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path: root/features/dungeonSolvers/index.js
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/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import { numberWithCommas } from "../../utils/numberUtils";
import * as renderUtils from "../../utils/renderUtils";
import { drawBoxAtBlock } from "../../utils/renderUtils";
import HudTextElement from "../hud/HudTextElement";
import LocationSetting from "../settings/settingThings/location";
import ToggleSetting from "../settings/settingThings/toggle";

const EntityArrow = Java.type("net.minecraft.entity.projectile.EntityArrow")
const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze")
const AxisAlignedBB = Java.type("net.minecraft.util.AxisAlignedBB")
let translate
try{
	translate = net.minecraft.util.StringTranslate.func_74808_a()
}catch(e){
	//player doesent have translate (using english default)
}

class DungeonSolvers extends Feature {
  constructor() {
    super();
  }

  onEnable() {
    this.initVariables();

    this.lividData = {};
    this.lividData.lividColor = {
      Vendetta: "&f",
      Crossed: "&d",
      Hockey: "&c",
      Doctor: "&7",
      Frog: "&2",
      Smile: "&a",
      Scream: "&9",
      Purple: "&5",
      Arcade: "&e",
    };
    this.onWorldLoad();

    this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this);
    this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled);
    this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r"));

    this.hudElements.push(this.lividHpElement);

    this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled);
    this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled);

    this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this);
    this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s"));

    this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this);
    this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s"));

    this.hudElements.push(this.spiritBearSpawnElement);
    this.hudElements.push(this.spiritBowDestroyElement);

    this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this);

    this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this);
    this.runSpeedRatesElement = new HudTextElement()
      .setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...")
      .setToggleSetting(this.runSpeedRates)
      .setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17"));

    this.hudElements.push(this.runSpeedRatesElement);

    this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this);

    this.lastDungFinishes = [];
    this.lastDungExps = [];
    this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => {
      if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return;
      this.lastDungExps.push(parseFloat(exp.replace(/,/gi, "")));
      if (this.lastDungExps.length > 5) {
        this.lastDungExps.shift();
      }

      this.lastDungFinishes.push(Date.now());
      if (this.lastDungFinishes.length > 5) {
        this.lastDungFinishes.shift();
      }
    });
    this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this);

    this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => {
      if (this.forgorEnabled.getValue()) {
        cancel(e);
        ChatLib.chat(player + " forgor ☠");
      }
    });
    this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => {
      if (this.forgorEnabled.getValue()) {
        cancel(e);
        ChatLib.chat(player + " forgor ☠");
      }
    });

    this.spiritBowPickUps = [];
    this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => {
      this.spiritBowPickUps.push(Date.now());
    });

	
	this.bearSpawning = 0
	this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", ()=>{
		this.bearSpawning = -Date.now()
	})

    this.todoE = [];
    this.eMovingThing = {};
    this.bloodX = -1;
    this.bloodY = -1;
    this.startSpawningTime = 0;
    this.spawnIdThing = 0;

    this.checkingPing = false;
    this.lastPingCheck = 0;
    this.lastPings = [undefined, undefined, undefined];
    this.ping = 0;
    this.pingI = 0;

	this.arrows = []
	this.blazes = []
    this.blazeX = -1;
    this.blazeY = -1;

    this.registerStep(true, 2, this.step);
    this.registerStep(true, 10, this.step2);
    this.registerEvent("worldLoad", this.onWorldLoad);

    this.registerEvent("renderOverlay", this.renderHud);
    this.registerEvent("renderWorld", this.renderWorld);

    this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e) => {
      if (this.checkingPing) {
        this.lastPings[this.pingI % 3] = Date.now() - this.lastPingCheck;
        cancel(e);
        this.checkingPing = false;

        if (this.lastPings.includes(undefined)) {
          this.ping = this.lastPings[this.pingI % 3];
        } else {
          this.ping = [...this.lastPings].sort((a, b) => a - b)[1];
        }
        this.pingI++;
      }
    });

    this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent);
    // this.registerEvent("renderEntity", this.renderEntity)
    this.renderEntityEvent = undefined;

	this.onWorldLoad();
  }

  entityJoinWorldEvent(event) {
    if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity);

