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|
/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import { addNotation, numberWithCommas } from "../../utils/numberUtils";
import * as renderUtils from "../../utils/renderUtils";
import HudTextElement from "../hud/HudTextElement";
import LocationSetting from "../settings/settingThings/location";
import ToggleSetting from "../settings/settingThings/toggle";
import TextSetting from "../settings/settingThings/textSetting";
import { fetch } from "../../utils/networkUtils";
import { delay } from "../../utils/delayUtils";
import { Waypoint } from "../../utils/renderJavaUtils";
import { calculateDistanceQuick } from "../../utils/utils";
import { drawLinePoints } from "../../utils/renderUtils";
const entityGuardian = Java.type("net.minecraft.entity.monster.EntityGuardian")
const MCBlock = Java.type("net.minecraft.block.Block");
const EntityBlaze = Java.type("net.minecraft.entity.monster.EntityBlaze");
let translate;
try {
translate = net.minecraft.util.StringTranslate.func_74808_a();
} catch (e) {
//player doesent have translate (using english default)
}
class DungeonSolvers extends Feature {
constructor() {
super();
}
isInDungeon() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.isInDungeon
}
onEnable() {
this.initVariables();
this.lividData = {};
this.lividData.lividColor = {
Vendetta: "&f",
Crossed: "&d",
Hockey: "&c",
Doctor: "&7",
Frog: "&2",
Smile: "&a",
Scream: "&9",
Purple: "&5",
Arcade: "&e",
};
this.bonzoMaskTimer = 0;
this.fraggedBonzoMaskTimer = 0;
this.spiritMaskTimer = 0;
this.eraseBonzoTimer = true;
this.bonzoMaskCooldown = 0;
this.lastWorldload = Date.now()
this.lividFindEnabled = new ToggleSetting("Correct livid finder", "Finds the real livid to kill in the f5 boss fight", true, "livid_find_enabled", this);
this.lividFindHud = new ToggleSetting("Show Livid Hp", "Shows the nametag of the correct livid", true, "livid_hud_enabled", this).requires(this.lividFindEnabled);
this.lividHpElement = new HudTextElement().setToggleSetting(this.lividFindHud).setLocationSetting(new LocationSetting("Correct Livid Hp Location", "Allows you to edit the location of the correct livid hp text", "livid_hp_location", this, [10, 50, 1, 1]).requires(this.lividFindHud).editTempText("§r§e﴾ §c§lLivid§r §a7M§c❤ §e﴿§r"));
this.hudElements.push(this.lividHpElement);
this.lividFindBox = new ToggleSetting("Put a box around the correct livid", "This helps to locate it in the group", true, "livid_box_enabled", this).requires(this.lividFindEnabled);
this.lividFindNametags = new ToggleSetting("Hide the nametags of incorrect livids", "This helps to locate it in the group", true, "livid_nametags_enabled", this).requires(this.lividFindEnabled);
this.spiritBowDestroyTimer = new ToggleSetting("Timer for when the spirit bow will self destruct", "", true, "spirit_bow_destroy_timer", this);
this.spiritBowDestroyElement = new HudTextElement().setToggleSetting(this.spiritBowDestroyTimer).setLocationSetting(new LocationSetting("Spirit bow destroy timer location", "Allows you to edit the location of the timer", "spirit_destroy_location", this, [10, 70, 3, 1]).requires(this.spiritBowDestroyTimer).editTempText("&dBow Destroyed in: &c15s"));
this.spiritBearSpawnTimer = new ToggleSetting("Timer for when the spirit bear will spawn", "", true, "spirit_bear_spawn_timer", this);
this.spiritBearSpawnElement = new HudTextElement().setToggleSetting(this.spiritBearSpawnTimer).setLocationSetting(new LocationSetting("Spirit bear spawn timer location", "Allows you to edit the location of the timer", "spirit_bear_spawn_location", this, [10, 70, 3, 1]).requires(this.spiritBearSpawnTimer).editTempText("&dBear spawned in: &c1.57s"));
this.fireFreezeTimer = new ToggleSetting("Timer for when to fire freeze in m3/f3", "", true, "ff_timer", this);
this.fireFreezeTimerElement = new HudTextElement().setToggleSetting(this.fireFreezeTimer).setLocationSetting(new LocationSetting("Fire freeze timer location", "Allows you to edit the location of the timer", "fire_freeze_location", this, [10, 80, 3, 1]).requires(this.fireFreezeTimer).editTempText("&dFire freeze in: &c1.57s"));
this.hudElements.push(this.spiritBearSpawnElement);
this.hudElements.push(this.fireFreezeTimerElement);
this.hudElements.push(this.spiritBowDestroyElement);
this.bloodCampAssist = new ToggleSetting("Assist blood camp", "Helps guess where and when blood mobs will spawn", true, "blood_camp_assist", this);
this.runSpeedRates = new ToggleSetting("Show run speed and exp rates", "(Run speed includes downtime inbetween runs, only shows while doing dungeon runs)", true, "run_speed_rates", this);
this.runSpeedRatesElement = new HudTextElement()
.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...")
