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/// <reference types="../../../../CTAutocomplete" />
/// <reference lib="es2015" />
import Feature from "../../featureClass/class";
import { numberWithCommas } from "../../utils/numberUtils";
import { getBestiaryTier } from "../../utils/statUtils";
import { firstLetterWordCapital } from "../../utils/stringUtils";
import HudTextElement from "../hud/HudTextElement";
import DropdownSetting from "../settings/settingThings/dropdownSetting";
import LocationSetting from "../settings/settingThings/location";
import SettingBase from "../settings/settingThings/settingBase";
import ToggleSetting from "../settings/settingThings/toggle";
let dontUseApi = new Set()
dontUseApi.add("arachne")
dontUseApi.add("barbarian_duke_x")
dontUseApi.add("bladesoul")
dontUseApi.add("mage_outlaw")
dontUseApi.add("ashfang")
dontUseApi.add("magma_cube_boss")
dontUseApi.add("headless_horseman")
dontUseApi.add("dragon")
class Bestiary extends Feature {
constructor() {
super()
}
onEnable() {
this.bestiaryStatTypes = {
"barbarian_duke_x": "Barbarian Duke X"
}
this.bestiaryData = {}
this.hudStat = []
for (let i = 0; i < 10; i++) {
this.hudStat[i] = {}
this.hudStat[i].enabled = new ToggleSetting("Bestiary Slot #" + (i + 1), "Allows you to render a custom besiary kills on your hud", false, "bestiary_stat_" + i, this)
this.hudStat[i].type = new DropdownSetting("Bestiary Slot #" + (i + 1) + " Type", "The bestiary type", "barbarian_duke_x", "bestiary_stat_" + i + "_type", this, this.bestiaryStatTypes)
this.hudStat[i].location = new LocationSetting("Bestiary Slot #" + (i + 1) + " Location", "Allows you to edit the location of the bestiary stat", "bestiary_stat_" + i + "_location", this, [10, 50 + i * 10, 1, 1]).editTempText("&6Bestiary Stat Stat&7> &f12,345")
this.hudStat[i].textElement = new HudTextElement().setToggleSetting(this.hudStat[i].enabled).setLocationSetting(this.hudStat[i].location).setText("&6Bestiary Stat&7> &fLoading...")
this.hudStat[i].onlySb = new ToggleSetting("Bestiary Slot #" + (i + 1) + " Only SB", "Only render this stat when you are in skyblock", true, "bestiary_stat_" + i + "_only_sb", this).requires(this.hudStat[i].enabled)
this.hudStat[i].location.requires(this.hudStat[i].enabled)
this.hudStat[i].type.requires(this.hudStat[i].enabled)
if (this.hudStat[i - 1]) {
this.hudStat[i].enabled.requires(this.hudStat[i - 1].enabled)
}
}
this.registerStep(false, 5, this.updateHudElements)
let lastThing = undefined
let lastThingTime = 0
this.registerChat("${chat}", (chat) => {
let thing
switch (chat.trim()) {
case "MAGE OUTLAW DOWN!":
thing = "mage_outlaw"
break;
case "BARBARIAN DUKE X DOWN!":
thing = "barbarian_duke_x"
break;
case "BLADESOUL DOWN!":
thing = "bladesoul"
break;
case "ASHFANG DOWN!":
thing = "ashfang"
break;
// case "MAGMA BOSS DOWN!":
// thing = "magma_cube_boss"
// break;
case "ARACHNE DOWN!":
lastThing = "arachne"
lastThingTime = Date.now()
break;
case "HORSEMAN DOWN!":
lastThing = "arachne"
lastThingTime = Date.now()
break;
default:
break;
}
if (chat.includes("DRAGON")) {
lastThing = "dragon"
lastThingTime = Date.now()
}
if (chat.trim().startsWith("Your Damage: ")) {
let dmg = parseInt(chat.trim().split("Your Damage: ")[1].split(" ")[0])
if (dmg > 0 && Date.now() - lastThingTime < 1000) {
thing = lastThing
lastThing = ""
lastThingTime = 0
}
}
if (thing) {
this.bestiaryData[thing].totalKills++
let { level, killsLeft, killsForNext } = getBestiaryTier(thing, this.bestiaryData[thing].totalKills)
this.bestiaryData[thing].tier = level
this.bestiaryData[thing].killsThisTier = killsLeft
this.bestiaryData[thing].killsForNext = killsForNext
}
})
this.registerSoopy("apiLoad", this.apiLoad);
if (this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock_raw) {
this.apiLoad(this.FeatureManager.features["dataLoader"].class.lastApiData.skyblock_raw, "skyblock", false, true);
}
}
getBestiaryCount(id) {
if (!this.bestiaryData[id]) return "???"
return `${this.bestiaryData[id].tier}&7:&f ${numberWithCommas(this.bestiaryData[id].killsThisTier)}&7/&f${numberWithCommas(this.bestiaryData[id].killsForNext)}`
}
updateHudElements() {
let insb = this.FeatureManager.features["dataLoader"].class.isInSkyblock
this.hudStat.forEach(stat => {
if (stat.enabled.getValue()) {
if (!insb && stat.onlySb.getValue()) {
stat.textElement.setText("")
return
}
let type = stat.type.getValue()
stat.textElement.setText(`&6${this.bestiaryStatTypes[type]}&7> &f${this.getBestiaryCount(type)}`)
} else {
stat.textElement.setText("")
}
})
}
apiLoad(data, dataType, isSoopyServer, isLatest) {
if (isSoopyServer || !isLatest) return;
if (dataType !== "skyblock") return;
let currentProfile = {}
data.profiles.forEach(p => {
if (p.selected) {
currentProfile = p.members[Player.getUUID().toString().replace(/-/g, "")]
}
})
Object.entries(currentProfile.bestiary).forEach(([key, val]) => {
if (key.startsWith("kills_family_")) {
let family = key.replace("kills_family_", "")
if (!this.bestiaryData[family]) {
this.bestiaryData[family] = {
tier: 0,
totalKills: 0,
killsThisTier: 0,
killsForNext: 0
}
}
this.bestiaryData[family].totalKills = val
let { level, killsLeft, killsForNext } = getBestiaryTier(family, val)
this.bestiaryData[family].tier = level
this.bestiaryData[family].killsThisTier = killsLeft
this.bestiaryData[family].killsForNext = killsForNext
}
})
let changed = false
Object.keys(this.bestiaryData).forEach(k => {
if (!this.bestiaryStatTypes[k]) {
this.bestiaryStatTypes[k] = firstLetterWordCapital(k.replace(/_/g, " "))
changed = true
}
})
if (changed) {
this.hudStat.forEach(s => {
s.type.dropdownObject.setOptions(this.bestiaryStatTypes)
})
}
}
onDisable() {
this.hudStat.forEach(h => h.textElement.delete())
}
}
module.exports = {
class: new Bestiary()
}
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