	// if(event.entity instanceof EntityArrow){
	// 	this.arrows.push(new Entity(event.entity))
	// }
	if(event.entity instanceof EntityBlaze){
		// console.log("Blaze joined world")
		this.addBlaze(new Entity(event.entity))
	}
  }

  renderWorld(ticks) {
    if (this.lividFindBox.getValue()) {
      if (this.lividData.correctLividEntity) {
        renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks);
      }
    }

    if (this.bloodCampAssist.getValue()) {
      this.skulls.forEach((skull) => {
        let skullE = skull.getEntity();
        // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks)

        if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) {
          let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]];

          let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook;
          let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook;
          let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook;

          let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook;
          let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint;
          let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast;
          let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100);
		  if(!endPoint2) return
          let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100];
          let pingPoint = [startPoint[0] + xSpeed2 * this.ping, startPoint[1] + ySpeed2 * this.ping, startPoint[2] + zSpeed2 * this.ping];

          renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2);

          if (this.ping < time) {
            renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0);
            renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0);
          } else {
            renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255);
          }

          // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
          //     Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
          // }
        }
      });
    }

	if(this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()){
		renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2)

		let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY()+1.5, this.blazes[0].getZ()]
		this.blazes.forEach((blaze, i) => {
			if(i<3 && i!==0){
				renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY()+1.5, blaze.getZ(), i===1?0:255, i===1?255:0, 0, 3/i)
				lastLoc = [blaze.getX(), blaze.getY()+1.5,blaze.getZ()]
			}
		})
	}
  }

  renderEntity(entity, position, ticks, event) {
    if (this.lividFindNametags.getValue()) {
      if (this.lividData.correctLividEntity) {
        if (entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()) {
          cancel(event);
        }
      }
    }
  }

  renderHud() {
	if(this.bearSpawning && this.bearSpawning > 0){
		this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0,this.bearSpawning-Date.now())/1000).toFixed(2) + "s")
	}else{
		this.spiritBearSpawnElement.setText("")
	}

    for (let element of this.hudElements) {
      element.render();
    }
  }

  onWorldLoad() {
    this.lividData.correctLividColor = undefined;
    this.lividData.correctLividColorHP = undefined;
    this.lividData.sayLividColors = [];
    this.lividData.sayLividColors2 = [];
    this.lividData.correctLividEntity = undefined;
    this.lividHpElement && this.lividHpElement.setText("");

    this.startSpawningTime = 0;
    this.spawnIdThing = 0;
    this.eMovingThing = {};
    this.bloodX = -1;
    this.bloodY = -1;
    this.blazeX = -1;
    this.blazeY = -1;
    this.skulls = [];
	this.arrows = []
	this.blazes = []
    World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => {
		if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
			this.addSkull(e);
		}
    });
    World.getAllEntitiesOfType(EntityBlaze).forEach((e) => {
		this.addBlaze(e)
    });
    // World.getAllEntitiesOfType(EntityArrow).forEach((e) => {
	// 	this.arrows.push(e)
    // });
  }

  step2() {
    if (this.bloodCampAssist.getValue()) {
      this.skulls.forEach((skull) => {
        let skullE = skull.getEntity();
        // renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks)

        let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX];
        let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY];
        let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ];

        if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) {
          this.eMovingThing[skull.getUUID().toString()].logged = true;
          this.spawnIdThing++;

          delete this.eMovingThing[skull.getUUID().toString()];
          this.skulls = this.skulls.filter((e) => {
            if (e.getUUID().toString() === skull.getUUID().toString()) {
              return false;
            }
            return true;
          });
          return;
        }

        if (xSpeed !== 0 || ySpeed !== 0) {
          if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] };

          if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) {
            this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime;
          } else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) {
            this.eMovingThing[skull.getUUID().toString()].logged = true;
            this.spawnIdThing++;

            delete this.eMovingThing[skull.getUUID().toString()];
            this.skulls = this.skulls.filter((e) => {
              if (e.getUUID().toString() === skull.getUUID().toString()) {
                return false;
              }
              return true;
            });
            return;
          }

          this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity];
          this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity];

          if (!this.startSpawningTime) this.startSpawningTime = Date.now();
        }

        if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) {
          let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]];

          let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook;
          let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook;
          let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook;

          let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook;
          let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time];

          this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint;
          this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint;
          this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now();