.setToggleSetting(this.runSpeedRates)
.setLocationSetting(new LocationSetting("Run speed and exp rates location", "Allows you to edit the location of the information", "run_speed_rates_location", this, [10, 100, 1, 1]).requires(this.runSpeedRates).editTempText("&6Run speed&7> &f4:30\n&6Exp/hour&7> &f1,234,567\n&6Runs/hour&7> &f17"));
this.scoreCalculation = new ToggleSetting("Show score calculation", "", true, "run_score_calc", this);
this.scoreElement = new HudTextElement().setToggleSetting(this.scoreCalculation).setLocationSetting(new LocationSetting("Score calculation location", "Allows you to edit the location of the score calc", "score_calc_location", this, [10, 130, 1, 1]).requires(this.scoreCalculation).editTempText("&dScore: 120\n&aS+ ??\n&aS ??"));
this.hudElements.push(this.runSpeedRatesElement);
this.hudElements.push(this.scoreElement);
this.blazeSolver = new ToggleSetting("Blaze Puzzle Solver", "Shows what order to kill the blazes in", true, "blaze_solver", this);
this.respawnTimerTerra = new ToggleSetting("Terracotter respawn timer", "", true, "f6_timer_thing", this);
this.lastDungFinishes = [];
this.lastDungExps = [];
this.registerChat("${start}+&r&3${exp} Catacombs Experience&r", (start, exp) => {
if (ChatLib.removeFormatting(start).replace(/ /gi, "").length > 0) return;
this.lastDungExps.push(parseFloat(exp.replace(/,/gi, "")));
if (this.lastDungExps.length > 5) {
this.lastDungExps.shift();
}
this.lastDungFinishes.push(Date.now());
if (this.lastDungFinishes.length > 5) {
this.lastDungFinishes.shift();
}
this.bonzoMaskTimer = 0;
this.fraggedBonzoMaskTimer = 0;
this.spiritMaskTimer = 0;
this.eraseBonzoTimer = true;
});
this.registerStep(false, 30, this.getBonzoMaskCooldown);
this.bonzoSpiritMaskTimer = new ToggleSetting("Timer for when bonzo/spirit mask will be ready", "works for both bonzo masks, hides bonzo masks' timers after you leave the run", false, "bonzo_mask_timer", this);
this.bonzoSpiritMaskTimerElement = new HudTextElement().setToggleSetting(this.bonzoSpiritMaskTimer).setLocationSetting(new LocationSetting("Bonzo/Spirit Mask timer location", "Allows you to edit the location of the timer", "bonzo_mask_timer_location", this, [10, 100, 1, 1]).requires(this.bonzoSpiritMaskTimer).editTempText("&9Bonzo's Mask: &c157s"));
this.hudElements.push(this.bonzoSpiritMaskTimerElement);
this.spiritMaskOutsideDungeon = new ToggleSetting("Spirit Mask Timer Outside Dungeons", "should spirit mask timer be shown outside dungeon?", false, "spirit_mask_timer", this).requires(this.bonzoSpiritMaskTimer);
this.normalBonzoMask = new ToggleSetting("Bonzo Mask Proc'ed Alert", "Enable this to change the message", true, "bonzo_mask_alert", this).requires(this.bonzoSpiritMaskTimer);
this.normalBonzoMaskMessage = new TextSetting("Bonzo Mask Proc'ed Message", "change bonzo mask proc message here", "&cBonzo Mask Used", "bonzo_mask_alert_message", this, "&cBonzo Mask Used", false).requires(this.normalBonzoMask);
this.fraggedBonzoMask = new ToggleSetting("⚚ Bonzo Mask Proc'ed Alert", "Enable this to change the message", true, "fragged_bonzo_mask_alert", this).requires(this.bonzoSpiritMaskTimer);
this.fraggedBonzoMaskMessage = new TextSetting("⚚ Bonzo Mask Proc'ed Message", "change bonzo mask proc message here", "&c⚚ Bonzo Mask Used", "fragged_bonzo_mask_alert_message", this, "&c⚚ Bonzo Mask Used", false).requires(this.fraggedBonzoMask);
this.spiritMask = new ToggleSetting("Spirit Mask Proc'ed Alert", "Enable this to change the message", true, "spirit_mask_alert", this).requires(this.bonzoSpiritMaskTimer);
this.spiritMaskMessage = new TextSetting("Spirit Mask Proc'ed Message", "change spirit mask proc message here", "&cSpirit Mask Used", "spirit_mask_alert_message", this, "&cSpirit Mask Used", false).requires(this.spiritMask);
this.registerChat("&r&aYour &r&9Bonzo's Mask &r&asaved your life!&r", () => {
this.eraseBonzoTimer = false;
if (this.bonzoSpiritMaskTimer.getValue()) {
this.bonzoMaskTimer = Date.now() + this.bonzoMaskCooldown * 1000;
}
if (this.normalBonzoMask.getValue()) {
let m = this.normalBonzoMaskMessage.getValue()
Client.showTitle(m ? m : "&cBonzo Mask Used", "", 0, 60, 10)
}
})
this.registerChat("&r&aYour &r&9⚚ Bonzo's Mask &r&asaved your life!&r", () => {
this.eraseBonzoTimer = false;
if (this.bonzoSpiritMaskTimer.getValue()) {
this.fraggedBonzoMaskTimer = Date.now() + this.bonzoMaskCooldown * 1000;
}
if (this.fraggedBonzoMask.getValue()) {
let m = this.fraggedBonzoMaskMessage.getValue()
Client.showTitle(m ? m : "&c⚚ Bonzo Mask Used", "", 0, 60, 10)
}
})
this.registerChat("&r&6Second Wind Activated&r&a! &r&aYour Spirit Mask saved your life!&r", () => {
if (this.bonzoSpiritMaskTimer.getValue()) {
if (this.spiritMaskOutsideDungeon.getValue() ? true : !this.eraseBonzoTimer) {
this.spiritMaskTimer = Date.now() + 30 * 1000;
}
}
if (this.fraggedBonzoMask.getValue()) {
let m = this.spiritMaskMessage.getValue()
Client.showTitle((m ? m : "&cSpirit Mask Used"), "", 0, 60, 10)
}
})
this.registerStep(true, 10, () => {
if (!this.bonzoSpiritMaskTimer.getValue()) return
let timerText = ""
if (this.spiritMaskOutsideDungeon.getValue() ? true : !this.eraseBonzoTimer) {
if (this.spiritMask.getValue()) {
let timer1 = Math.round((this.spiritMaskTimer - Date.now())/100)/10
timerText += "&5Spirit Mask: " + (timer1 > 0 ? "&c" + timer1 + "&6s" : "&6READY") + "\n"
}
}
if (!this.eraseBonzoTimer) {
if (this.normalBonzoMask.getValue()) {
let timer2 = Math.round((this.bonzoMaskTimer - Date.now())/100)/10
timerText += "&9Bonzo's Mask: " + (timer2 > 0 ? "&c" + timer2 + "&6s" : "&6READY") + "\n"
}
if (this.fraggedBonzoMask.getValue()) {
let timer3 = Math.round((this.fraggedBonzoMaskTimer - Date.now())/100)/10
timerText += "&9⚚ Bonzo's Mask: " + (timer3 > 0 ? "&c" + timer3 + "&6s" : "&6READY")
}
}
this.bonzoSpiritMaskTimerElement.setText(timerText)
})
this.forgorEnabled = new ToggleSetting("Change withermancer death message to forgor ", "", true, "withermancer_forgor", this);
this.f7waypoints = new ToggleSetting("Waypoints for P3 F7/M7", "(Only shows unfinished ones)", true, "f7_waypoints", this);
