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/// <reference types="../../../CTAutocomplete" />
/// <reference lib="es2015" />
import { f, m } from "../../../mappings/mappings";
import Feature from "../../featureClass/class";
import socketConnection from "../../socketConnection";
import { drawBoxAtBlock, drawBoxAtEntity, drawCoolWaypoint, drawLine, drawLineWithDepth, renderBeaconBeam } from "../../utils/renderUtils";
import ToggleSetting from "../settings/settingThings/toggle";
const MCBlock = Java.type("net.minecraft.block.Block");
const ArmorStand = Java.type("net.minecraft.entity.item.EntityArmorStand")
const MCItem = Java.type("net.minecraft.item.Item");
let locationData = {
barbarian: {
"Ⓐ": [16, 148, -929],
"Ⓑ": [-37, 122, -1020],
"Ⓒ": [-30, 137, -888],
"Ⓓ": [-6, 156, -881],
},
mage: {
"Ⓐ": [-664, 124, -981],
"Ⓑ": [-635, 160, -1056],
"Ⓒ": [-726, 123, -997],
"Ⓓ": [-685, 124, -1049],
}
}
let disciplineColors = {
"Wood": [196, 100, 0],
"Iron": [194, 194, 194],
"Gold": [235, 182, 0],
"Diamond": [0, 198, 229]
}
class Nether extends Feature {
constructor() {
super();
}
isInDojo() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo" || this.FeatureManager.features["dataLoader"].class.areaFine === "Dojo Arena"
}
isInNether() {
if (!this.FeatureManager || !this.FeatureManager.features["dataLoader"]) return false
return this.FeatureManager.features["dataLoader"].class.area === "Crimson Isle"
}
onEnable() {
this.initVariables();
this.masteryTimer = new ToggleSetting("Mastery Timer", "Countdown untill a block will turn red", true, "nether_mastery_timer", this)
this.speedNextBlock = new ToggleSetting("Show next block to stand on for dojo swiftness", "", true, "dojo_swiftness", this)
this.tenacityLine = new ToggleSetting("Show line for fireball in dojo tenacity", "This may help you to dodge the fireballs", false, "dojo_tanacity", this)
this.disciplineOverlay = new ToggleSetting("Show overlay for zombies in dojo discipline", "", true, "dojo_discipline", this).contributor("Empa")
this.hostageWaypoints = new ToggleSetting("Show hostage waypoints", "Waypoint for location of hostage in rescue missions", true, "hostage_waypoint", this)
this.slugfishTimer = new ToggleSetting("Show timer over rod", "This may help with fishing slugfish", false, "slugfish_timer", this)
this.registerCustom("packetReceived", this.packetReceived).registeredWhen(() => this.isInDojo())
this.registerStep(true, 1, this.step1S).registeredWhen(() => this.isInNether())
this.registerEvent("renderWorld", this.renderWorld).registeredWhen(() => this.isInNether())
this.registerForge(net.minecraftforge.event.entity.EntityJoinWorldEvent, this.entityJoinWorldEvent).registeredWhen(() => this.isInDojo());
this.registerEvent("tick", this.tick)
this.todoE = []
this.todoE2 = []
this.blocks = []
this.todoF = []
this.todoF2 = []
this.disciplineZombies = {
"Wood": [],
"Iron": [],
"Gold": [],
"Diamond": []
}
this.inDiscipline = false
this.dojoFireBalls = []
this.inSwiftness = false
this.rescueMissionDifficulty = undefined
this.rescueMissionType = undefined
this.lastBlock = undefined
this.hookThrown = 0
this.registerChat("&r&r&r &r&aTest of Swiftness &r&e&lOBJECTIVES&r", () => {
if (this.speedNextBlock.getValue()) {
this.inSwiftness = true
this.lastBlock = [Math.floor(Player.getX()), Math.floor(Player.getY()) - 1, Math.floor(Player.getZ())]
}
})
this.registerChat("&r&r&r &r&cTest of Discipline &r&e&lOBJECTIVES&r", () => {
if (this.disciplineOverlay.getValue()) {
