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path: root/features/nether/index.js
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/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import { drawBoxAtBlock, drawBoxAtEntity, drawCoolWaypoint, drawLine, drawLineWithDepth, renderBeaconBeam } from "../../utils/renderUtils";
import ToggleSetting from "../settings/settingThings/toggle";
const MCBlock = Java.type("net.minecraft.block.Block");
const ArmorStand = Java.type("net.minecraft.entity.item.EntityArmorStand")
const MCItem = Java.type("net.minecraft.item.Item");

let locationData = {
	barbarian: {
		"Ⓐ": [16, 148, -929],
		"Ⓑ": [-37, 122, -1020],
		"Ⓒ": [-30, 137, -888],
		"Ⓓ": [-6, 156, -881],
	},
	mage: {
		"Ⓐ": [-664, 124, -981],
		"Ⓑ": [-635, 160, -1056],
		"Ⓒ": [-726, 123, -997],
		"Ⓓ": [-685, 124, -1049],
	}
}

class Nether extends Feature {
	constructor() {
		super();
	}

	isInDojo() {
		if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
		return this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo" || this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo Arena"
	}

	isInNether() {
		if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
		return this.FeatureManager.features["dataLoader"].class.area === "Crimson Isle"
	}

	onEnable() {
		this.initVariables();

		this.masteryTimer = new ToggleSetting("Mastery Timer", "Countdown untill a block will turn red", true, "nether_mastery_timer", this)
		this.speedNextBlock = new ToggleSetting("Show next block to stand on for dojo swiftness", "", true, "dojo_swiftness", this)
		this.tenacityLine = new ToggleSetting("Show line for fireball in dojo tenacity", "This may help you to dodge the fireballs", false, "dojo_tanacity", this)
		//TODO: Vanquisher waypoints (&r&aA &r&cVanquisher &r&ais spawning nearby!&r)
		//TODO: add toggle setting for hostage waypoint
		this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.isInDojo())
		this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInDojo())
		this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInNether())

		this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDojo());
		this.registerEvent("tick", this.tick)

		this.todoE = []
		this.todoE2 = []
		this.blocks = []
		this.dojoFireBalls = []
		this.inSwiftness = false
		this.rescueMissionDifficulty = undefined
		this.rescueMissionType = undefined
		this.lastBlock = undefined
		this.registerChat("&r&r&r                    &r&aTest of Swiftness &r&e&lOBJECTIVES&r", () => {
			if (this.speedNextBlock.getValue()) {
				this.inSwiftness = true
				this.lastBlock = [Math.floor(Player.getX()), Math.floor(Player.getY()) - 1, Math.floor(Player.getZ())]
			}
		})
		this.registerChat("&r&r&r           ${*}&r&6Your Rank: &r${*}&r", () => {
			this.inSwiftness = false
			this.lastBlock = undefined
		})

		this.registerChat("You completed your rescue quest! Visit the Town Board to claim the rewards,", () => {
			this.rescueMissionDifficulty = this.rescueMissionType = undefined
		})
		this.registerEvent("worldLoad", () => {
			this.rescueMissionDifficulty = this.rescueMissionType = undefined
		})
	}

	tick() {
		if (Player.getContainer().getName() === "Rescue" && Player.getContainer().getStackInSlot(22)) {
			let difficulty = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(22).getName()).trim()[0]

			this.rescueMissionDifficulty = difficulty
			TabList.getNames().forEach(n => {
				if (n.toLowerCase().includes("barbarian rep")) this.rescueMissionType = "barbarian"// : "mage"
				if (n.toLowerCase().includes("mage rep")) this.rescueMissionType = "mage"// : "mage"
			})
		}



		this.todoE2.forEach(e => {
			let item = e[m.getHeldItem]()
			if (!item) return
			if (MCItem[m.getIdFromItem](item[m.getItem.ItemStack]()) !== 173) return

			this.dojoFireBalls.push(e)
		})

		this.todoE2 = this.todoE
		this.todoE = []
	}

	entityJoinWorldEvent(event) {
		if (this.tenacityLine.getValue() && event.entity instanceof ArmorStand) this.todoE.push(event.entity)
	}