this.IceSprayWarn = new ToggleSetting("Ice Spray Drop Ping", "Renders a big title so you don't miss ice spray wands", false, "ice_spray_ping", this).contributor("EmeraldMerchant");
this.guardianHp = new ToggleSetting("m3/f3 guardian hp", "", true, "guardian_hp", this);
this.registerChat("&r&c ☠ &r${player} were killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => {
if (this.forgorEnabled.getValue()) {
cancel(e);
ChatLib.chat(player + " forgor ☠");
}
});
this.registerChat("&r&c ☠ &r${player} was killed by Withermancer&r&7 and became a ghost&r&7.&r", (player, e) => {
if (this.forgorEnabled.getValue()) {
cancel(e);
ChatLib.chat(player + " forgor ☠");
}
});
this.registerChat("&r&c ☠ ${info} and became a ghost&r&7.&r", (info, e) => {
let player = ChatLib.removeFormatting(info.split(" ")[0])
this.scanFirstDeathForSpiritPet(player)
});
this.spiritBowPickUps = [];
this.registerChat("&r&aYou picked up the &r&5Spirit Bow&r&a! Use it to attack &r&cThorn&r&a!&r", () => {
this.spiritBowPickUps.push(Date.now());
});
this.bearSpawning = 0;
this.registerChat("&r&a&lThe &r&5&lSpirit Bow &r&a&lhas dropped!&r", () => {
this.bearSpawning = -Date.now();
});
this.todoE = [];
this.eMovingThing = {};
this.nameToUuid = {
"you": Player.getUUID().toString()
}
this.bloodX = -1;
this.bloodY = -1;
this.startSpawningTime = 0;
this.spawnIdThing = 0;
this.failedPuzzleCount = 0;
this.totalPuzzleCount = 0;
this.completedPuzzleCount = 0;
this.checkingPing = false;
this.lastPingCheck = 0;
this.lastPings = [undefined, undefined, undefined];
this.ping = 0;
this.pingI = 0;
this.ezpz = false
this.arrows = [];
this.blazes = [];
this.blazeX = -1;
this.blazeY = -1;
this.timersData = []
this.dungeonSecretRquired = {
1: 0.3,
2: 0.4,
3: 0.5,
4: 0.6,
5: 0.7,
6: 0.85,
7: 1,
};
this.floorSecondMod = {
1: 120,
2: 120,
3: 120,
4: 120,
5: 240,
6: 120,
7: 360,
};
this.renderEntityEvent = this.registerEvent("renderEntity", this.renderEntity);
this.registerStep(true, 2, this.stepNotDung).registeredWhen(() => !this.isInDungeon());
this.registerStep(true, 2, this.step).registeredWhen(() => this.isInDungeon());
this.registerStep(false, 60, this.step)
this.registerStep(true, 10, this.step2).registeredWhen(() => this.isInDungeon());
this.registerStep(true, 1, this.step_1fps).registeredWhen(() => this.isInDungeon());
this.registerStep(false, 60 * 5, this.step_5min)
this.registerEvent("worldLoad", this.onWorldLoad);
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInDungeon());
this.bloodOpenedBonus = false;
this.goneInBonus = false;
this.mimicDead = false
this.inBoss = false
this.registerChat("&r&cThe &r&c&lBLOOD DOOR&r&c has been opened!&r", () => {
this.bloodOpenedBonus = true;
this.goneInBonus = true;
});
this.registerChat("[BOSS] The Watcher: You have proven yourself. You may pass.", () => {
delay(5000, () => {
this.bloodOpenedBonus = false;
this.goneInBonus = true;
})
});
let enteredBossMessages = ["[BOSS] Maxor: WELL WELL WELL LOOK WHO’S HERE!", "[BOSS] Livid: Welcome, you arrive right on time. I am Livid, the Master of Shadows.", "[BOSS] Thorn: Welcome Adventurers! I am Thorn, the Spirit! And host of the Vegan Trials!", "[BOSS] The Professor: I was burdened with terrible news recently...", "[BOSS] Scarf: This is where the journey ends for you, Adventurers.", "[BOSS] Bonzo: Gratz for making it this far, but I’m basically unbeatable.", "[BOSS] Sadan: So you made it all the way here...and you wish to defy me? Sadan?!"]
enteredBossMessages.forEach(msg => {
this.registerChat(msg, () => {
this.goneInBonus = false;
this.bloodOpenedBonus = false;
this.inBoss = true
});
})
this.registerEvent("entityDeath", (entity) => {
if (entity.getClassName() === "EntityZombie") {
if (entity.getEntity().func_70631_g_()) {
if (entity.getEntity().func_82169_q(0) === null && entity.getEntity().func_82169_q(1) === null && entity.getEntity().func_82169_q(2) === null && entity.getEntity().func_82169_q(3) === null) {
this.mimicDead = true
}
}
}
})
let mimicDeadMessages = ["$SKYTILS-DUNGEON-SCORE-MIMIC$", "Mimic Killed!", "Mimic Dead!", "Mimic dead!"]
this.registerChat("&r&9Party &8> ${msg}", (msg) => {
mimicDeadMessages.forEach(dmsg => {
if (msg.includes(dmsg)) this.mimicDead = true
})
})
this.registerChat("&r&aDungeon starts in 1 second.&r", () => {
this.goneInBonus = false;
this.bloodOpenedBonus = false;
this.firstDeath = false
this.firstDeathHadSpirit = false
})
this.registerChat("&r&aDungeon starts in 1 second. Get ready!&r", () => {
this.goneInBonus = false;
this.bloodOpenedBonus = false;
this.firstDeath = false
this.firstDeathHadSpirit = false
})
this.firstDeath = false
this.firstDeathHadSpirit = false
this.registerChat("&b&bYou are currently connected to server &6${*}&r", (e) => {
if (this.checkingPing) {
this.lastPings[this.pingI % 3] = Date.now() - this.lastPingCheck;
cancel(e);
this.checkingPing = false;
if (this.lastPings.includes(undefined)) {
this.ping = this.lastPings[this.pingI % 3];
} else {
this.ping = [...this.lastPings].sort((a, b) => a - b)[1];
}
this.pingI++;
}
});
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDungeon() && !this.inBoss);
this.onWorldLoad();
this.registerEvent("tick", () => {
this.terminals.forEach(w => w.update())
this.levers.forEach(w => w.update())
this.devices.forEach(w => w.update())
}).registeredWhen(() => this.f7waypoints.getValue())
this.terminals = []
this.levers = []
this.devices = []
this.data = []
this.area = -1
this.registerChat("[BOSS] Goldor: You have done it, you destroyed the factory…", () => {
this.area = -1
this.areaUpdated()
})
this.registerEvent("worldLoad", () => {
if (this.area !== -1) {
this.area = -1
this.areaUpdated()
}
})
this.registerChat("[BOSS] Goldor: Who dares trespass into my domain?", () => {
this.area = 0
this.areaUpdated()
})
this.loadf7data()
this.ffCountdownTo = 0
this.registerChat("[BOSS] The Professor: Oh? You found my Guardians one weakness?", () => {
this.ffCountdownTo = Date.now() + 5000
delay(5000, () => {
this.ffCountdownTo = 0
})
})
