return DungeonRoomStaticData.getDataFromId(this.getCurrentRoomId())
}
getRotation(x, y, width, height, roofY) {
let currRoomData = this.getCurrentRoomData()
if (!currRoomData) return -1
if (currRoomData.shape !== "L") {
if (this.getTopBlockAt(x, y, roofY) === 11) return 0
if (this.getTopBlockAt(x + width, y, roofY) === 11) return 1
if (this.getTopBlockAt(x + width, y + height, roofY) === 11) return 2
if (this.getTopBlockAt(x, y + height, roofY) === 11) return 3
} else {
let one = this.getTopBlockAt2(x + width / 2 + 1, y + height / 2, roofY)
let two = this.getTopBlockAt2(x + width / 2 - 1, y + height / 2, roofY)
let three = this.getTopBlockAt2(x + width / 2, y + height / 2 + 1, roofY)
let four = this.getTopBlockAt2(x + width / 2, y + height / 2 - 1, roofY)
if (one === 0 && three === 0) return 0
if (two === 0 && three === 0) return 1
if (one === 0 && four === 0) return 2
if (two === 0 && four === 0) return 3//3 IS SO TOXIK HGOLY HEL I HATE L SHAPE ROOMS WHY DO THIS TO ME
}
return -1
}
getRoomWorldData() {
let x = Math.floor((Player.getX() + 8) / 32) * 32 - 8
let y = Math.floor((Player.getZ() + 8) / 32) * 32 - 8
let width = 30
let height = 30
let roofY = this.getRoofAt(x, y)
while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) {
x -= 32
width += 32
}
while (World.getBlockStateAt(new BlockPos(x, roofY, y - 1)).getBlockId() !== 0) {
y -= 32
height += 32
}
while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y)).getBlockId() !== 0) { //second iteration incase of L shape
x -= 32
width += 32
}
while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y)).getBlockId() !== 0) {
width += 32
}
while (World.getBlockStateAt(new BlockPos(x, roofY, y + height + 1)).getBlockId() !== 0) {
height += 32
}
while (World.getBlockStateAt(new BlockPos(x + width, roofY, y + height + 1)).getBlockId() !== 0) { //second iteration incase of L shape
height += 32
}
while (World.getBlockStateAt(new BlockPos(x + width + 1, roofY, y + height)).getBlockId() !== 0) { //second iteration incase of L shape
width += 32
}
while (World.getBlockStateAt(new BlockPos(x + width, roofY, y - 1)).getBlockId() !== 0) {//second iteration incase of L shape
y -= 32
height += 32
}
while (World.getBlockStateAt(new BlockPos(x - 1, roofY, y + height)).getBlockId() !== 0) { //third iteration incase of L shape
x -= 32
width += 32
}
return {
x,
y,
width,
height,
cx: x + width / 2,
cy: y + height / 2,
rotation: this.getRotation(x, y, width, height, roofY)
}
}
getRoofAt(x, z) {
let y = 255
while (y > 0 && World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId() === 0) y--
return y
}
getTopBlockAt(x, z, y) {
if (!y) y = this.getHeightAt(x, z)
return World.getBlockStateAt(new BlockPos(x, y, z)).getMetadata()
}
getTopBlockAt2(x, z, y) {
if (!y) y = this.getHeightAt(x, z)
return World.getBlockStateAt(new BlockPos(x, y, z)).getBlockId()
}
getImageForPlayer(uuid) {
let img = renderLibs.getImage("https://crafatar.com/avatars/" + uuid.replace(/-/g, "") + "?size=8&overlay")
if (!img) return this.defaultPlayerImage
return img
}
onDisable() {
}
}
module.exports = {
class: new DungeonMap()
}
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