this.inDiscipline = true
this.todoF = []
this.todoF2 = []
}
})
this.registerChat("&r&r&r ${*}&r&6Your Rank: &r${*}&r", () => {
this.inSwiftness = false
this.lastBlock = undefined
this.inDiscipline = false
})
this.registerChat("You completed your rescue quest! Visit the Town Board to claim the rewards,", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
this.registerEvent("worldLoad", () => {
this.rescueMissionDifficulty = this.rescueMissionType = undefined
})
}
tick() {
let fishHook = Player.getPlayer()[f.fishEntity]
if (fishHook) {
if (!this.hookThrown) this.hookThrown = Date.now()
} else {
this.hookThrown = 0
}
if (Player.getContainer().getName() === "Rescue" && Player.getContainer().getStackInSlot(22)) {
let difficulty = ChatLib.removeFormatting(Player.getContainer().getStackInSlot(22).getName()).trim()[0]
this.rescueMissionDifficulty = difficulty
TabList.getNames().forEach(n => {
if (n.toLowerCase().includes("barbarian rep")) this.rescueMissionType = "barbarian"// : "mage"
if (n.toLowerCase().includes("mage rep")) this.rescueMissionType = "mage"// : "mage"
})
}
this.todoF2.forEach(e => {
let name = ChatLib.removeFormatting(e.getName())
if (!name) return
if (!disciplineColors[name]) return
this.disciplineZombies[name].push(e)
})
this.todoF2 = this.todoF
this.todoF = []
this.todoE2.forEach(e => {
let item = e[m.getHeldItem]()
if (!item) return
if (MCItem[m.getIdFromItem](item[m.getItem.ItemStack]()) !== 173) return
this.dojoFireBalls.push(e)
})
this.todoE2 = this.todoE
this.todoE = []
}
entityJoinWorldEvent(event) {
if (this.tenacityLine.getValue() && event.entity instanceof ArmorStand) this.todoE.push(event.entity)
if (this.disciplineOverlay.getValue() && this.inDiscipline && event.entity instanceof ArmorStand) this.todoF.push(new Entity(event.entity))
}
packetReceived(packet, event) {
if (!this.masteryTimer.getValue()) return
let packetType = new String(packet.class.getSimpleName()).valueOf()
if (packetType === "S23PacketBlockChange") {
let position = new BlockPos(packet[m.getBlockPosition.S23PacketBlockChange]())
let blockState = this.getBlockIdFromState(packet[m.getBlockState.S23PacketBlockChange]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 20515 && blockState === 16419) {
if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
this.blocks.push({ loc: position, time: Date.now() + 3000 })
}
}
if (blockState === 57379) {
this.blocks = this.blocks.filter(b => {
if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
return false
}
return true
})
//air=0
//green=20515
//yellow=16419
//red=57379
}
if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
this.lastBlock = [position.getX(), position.getY(), position.getZ()]
}
}
if (packetType === "S22PacketMultiBlockChange") {
packet[m.getChangedBlocks]().forEach(b => {
let position = new BlockPos(b[m.getPos.S22PacketMultiBlockChange$BlockUpdateData]())
let blockState = this.getBlockIdFromState(b[m.getBlockState.S22PacketMultiBlockChange$BlockUpdateData]())
let oldBlockState = this.getBlockIdFromState(World.getBlockStateAt(position))
if (oldBlockState === 0 && blockState === 20515 && this.inSwiftness) {
this.lastBlock = [position.getX(), position.getY(), position.getZ()]
}
if (oldBlockState === 20515 && blockState === 16419) {
if (Math.abs(Player.getX() - position.getX()) <= 20 && Math.abs(Player.getY() - position.getY()) <= 20 && Math.abs(Player.getZ() - position.getZ()) <= 20) {
this.blocks.push({ loc: position, time: Date.now() + 3000 })