this.registerChat("${name} activated a lever! (${start}/${end})", (name, start, end) => {
let player = World.getPlayerByName(ChatLib.removeFormatting(name))
if (!player) return
let closestDist = calculateDistanceQuick([this.levers[0].params.x, this.levers[0].params.y, this.levers[0].params.z], [player.getX(), player.getY(), player.getZ()])
let closest = this.levers[0]
this.levers.forEach(l => {
if (!l.rendering) return
let dist = calculateDistanceQuick([l.params.x, l.params.y, l.params.z], [player.getX(), player.getY(), player.getZ()])
if (dist < closestDist) {
closestDist = dist
closest = l
}
})
closest.stopRender()
if (start == "0" || start == end) {
this.area++
this.areaUpdated()
}
}).registeredWhen(() => this.f7waypoints.getValue())
this.registerChat("${name} completed a device! (${start}/${end})", (name, start, end) => {
let closest = this.devices[0]
closest.stopRender()
if (start == "0" || start == end) {
this.area++
this.areaUpdated()
}
}).registeredWhen(() => this.f7waypoints.getValue())
this.registerChat("${name} activated a terminal! (${start}/${end})", (name, start, end) => {
let player = World.getPlayerByName(ChatLib.removeFormatting(name))
if (!player) return
let closestDist = calculateDistanceQuick([this.terminals[0].params.x, this.terminals[0].params.y, this.terminals[0].params.z], [player.getX(), player.getY(), player.getZ()])
let closest = this.terminals[0]
this.terminals.forEach(l => {
if (!l.rendering) return
let dist = calculateDistanceQuick([l.params.x, l.params.y, l.params.z], [player.getX(), player.getY(), player.getZ()])
if (dist < closestDist) {
closestDist = dist
closest = l
}
})
closest.stopRender()
if (start == "0" || start == end) {
this.area++
this.areaUpdated()
}
}).registeredWhen(() => this.f7waypoints.getValue())
//§r§6Soopyboo32§r§a activated a lever! (§r§c8§r§a/8)§r
//§r§6Soopyboo32§r§a completed a device! (§r§c3§r§a/8)§r
//§r§bBossmanLeo§r§a activated a terminal! (§r§c2§r§a/8)§r
this.inf6boss = false
this.registerStep(true, 1, () => {
this.inf6boss = this.getCurrentRoomId() === "sadan"
})
let packetRecieved = this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.inf6boss && this.respawnTimerTerra.getValue())
try {
packetRecieved.trigger.setPacketClasses([net.minecraft.network.play.server.S23PacketBlockChange, net.minecraft.network.play.server.S22PacketMultiBlockChange])
} catch (e) { }//older ct version
}
getBonzoMaskCooldown() {
[...Player.getInventory().getItems()].forEach(i => {
if (!i) return
let itemName = i.getName()
if (itemName.removeFormatting().includes("Bonzo's Mask")) {
i.getLore().forEach(line => {
if (line.includes("Cooldown:")) {
this.bonzoMaskCooldown = Number(line.removeFormatting().split("n: ")[1].replace("s", ""))
}
})
}
})
}
getCurrentRoomId() {
if (Scoreboard.getLines().length === 0) return
let id = ChatLib.removeFormatting(Scoreboard.getLineByIndex(Scoreboard.getLines().length - 1).getName()).trim().split(" ").pop()
return id
}
getBlockIdFromState(state) {
return MCBlock[m.getStateId](state)
}
packetReceived(packet, event) {
if (!this.inf6boss || !this.respawnTimerTerra.getValue()) return
let packetType = new String(packet.class.getSimpleName()).valueOf()
if (packetType === "S23PacketBlockChange") {
let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]())
let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 0 && blockState === 4240 && this.inf6boss) {
this.timerThing(position)
}
}
if (packetType === "S22PacketMultiBlockChange") {
packet[m.getChangedBlocks]().forEach(b => {
let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]())
let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 0 && blockState === 4240 && this.inf6boss) {
this.timerThing(position)
}
})
}
}
timerThing(position) {
this.timersData.push([position, Date.now() + (this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 3500 : 5000)])
}
areaUpdated() {
this.terminals.forEach(w => w.stopRender())
this.levers.forEach(w => w.stopRender())
this.devices.forEach(w => w.stopRender())
this.terminals = []
this.levers = []
this.devices = []
if (!this.f7waypoints.getValue()) return
this.data.forEach(term => {
if (term.phase !== this.area) return
if (term.type === "lever") {
this.levers.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Lever" }).startRender())
}
if (term.type === "terminal") {
this.terminals.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Terminal" }).startRender())
}
if (term.type === "device") {
this.devices.push(new Waypoint(term.location[0], term.location[1], term.location[2], 1, 0, 0, { name: "Device" }).startRender())
}
})
}
loadf7data() {
this.unloadf7data()
let data = FileLib.read("SoopyV2", "features/dungeonSolvers/f7data.json")
data = JSON.parse(data)
this.data = data
}
unloadf7data() {
this.terminals.forEach(w => w.stopRender())
this.levers.forEach(w => w.stopRender())
this.devices.forEach(w => w.stopRender())
this.terminals = []
this.levers = []
this.devices = []
this.data = []
this.area = 0
}
step_5min() {
this.ezpz = false
if (!this.FeatureManager.features["dataLoader"].class.mayorData) return
if (this.FeatureManager.features["dataLoader"].class.mayorData.mayor.name === "Paul") {
if (this.FeatureManager.features["dataLoader"].class.currentMayorPerks.has("EZPZ")) {
this.ezpz = true
}
}
}
calculateDungeonScore() {
if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) {
this.scoreElement.setText("");
return;
}
if (!this.FeatureManager.features["dataLoader"].class.stats.Deaths) return
// Information about the dungeon
let deaths = parseInt(this.FeatureManager.features["dataLoader"].class.stats.Deaths.replace("(", "").replace(")", ""));
let seconds = 0;
if (this.FeatureManager.features["dataLoader"].class.stats.Time !== "Soon!") {
let data = this.FeatureManager.features["dataLoader"].class.stats.Time.split(" ");
seconds += parseInt(data.pop() || 0);
seconds += parseInt(data.pop() || 0) * 60;
seconds += parseInt(data.pop() || 0) * 60 * 60;
}
let timeLimit = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 480 : this.floorSecondMod[this.FeatureManager.features["dataLoader"].class.dungeonFloor[1]];
