1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
|
/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import socketConnection from "../../socketConnection";
import { drawBoxAtBlock, drawBoxAtEntity, drawCoolWaypoint, drawLine, drawLineWithDepth, renderBeaconBeam } from "../../utils/renderUtils";
import ToggleSetting from "../settings/settingThings/toggle";
const MCBlock = Java.type("net.minecraft.block.Block");
const ArmorStand = Java.type("net.minecraft.entity.item.EntityArmorStand")
const MCItem = Java.type("net.minecraft.item.Item");
let locationData = {
barbarian: {
"Ⓐ": [16, 148, -929],
"Ⓑ": [-37, 122, -1020],
"Ⓒ": [-30, 137, -888],
"Ⓓ": [-6, 156, -881],
},
mage: {
"Ⓐ": [-664, 124, -981],
"Ⓑ": [-635, 160, -1056],
"Ⓒ": [-726, 123, -997],
"Ⓓ": [-685, 124, -1049],
}
}
class Nether extends Feature {
constructor() {
super();
}
isInDojo() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo" || this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo Arena"
}
isInNether() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.area === "Crimson Isle"
}
onEnable() {
this.initVariables();
this.masteryTimer = new ToggleSetting("Mastery Timer", "Countdown untill a block will turn red", true, "nether_mastery_timer", this)
this.speedNextBlock = new ToggleSetting("Show next block to stand on for dojo swiftness", "", true, "dojo_swiftness", this)
this.tenacityLine = new ToggleSetting("Show line for fireball in dojo tenacity", "This may help you to dodge the fireballs", false, "dojo_tanacity", this)
this.hostageWaypoints = new ToggleSetting("Show hostage waypoints", "Waypoint for location of hostage in rescue missions", true, "hostage_waypoint", this)
this.vaniquisherWaypoints = new ToggleSetting("Show vaniqusher waypoints", "Shows the locations of other player's vanquishers", true, "vanquisher_waypoint", this)
this.slugfishTimer = new ToggleSetting("Show timer over rod", "This may help with fishing slugfish", false, "slugfish_timer", this)
this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.isInDojo())
this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInNether())
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInNether())
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDojo());
this.registerEvent("tick", this.tick)
this.todoE = []
this.todoE2 = []
this.blocks = []
this.dojoFireBalls = []
this.inSwiftness = false
this.rescueMissionDifficulty = undefined
this.rescueMissionType = undefined
this.lastBlock = undefined
this.hookThrown = 0
this.spawnedVanqs = []
this.registerChat("&r&r&r &r&aTest of Swiftness &r&e&lOBJECTIVES&r", () => {
if (this.speedNextBlock.getValue()) {
this.inSwiftness = true
this.lastBlock = [Math.floor(Player.getX()), Math.floor(Player.getY()) - 1, Math.floor(Player.getZ())]
}
})
this.registerChat("&r&r&r ${*}&r&6Your Rank: &r${*}&r", () => {
this.inSwiftness = false
this.lastBlock = undefined
})
this.registerChat("You completed your rescue quest! Visit the Town Board to claim the rewards,", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
this.registerEvent("worldLoad", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
this.registerChat("&r&aA ${*}Vanquisher &r&ais spawning nearby!&r", () => {
socketConnection.sendVancData({ loc: [Math.round(Player.getX()), Math.round(Player.getY()), Math.round(Player.getZ())] });
})
}
vanqData(loc) {
this.spawnedVanqs.push([...loc, Date.now()])
}
tick() {
let fishHook = Player.getPlayer()[f.fishEntity]
if (fishHook) {
if (!this.hookThrown) this.hookThrown = Date.now()
} else {
this.hookThrown = 0
}
if (Player.getContainer().getName() === "Rescue" && Player.getContainer().getStackInSlot(22)) {
let difficulty = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(22).getName()).trim()[0]
this.rescueMissionDifficulty = difficulty
TabList.getNames().forEach(n => {
if (n.toLowerCase().includes("barbarian rep")) this.rescueMissionType = "barbarian"// : "mage"
if (n.toLowerCase().includes("mage rep")) this.rescueMissionType = "mage"// : "mage"
})
}
this.todoE2.forEach(e => {
let item = e[m.getHeldItem]()
if (!item) return
if (MCItem[m.getIdFromItem](item[m.getItem.ItemStack]()) !== 173) return
this.dojoFireBalls.push(e)
})
this.todoE2 = this.todoE
this.todoE = []
}
entityJoinWorldEvent(event) {
if (this.tenacityLine.getValue() && event.entity instanceof ArmorStand) this.todoE.push(event.entity)
}