          // if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
          //     Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
          // }
        }
      });
    }

	if(this.blazeX !== -1){
		this.blazes = this.blazes.filter(e=>!e.getEntity()[f.isDead])

		this.blazes.sort((a, b)=>a.getEntity().func_110143_aJ()-b.getEntity().func_110143_aJ())
		if(World.getBlockAt(this.blazeX+17-43, 18, this.blazeY+16-43).getType().getID() === 9){
			this.blazes = this.blazes.reverse()
		}
	}

	// this.arrows = this.arrows.filter(e=>{
	// 	let x = e.getX()
	// 	let y = e.getY()
	// 	let z = e.getZ()

	// 	let mX = e.getMotionX()
	// 	let mY = e.getMotionY()
	// 	let mZ = e.getMotionZ()

	// 	for(let i = 0;i<100;i++){
	// 		x+=mX
	// 		y+=mY
	// 		z+=mZ

	// 		mX*=0.99
	// 		mY*=0.99
	// 		mZ*=0.99

	// 		mY-=0.05

	// 		this.blazes = this.blazes.filter(e1=>{
	// 			let boundingBox = e1.getEntity().func_174813_aQ()

	// 			if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){
	// 				return false
	// 			}
	// 			return true
	// 		})
			
	// 		if(World.getBlockAt(x, y, z).getType().getID() !== 0){
	// 			break;
	// 		}
	// 	}

	// 	return !e.getEntity()[f.isDead]
	// })

	if(this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")){
		let id = World.getBlockAt(7, 77, 34).type.getID()

		if((!this.bearSpawning || (this.bearSpawning<0  && this.bearSpawning>-Date.now()+500)) && id === 169){
			this.bearSpawning = Date.now()+3500
		}
	}
  }

  addSkull(skull) {
    if (this.bloodX !== -1) {
      let xA = (skull.getX()+8) - ((skull.getX()+8) % 32);
      let yA = (skull.getZ()+8) - ((skull.getZ()+8) % 32);

      if (xA !== this.bloodX || yA !== this.bloodY) return;
    } else {
      if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s",Player.getName())) {
        this.bloodX = (skull.getX()+8) - ((skull.getX()+8) % 32);
        this.bloodY = (skull.getZ()+8) - ((skull.getZ()+8) % 32);
        this.skulls = [];
        World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => {
          if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
            this.addSkull(e);
          }
        });
      }
      return;
    }
    this.skulls.push(skull);
  }

	addBlaze(blaze){
		if(!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return
		if(this.blazeX === -1){
			this.blazes.push(blaze)
			let locs = {}

			this.blazes.forEach(b=>{
				if(!locs[((b.getX()+8)-((b.getX()+8)%32))+"_"+((b.getZ()+8)-((b.getZ()+8)%32))])locs[((b.getX()+8)-((b.getX()+8)%32))+"_"+((b.getZ()+8)-((b.getZ()+8)%32))] = 0
				locs[((b.getX()+8)-((b.getX()+8)%32))+"_"+((b.getZ()+8)-((b.getZ()+8)%32))]++
			})