let inDungeonSeconds = seconds - timeLimit;
let clearedPercent = this.FeatureManager.features["dataLoader"].class.dungeonPercentCleared;
let dungeonFloor = this.FeatureManager.features["dataLoader"].class.dungeonFloor[1];
let secretPercentRequired = this.FeatureManager.features["dataLoader"].class.dungeonFloor[0] === "M" ? 1 : this.dungeonSecretRquired[dungeonFloor];
let clearedRooms = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Completed Rooms"]);
let totalRooms = clearedRooms / clearedPercent || 25;
let currentSecretsFound = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found"]);
let currentSecretPercent = parseFloat(this.FeatureManager.features["dataLoader"].class.stats["Secrets Found%"].replace("%", "")) / 100;
let crypts = parseInt(this.FeatureManager.features["dataLoader"].class.stats["Crypts"]);
let maxSecrets = currentSecretsFound / currentSecretPercent || 50;
//Actual Score Calculation
let skillScore = Math.floor(Math.max(20, (20 - (this.totalPuzzleCount - this.completedPuzzleCount) * 10 + (((80 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) - deaths * 2 + this.firstDeathHadSpirit))));
let exploreScore = (Math.floor((60 * (clearedRooms + this.bloodOpenedBonus + this.goneInBonus)) / totalRooms) + Math.floor(Math.min(40, (40 * currentSecretsFound) / secretPercentRequired / maxSecrets)));
let speedScore;
if (inDungeonSeconds < 480) {
speedScore = 100;
} else if (inDungeonSeconds < 600) {
speedScore = Math.ceil(140 - inDungeonSeconds / 12);
} else if (inDungeonSeconds < 840) {
speedScore = Math.ceil(115 - inDungeonSeconds / 24);
} else if (inDungeonSeconds < 1140) {
speedScore = Math.ceil(108 - inDungeonSeconds / 30);
} else if (inDungeonSeconds < 3940) {
speedScore = Math.ceil(98.5 - inDungeonSeconds / 40);
} else {
speedScore = 0;
}
let bonus = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10;
//Calculating secrets for s/s+
let hypotheticalSkillScore = Math.floor(Math.max(20, (20 - (this.failedPuzzleCount) * 10 + 80 - deaths * 2 + this.firstDeathHadSpirit)));
let hypotheticalSpeedScore = speedScore
//Calculating for S
let hypotheticalBonusScoreS = Math.min(5, crypts) + this.mimicDead * 2 + this.ezpz * 10;
let sNeededSecrets = Math.min(maxSecrets * secretPercentRequired, Math.ceil((270 - hypotheticalSkillScore - hypotheticalBonusScoreS - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40));
sNeededSecrets = Math.max(currentSecretsFound, sNeededSecrets)
let hypotheticalScoreGottenS = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreS + 60 + Math.floor(Math.min(40, (40 * sNeededSecrets) / secretPercentRequired / maxSecrets));
let sCryptsNeeded = Math.max(crypts, Math.min(5, (270 - hypotheticalScoreGottenS)))
hypotheticalScoreGottenS -= hypotheticalBonusScoreS
hypotheticalBonusScoreS = sCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10
hypotheticalScoreGottenS += hypotheticalBonusScoreS
let sPossible = hypotheticalScoreGottenS >= 270
//Calculating for S+
let hypotheticalBonusScoreSplus = 5 + this.mimicDead * 2 + this.ezpz * 10;
let splusNeededSecrets = Math.ceil((300 - hypotheticalSkillScore - hypotheticalBonusScoreSplus - hypotheticalSpeedScore - 60) * maxSecrets * secretPercentRequired / 40);
let splusPossible = splusNeededSecrets <= maxSecrets * secretPercentRequired
splusNeededSecrets = Math.max(currentSecretsFound, splusNeededSecrets)
let hypotheticalScoreGottenSPlus = hypotheticalSkillScore + hypotheticalSpeedScore + hypotheticalBonusScoreSplus + 60 + Math.floor(Math.min(40, (40 * splusNeededSecrets) / secretPercentRequired / maxSecrets));
let splusCryptsNeeded = Math.max(crypts, 5 - (hypotheticalScoreGottenSPlus - 300))
hypotheticalScoreGottenSPlus -= hypotheticalBonusScoreSplus
hypotheticalBonusScoreSplus = splusCryptsNeeded + this.mimicDead * 2 + this.ezpz * 10
hypotheticalScoreGottenSPlus += hypotheticalBonusScoreSplus
//Setting hud element
let sPlusText = currentSecretsFound === 0 ? "??" : (skillScore + exploreScore + speedScore + bonus) >= 300 ? "✔" : splusPossible ? `(${hypotheticalScoreGottenSPlus}): ${currentSecretsFound}/${splusNeededSecrets} +${crypts}c/${splusCryptsNeeded}` : "✖"
let sText = currentSecretsFound === 0 ? " ??" : (skillScore + exploreScore + speedScore + bonus) >= 270 ? " ✔" : sPossible ? ` (${hypotheticalScoreGottenS}): ${currentSecretsFound}/${sNeededSecrets} +${crypts}c/${sCryptsNeeded}` : "✖"
this.scoreElement.setText(`&dScore: ${skillScore + exploreScore + speedScore + bonus}\n&aS+ ${sPlusText}\n&aS ${sText}`);
}
scanFirstDeathForSpiritPet(username) {
if (this.firstDeath) return
this.firstDeath = true
if (!this.nameToUuid[username.toLowerCase()]) return
let uuid = this.nameToUuid[username.toLowerCase()]?.replace(/-/g, "")
if (this.FeatureManager.features["globalSettings"] && this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()) {
fetch(`https://api.hypixel.net/skyblock/profiles?key=${this.FeatureManager.features["globalSettings"].class.apiKeySetting.getValue()}&uuid=${uuid}`).json(data => {
if (!data.success) return
let latestProfile = [0, undefined]
data.profiles.forEach(p => {
if (p.members[uuid].last_save > latestProfile[0]) {
latestProfile = [p.members[uuid].last_save, p.members[uuid].pets.some(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")]
}
})
if (latestProfile[1]) {
this.firstDeathHadSpirit = true
if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " has spirit pet!")
} else {
if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " does not have spirit pet!")
}
})
} else {
fetch(`http://soopy.dev/api/v2/player_skyblock/${uuid}`).json(data => {
if (!data.success) return
if (data.data.profiles[data2.data.stats.currentProfileId].members[uuid].pets.some(pet => pet.type === "SPIRIT" && pet.tier === "LEGENDARY")) {
this.firstDeathHadSpirit = true
if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " has spirit pet!")
} else {
if (this.scoreCalculation.getValue()) ChatLib.chat(this.FeatureManager.messagePrefix + username + " does not have spirit pet!")