packetReceived(packet, event) {
if (!this.masteryTimer.getValue()) return
let packetType = new String(packet.class.getSimpleName()).valueOf()
if (packetType === "S23PacketBlockChange") {
let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]())
let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 20515 && blockState === 16419) {
if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
this.blocks.push({ loc: position, time: Date.now() + 3000 })
}
}
if (blockState === 57379) {
this.blocks = this.blocks.filter(b => {
if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
return false
}
return true
})
//air=0
//green=20515
//yellow=16419
//red=57379
}
if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
this.lastBlock = [position.getX(), position.getY(), position.getZ()]
}
}
if (packetType === "S22PacketMultiBlockChange") {
packet[m.getChangedBlocks]().forEach(b => {
let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]())
let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
this.lastBlock = [position.getX(), position.getY(), position.getZ()]
}
if (oldBlockState === 20515 && blockState === 16419) {
if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
this.blocks.push({ loc: position, time: Date.now() + 3000 })
}
}
if (blockState === 57379) {
this.blocks = this.blocks.filter(b => {
if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
return false
}
return true
})
//air=0
//green=20515
//yellow=16419
//red=57379
}
})
}
}
renderWorld(event) {
if (this.masteryTimer.getValue()) {
this.blocks.forEach((data, i) => {
Tessellator.drawString((i === 0 ? "§1" : "§0") + Math.max(0, (data.time - Date.now()) / 1000).toFixed(1) + "s", data.loc.getX() + 0.5, data.loc.getY() + 0.5, data.loc.getZ() + 0.5, 0, false, 0.05, false)
})
if (this.blocks.length >= 2) drawLine(this.blocks[0].loc.getX() + 0.5, this.blocks[0].loc.getY(), this.blocks[0].loc.getZ() + 0.5, this.blocks[1].loc.getX() + 0.5, this.blocks[1].loc.getY(), this.blocks[1].loc.getZ() + 0.5, 255, 0, 0)
}
if (this.lastBlock && this.inSwiftness) drawBoxAtBlock(this.lastBlock[0], this.lastBlock[1], this.lastBlock[2], 0, 255, 0, 1, 1)
if (this.tenacityLine.getValue()) this.dojoFireBalls.forEach(e => {
let offset = [e[f.width.Entity] / 2, e[f.height.Entity] / 2, e[f.width.Entity] / 2]
let entitylocation = [e[f.posX.Entity], e[f.posY.Entity], e[f.posZ.Entity]]
let lastLocation = [e[f.prevPosX], e[f.prevPosY], e[f.prevPosZ]]
let change = [entitylocation[0] - lastLocation[0], entitylocation[1] - lastLocation[1], entitylocation[2] - lastLocation[2]]
drawLineWithDepth(entitylocation[0] + change[0] * 100 + offset[0], entitylocation[1] + change[1] * 100 + offset[1], entitylocation[2] + change[2] * 100 + offset[2], entitylocation[0] + offset[0], entitylocation[1] + offset[1], entitylocation[2] + offset[2], 255, 0, 0, 2)
})
if (this.rescueMissionDifficulty && this.rescueMissionType && this.hostageWaypoints.getValue()) {
let location = locationData[this.rescueMissionType][this.rescueMissionDifficulty]
drawCoolWaypoint(location[0], location[1], location[2], 255, 0, 0, { name: "Hostage" })
}
if (this.vaniquisherWaypoints.getValue()) {
Object.keys(this.spawnedVanqs).forEach(key => {
drawCoolWaypoint(this.spawnedVanqs[key][0], this.spawnedVanqs[key][1], this.spawnedVanqs[key][2], 255, 0, 0, { name: key + "'s vanquisher (" + Math.floor((Date.now() - this.spawnedVanqs[key][2]) / 1000) + "s)" })
})
}
if (this.slugfishTimer.getValue()) {
let hook = Player.getPlayer()[f.fishEntity]
if (hook && this.hookThrown) {
let x = hook[f.posX.Entity]
let y = hook[f.posY.Entity]
let z = hook[f.posZ.Entity]
Tessellator.drawString(((Date.now() - this.hookThrown) / 1000).toFixed(1) + "s", x, y + 0.5, z, Renderer.color(0, 255, 50), false, 0.025, false)
}
}
}
step1S() {
if (this.blocks) this.blocks = this.blocks.filter(state => Date.now() < state.time)
if (this.dojoFireBalls) this.dojoFireBalls = this.dojoFireBalls.filter(e => !e[f.isDead])
if (this.spawnedVanqs) this.spawnedVanqs = this.spawnedVanqs.filter(a => Date.now() - a[3] < 60000)
}
getBlockIdFromState(state) {
return MCBlock[m.getStateId](state)
}
initVariables() {
}
onDisable() {
this.initVariables();
}
}
let nether = new Nether()
module.exports = {
class: nether,
};
function getField(e, field) {
let field2 = e.class.getDeclaredField(field);
field2.setAccessible(true)
return field2.get(e)
}
|