}
}
if (blockState === 57379) {
this.blocks = this.blocks.filter(b => {
if (b.loc.x === position.x && b.loc.y === position.y && b.loc.z === position.z) {
return false
}
return true
})
//air=0
//green=20515
//yellow=16419
//red=57379
}
})
}
}
renderWorld(ticks) {
if (this.masteryTimer.getValue() && this.blocks) {
this.blocks.forEach((data, i) => {
Tessellator.drawString((i === 0 ? "§1" : "§0") + Math.max(0, (data.time - Date.now()) / 1000).toFixed(1) + "s", data.loc.getX() + 0.5, data.loc.getY() + 0.5, data.loc.getZ() + 0.5, 0, false, 0.05, false)
})
if (this.blocks.length >= 2) drawLine(this.blocks[0].loc.getX() + 0.5, this.blocks[0].loc.getY(), this.blocks[0].loc.getZ() + 0.5, this.blocks[1].loc.getX() + 0.5, this.blocks[1].loc.getY(), this.blocks[1].loc.getZ() + 0.5, 255, 0, 0)
}
if (this.lastBlock && this.inSwiftness) drawBoxAtBlock(this.lastBlock[0], this.lastBlock[1], this.lastBlock[2], 0, 255, 0, 1, 1)
if (this.tenacityLine.getValue()) this.dojoFireBalls.forEach(e => {
let offset = [e[f.width.Entity] / 2, e[f.height.Entity] / 2, e[f.width.Entity] / 2]
let entitylocation = [e[f.posX.Entity], e[f.posY.Entity], e[f.posZ.Entity]]
let lastLocation = [e[f.prevPosX], e[f.prevPosY], e[f.prevPosZ]]
let change = [entitylocation[0] - lastLocation[0], entitylocation[1] - lastLocation[1], entitylocation[2] - lastLocation[2]]
drawLineWithDepth(entitylocation[0] + change[0] * 100 + offset[0], entitylocation[1] + change[1] * 100 + offset[1], entitylocation[2] + change[2] * 100 + offset[2], entitylocation[0] + offset[0], entitylocation[1] + offset[1], entitylocation[2] + offset[2], 255, 0, 0, 2)
})
if (this.disciplineOverlay.getValue() && Player.getHeldItem() && this.disciplineZombies[ChatLib.removeFormatting(Player.getHeldItem().getName().split(" ")[0].replace("en", ""))]) this.disciplineZombies[ChatLib.removeFormatting(Player.getHeldItem().getName().split(" ")[0].replace("en", ""))].forEach(e => {
let color = disciplineColors[ChatLib.removeFormatting(e.getName())]
drawBoxAtEntity(e, color[0] / 255, color[1] / 255, color[2] / 255, 0.7, -2, ticks, 4, false);
})
if (this.rescueMissionDifficulty && this.rescueMissionType && this.hostageWaypoints.getValue()) {
let location = locationData[this.rescueMissionType][this.rescueMissionDifficulty]
drawCoolWaypoint(location[0], location[1], location[2], 255, 0, 0, { name: "Hostage" })
}
if (this.slugfishTimer.getValue()) {
let hook = Player.getPlayer()[f.fishEntity]
if (hook && this.hookThrown) {
let x = hook[f.posX.Entity]
let y = hook[f.posY.Entity]
let z = hook[f.posZ.Entity]
Tessellator.drawString(((Date.now() - this.hookThrown) / 1000).toFixed(1) + "s", x, y + 0.5, z, Renderer.color(0, 255, 50), false, 0.025, false)
}
}
}
step1S() {
if (this.blocks) this.blocks = this.blocks.filter(state => Date.now() < state.time)
if (this.disciplineZombies) Object.keys(this.disciplineZombies).forEach(k => {
this.disciplineZombies[k] = this.disciplineZombies[k].filter(e => !e.getEntity()[f.isDead])
})
if (this.dojoFireBalls) this.dojoFireBalls = this.dojoFireBalls.filter(e => !e[f.isDead])
}
getBlockIdFromState(state) {
return MCBlock[m.getStateId](state)
}
initVariables() {
}
onDisable() {
this.initVariables();
}
}
let nether = new Nether()
module.exports = {
class: nether,
};
function getField(e, field) {
let field2 = e.class.getDeclaredField(field);
field2.setAccessible(true)
return field2.get(e)
}
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