}
})
}
}
entityJoinWorldEvent(event) {
if (this.bloodCampAssist.getValue()) this.todoE.push(event.entity);
// if(event.entity instanceof EntityArrow){
// this.arrows.push(new Entity(event.entity))
// }
if (event.entity instanceof EntityBlaze) {
// console.log("Blaze joined world")
this.addBlaze(new Entity(event.entity));
}
}
renderWorld(ticks) {
if (this.lividFindBox.getValue()) {
if (this.lividData.correctLividEntity) {
renderUtils.drawBoxAtEntity(this.lividData.correctLividEntity, 255, 0, 0, 0.75, -2, ticks);
}
}
if (this.bloodCampAssist.getValue() && this.skulls) {
for (let skull of this.skulls) {
if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) {
let skullE = skull.getEntity();
let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]];
let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook;
let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook;
let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook;
let time = (this.spawnIdThing >= 4 ? 2900 : 4850) - this.eMovingThing[skull.getUUID().toString()].timeTook;
let endPoint1 = this.eMovingThing[skull.getUUID().toString()].endPoint;
let endPoint2 = this.eMovingThing[skull.getUUID().toString()].endPointLast;
let endPointUpdated = Math.min(Date.now() - this.eMovingThing[skull.getUUID().toString()].endPointUpdated, 100);
if (!endPoint2) return;
let endPoint = [endPoint2[0] + ((endPoint1[0] - endPoint2[0]) * endPointUpdated) / 100, endPoint2[1] + ((endPoint1[1] - endPoint2[1]) * endPointUpdated) / 100, endPoint2[2] + ((endPoint1[2] - endPoint2[2]) * endPointUpdated) / 100];
let pingPoint = [startPoint[0] + xSpeed2 * this.ping, startPoint[1] + ySpeed2 * this.ping, startPoint[2] + zSpeed2 * this.ping];
renderUtils.drawLineWithDepth(startPoint[0], startPoint[1] + 2, startPoint[2], endPoint[0], endPoint[1] + 2, endPoint[2], 255, 0, 0, 2);
if (this.ping < time) {
renderUtils.drawBoxAtBlockNotVisThruWalls(pingPoint[0] - 0.5, pingPoint[1] + 1.5, pingPoint[2] - 0.5, 0, 255, 0);
renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 255, 0, 0);
} else {
renderUtils.drawBoxAtBlockNotVisThruWalls(endPoint[0] - 0.5, endPoint[1] + 1.5, endPoint[2] - 0.5, 0, 0, 255);
}
// if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
// Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
// }
}
}
}
if (this.blazeX !== -1 && this.blazes.length > 0 && this.blazeSolver.getValue()) {
renderUtils.drawBoxAtEntity(this.blazes[0], 255, 0, 0, 1, 2, ticks, 2);
let lastLoc = [this.blazes[0].getX(), this.blazes[0].getY() + 1.5, this.blazes[0].getZ()];
// this.blazes.forEach((blaze, i) => {
for (let i = 0, blaze = this.blazes[0]; i < this.blazes.length; i++, blaze = this.blazes[i]) {
if (i < 3 && i !== 0) {
renderUtils.drawLineWithDepth(lastLoc[0], lastLoc[1], lastLoc[2], blaze.getX(), blaze.getY() + 1.5, blaze.getZ(), i === 1 ? 0 : 255, i === 1 ? 255 : 0, 0, 3 / i);
lastLoc[0] = blaze.getX();
lastLoc[1] = blaze.getY() + 1.5;
lastLoc[2] = blaze.getZ();
}
}
}
let shifts = 0
for (let data of this.timersData) {
let [position, time] = data
if (Date.now() > time) {
shifts++
}
Tessellator.drawString(((time - Date.now()) / 1000).toFixed(1) + "s", position.getX(), position.getY() + 0.5, position.getZ(), Renderer.color(0, 255, 50), false, 0.025, false)
}
for (let i = 0; i < shifts; i++) this.timersData.shift()
if (this.guardianHp.getValue() && this.FeatureManager.features["dataLoader"].class.dungeonFloor?.[1] === "3") {
let es = World.getAllEntitiesOfType(entityGuardian)
for (let e of es) {
if (e.getEntity().func_110143_aJ() < 1000) continue //getHealth
Tessellator.drawString(addNotation("oneLetters", Math.round(e.getEntity().func_110143_aJ())), e.getX(), e.getY() + 0.25, e.getZ(), Renderer.color(0, 255, 0), false, 0.1, false)
}
}
}
renderEntity(entity, position, ticks, event) {
if (this.lividFindNametags.getValue()) {
if (this.lividData.correctLividEntity) {
if (entity.getName().includes("Livid") && entity.getName().includes("❤") && entity.getUUID() !== this.lividData.correctLividEntity.getUUID()) {
cancel(event);
}
}
}
}
onWorldLoad() {
this.lastWorldload = Date.now()
this.goneInBonus = false;
this.bloodOpenedBonus = false;
this.mimicDead = false
this.lividData.correctLividColor = undefined;
this.lividData.correctLividColorHP = undefined;
this.lividData.sayLividColors = [];
this.lividData.sayLividColors2 = [];
this.lividData.correctLividEntity = undefined;
this.lividHpElement && this.lividHpElement.setText("");
this.nameToUuid = {
"you": Player.getUUID().toString()
}
this.spiritBowPickUps = []
this.bearSpawning = 0
this.ffCountdownTo = 0
this.startSpawningTime = 0;
this.spawnIdThing = 0;
this.eMovingThing = {};
this.bloodX = -1;
this.bloodY = -1;
this.blazeX = -1;
this.blazeY = -1;
this.skulls = [];
this.arrows = [];
this.blazes = [];
World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => {
if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
this.addSkull(e);
}
});
World.getAllEntitiesOfType(EntityBlaze).forEach((e) => {
this.addBlaze(e);
});
// World.getAllEntitiesOfType(EntityArrow).forEach((e) => {
// this.arrows.push(e)
// });
}
step2() {
if (this.ffCountdownTo && this.ffCountdownTo > 0) {
this.fireFreezeTimerElement.setText("&dFire freeze in: &c" + (Math.max(0, this.ffCountdownTo - Date.now()) / 1000).toFixed(2) + "s");
} else {
this.fireFreezeTimerElement.setText("");
}
if (this.bearSpawning && this.bearSpawning > 0 && this.isInDungeon()) {
this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s");
} else {
this.spiritBearSpawnElement.setText("");
}
if (this.scoreCalculation.getValue()) this.calculateDungeonScore();
if (this.bloodCampAssist.getValue() && this.skulls) {
this.skulls.forEach((skull) => {
let skullE = skull.getEntity();
// renderUtils.drawBoxAtEntity(skull, 255, 0, 0, 0.5, 0.5, ticks)
let xSpeed = skullE[f.posX.Entity] - skullE[f.lastTickPosX];
let ySpeed = skullE[f.posY.Entity] - skullE[f.lastTickPosY];