			Object.keys(locs).forEach(k=>{
				if(locs[k] === 4){
					[this.blazeX, this.blazeY] = k.split("_").map(a=>~~a)
				}
			})

			if(this.blazeX !== -1){
				this.blazes = []
				World.getAllEntitiesOfType(EntityBlaze).forEach((e)=>{
					if((e.getX()+8)-(e.getX()+8)%32 === this.blazeX && (e.getZ()+8)-(e.getZ()+8)%32 === this.blazeY){
						this.blazes.push(e)
					}
				})
			}
		}else{
			if((blaze.getX()+8)-(blaze.getX()+8)%32 === this.blazeX && (blaze.getZ()+8)-(blaze.getZ()+8)%32 === this.blazeY){
				this.blazes.push(blaze)
				this.blazes.sort((a, b)=>a.getEntity().func_110143_aJ()-b.getEntity().func_110143_aJ())
				if(World.getBlockAt(this.blazeX+17-43, 18, this.blazeY+16-43).getType().getID() === 9){
					this.blazes = this.blazes.reverse()
				}

				// let lastHp = -1 TODO: fix this
				// this.blazes.forEach(b=>{
				// 	if(b.getEntity().func_110143_aJ() === lastHp){
				// 		// if(this.blazeSolver.getValue())ChatLib.chat(this.FeatureManager.messagePrefix + "&cWARNING: Detected 2 blazes with the same hp. (" + lastHp + "," + b.getEntity().func_110143_aJ() + ")")
				// 	}
				// 	lastHp = b.getEntity().func_110143_aJ()
				// })
			}
		}
	}

  step() {
    //2fps
    if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) {
      let type = World.getBlockAt(3, 108, 30).getMetadata();

      let typeReplace = {
        0: "Vendetta",
        2: "Crossed",
        4: "Arcade",
        5: "Smile",
        6: "Crossed",
        7: "Doctor",
        8: "Doctor",
        10: "Purple",
        11: "Scream",
        13: "Frog",
        14: "Hockey",
      };

      World.getAllEntities().forEach((entity) => {
        let entityName = entity.getName();

        if (entityName.includes("Livid") && entityName.includes("❤")) {
          // ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop())
          if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) {
            this.lividHpElement.setText(entityName);
            this.lividData.correctLividEntity = entity;
          }
        }
      });
    }

    if (this.lividData.correctLividEntity) {
      if (!this.renderEntityEvent) {
        this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity);
      }
    } else {
      if (this.renderEntityEvent) {
        this.unregisterEvent(this.renderEntityEvent);
        this.renderEntityEvent = undefined;
      }
    }

    this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000);
    if (this.spiritBowPickUps[0]) {
      this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s");
    } else {
      this.spiritBowDestroyElement.setText("");
    }
    // this.spiritBowPickUps
    if (this.bloodCampAssist.getValue()) {
      this.todoE.forEach((e) => {
        let en = new Entity(e);
        // console.log(en.getName())
        if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
          this.addSkull(en);
        }
      });

      this.todoE = [];

      if (Date.now() - this.lastPingCheck > 60000 * 30 || (Date.now() - this.lastPingCheck > 60000 && this.lastPings.includes(undefined)) && this.bloodX!== -1) {
        this.lastPingCheck = Date.now();
        ChatLib.command("whereami");
        this.checkingPing = true;
      }
    }

    let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length;
    let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1);
    let runsperHour = (60000 * 60) / averageLength;
    let expPerHour = averageExp * runsperHour;

    if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) {
      if (this.lastDungFinishes.length > 1) {
        this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour));
      } else {
        this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...");
      }
    } else {
      this.runSpeedRatesElement.setText("");
    }
  }

  initVariables() {
    this.lividFindEnabled = undefined;
    this.lividData = undefined;
    this.hudElements = [];
  }

  onDisable() {
    this.initVariables();
  }
}

module.exports = {
  class: new DungeonSolvers(),
};


function getSkullName(){
	if(translate){
		return translate.func_74805_b("item.skull.char.name")
	}

	return "Head"
}

function getPlayerHeadName(){
	if(translate){
		return translate.func_74805_b("item.skull.player.name")
	}

	return "%s's Head"
}
function getArmorStandName(){
	if(translate){
		return translate.func_74805_b("item.armorStand.name")
	}

	return "Armor Stand"
}