	packetReceived(packet, event) {
		if (!this.masteryTimer.getValue()) return
		let packetType = new String(packet.class.getSimpleName()).valueOf()
		if (packetType === "S23PacketBlockChange") {
			let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]())
			let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]())
			let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
			if (oldBlockState === 20515 && blockState === 16419) {
				if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
					this.blocks.push({ loc: position, time: Date.now() + 3000 })
				}
			}
			if (blockState === 57379) {
				this.blocks = this.blocks.filter(b => {
					if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
						return false
					}
					return true
				})
				//air=0
				//green=20515
				//yellow=16419
				//red=57379
			}
			if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
				this.lastBlock = [position.getX(), position.getY(), position.getZ()]
			}
		}
		if (packetType === "S22PacketMultiBlockChange") {
			packet[m.getChangedBlocks]().forEach(b => {
				let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]())
				let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]())
				let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
				if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
					this.lastBlock = [position.getX(), position.getY(), position.getZ()]
				}
				if (oldBlockState === 20515 && blockState === 16419) {
					if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
						this.blocks.push({ loc: position, time: Date.now() + 3000 })
					}
				}
				if (blockState === 57379) {
					this.blocks = this.blocks.filter(b => {
						if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
							return false
						}
						return true
					})
					//air=0
					//green=20515
					//yellow=16419
					//red=57379
				}
			})
		}
	}

	renderWorld(event) {
		if (this.masteryTimer.getValue()) {
			this.blocks.forEach((data, i) => {
				Tessellator.drawString((i === 0 ? "§1" : "§0") + Math.max(0, (data.time - Date.now()) / 1000).toFixed(1) + "s", data.loc.getX() + 0.5, data.loc.getY() + 0.5, data.loc.getZ() + 0.5, 0, false, 0.05, false)
			})
			if (this.blocks.length >= 2) drawLine(this.blocks[0].loc.getX() + 0.5, this.blocks[0].loc.getY(), this.blocks[0].loc.getZ() + 0.5, this.blocks[1].loc.getX() + 0.5, this.blocks[1].loc.getY(), this.blocks[1].loc.getZ() + 0.5, 255, 0, 0)
		}

		if (this.lastBlock && this.inSwiftness) drawBoxAtBlock(this.lastBlock[0], this.lastBlock[1], this.lastBlock[2], 0, 255, 0, 1, 1)

		if (this.tenacityLine.getValue()) this.dojoFireBalls.forEach(e => {
			let offset = [e[f.width.Entity] / 2, e[f.height.Entity] / 2, e[f.width.Entity] / 2]
			let entitylocation = [e[f.posX.Entity], e[f.posY.Entity], e[f.posZ.Entity]]
			let lastLocation = [e[f.prevPosX], e[f.prevPosY], e[f.prevPosZ]]
			let change = [entitylocation[0] - lastLocation[0], entitylocation[1] - lastLocation[1], entitylocation[2] - lastLocation[2]]
			drawLineWithDepth(entitylocation[0] + change[0] * 100 + offset[0], entitylocation[1] + change[1] * 100 + offset[1], entitylocation[2] + change[2] * 100 + offset[2], entitylocation[0] + offset[0], entitylocation[1] + offset[1], entitylocation[2] + offset[2], 255, 0, 0, 2)
		})

		if (this.rescueMissionDifficulty && this.rescueMissionType) {
			let location = locationData[this.rescueMissionType][this.rescueMissionDifficulty]
			drawCoolWaypoint(location[0], location[1], location[2], 255, 0, 0, { name: "Hostage" })
		}
	}

	step1S() {
		if (this.blocks) this.blocks = this.blocks.filter(state => Date.now() < state.time)
		if (this.dojoFireBalls) this.dojoFireBalls = this.dojoFireBalls.filter(e => !e[f.isDead])
	}

	getBlockIdFromState(state) {
		return MCBlock[m.getStateId](state)
	}

	initVariables() {
	}

	onDisable() {
		this.initVariables();
	}
}

let nether = new Nether()
module.exports = {
	class: nether,
};