let zSpeed = skullE[f.posZ.Entity] - skullE[f.lastTickPosZ];
if (this.eMovingThing[skull.getUUID().toString()] && Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime > 5000) {
this.eMovingThing[skull.getUUID().toString()].logged = true;
this.spawnIdThing++;
delete this.eMovingThing[skull.getUUID().toString()];
this.skulls = this.skulls.filter((e) => {
if (e.getUUID().toString() === skull.getUUID().toString()) {
return false;
}
return true;
});
return;
}
if (xSpeed !== 0 || ySpeed !== 0) {
if (!this.eMovingThing[skull.getUUID().toString()]) this.eMovingThing[skull.getUUID().toString()] = { startMovingTime: Date.now(), startX: skullE[f.posX.Entity], startY: skullE[f.posY.Entity], startZ: skullE[f.posZ.Entity] };
if (this.eMovingThing[skull.getUUID().toString()].lastX !== skullE[f.posX.Entity] || this.eMovingThing[skull.getUUID().toString()].lastY !== skullE[f.posY.Entity]) {
this.eMovingThing[skull.getUUID().toString()].timeTook = Date.now() - this.eMovingThing[skull.getUUID().toString()].startMovingTime;
} else if (!this.eMovingThing[skull.getUUID().toString()].logged && (skullE[f.isDead] || !skullE[m.getEquipmentInSlot](4) || !skullE[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName()))) {
this.eMovingThing[skull.getUUID().toString()].logged = true;
this.spawnIdThing++;
delete this.eMovingThing[skull.getUUID().toString()];
this.skulls = this.skulls.filter((e) => {
if (e.getUUID().toString() === skull.getUUID().toString()) {
return false;
}
return true;
});
return;
}
this.eMovingThing[skull.getUUID().toString()].lastX = skullE[f.posX.Entity];
this.eMovingThing[skull.getUUID().toString()].lastY = skullE[f.posY.Entity];
if (!this.startSpawningTime) this.startSpawningTime = Date.now();
}
if (this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook) {
let startPoint = [skullE[f.posX.Entity], skullE[f.posY.Entity], skullE[f.posZ.Entity]];
let xSpeed2 = (startPoint[0] - this.eMovingThing[skull.getUUID().toString()].startX) / this.eMovingThing[skull.getUUID().toString()].timeTook;
let ySpeed2 = (startPoint[1] - this.eMovingThing[skull.getUUID().toString()].startY) / this.eMovingThing[skull.getUUID().toString()].timeTook;
let zSpeed2 = (startPoint[2] - this.eMovingThing[skull.getUUID().toString()].startZ) / this.eMovingThing[skull.getUUID().toString()].timeTook;
let time = (this.spawnIdThing >= 4 ? 2900 : 4875) - this.eMovingThing[skull.getUUID().toString()].timeTook;
let endPoint = [startPoint[0] + xSpeed2 * time, startPoint[1] + ySpeed2 * time, startPoint[2] + zSpeed2 * time];
this.eMovingThing[skull.getUUID().toString()].endPointLast = this.eMovingThing[skull.getUUID().toString()].endPoint;
this.eMovingThing[skull.getUUID().toString()].endPoint = endPoint;
this.eMovingThing[skull.getUUID().toString()].endPointUpdated = Date.now();
// if(this.eMovingThing[skull.getUUID().toString()] && this.eMovingThing[skull.getUUID().toString()].timeTook){
// Tessellator.drawString((time/1000).toFixed(3)+"s", endPoint[0], endPoint[1]+2, endPoint[2])
// }
}
});
}
if (this.blazeX !== -1) {
this.blazes = this.blazes.filter((e) => !e.getEntity()[f.isDead]);
this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ());
if (
World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43)
.getType()
.getID() === 9
) {
this.blazes = this.blazes.reverse();
}
}
// this.arrows = this.arrows.filter(e=>{
// let x = e.getX()
// let y = e.getY()
// let z = e.getZ()
// let mX = e.getMotionX()
// let mY = e.getMotionY()
// let mZ = e.getMotionZ()
// for(let i = 0;i<100;i++){
// x+=mX
// y+=mY
// z+=mZ
// mX*=0.99
// mY*=0.99
// mZ*=0.99
// mY-=0.05
// this.blazes = this.blazes.filter(e1=>{
// let boundingBox = e1.getEntity().func_174813_aQ()
// if(boundingBox.intersectsWith(new AxisAlignedBB(x-e.getEntity().field_70130_N/2,y,z-e.getEntity().field_70130_N/2,x+e.getEntity().field_70130_N/2,y+e.getEntity().field_70131_O,z+e.getEntity().field_70130_N/2))){
// return false
// }
// return true
// })
// if(World.getBlockAt(x, y, z).getType().getID() !== 0){
// break;
// }
// }
// return !e.getEntity()[f.isDead]
// })
if (this.spiritBearSpawnTimer.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F4" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M4")) {
let id = World.getBlockAt(7, 77, 34).type.getID();
if ((!this.bearSpawning || (this.bearSpawning < 0 && this.bearSpawning > -Date.now() + 500)) && id === 169) {
this.bearSpawning = Date.now() + 3500;
}
}
}
addSkull(skull) {
if (this.bloodX !== -1) {
let xA = skull.getX() + 8 - ((skull.getX() + 8) % 32);
let yA = skull.getZ() + 8 - ((skull.getZ() + 8) % 32);
if (xA !== this.bloodX || yA !== this.bloodY) return;
} else {
if (skull.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().trim() === getPlayerHeadName().replace("%s", Player.getName())) {
this.bloodX = skull.getX() + 8 - ((skull.getX() + 8) % 32);
this.bloodY = skull.getZ() + 8 - ((skull.getZ() + 8) % 32);
this.skulls = [];
World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((e) => {
if (e.getEntity()[m.getEquipmentInSlot](4) && e.getEntity()[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
this.addSkull(e);
}
});
}
return;
}
this.skulls.push(skull);
}
addBlaze(blaze) {
if (!this.FeatureManager.features["dataLoader"].class.dungeonFloor) return;
if (this.blazeX === -1) {
this.blazes.push(blaze);
let locs = {};
this.blazes.forEach((b) => {
if (!locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]) locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))] = 0;
locs[b.getX() + 8 - ((b.getX() + 8) % 32) + "_" + (b.getZ() + 8 - ((b.getZ() + 8) % 32))]++;
});
Object.keys(locs).forEach((k) => {
if (locs[k] === 4) {
[this.blazeX, this.blazeY] = k.split("_").map((a) => ~~a);
}
});
if (this.blazeX !== -1) {
this.blazes = [];
World.getAllEntitiesOfType(EntityBlaze).forEach((e) => {
if (e.getX() + 8 - ((e.getX() + 8) % 32) === this.blazeX && e.getZ() + 8 - ((e.getZ() + 8) % 32) === this.blazeY) {
this.blazes.push(e);
}
});
}
} else {
if (blaze.getX() + 8 - ((blaze.getX() + 8) % 32) === this.blazeX && blaze.getZ() + 8 - ((blaze.getZ() + 8) % 32) === this.blazeY) {
this.blazes.push(blaze);
this.blazes.sort((a, b) => a.getEntity().func_110143_aJ() - b.getEntity().func_110143_aJ());
if (
World.getBlockAt(this.blazeX + 17 - 43, 18, this.blazeY + 16 - 43)
.getType()
.getID() === 9
) {
this.blazes = this.blazes.reverse();
}
}
}
}
stepNotDung() {
if (Date.now() - this.lastWorldload < 5000) return
this.inBoss = false
}
step() {
if (this.ffCountdownTo && this.ffCountdownTo > 0) {
this.fireFreezeTimerElement.setText("&dFire freeze in: &c" + (Math.max(0, this.ffCountdownTo - Date.now()) / 1000).toFixed(2) + "s");
} else {
this.fireFreezeTimerElement.setText("");
}
if (this.bearSpawning && this.bearSpawning > 0) {
this.spiritBearSpawnElement.setText("&dBear spawned in: &c" + (Math.max(0, this.bearSpawning - Date.now()) / 1000).toFixed(2) + "s");
} else {
this.spiritBearSpawnElement.setText("");
}
if (!Player.getX()) return
World.getAllPlayers().forEach((p) => {
this.nameToUuid[p.getName().toLowerCase()] = p.getUUID().toString()
})
this.failedPuzzleCount = 0;
this.totalPuzzleCount = 0;
this.completedPuzzleCount = 0;
TabList.getNames().forEach((n) => {
let name = ChatLib.removeFormatting(n).trim().split(" ");
let end = name.pop();
// console.log(end) Water Board: [✔]
if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") {
end = name.pop();
// console.log(end) Water Board: [✔]
if (end !== "[✦]" && end !== "[✔]" && end !== "[✖]") return;
}
this.totalPuzzleCount++;
if (end === "[✖]") this.failedPuzzleCount++;
if (end === "[✔]") this.completedPuzzleCount++;
});
if (this.lividFindEnabled.getValue() && (this.FeatureManager.features["dataLoader"].class.dungeonFloor === "F5" || this.FeatureManager.features["dataLoader"].class.dungeonFloor === "M5")) {
let type = World.getBlockAt(3, 108, 30).getMetadata();
let typeReplace = {
0: "Vendetta",
2: "Crossed",
4: "Arcade",
5: "Smile",
6: "Crossed",
7: "Doctor",
8: "Doctor",
10: "Purple",
11: "Scream",
13: "Frog",
14: "Hockey",
};
World.getAllEntities().forEach((entity) => {
let entityName = entity.getName();
if (entityName.includes("Livid") && entityName.includes("❤")) {
// ChatLib.chat("D: " + entityName.substr(1, 1) + " asd " + this.lividData.lividColor[typeReplace[type]].split("").pop())
if (entityName.substr(1, 1) === this.lividData.lividColor[typeReplace[type]].split("").pop()) {
this.lividHpElement.setText(entityName);
this.lividData.correctLividEntity = entity;
}
}
});
}
if (this.lividData.correctLividEntity) {
if (!this.renderEntityEvent.enabled) {
this.renderEntityEvent.register()
}
} else {
if (this.renderEntityEvent.enabled) {
this.renderEntityEvent.unregister()
}
}
this.spiritBowPickUps = this.spiritBowPickUps.filter((pickUp) => Date.now() - pickUp < 20000);
if (this.spiritBowPickUps[0] && this.isInDungeon()) {
this.spiritBowDestroyElement.setText("&dBow Destroyed in: &c" + Math.round((this.spiritBowPickUps[0] + 20000 - Date.now()) / 1000) + "s");
} else {
this.spiritBowDestroyElement.setText("");
}
// this.spiritBowPickUps
if (this.bloodCampAssist.getValue()) {
this.todoE.forEach((e) => {
let en = new Entity(e);
// console.log(en.getName())
if (en.getName().trim() === getArmorStandName() && e[m.getEquipmentInSlot](4) && e[m.getEquipmentInSlot](4)[m.getDisplayName.ItemStack]().endsWith(getSkullName())) {
this.addSkull(en);
}
});
this.todoE = [];
if (Date.now() - this.lastPingCheck > 60000 * 30 || (Date.now() - this.lastPingCheck > 60000 && this.lastPings.includes(undefined) && this.bloodX !== -1)) {
this.lastPingCheck = Date.now();
ChatLib.command("whereami");
this.checkingPing = true;
}
}
let averageExp = this.lastDungExps.reduce((a, b) => a + b, 0) / this.lastDungExps.length;
let averageLength = (this.lastDungFinishes[this.lastDungFinishes.length - 1] - this.lastDungFinishes[0]) / (this.lastDungFinishes.length - 1);
let runsperHour = (60000 * 60) / averageLength;
let expPerHour = averageExp * runsperHour;
if (Date.now() - this.lastDungFinishes[this.lastDungFinishes.length - 1] < 60000 * 5 || this.FeatureManager.features["dataLoader"].class.dungeonFloor) {
if (this.lastDungFinishes.length > 1) {
this.runSpeedRatesElement.setText("&6Run speed&7> &f" + Math.floor(averageLength / 60000) + ":" + ((Math.floor(averageLength / 1000) % 60 < 10 ? "0" : "") + (Math.floor(averageLength / 1000) % 60)) + "\n&6Exp/hour&7> &f" + numberWithCommas(Math.round(expPerHour)) + "\n&6Runs/hour&7> &f" + Math.floor(runsperHour));
} else {
this.runSpeedRatesElement.setText("&6Run speed&7> &fLoading...\n&6Exp/hour&7> &fLoading...\n&6Runs/hour&7> &fLoading...");
}
} else {
this.runSpeedRatesElement.setText("");
}
}
step_1fps() {
if (this.IceSprayWarn.getValue()) {
World.getAllEntitiesOfType(net.minecraft.entity.item.EntityArmorStand).forEach((name) => {
let MobName = ChatLib.removeFormatting(name.getName())
if (MobName.includes("Ice Spray Wand") && name.getTicksExisted() <= 199) {
Client.showTitle(`&r&6&l[&b&l&kO&6&l] ${MobName.toUpperCase()} &6&l[&b&l&kO&6&l]`, "", 0, 40, 10);
ChatLib.chat(`&6&lRARE DROP! &r${name.getName()}`)
}
})
}
}
initVariables() {
this.lividFindEnabled = undefined;
this.lividData = undefined;
this.hudElements = [];
}
onDisable() {
this.hudElements.forEach(h => h.delete())
this.unloadf7data()
this.initVariables();
}
}
module.exports = {
class: new DungeonSolvers(),
};
function getSkullName() {
if (translate) {
return translate.func_74805_b("item.skull.char.name");
}
return "Head";
}
function getPlayerHeadName() {
if (translate) {
return translate.func_74805_b("item.skull.player.name");
}
return "%s's Head";
}
function getArmorStandName() {
if (translate) {
return translate.func_74805_b("item.armorStand.name");
}
return "Armor Stand";
}
|